diff --git a/modules/lightmapper_rd/lm_compute.glsl b/modules/lightmapper_rd/lm_compute.glsl index 6e5c9f25bae..158cd960c46 100644 --- a/modules/lightmapper_rd/lm_compute.glsl +++ b/modules/lightmapper_rd/lm_compute.glsl @@ -94,13 +94,14 @@ params; //check it, but also return distance and barycentric coords (for uv lookup) bool ray_hits_triangle(vec3 from, vec3 dir, float max_dist, vec3 p0, vec3 p1, vec3 p2, out float r_distance, out vec3 r_barycentric) { + const float EPSILON = 0.00001; const vec3 e0 = p1 - p0; const vec3 e1 = p0 - p2; vec3 triangle_normal = cross(e1, e0); float n_dot_dir = dot(triangle_normal, dir); - if (abs(n_dot_dir) < 0.01) { + if (abs(n_dot_dir) < EPSILON) { return false; }