Add method check for _notify_skeleton_bones_renamed.
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@ -31,6 +31,7 @@
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#include "post_import_plugin_skeleton_renamer.h"
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#include "editor/import/scene_import_settings.h"
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#include "scene/3d/bone_attachment_3d.h"
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#include "scene/3d/importer_mesh_instance_3d.h"
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#include "scene/3d/skeleton_3d.h"
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#include "scene/animation/animation_player.h"
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@ -119,19 +120,17 @@ void PostImportPluginSkeletonRenamer::_internal_process(InternalImportCategory p
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// Rename bones in all Nodes by calling method.
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{
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Array vargs;
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vargs.push_back(p_base_scene);
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vargs.push_back(skeleton);
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Dictionary rename_map_dict;
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for (HashMap<String, String>::Iterator E = p_rename_map.begin(); E; ++E) {
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rename_map_dict[E->key] = E->value;
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}
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vargs.push_back(rename_map_dict);
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TypedArray<Node> nodes = p_base_scene->find_children("*");
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TypedArray<Node> nodes = p_base_scene->find_children("*", "BoneAttachment3D");
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while (nodes.size()) {
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Node *nd = Object::cast_to<Node>(nodes.pop_back());
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nd->callv("_notify_skeleton_bones_renamed", vargs);
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BoneAttachment3D *attachment = Object::cast_to<BoneAttachment3D>(nodes.pop_back());
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if (attachment) {
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attachment->notify_skeleton_bones_renamed(p_base_scene, skeleton, rename_map_dict);
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}
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}
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}
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}
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@ -333,7 +333,7 @@ void BoneAttachment3D::on_bone_pose_update(int p_bone_index) {
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}
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}
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#ifdef TOOLS_ENABLED
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void BoneAttachment3D::_notify_skeleton_bones_renamed(Node *p_base_scene, Skeleton3D *p_skeleton, Dictionary p_rename_map) {
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void BoneAttachment3D::notify_skeleton_bones_renamed(Node *p_base_scene, Skeleton3D *p_skeleton, Dictionary p_rename_map) {
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const Skeleton3D *parent = nullptr;
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if (use_external_skeleton) {
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if (external_skeleton_node_cache.is_valid()) {
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@ -370,9 +370,6 @@ void BoneAttachment3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_use_external_skeleton"), &BoneAttachment3D::get_use_external_skeleton);
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ClassDB::bind_method(D_METHOD("set_external_skeleton", "external_skeleton"), &BoneAttachment3D::set_external_skeleton);
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ClassDB::bind_method(D_METHOD("get_external_skeleton"), &BoneAttachment3D::get_external_skeleton);
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#ifdef TOOLS_ENABLED
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ClassDB::bind_method(D_METHOD("_notify_skeleton_bones_renamed"), &BoneAttachment3D::_notify_skeleton_bones_renamed);
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#endif // TOOLS_ENABLED
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ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bone_name"), "set_bone_name", "get_bone_name");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "bone_idx"), "set_bone_idx", "get_bone_idx");
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@ -65,11 +65,12 @@ protected:
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void _notification(int p_what);
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static void _bind_methods();
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#ifdef TOOLS_ENABLED
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virtual void _notify_skeleton_bones_renamed(Node *p_base_scene, Skeleton3D *p_skeleton, Dictionary p_rename_map);
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#endif // TOOLS_ENABLED
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public:
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#ifdef TOOLS_ENABLED
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virtual void notify_skeleton_bones_renamed(Node *p_base_scene, Skeleton3D *p_skeleton, Dictionary p_rename_map);
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#endif // TOOLS_ENABLED
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virtual PackedStringArray get_configuration_warnings() const override;
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void set_bone_name(const String &p_name);
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