Clear a Bullet Area's overlappingObjects vector when removing an area
from a space.
(cherry picked from commit a615d359e8
)
This commit is contained in:
parent
2b4773f0cf
commit
d0fb6d6971
|
@ -181,6 +181,7 @@ void AreaBullet::reload_body() {
|
||||||
void AreaBullet::set_space(SpaceBullet *p_space) {
|
void AreaBullet::set_space(SpaceBullet *p_space) {
|
||||||
// Clear the old space if there is one
|
// Clear the old space if there is one
|
||||||
if (space) {
|
if (space) {
|
||||||
|
overlappingObjects.clear();
|
||||||
isScratched = false;
|
isScratched = false;
|
||||||
|
|
||||||
// Remove this object form the physics world
|
// Remove this object form the physics world
|
||||||
|
|
Loading…
Reference in New Issue