[GDnative] Add string_name api

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Emmanuel Leblond 2017-09-05 18:07:13 +02:00
parent 7a58c0f9fb
commit d17951f57e
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GPG Key ID: C360860E645EFFC0
6 changed files with 228 additions and 0 deletions

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@ -113,6 +113,9 @@ public:
else
return 0;
}
_FORCE_INLINE_ const void *data_unique_pointer() const {
return (void *)_data;
}
bool operator!=(const StringName &p_name) const;
_FORCE_INLINE_ operator String() const {

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@ -41,6 +41,7 @@ extern "C" {
#endif
extern "C" void _string_api_anchor();
extern "C" void _string_name_api_anchor();
extern "C" void _vector2_api_anchor();
extern "C" void _rect2_api_anchor();
extern "C" void _vector3_api_anchor();
@ -61,6 +62,7 @@ extern "C" void _variant_api_anchor();
void _api_anchor() {
_string_api_anchor();
_string_name_api_anchor();
_vector2_api_anchor();
_rect2_api_anchor();
_vector3_api_anchor();

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@ -0,0 +1,91 @@
/*************************************************************************/
/* string_name.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "gdnative/string_name.h"
#include "core/string_db.h"
#include "core/ustring.h"
#include <string.h>
#ifdef __cplusplus
extern "C" {
#endif
void _string_name_api_anchor() {
}
void GDAPI godot_string_name_new(godot_string_name *r_dest, const godot_string *p_name) {
StringName *dest = (StringName *)r_dest;
const String *name = (const String *)p_name;
memnew_placement(dest, StringName(*name));
}
void GDAPI godot_string_name_new_data(godot_string_name *r_dest, const char *p_name) {
StringName *dest = (StringName *)r_dest;
memnew_placement(dest, StringName(p_name));
}
godot_string GDAPI godot_string_name_get_name(const godot_string_name *p_self) {
godot_string ret;
const StringName *self = (const StringName *)p_self;
memnew_placement(&ret, String(*self));
return ret;
}
uint32_t GDAPI godot_string_name_get_hash(const godot_string_name *p_self) {
const StringName *self = (const StringName *)p_self;
return self->hash();
}
const void GDAPI *godot_string_name_get_data_unique_pointer(const godot_string_name *p_self) {
const StringName *self = (const StringName *)p_self;
return self->data_unique_pointer();
}
godot_bool GDAPI godot_string_name_operator_equal(const godot_string_name *p_self, const godot_string_name *p_other) {
const StringName *self = (const StringName *)p_self;
const StringName *other = (const StringName *)p_other;
return self == other;
}
godot_bool GDAPI godot_string_name_operator_less(const godot_string_name *p_self, const godot_string_name *p_other) {
const StringName *self = (const StringName *)p_self;
const StringName *other = (const StringName *)p_other;
return self < other;
}
void GDAPI godot_string_name_destroy(godot_string_name *p_self) {
StringName *self = (StringName *)p_self;
self->~StringName();
}
#ifdef __cplusplus
}
#endif

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@ -5010,6 +5010,66 @@
["godot_string *", "p_self"]
]
},
{
"name": "godot_string_name_new",
"return_type": "void",
"arguments": [
["godot_string_name *", "r_dest"],
["const godot_string *", "p_name"]
]
},
{
"name": "godot_string_name_new_data",
"return_type": "void",
"arguments": [
["godot_string_name *", "r_dest"],
["const char *", "p_name"]
]
},
{
"name": "godot_string_name_get_name",
"return_type": "godot_string",
"arguments": [
["const godot_string_name *", "p_self"]
]
},
{
"name": "godot_string_name_get_hash",
"return_type": "uint32_t",
"arguments": [
["const godot_string_name *", "p_self"]
]
},
{
"name": "godot_string_name_get_data_unique_pointer",
"return_type": "const void *",
"arguments": [
["const godot_string_name *", "p_self"]
]
},
{
"name": "godot_string_name_operator_equal",
"return_type": "godot_bool",
"arguments": [
["const godot_string_name *", "p_self"],
["const godot_string_name *", "p_other"]
]
},
{
"name": "godot_string_name_operator_less",
"return_type": "godot_bool",
"arguments": [
["const godot_string_name *", "p_self"],
["const godot_string_name *", "p_other"]
]
},
{
"name": "godot_string_name_destroy",
"return_type": "void",
"arguments": [
["godot_string_name *", "p_self"]
]
},
{
"name": "godot_object_destroy",
"return_type": "void",

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@ -141,6 +141,10 @@ typedef void godot_object;
#include <gdnative/string.h>
/////// String name
#include <gdnative/string_name.h>
////// Vector2
#include <gdnative/vector2.h>

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@ -0,0 +1,68 @@
/*************************************************************************/
/* string_name.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GODOT_STRING_NAME_H
#define GODOT_STRING_NAME_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stdint.h>
#include <wchar.h>
#define GODOT_STRING_NAME_SIZE sizeof(void *)
#ifndef GODOT_CORE_API_GODOT_STRING_NAME_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_STRING_NAME_TYPE_DEFINED
typedef struct {
uint8_t _dont_touch_that[GODOT_STRING_NAME_SIZE];
} godot_string_name;
#endif
#include <gdnative/gdnative.h>
void GDAPI godot_string_name_new(godot_string_name *r_dest, const godot_string *p_name);
void GDAPI godot_string_name_new_data(godot_string_name *r_dest, const char *p_name);
godot_string GDAPI godot_string_name_get_name(const godot_string_name *p_self);
uint32_t GDAPI godot_string_name_get_hash(const godot_string_name *p_self);
const void GDAPI *godot_string_name_get_data_unique_pointer(const godot_string_name *p_self);
godot_bool GDAPI godot_string_name_operator_equal(const godot_string_name *p_self, const godot_string_name *p_other);
godot_bool GDAPI godot_string_name_operator_less(const godot_string_name *p_self, const godot_string_name *p_other);
void GDAPI godot_string_name_destroy(godot_string_name *p_self);
#ifdef __cplusplus
}
#endif
#endif // GODOT_STRING_NAME_H