Use double when setting the default step size
Casting it as a float was causing issues with the progress bar
This commit is contained in:
parent
7db85fffb5
commit
d0f3817876
|
@ -3282,7 +3282,7 @@ void EditorInspectorDefaultPlugin::parse_begin(Object *p_object) {
|
|||
}
|
||||
|
||||
bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) {
|
||||
float default_float_step = EDITOR_GET("interface/inspector/default_float_step");
|
||||
double default_float_step = EDITOR_GET("interface/inspector/default_float_step");
|
||||
|
||||
switch (p_type) {
|
||||
// atomic types
|
||||
|
|
|
@ -1472,7 +1472,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
|
|||
|
||||
Vector3 ray_pos = _get_ray_pos(m->get_position());
|
||||
Vector3 ray = _get_ray(m->get_position());
|
||||
float snap = EDITOR_GET("interface/inspector/default_float_step");
|
||||
double snap = EDITOR_GET("interface/inspector/default_float_step");
|
||||
int snap_step_decimals = Math::range_step_decimals(snap);
|
||||
|
||||
switch (_edit.mode) {
|
||||
|
@ -1766,7 +1766,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
|
|||
Vector3 y_axis = (click - _edit.center).normalized();
|
||||
Vector3 x_axis = plane.normal.cross(y_axis).normalized();
|
||||
|
||||
float angle = Math::atan2(x_axis.dot(intersection - _edit.center), y_axis.dot(intersection - _edit.center));
|
||||
double angle = Math::atan2(x_axis.dot(intersection - _edit.center), y_axis.dot(intersection - _edit.center));
|
||||
|
||||
if (_edit.snap || spatial_editor->is_snap_enabled()) {
|
||||
snap = spatial_editor->get_rotate_snap();
|
||||
|
|
Loading…
Reference in New Issue