Fix GraphEdit reconnecting to disconnected port
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@ -471,7 +471,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
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connecting_to = mm->get_position();
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connecting_to = mm->get_position();
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connecting_target = false;
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connecting_target = false;
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top_layer->update();
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top_layer->update();
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connecting_valid = click_pos.distance_to(connecting_to) > 20.0 * zoom;
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connecting_valid = just_disconnected || click_pos.distance_to(connecting_to) > 20.0 * zoom;
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if (connecting_valid) {
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if (connecting_valid) {
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Ref<Texture2D> port = get_theme_icon("port", "GraphNode");
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Ref<Texture2D> port = get_theme_icon("port", "GraphNode");
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