Add p_keep_state to AnimationPlayer::stop()
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@ -208,9 +208,11 @@
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</method>
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<method name="stop">
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<return type="void" />
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<param index="0" name="keep_state" type="bool" default="false" />
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<description>
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Stops the currently playing animation. The animation position is reset to [code]0[/code] and the playback speed is reset to [code]1.0[/code].
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See also [method pause].
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Stops the currently playing animation. The animation position is reset to [code]0[/code] and the playback speed is reset to [code]1.0[/code]. See also [method pause].
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If [param keep_state] is [code]true[/code], the animation state is not updated visually.
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[b]Note:[/b] The method / audio / animation playback tracks will not be processed by this method.
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</description>
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</method>
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</methods>
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@ -1736,11 +1736,11 @@ String AnimationPlayer::get_assigned_animation() const {
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}
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void AnimationPlayer::pause() {
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_stop_internal(false);
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_stop_internal(false, false);
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}
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void AnimationPlayer::stop() {
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_stop_internal(true);
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void AnimationPlayer::stop(bool p_keep_state) {
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_stop_internal(true, p_keep_state);
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}
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void AnimationPlayer::set_speed_scale(float p_speed) {
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@ -1960,14 +1960,18 @@ void AnimationPlayer::_set_process(bool p_process, bool p_force) {
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processing = p_process;
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}
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void AnimationPlayer::_stop_internal(bool p_reset) {
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void AnimationPlayer::_stop_internal(bool p_reset, bool p_keep_state) {
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_stop_playing_caches(p_reset);
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Playback &c = playback;
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c.blend.clear();
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if (p_reset) {
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is_stopping = true;
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seek(0, true);
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is_stopping = false;
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if (p_keep_state) {
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c.current.pos = 0;
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} else {
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is_stopping = true;
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seek(0, true);
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is_stopping = false;
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}
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c.current.from = nullptr;
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c.current.speed_scale = 1;
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}
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@ -2139,7 +2143,7 @@ void AnimationPlayer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("play", "name", "custom_blend", "custom_speed", "from_end"), &AnimationPlayer::play, DEFVAL(""), DEFVAL(-1), DEFVAL(1.0), DEFVAL(false));
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ClassDB::bind_method(D_METHOD("play_backwards", "name", "custom_blend"), &AnimationPlayer::play_backwards, DEFVAL(""), DEFVAL(-1));
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ClassDB::bind_method(D_METHOD("pause"), &AnimationPlayer::pause);
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ClassDB::bind_method(D_METHOD("stop"), &AnimationPlayer::stop);
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ClassDB::bind_method(D_METHOD("stop", "keep_state"), &AnimationPlayer::stop, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("is_playing"), &AnimationPlayer::is_playing);
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ClassDB::bind_method(D_METHOD("set_current_animation", "anim"), &AnimationPlayer::set_current_animation);
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@ -295,7 +295,7 @@ private:
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void _animation_changed(const StringName &p_name);
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void _set_process(bool p_process, bool p_force = false);
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void _stop_internal(bool p_reset);
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void _stop_internal(bool p_reset, bool p_keep_state);
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bool playing = false;
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@ -349,7 +349,7 @@ public:
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Vector<String> get_queue();
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void clear_queue();
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void pause();
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void stop();
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void stop(bool p_keep_state = false);
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bool is_playing() const;
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String get_current_animation() const;
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void set_current_animation(const String &p_anim);
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