[3.2] Sync csproj when files are changed from the Godot FileSystem dock
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110523fecc
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d1a5f8dbf2
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@ -2881,22 +2881,6 @@ void CSharpScript::initialize_for_managed_type(Ref<CSharpScript> p_script, GDMon
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bool CSharpScript::can_instance() const {
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#ifdef TOOLS_ENABLED
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if (Engine::get_singleton()->is_editor_hint()) {
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// Hack to lower the risk of attached scripts not being added to the C# project
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if (!get_path().empty() && get_path().find("::") == -1) { // Ignore if built-in script. Can happen if the file is deleted...
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if (_create_project_solution_if_needed()) {
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CSharpProject::add_item(GodotSharpDirs::get_project_csproj_path(),
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"Compile",
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ProjectSettings::get_singleton()->globalize_path(get_path()));
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} else {
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ERR_PRINTS("C# project could not be created; cannot add file: '" + get_path() + "'.");
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}
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}
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}
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#endif
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#ifdef TOOLS_ENABLED
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bool extra_cond = tool || ScriptServer::is_scripting_enabled();
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#else
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@ -30,7 +30,7 @@ namespace GodotTools.Core
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path = string.Join(Path.DirectorySeparatorChar.ToString(), parts).Trim();
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return rooted ? Path.DirectorySeparatorChar.ToString() + path : path;
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return rooted ? Path.DirectorySeparatorChar + path : path;
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}
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private static readonly string driveRoot = Path.GetPathRoot(Environment.CurrentDirectory);
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@ -1,5 +1,7 @@
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using GodotTools.Core;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using DotNet.Globbing;
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using Microsoft.Build.Construction;
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@ -7,16 +9,15 @@ namespace GodotTools.ProjectEditor
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{
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public static class ProjectExtensions
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{
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public static bool HasItem(this ProjectRootElement root, string itemType, string include)
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public static ProjectItemElement FindItemOrNull(this ProjectRootElement root, string itemType, string include, bool noCondition = false)
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{
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GlobOptions globOptions = new GlobOptions();
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globOptions.Evaluation.CaseInsensitive = false;
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GlobOptions globOptions = new GlobOptions {Evaluation = {CaseInsensitive = false}};
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string normalizedInclude = include.NormalizePath();
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foreach (var itemGroup in root.ItemGroups)
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{
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if (itemGroup.Condition.Length != 0)
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if (noCondition && itemGroup.Condition.Length != 0)
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continue;
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foreach (var item in itemGroup.Items)
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@ -27,20 +28,79 @@ namespace GodotTools.ProjectEditor
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var glob = Glob.Parse(item.Include.NormalizePath(), globOptions);
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if (glob.IsMatch(normalizedInclude))
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{
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return true;
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}
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return item;
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}
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}
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return null;
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}
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public static ProjectItemElement FindItemOrNullAbs(this ProjectRootElement root, string itemType, string include, bool noCondition = false)
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{
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GlobOptions globOptions = new GlobOptions {Evaluation = {CaseInsensitive = false}};
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string normalizedInclude = Path.GetFullPath(include).NormalizePath();
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foreach (var itemGroup in root.ItemGroups)
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{
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if (noCondition && itemGroup.Condition.Length != 0)
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continue;
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foreach (var item in itemGroup.Items)
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{
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if (item.ItemType != itemType)
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continue;
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var glob = Glob.Parse(Path.GetFullPath(item.Include).NormalizePath(), globOptions);
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if (glob.IsMatch(normalizedInclude))
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return item;
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}
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}
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return null;
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}
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public static IEnumerable<ProjectItemElement> FindAllItemsInFolder(this ProjectRootElement root, string itemType, string folder)
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{
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string absFolderNormalizedWithSep = Path.GetFullPath(folder).NormalizePath() + Path.DirectorySeparatorChar;
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foreach (var itemGroup in root.ItemGroups)
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{
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foreach (var item in itemGroup.Items)
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{
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if (item.ItemType != itemType)
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continue;
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string absPathNormalized = Path.GetFullPath(item.Include).NormalizePath();
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if (absPathNormalized.StartsWith(absFolderNormalizedWithSep))
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yield return item;
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}
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}
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}
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public static bool HasItem(this ProjectRootElement root, string itemType, string include, bool noCondition = false)
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{
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return root.FindItemOrNull(itemType, include, noCondition) != null;
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}
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public static bool AddItemChecked(this ProjectRootElement root, string itemType, string include)
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{
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if (!root.HasItem(itemType, include, noCondition: true))
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{
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root.AddItem(itemType, include);
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return true;
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}
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return false;
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}
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public static bool AddItemChecked(this ProjectRootElement root, string itemType, string include)
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public static bool RemoveItemChecked(this ProjectRootElement root, string itemType, string include)
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{
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if (!root.HasItem(itemType, include))
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var item = root.FindItemOrNullAbs(itemType, include);
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if (item != null)
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{
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root.AddItem(itemType, include);
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item.Parent.RemoveChild(item);
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return true;
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}
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@ -22,6 +22,79 @@ namespace GodotTools.ProjectEditor
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root.Save();
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}
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public static void RenameItemInProjectChecked(string projectPath, string itemType, string oldInclude, string newInclude)
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{
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var dir = Directory.GetParent(projectPath).FullName;
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var root = ProjectRootElement.Open(projectPath);
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Debug.Assert(root != null);
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var normalizedOldInclude = oldInclude.NormalizePath();
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var normalizedNewInclude = newInclude.NormalizePath();
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var item = root.FindItemOrNullAbs(itemType, normalizedOldInclude);
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if (item == null)
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return;
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item.Include = normalizedNewInclude.RelativeToPath(dir).Replace("/", "\\");
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root.Save();
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}
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public static void RemoveItemFromProjectChecked(string projectPath, string itemType, string include)
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{
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var dir = Directory.GetParent(projectPath).FullName;
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var root = ProjectRootElement.Open(projectPath);
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Debug.Assert(root != null);
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var normalizedInclude = include.NormalizePath();
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if (root.RemoveItemChecked(itemType, normalizedInclude))
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root.Save();
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}
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public static void RenameItemsToNewFolderInProjectChecked(string projectPath, string itemType, string oldFolder, string newFolder)
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{
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var dir = Directory.GetParent(projectPath).FullName;
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var root = ProjectRootElement.Open(projectPath);
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Debug.Assert(root != null);
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bool dirty = false;
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var oldFolderNormalized = oldFolder.NormalizePath();
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var newFolderNormalized = newFolder.NormalizePath();
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string absOldFolderNormalized = Path.GetFullPath(oldFolderNormalized).NormalizePath();
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string absNewFolderNormalized = Path.GetFullPath(newFolderNormalized).NormalizePath();
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foreach (var item in root.FindAllItemsInFolder(itemType, oldFolderNormalized))
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{
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string absPathNormalized = Path.GetFullPath(item.Include).NormalizePath();
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string absNewIncludeNormalized = absNewFolderNormalized + absPathNormalized.Substring(absOldFolderNormalized.Length);
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item.Include = absNewIncludeNormalized.RelativeToPath(dir).Replace("/", "\\");
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dirty = true;
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}
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if (dirty)
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root.Save();
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}
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public static void RemoveItemsInFolderFromProjectChecked(string projectPath, string itemType, string folder)
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{
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var root = ProjectRootElement.Open(projectPath);
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Debug.Assert(root != null);
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var folderNormalized = folder.NormalizePath();
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var itemsToRemove = root.FindAllItemsInFolder(itemType, folderNormalized).ToList();
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if (itemsToRemove.Count > 0)
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{
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foreach (var item in itemsToRemove)
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item.Parent.RemoveChild(item);
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root.Save();
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}
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}
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private static string[] GetAllFilesRecursive(string rootDirectory, string mask)
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{
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string[] files = Directory.GetFiles(rootDirectory, mask, SearchOption.AllDirectories);
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@ -96,7 +96,7 @@ namespace GodotTools.Export
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if (type != Internal.CSharpLanguageType)
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return;
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if (Path.GetExtension(path) != $".{Internal.CSharpLanguageExtension}")
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if (Path.GetExtension(path) != Internal.CSharpLanguageExtension)
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throw new ArgumentException($"Resource of type {Internal.CSharpLanguageType} has an invalid file extension: {path}", nameof(path));
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// TODO What if the source file is not part of the game's C# project
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@ -13,6 +13,7 @@ using JetBrains.Annotations;
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using static GodotTools.Internals.Globals;
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using File = GodotTools.Utils.File;
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using OS = GodotTools.Utils.OS;
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using Path = System.IO.Path;
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namespace GodotTools
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{
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@ -61,7 +62,7 @@ namespace GodotTools
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{
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Guid = guid,
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PathRelativeToSolution = name + ".csproj",
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Configs = new List<string> { "Debug", "Release", "Tools" }
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Configs = new List<string> {"Debug", "Release", "Tools"}
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};
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solution.AddNewProject(name, projectInfo);
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@ -154,6 +155,34 @@ namespace GodotTools
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Instance.BottomPanel.BuildProjectPressed();
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}
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private void _FileSystemDockFileMoved(string file, string newFile)
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{
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if (Path.GetExtension(file) == Internal.CSharpLanguageExtension)
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{
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ProjectUtils.RenameItemInProjectChecked(GodotSharpDirs.ProjectCsProjPath, "Compile",
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ProjectSettings.GlobalizePath(file), ProjectSettings.GlobalizePath(newFile));
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}
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}
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private void _FileSystemDockFileRemoved(string file)
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{
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if (Path.GetExtension(file) == Internal.CSharpLanguageExtension)
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ProjectUtils.RemoveItemFromProjectChecked(GodotSharpDirs.ProjectCsProjPath, "Compile",
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ProjectSettings.GlobalizePath(file));
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}
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private void _FileSystemDockFolderMoved(string oldFolder, string newFolder)
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{
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ProjectUtils.RenameItemsToNewFolderInProjectChecked(GodotSharpDirs.ProjectCsProjPath, "Compile",
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ProjectSettings.GlobalizePath(oldFolder), ProjectSettings.GlobalizePath(newFolder));
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}
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private void _FileSystemDockFolderRemoved(string oldFolder)
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{
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ProjectUtils.RemoveItemsInFolderFromProjectChecked(GodotSharpDirs.ProjectCsProjPath, "Compile",
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ProjectSettings.GlobalizePath(oldFolder));
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}
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public override void _Notification(int what)
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{
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base._Notification(what);
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@ -168,6 +197,13 @@ namespace GodotTools
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// Once shown a first time, it can be seen again via the Mono menu - it doesn't have to be exclusive from that time on.
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aboutDialog.PopupExclusive = false;
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}
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var fileSystemDock = GetEditorInterface().GetFileSystemDock();
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fileSystemDock.Connect("files_moved", this, nameof(_FileSystemDockFileMoved));
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fileSystemDock.Connect("file_removed", this, nameof(_FileSystemDockFileRemoved));
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fileSystemDock.Connect("folder_moved", this, nameof(_FileSystemDockFolderMoved));
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fileSystemDock.Connect("folder_removed", this, nameof(_FileSystemDockFolderRemoved));
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}
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}
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@ -210,7 +246,7 @@ namespace GodotTools
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string scriptPath = ProjectSettings.GlobalizePath(script.ResourcePath);
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RiderPathManager.OpenFile(GodotSharpDirs.ProjectSlnPath, scriptPath, line);
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return Error.Ok;
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}
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}
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case ExternalEditorId.MonoDevelop:
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{
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string scriptPath = ProjectSettings.GlobalizePath(script.ResourcePath);
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@ -346,7 +382,7 @@ namespace GodotTools
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bottomPanelBtn = AddControlToBottomPanel(BottomPanel, "Mono".TTR());
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AddChild(new HotReloadAssemblyWatcher { Name = "HotReloadAssemblyWatcher" });
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AddChild(new HotReloadAssemblyWatcher {Name = "HotReloadAssemblyWatcher"});
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menuPopup = new PopupMenu();
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menuPopup.Hide();
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@ -394,7 +430,7 @@ namespace GodotTools
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EditorDef("mono/editor/show_info_on_start", true);
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// CheckBox in main container
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aboutDialogCheckBox = new CheckBox { Text = "Show this warning when starting the editor" };
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aboutDialogCheckBox = new CheckBox {Text = "Show this warning when starting the editor"};
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aboutDialogCheckBox.Connect("toggled", this, nameof(_ToggleAboutDialogOnStart));
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aboutVBox.AddChild(aboutDialogCheckBox);
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}
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@ -8,7 +8,7 @@ namespace GodotTools.Internals
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public static class Internal
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{
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public const string CSharpLanguageType = "CSharpScript";
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public const string CSharpLanguageExtension = "cs";
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public const string CSharpLanguageExtension = ".cs";
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public static string UpdateApiAssembliesFromPrebuilt(string config) =>
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internal_UpdateApiAssembliesFromPrebuilt(config);
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