Fix Audio track crossfade in AnimationPlayer does not work
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@ -412,7 +412,7 @@ void AnimationPlayer::play(const StringName &p_name, double p_custom_blend, floa
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}
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if (get_current_animation() != p_name) {
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_clear_caches();
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_clear_playing_caches();
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}
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c.current.from = &animation_set[name];
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