This commit is contained in:
parent
e18c6ef63b
commit
d148a03848
|
@ -1652,6 +1652,9 @@ void RasterizerGLES2::material_set_param(RID p_material, const StringName& p_par
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
|
|
||||||
|
if (p_value.get_type()==Variant::NIL)
|
||||||
|
return;
|
||||||
|
|
||||||
Material::UniformData ud;
|
Material::UniformData ud;
|
||||||
ud.index=-1;
|
ud.index=-1;
|
||||||
ud.value=p_value;
|
ud.value=p_value;
|
||||||
|
|
|
@ -136,11 +136,13 @@ void Shader::_set_code(const Dictionary& p_string) {
|
||||||
if (p_string.has("default_tex")) {
|
if (p_string.has("default_tex")) {
|
||||||
Array arr=p_string["default_tex"];
|
Array arr=p_string["default_tex"];
|
||||||
if ((arr.size()&1)==0) {
|
if ((arr.size()&1)==0) {
|
||||||
for(int i=0;i<arr.size();i+=2)
|
for(int i=0;i<arr.size();i+=2) {
|
||||||
|
|
||||||
set_default_texture_param(arr[i],arr[i+1]);
|
set_default_texture_param(arr[i],arr[i+1]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void Shader::set_default_texture_param(const StringName& p_param,const Ref<Texture>& p_texture) {
|
void Shader::set_default_texture_param(const StringName& p_param,const Ref<Texture>& p_texture) {
|
||||||
|
|
||||||
|
@ -338,7 +340,6 @@ RES ResourceFormatLoaderShader::load(const String &p_path,const String& p_origin
|
||||||
String type = right.substr(0,popenpos);
|
String type = right.substr(0,popenpos);
|
||||||
String param = right.substr(popenpos+1,pclosepos-popenpos-1).strip_edges();
|
String param = right.substr(popenpos+1,pclosepos-popenpos-1).strip_edges();
|
||||||
|
|
||||||
print_line("type: "+type+" param: "+param);
|
|
||||||
|
|
||||||
if (type=="tex") {
|
if (type=="tex") {
|
||||||
|
|
||||||
|
|
|
@ -92,6 +92,7 @@ void ShaderGraph::_set_data(const Dictionary &p_data) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_pending_update_shader=true;
|
||||||
_update_shader();
|
_update_shader();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -1607,6 +1608,7 @@ void ShaderGraph::_update_shader() {
|
||||||
get_default_texture_param_list(&names);
|
get_default_texture_param_list(&names);
|
||||||
|
|
||||||
for (List<StringName>::Element *E=names.front();E;E=E->next()) {
|
for (List<StringName>::Element *E=names.front();E;E=E->next()) {
|
||||||
|
|
||||||
set_default_texture_param(E->get(),Ref<Texture>());
|
set_default_texture_param(E->get(),Ref<Texture>());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1750,6 +1752,7 @@ void ShaderGraph::_update_shader() {
|
||||||
if (n->type==NODE_TEXTURE_INPUT || n->type==NODE_CUBEMAP_INPUT) {
|
if (n->type==NODE_TEXTURE_INPUT || n->type==NODE_CUBEMAP_INPUT) {
|
||||||
|
|
||||||
set_default_texture_param(n->param1,n->param2);
|
set_default_texture_param(n->param1,n->param2);
|
||||||
|
|
||||||
}
|
}
|
||||||
_add_node_code(ShaderType(i),n,inputs,code[i]);
|
_add_node_code(ShaderType(i),n,inputs,code[i]);
|
||||||
}
|
}
|
||||||
|
|
|
@ -146,7 +146,6 @@ RID VisualServer::_make_test_cube() {
|
||||||
tangents.push_back( normal_points[m_idx][0] );\
|
tangents.push_back( normal_points[m_idx][0] );\
|
||||||
tangents.push_back( 1.0 );\
|
tangents.push_back( 1.0 );\
|
||||||
uvs.push_back( Vector3(uv_points[m_idx*2+0],uv_points[m_idx*2+1],0) );\
|
uvs.push_back( Vector3(uv_points[m_idx*2+0],uv_points[m_idx*2+1],0) );\
|
||||||
print_line(itos( (face_points[m_idx][0]>0?1:0)|(face_points[m_idx][1]>0?2:0)|(face_points[m_idx][2]>0?4:0)));\
|
|
||||||
vtx_idx++;\
|
vtx_idx++;\
|
||||||
|
|
||||||
for (int i=0;i<6;i++) {
|
for (int i=0;i<6;i++) {
|
||||||
|
@ -207,7 +206,7 @@ RID VisualServer::_make_test_cube() {
|
||||||
//material_set_flag(material, MATERIAL_FLAG_BILLBOARD_TOGGLE,true);
|
//material_set_flag(material, MATERIAL_FLAG_BILLBOARD_TOGGLE,true);
|
||||||
fixed_material_set_texture( material, FIXED_MATERIAL_PARAM_DIFFUSE, get_test_texture() );
|
fixed_material_set_texture( material, FIXED_MATERIAL_PARAM_DIFFUSE, get_test_texture() );
|
||||||
fixed_material_set_param( material, FIXED_MATERIAL_PARAM_SPECULAR_EXP, 70 );
|
fixed_material_set_param( material, FIXED_MATERIAL_PARAM_SPECULAR_EXP, 70 );
|
||||||
fixed_material_set_param( material, FIXED_MATERIAL_PARAM_EMISSION, Vector3(0.2,0.2,0.2) );
|
fixed_material_set_param( material, FIXED_MATERIAL_PARAM_EMISSION, Color(0.2,0.2,0.2) );
|
||||||
|
|
||||||
fixed_material_set_param( material, FIXED_MATERIAL_PARAM_DIFFUSE, Color(1, 1, 1) );
|
fixed_material_set_param( material, FIXED_MATERIAL_PARAM_DIFFUSE, Color(1, 1, 1) );
|
||||||
fixed_material_set_param( material, FIXED_MATERIAL_PARAM_SPECULAR, Color(1,1,1) );
|
fixed_material_set_param( material, FIXED_MATERIAL_PARAM_SPECULAR, Color(1,1,1) );
|
||||||
|
|
Loading…
Reference in New Issue