Fix AudioEffectRecord circular reference
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764193629f
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@ -72,13 +72,7 @@ bool AudioEffectRecordInstance::process_silence() const {
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void AudioEffectRecordInstance::_io_thread_process() {
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while (is_recording) {
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//Check: The current recording has been requested to stop
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if (!base->recording_active) {
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is_recording = false;
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}
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_update_buffer();
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if (is_recording) {
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//Wait to avoid too much busy-wait
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OS::get_singleton()->delay_usec(500);
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@ -120,19 +114,15 @@ void AudioEffectRecordInstance::init() {
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}
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void AudioEffectRecordInstance::finish() {
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is_recording = false;
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if (io_thread.is_started()) {
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io_thread.wait_to_finish();
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}
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}
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AudioEffectRecordInstance::~AudioEffectRecordInstance() {
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finish();
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}
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Ref<AudioEffectInstance> AudioEffectRecord::instantiate() {
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Ref<AudioEffectRecordInstance> ins;
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ins.instantiate();
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ins->base = Ref<AudioEffectRecord>(this);
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ins->is_recording = false;
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//Re-using the buffer size calculations from audio_effect_delay.cpp
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@ -158,16 +148,19 @@ Ref<AudioEffectInstance> AudioEffectRecord::instantiate() {
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ins->ring_buffer_read_pos = 0;
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ensure_thread_stopped();
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current_instance = ins;
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if (recording_active) {
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bool is_currently_recording = false;
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if (current_instance != nullptr) {
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is_currently_recording = current_instance->is_recording;
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}
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if (is_currently_recording) {
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ins->init();
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}
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current_instance = ins;
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return ins;
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}
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void AudioEffectRecord::ensure_thread_stopped() {
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recording_active = false;
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if (current_instance != nullptr) {
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current_instance->finish();
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}
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@ -177,20 +170,23 @@ void AudioEffectRecord::set_recording_active(bool p_record) {
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if (p_record) {
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if (current_instance == nullptr) {
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WARN_PRINT("Recording should not be set as active before Godot has initialized.");
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recording_active = false;
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return;
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}
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ensure_thread_stopped();
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recording_active = true;
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current_instance->init();
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} else {
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recording_active = false;
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if (current_instance != nullptr) {
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current_instance->is_recording = false;
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}
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}
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}
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bool AudioEffectRecord::is_recording_active() const {
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return recording_active;
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if (current_instance == nullptr) {
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return false;
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} else {
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return current_instance->is_recording;
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}
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}
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void AudioEffectRecord::set_format(AudioStreamWAV::Format p_format) {
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@ -292,5 +288,8 @@ void AudioEffectRecord::_bind_methods() {
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AudioEffectRecord::AudioEffectRecord() {
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format = AudioStreamWAV::FORMAT_16_BITS;
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recording_active = false;
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}
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AudioEffectRecord::~AudioEffectRecord() {
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ensure_thread_stopped();
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}
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@ -44,7 +44,6 @@ class AudioEffectRecord;
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class AudioEffectRecordInstance : public AudioEffectInstance {
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GDCLASS(AudioEffectRecordInstance, AudioEffectInstance);
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friend class AudioEffectRecord;
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Ref<AudioEffectRecord> base;
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bool is_recording;
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Thread io_thread;
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@ -68,9 +67,6 @@ public:
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void finish();
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virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) override;
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virtual bool process_silence() const override;
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AudioEffectRecordInstance() {}
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~AudioEffectRecordInstance();
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};
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class AudioEffectRecord : public AudioEffect {
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@ -82,7 +78,6 @@ class AudioEffectRecord : public AudioEffect {
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IO_BUFFER_SIZE_MS = 1500
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};
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bool recording_active;
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Ref<AudioEffectRecordInstance> current_instance;
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AudioStreamWAV::Format format;
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@ -99,8 +94,8 @@ public:
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void set_format(AudioStreamWAV::Format p_format);
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AudioStreamWAV::Format get_format() const;
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Ref<AudioStreamWAV> get_recording() const;
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AudioEffectRecord();
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~AudioEffectRecord();
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};
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#endif // AUDIO_EFFECT_RECORD_H
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