Expose and document ProjectSettings.get_global_class_list()
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0b1d516f67
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@ -40,6 +40,7 @@
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#include "core/io/file_access_pack.h"
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#include "core/io/marshalls.h"
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#include "core/os/keyboard.h"
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#include "core/variant/typed_array.h"
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#include "core/variant/variant_parser.h"
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#include "core/version.h"
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@ -1136,20 +1137,27 @@ Variant ProjectSettings::get_setting(const String &p_setting, const Variant &p_d
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}
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}
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Array ProjectSettings::get_global_class_list() {
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Array script_classes;
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TypedArray<Dictionary> ProjectSettings::get_global_class_list() {
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if (is_global_class_list_loaded) {
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return global_class_list;
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}
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Ref<ConfigFile> cf;
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cf.instantiate();
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if (cf->load(get_global_class_list_path()) == OK) {
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script_classes = cf->get_value("", "list", Array());
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global_class_list = cf->get_value("", "list", Array());
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} else {
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#ifndef TOOLS_ENABLED
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// Script classes can't be recreated in exported project, so print an error.
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ERR_PRINT("Could not load global script cache.");
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#endif
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}
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return script_classes;
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// File read succeeded or failed. If it failed, assume everything is still okay.
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// We will later receive updated class data in store_global_class_list().
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is_global_class_list_loaded = true;
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return global_class_list;
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}
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String ProjectSettings::get_global_class_list_path() const {
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@ -1161,6 +1169,8 @@ void ProjectSettings::store_global_class_list(const Array &p_classes) {
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cf.instantiate();
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cf->set_value("", "list", p_classes);
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cf->save(get_global_class_list_path());
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global_class_list = p_classes;
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}
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bool ProjectSettings::has_custom_feature(const String &p_feature) const {
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@ -1195,6 +1205,7 @@ void ProjectSettings::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_setting", "name", "value"), &ProjectSettings::set_setting);
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ClassDB::bind_method(D_METHOD("get_setting", "name", "default_value"), &ProjectSettings::get_setting, DEFVAL(Variant()));
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ClassDB::bind_method(D_METHOD("get_setting_with_override", "name"), &ProjectSettings::get_setting_with_override);
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ClassDB::bind_method(D_METHOD("get_global_class_list"), &ProjectSettings::get_global_class_list);
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ClassDB::bind_method(D_METHOD("set_order", "name", "position"), &ProjectSettings::set_order);
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ClassDB::bind_method(D_METHOD("get_order", "name"), &ProjectSettings::get_order);
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ClassDB::bind_method(D_METHOD("set_initial_value", "name", "value"), &ProjectSettings::set_initial_value);
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@ -37,6 +37,9 @@
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#include "core/templates/local_vector.h"
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#include "core/templates/rb_set.h"
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template <typename T>
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class TypedArray;
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class ProjectSettings : public Object {
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GDCLASS(ProjectSettings, Object);
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_THREAD_SAFE_CLASS_
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@ -99,6 +102,9 @@ protected:
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HashMap<StringName, AutoloadInfo> autoloads;
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Array global_class_list;
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bool is_global_class_list_loaded = false;
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String project_data_dir_name;
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bool _set(const StringName &p_name, const Variant &p_value);
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@ -141,7 +147,7 @@ public:
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void set_setting(const String &p_setting, const Variant &p_value);
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Variant get_setting(const String &p_setting, const Variant &p_default_value = Variant()) const;
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Array get_global_class_list();
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TypedArray<Dictionary> get_global_class_list();
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void store_global_class_list(const Array &p_classes);
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String get_global_class_list_path() const;
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@ -60,6 +60,18 @@
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Clears the whole configuration (not recommended, may break things).
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</description>
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</method>
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<method name="get_global_class_list">
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<return type="Dictionary[]" />
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<description>
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Returns an [Array] of registered global classes. Each global class is represented as a [Dictionary] that contains the following entries:
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- [code]base[/code] is a name of the base class;
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- [code]class[/code] is a name of the registered global class;
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- [code]icon[/code] is a path to a custom icon of the global class, if it has any;
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- [code]language[/code] is a name of a programming language in which the global class is written;
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- [code]path[/code] is a path to a file containing the global class.
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[b]Note:[/b] Both the script and the icon paths are local to the project filesystem, i.e. they start with [code]res://[/code].
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</description>
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</method>
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<method name="get_order" qualifiers="const">
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<return type="int" />
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<param index="0" name="name" type="String" />
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@ -38,7 +38,7 @@
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# To get the name of the underlying Object type, you need the `get_class()` method.
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print("foo is a(n) %s" % foo.get_class()) # inject the class name into a formatted string.
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# Note also that there is not yet any way to get a script's `class_name` string easily.
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# To fetch that value, you can parse the [code]res://.godot/global_script_class_cache.cfg[/code] file with the [ConfigFile] API.
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# To fetch that value, you can use [member ProjectSettings.get_global_class_list].
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# Open your project.godot file to see it up close.
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[/gdscript]
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[csharp]
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