33756 gltf2 importer should use zfar
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@ -2494,9 +2494,9 @@ Camera *EditorSceneImporterGLTF::_generate_camera(GLTFState &state, Node *scene_
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const GLTFCamera &c = state.cameras[gltf_node->camera];
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if (c.perspective) {
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camera->set_perspective(c.fov_size, c.znear, c.znear);
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camera->set_perspective(c.fov_size, c.znear, c.zfar);
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} else {
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camera->set_orthogonal(c.fov_size, c.znear, c.znear);
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camera->set_orthogonal(c.fov_size, c.znear, c.zfar);
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}
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return camera;
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