X11 return to cwd at exit
During runtime godot calls chdir() several times. This doesn't really matter normally but when using tools such as gprof the location of the profiling data is kind of hard to intuit. With this PR we simply store the current working directory at start and restore it once we're almost done exiting. This doesn't use the OS abstractions as when we need to get the current workdir we haven't yet initialized it (by necessity). This would break if we tried to build X11 for windows, but since the X11 target is hardcoded to use the UNIX abstractions I don't think it matters.
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@ -26,6 +26,9 @@
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include <unistd.h>
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#include <limits.h>
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#include "main/main.h"
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#include "os_x11.h"
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@ -33,6 +36,9 @@ int main(int argc, char* argv[]) {
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OS_X11 os;
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char *cwd = (char*)malloc(PATH_MAX);
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getcwd(cwd, PATH_MAX);
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Error err = Main::setup(argv[0],argc-1,&argv[1]);
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if (err!=OK)
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return 255;
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@ -41,5 +47,8 @@ int main(int argc, char* argv[]) {
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os.run(); // it is actually the OS that decides how to run
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Main::cleanup();
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chdir(cwd);
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free(cwd);
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return os.get_exit_code();
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}
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