Merge pull request #52122 from V-Sekai/autoload_list
Use sorted map for autoloads in ProjectSettings to preserve order.
This commit is contained in:
commit
d04aa9a114
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@ -1006,7 +1006,7 @@ bool ProjectSettings::has_custom_feature(const String &p_feature) const {
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return custom_features.has(p_feature);
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}
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Map<StringName, ProjectSettings::AutoloadInfo> ProjectSettings::get_autoload_list() const {
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OrderedHashMap<StringName, ProjectSettings::AutoloadInfo> ProjectSettings::get_autoload_list() const {
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return autoloads;
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}
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@ -33,6 +33,7 @@
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#include "core/object/class_db.h"
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#include "core/os/thread_safe.h"
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#include "core/templates/ordered_hash_map.h"
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#include "core/templates/set.h"
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class ProjectSettings : public Object {
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@ -91,7 +92,7 @@ protected:
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Set<String> custom_features;
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Map<StringName, StringName> feature_overrides;
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Map<StringName, AutoloadInfo> autoloads;
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OrderedHashMap<StringName, AutoloadInfo> autoloads;
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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@ -168,7 +169,7 @@ public:
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bool has_custom_feature(const String &p_feature) const;
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Map<StringName, AutoloadInfo> get_autoload_list() const;
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OrderedHashMap<StringName, AutoloadInfo> get_autoload_list() const;
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void add_autoload(const AutoloadInfo &p_autoload);
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void remove_autoload(const StringName &p_autoload);
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bool has_autoload(const StringName &p_autoload) const;
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@ -115,9 +115,9 @@ void EditorStandardSyntaxHighlighter::_update_cache() {
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}
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/* Autoloads. */
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Map<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
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for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) {
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const ProjectSettings::AutoloadInfo &info = E->value();
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OrderedHashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
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for (OrderedHashMap<StringName, ProjectSettings::AutoloadInfo>::Element E = autoloads.front(); E; E = E.next()) {
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const ProjectSettings::AutoloadInfo &info = E.value();
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if (info.is_singleton) {
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highlighter->add_keyword_color(info.name, usertype_color);
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}
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@ -2125,11 +2125,11 @@ bool Main::start() {
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if (!project_manager && !editor) { // game
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if (game_path != "" || script != "") {
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//autoload
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Map<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
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OrderedHashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
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//first pass, add the constants so they exist before any script is loaded
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for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) {
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const ProjectSettings::AutoloadInfo &info = E->get();
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for (OrderedHashMap<StringName, ProjectSettings::AutoloadInfo>::Element E = autoloads.front(); E; E = E.next()) {
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const ProjectSettings::AutoloadInfo &info = E.get();
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if (info.is_singleton) {
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for (int i = 0; i < ScriptServer::get_language_count(); i++) {
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@ -2140,8 +2140,8 @@ bool Main::start() {
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//second pass, load into global constants
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List<Node *> to_add;
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for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) {
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const ProjectSettings::AutoloadInfo &info = E->get();
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for (OrderedHashMap<StringName, ProjectSettings::AutoloadInfo>::Element E = autoloads.front(); E; E = E.next()) {
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const ProjectSettings::AutoloadInfo &info = E.get();
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RES res = ResourceLoader::load(info.path);
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ERR_CONTINUE_MSG(res.is_null(), "Can't autoload: " + info.path);
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@ -471,9 +471,9 @@ void GDScriptSyntaxHighlighter::_update_cache() {
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}
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/* Autoloads. */
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Map<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
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for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) {
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const ProjectSettings::AutoloadInfo &info = E->value();
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OrderedHashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
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for (OrderedHashMap<StringName, ProjectSettings::AutoloadInfo>::Element E = autoloads.front(); E; E = E.next()) {
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const ProjectSettings::AutoloadInfo &info = E.value();
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if (info.is_singleton) {
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keywords[info.name] = usertype_color;
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}
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@ -731,9 +731,9 @@ static void _list_available_types(bool p_inherit_only, GDScriptParser::Completio
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}
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// Autoload singletons
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Map<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
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for (const Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E != nullptr; E = E->next()) {
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const ProjectSettings::AutoloadInfo &info = E->get();
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OrderedHashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
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for (OrderedHashMap<StringName, ProjectSettings::AutoloadInfo>::Element E = autoloads.front(); E; E = E.next()) {
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const ProjectSettings::AutoloadInfo &info = E.get();
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if (!info.is_singleton || info.path.get_extension().to_lower() != "gd") {
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continue;
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}
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@ -1086,12 +1086,12 @@ static void _find_identifiers(GDScriptParser::CompletionContext &p_context, bool
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kwa++;
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}
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Map<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
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for (const Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E != nullptr; E = E->next()) {
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if (!E->value().is_singleton) {
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OrderedHashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
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for (OrderedHashMap<StringName, ProjectSettings::AutoloadInfo>::Element E = autoloads.front(); E; E = E.next()) {
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if (!E.value().is_singleton) {
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continue;
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}
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ScriptCodeCompletionOption option(E->key(), ScriptCodeCompletionOption::KIND_CONSTANT);
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ScriptCodeCompletionOption option(E.key(), ScriptCodeCompletionOption::KIND_CONSTANT);
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r_result.insert(option.display, option);
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}
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@ -1359,12 +1359,12 @@ static bool _guess_expression_type(GDScriptParser::CompletionContext &p_context,
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r_type = _type_from_variant(GDScriptLanguage::get_singleton()->get_named_globals_map()[which]);
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found = true;
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} else {
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Map<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
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OrderedHashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
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for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) {
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String name = E->key();
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for (OrderedHashMap<StringName, ProjectSettings::AutoloadInfo>::Element E = autoloads.front(); E; E = E.next()) {
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String name = E.key();
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if (name == which) {
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String script = E->value().path;
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String script = E.value().path;
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if (!script.begins_with("res://")) {
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script = "res://" + script;
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@ -2660,10 +2660,10 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c
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}
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// Get autoloads.
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Map<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
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OrderedHashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
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for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) {
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String path = "/root/" + E->key();
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for (OrderedHashMap<StringName, ProjectSettings::AutoloadInfo>::Element E = autoloads.front(); E; E = E.next()) {
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String path = "/root/" + E.key();
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ScriptCodeCompletionOption option(path.quote(quote_style), ScriptCodeCompletionOption::KIND_NODE_PATH);
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options.insert(option.display, option);
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}
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@ -48,11 +48,11 @@
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namespace GDScriptTests {
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void init_autoloads() {
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Map<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
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OrderedHashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
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// First pass, add the constants so they exist before any script is loaded.
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for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) {
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const ProjectSettings::AutoloadInfo &info = E->get();
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for (OrderedHashMap<StringName, ProjectSettings::AutoloadInfo>::Element E = autoloads.front(); E; E = E.next()) {
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const ProjectSettings::AutoloadInfo &info = E.get();
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if (info.is_singleton) {
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for (int i = 0; i < ScriptServer::get_language_count(); i++) {
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@ -62,8 +62,8 @@ void init_autoloads() {
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}
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// Second pass, load into global constants.
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for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) {
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const ProjectSettings::AutoloadInfo &info = E->get();
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for (OrderedHashMap<StringName, ProjectSettings::AutoloadInfo>::Element E = autoloads.front(); E; E = E.next()) {
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const ProjectSettings::AutoloadInfo &info = E.get();
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if (!info.is_singleton) {
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// Skip non-singletons since we don't have a scene tree here anyway.
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@ -121,7 +121,7 @@ PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_scr
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case CompletionKind::NODE_PATHS: {
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{
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// AutoLoads
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Map<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
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OrderedHashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
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for (const KeyValue<StringName, ProjectSettings::AutoloadInfo> &E : autoloads) {
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const ProjectSettings::AutoloadInfo &info = E.value;
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