Move the most specific motion event guard to the top of the function.
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@ -228,16 +228,6 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
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public boolean onGenericMotionEvent(MotionEvent event) {
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lastSeenToolType = getEventToolType(event);
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M && gestureDetector.onGenericMotionEvent(event)) {
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// The gesture detector has handled the event.
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return true;
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}
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if (godotGestureHandler.onMotionEvent(event)) {
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// The gesture handler has handled the event.
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return true;
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}
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if (event.isFromSource(InputDevice.SOURCE_JOYSTICK) && event.getActionMasked() == MotionEvent.ACTION_MOVE) {
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// Check if the device exists
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final int deviceId = event.getDeviceId();
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@ -273,11 +263,20 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
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}
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return true;
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}
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} else {
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return handleMouseEvent(event);
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return false;
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}
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return false;
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M && gestureDetector.onGenericMotionEvent(event)) {
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// The gesture detector has handled the event.
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return true;
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}
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if (godotGestureHandler.onMotionEvent(event)) {
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// The gesture handler has handled the event.
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return true;
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}
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return handleMouseEvent(event);
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}
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public void initInputDevices() {
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