-fix range limit issue in Particles2D, closes #2411
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@ -697,7 +697,7 @@ bool Particles2D::is_emitting() const {
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void Particles2D::set_amount(int p_amount) {
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ERR_FAIL_INDEX(p_amount,1024);
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ERR_FAIL_INDEX(p_amount,1024+1);
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particles.resize(p_amount);
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}
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@ -719,7 +719,7 @@ float Particles2D::get_emit_timeout() const {
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void Particles2D::set_lifetime(float p_lifetime) {
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ERR_FAIL_INDEX(p_lifetime,3600);
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ERR_FAIL_INDEX(p_lifetime,3600+1);
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lifetime=p_lifetime;
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}
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@ -2128,8 +2128,7 @@ void Tree::_input_event(InputEvent p_event) {
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float diff_y = -b.relative_y;
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diff_y=Math::pow(ABS(diff_y),1.8)*SGN(diff_y);
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diff_y*=0.1;
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range_drag_base=CLAMP(range_drag_base + c.step * diff_y, c.min, c.max);
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range_drag_base=CLAMP(range_drag_base + c.step * diff_y, c.min, c.max);
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popup_edited_item->set_range(popup_edited_item_col,range_drag_base);
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item_edited(popup_edited_item_col,popup_edited_item);
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