Fix built-in script path of GDScript

This commit is contained in:
Wei Guo 2022-10-25 03:23:14 +08:00
parent c51a42778d
commit d0edd36f80
2 changed files with 6 additions and 0 deletions

View File

@ -1050,6 +1050,11 @@ Error GDScript::load_byte_code(const String &p_path) {
return ERR_COMPILATION_FAILED;
}
void GDScript::set_path(const String &p_path, bool p_take_over) {
Script::set_path(p_path, p_take_over);
this->path = p_path;
}
Error GDScript::load_source_code(const String &p_path) {
Vector<uint8_t> sourcef;
Error err;

View File

@ -222,6 +222,7 @@ public:
virtual Error reload(bool p_keep_state = false) override;
virtual void set_path(const String &p_path, bool p_take_over = false) override;
void set_script_path(const String &p_path) { path = p_path; } //because subclasses need a path too...
Error load_source_code(const String &p_path);
Error load_byte_code(const String &p_path);