Merge pull request #72079 from aXu-AP/arraymesh-shadow-mesh-doc

Add description for ArrayMesh.shadow_mesh class reference
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Rémi Verschelde 2023-01-26 23:00:06 +01:00
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@ -206,6 +206,7 @@
Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices. Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices.
</member> </member>
<member name="shadow_mesh" type="ArrayMesh" setter="set_shadow_mesh" getter="get_shadow_mesh"> <member name="shadow_mesh" type="ArrayMesh" setter="set_shadow_mesh" getter="get_shadow_mesh">
An optional mesh which is used for rendering shadows and can be used for the depth prepass. Can be used to increase performance of shadow rendering by using a mesh that only contains vertex position data (without normals, UVs, colors, etc.).
</member> </member>
</members> </members>
</class> </class>