Clear function made godot crashing because line_number is below 0

- Adding a MAX(0, index) in order to have at least 0 inserted in the history
This commit is contained in:
Xavier Sellier 2018-02-14 23:52:35 -05:00
parent 68877ead9a
commit d0641a7528
1 changed files with 1 additions and 1 deletions

View File

@ -3212,7 +3212,7 @@ void TextEdit::_clear() {
op.type = TextOperation::TYPE_CLEAR;
op.from_line = 0;
op.from_column = 0;
op.to_line = get_line_count() - 1;
op.to_line = MAX(0, get_line_count() - 1);
op.to_column = get_line(op.to_line).length();
op.text = undo_text;
op.version = ++version;