diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp
index 41ba7343d29..bdb1ebd4d79 100644
--- a/editor/debugger/script_editor_debugger.cpp
+++ b/editor/debugger/script_editor_debugger.cpp
@@ -42,7 +42,7 @@
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
-#include "editor/plugins/spatial_editor_plugin.h"
+#include "editor/plugins/node_3d_editor_plugin.h"
#include "editor/property_editor.h"
#include "main/performance.h"
#include "scene/3d/camera_3d.h"
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 70ee45f845d..6b332ca300c 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -114,32 +114,33 @@
#include "editor/plugins/asset_library_editor_plugin.h"
#include "editor/plugins/audio_stream_editor_plugin.h"
#include "editor/plugins/baked_lightmap_editor_plugin.h"
-#include "editor/plugins/camera_editor_plugin.h"
+#include "editor/plugins/camera_3d_editor_plugin.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/plugins/collision_polygon_2d_editor_plugin.h"
-#include "editor/plugins/collision_polygon_editor_plugin.h"
+#include "editor/plugins/collision_polygon_3d_editor_plugin.h"
#include "editor/plugins/collision_shape_2d_editor_plugin.h"
#include "editor/plugins/cpu_particles_2d_editor_plugin.h"
-#include "editor/plugins/cpu_particles_editor_plugin.h"
+#include "editor/plugins/cpu_particles_3d_editor_plugin.h"
#include "editor/plugins/curve_editor_plugin.h"
#include "editor/plugins/debugger_editor_plugin.h"
#include "editor/plugins/editor_preview_plugins.h"
#include "editor/plugins/gi_probe_editor_plugin.h"
+#include "editor/plugins/gpu_particles_2d_editor_plugin.h"
+#include "editor/plugins/gpu_particles_3d_editor_plugin.h"
#include "editor/plugins/gradient_editor_plugin.h"
#include "editor/plugins/item_list_editor_plugin.h"
#include "editor/plugins/light_occluder_2d_editor_plugin.h"
#include "editor/plugins/line_2d_editor_plugin.h"
#include "editor/plugins/material_editor_plugin.h"
#include "editor/plugins/mesh_editor_plugin.h"
-#include "editor/plugins/mesh_instance_editor_plugin.h"
+#include "editor/plugins/mesh_instance_3d_editor_plugin.h"
#include "editor/plugins/mesh_library_editor_plugin.h"
#include "editor/plugins/multimesh_editor_plugin.h"
#include "editor/plugins/navigation_polygon_editor_plugin.h"
-#include "editor/plugins/particles_2d_editor_plugin.h"
-#include "editor/plugins/particles_editor_plugin.h"
+#include "editor/plugins/node_3d_editor_plugin.h"
#include "editor/plugins/path_2d_editor_plugin.h"
-#include "editor/plugins/path_editor_plugin.h"
-#include "editor/plugins/physical_bone_plugin.h"
+#include "editor/plugins/path_3d_editor_plugin.h"
+#include "editor/plugins/physical_bone_3d_editor_plugin.h"
#include "editor/plugins/polygon_2d_editor_plugin.h"
#include "editor/plugins/resource_preloader_editor_plugin.h"
#include "editor/plugins/root_motion_editor_plugin.h"
@@ -147,10 +148,9 @@
#include "editor/plugins/script_text_editor.h"
#include "editor/plugins/shader_editor_plugin.h"
#include "editor/plugins/skeleton_2d_editor_plugin.h"
-#include "editor/plugins/skeleton_editor_plugin.h"
-#include "editor/plugins/skeleton_ik_editor_plugin.h"
-#include "editor/plugins/spatial_editor_plugin.h"
-#include "editor/plugins/sprite_editor_plugin.h"
+#include "editor/plugins/skeleton_3d_editor_plugin.h"
+#include "editor/plugins/skeleton_ik_3d_editor_plugin.h"
+#include "editor/plugins/sprite_2d_editor_plugin.h"
#include "editor/plugins/sprite_frames_editor_plugin.h"
#include "editor/plugins/style_box_editor_plugin.h"
#include "editor/plugins/text_editor.h"
@@ -6597,18 +6597,19 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(ShaderEditorPlugin(this)));
add_editor_plugin(memnew(VisualShaderEditorPlugin(this)));
- add_editor_plugin(memnew(CameraEditorPlugin(this)));
+ add_editor_plugin(memnew(Camera3DEditorPlugin(this)));
add_editor_plugin(memnew(ThemeEditorPlugin(this)));
add_editor_plugin(memnew(MultiMeshEditorPlugin(this)));
- add_editor_plugin(memnew(MeshInstanceEditorPlugin(this)));
+ add_editor_plugin(memnew(MeshInstance3DEditorPlugin(this)));
add_editor_plugin(memnew(AnimationTreeEditorPlugin(this)));
add_editor_plugin(memnew(MeshLibraryEditorPlugin(this)));
add_editor_plugin(memnew(StyleBoxEditorPlugin(this)));
- add_editor_plugin(memnew(SpriteEditorPlugin(this)));
+ add_editor_plugin(memnew(Sprite2DEditorPlugin(this)));
add_editor_plugin(memnew(Skeleton2DEditorPlugin(this)));
- add_editor_plugin(memnew(ParticlesEditorPlugin(this)));
+ add_editor_plugin(memnew(GPUParticles2DEditorPlugin(this)));
+ add_editor_plugin(memnew(GPUParticles3DEditorPlugin(this)));
add_editor_plugin(memnew(CPUParticles2DEditorPlugin(this)));
- add_editor_plugin(memnew(CPUParticlesEditorPlugin(this)));
+ add_editor_plugin(memnew(CPUParticles3DEditorPlugin(this)));
add_editor_plugin(memnew(ResourcePreloaderEditorPlugin(this)));
add_editor_plugin(memnew(ItemListEditorPlugin(this)));
add_editor_plugin(memnew(Polygon3DEditorPlugin(this)));
@@ -6617,11 +6618,10 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(TileMapEditorPlugin(this)));
add_editor_plugin(memnew(SpriteFramesEditorPlugin(this)));
add_editor_plugin(memnew(TextureRegionEditorPlugin(this)));
- add_editor_plugin(memnew(Particles2DEditorPlugin(this)));
add_editor_plugin(memnew(GIProbeEditorPlugin(this)));
- // add_editor_plugin(memnew(BakedLightmapEditorPlugin(this)));
+ //add_editor_plugin(memnew(BakedLightmapEditorPlugin(this)));
add_editor_plugin(memnew(Path2DEditorPlugin(this)));
- add_editor_plugin(memnew(PathEditorPlugin(this)));
+ add_editor_plugin(memnew(Path3DEditorPlugin(this)));
add_editor_plugin(memnew(Line2DEditorPlugin(this)));
add_editor_plugin(memnew(Polygon2DEditorPlugin(this)));
add_editor_plugin(memnew(LightOccluder2DEditorPlugin(this)));
@@ -6632,9 +6632,9 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(TextureEditorPlugin(this)));
add_editor_plugin(memnew(AudioStreamEditorPlugin(this)));
add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor)));
- add_editor_plugin(memnew(SkeletonEditorPlugin(this)));
- add_editor_plugin(memnew(SkeletonIKEditorPlugin(this)));
- add_editor_plugin(memnew(PhysicalBonePlugin(this)));
+ add_editor_plugin(memnew(Skeleton3DEditorPlugin(this)));
+ add_editor_plugin(memnew(SkeletonIK3DEditorPlugin(this)));
+ add_editor_plugin(memnew(PhysicalBone3DEditorPlugin(this)));
add_editor_plugin(memnew(MeshEditorPlugin(this)));
add_editor_plugin(memnew(MaterialEditorPlugin(this)));
diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp
index 2ddd86f4fb0..2cafbe3ccaa 100644
--- a/editor/editor_plugin.cpp
+++ b/editor/editor_plugin.cpp
@@ -38,7 +38,7 @@
#include "editor_resource_preview.h"
#include "main/main.h"
#include "plugins/canvas_item_editor_plugin.h"
-#include "plugins/spatial_editor_plugin.h"
+#include "plugins/node_3d_editor_plugin.h"
#include "scene/3d/camera_3d.h"
#include "scene/gui/popup_menu.h"
#include "servers/visual_server.h"
diff --git a/editor/icons/BoxShape.svg b/editor/icons/BoxShape3D.svg
similarity index 100%
rename from editor/icons/BoxShape.svg
rename to editor/icons/BoxShape3D.svg
diff --git a/editor/icons/ClippedCamera.svg b/editor/icons/ClippedCamera3D.svg
similarity index 100%
rename from editor/icons/ClippedCamera.svg
rename to editor/icons/ClippedCamera3D.svg
diff --git a/editor/icons/HeightMapShape.svg b/editor/icons/HeightMapShape3D.svg
similarity index 100%
rename from editor/icons/HeightMapShape.svg
rename to editor/icons/HeightMapShape3D.svg
diff --git a/editor/icons/SpatialMaterial.svg b/editor/icons/SpatialMaterial.svg
deleted file mode 100644
index cfd994a0fe6..00000000000
--- a/editor/icons/SpatialMaterial.svg
+++ /dev/null
@@ -1 +0,0 @@
-
\ No newline at end of file
diff --git a/editor/icons/VehicleBody.svg b/editor/icons/VehicleBody3D.svg
similarity index 100%
rename from editor/icons/VehicleBody.svg
rename to editor/icons/VehicleBody3D.svg
diff --git a/editor/icons/VehicleWheel.svg b/editor/icons/VehicleWheel3D.svg
similarity index 100%
rename from editor/icons/VehicleWheel.svg
rename to editor/icons/VehicleWheel3D.svg
diff --git a/editor/icons/World.svg b/editor/icons/World3D.svg
similarity index 100%
rename from editor/icons/World.svg
rename to editor/icons/World3D.svg
diff --git a/editor/icons/WorldMarginShape.svg b/editor/icons/WorldMarginShape.svg
deleted file mode 100644
index 2c90cf6d53d..00000000000
--- a/editor/icons/WorldMarginShape.svg
+++ /dev/null
@@ -1 +0,0 @@
-
\ No newline at end of file
diff --git a/editor/icons/PlaneShape.svg b/editor/icons/WorldMarginShape3D.svg
similarity index 100%
rename from editor/icons/PlaneShape.svg
rename to editor/icons/WorldMarginShape3D.svg
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 16b5c009699..fb57773b188 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -36,12 +36,12 @@
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/navigation_3d.h"
#include "scene/3d/physics_body_3d.h"
-#include "scene/3d/vehicle_body.h"
+#include "scene/3d/vehicle_body_3d.h"
#include "scene/animation/animation_player.h"
#include "scene/resources/animation.h"
#include "scene/resources/box_shape_3d.h"
#include "scene/resources/packed_scene.h"
-#include "scene/resources/ray_shape.h"
+#include "scene/resources/ray_shape_3d.h"
#include "scene/resources/resource_format_text.h"
#include "scene/resources/sphere_shape_3d.h"
#include "scene/resources/world_margin_shape_3d.h"
@@ -576,7 +576,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map[
Node *owner = p_node->get_owner();
Node3D *s = Object::cast_to(p_node);
- VehicleBody *bv = memnew(VehicleBody);
+ VehicleBody3D *bv = memnew(VehicleBody3D);
String n = _fixstr(p_node->get_name(), "vehicle");
bv->set_name(n);
p_node->replace_by(bv);
@@ -596,7 +596,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map][
Node *owner = p_node->get_owner();
Node3D *s = Object::cast_to(p_node);
- VehicleWheel *bv = memnew(VehicleWheel);
+ VehicleWheel3D *bv = memnew(VehicleWheel3D);
String n = _fixstr(p_node->get_name(), "wheel");
bv->set_name(n);
p_node->replace_by(bv);
diff --git a/editor/spatial_editor_gizmos.cpp b/editor/node_3d_editor_gizmos.cpp
similarity index 99%
rename from editor/spatial_editor_gizmos.cpp
rename to editor/node_3d_editor_gizmos.cpp
index a7d014be333..67f0d991bda 100644
--- a/editor/spatial_editor_gizmos.cpp
+++ b/editor/node_3d_editor_gizmos.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* spatial_editor_gizmos.cpp */
+/* node_3d_editor_gizmos.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "spatial_editor_gizmos.h"
+#include "node_3d_editor_gizmos.h"
#include "core/math/geometry.h"
#include "core/math/quick_hull.h"
@@ -50,16 +50,16 @@
#include "scene/3d/soft_body_3d.h"
#include "scene/3d/spring_arm_3d.h"
#include "scene/3d/sprite_3d.h"
-#include "scene/3d/vehicle_body.h"
+#include "scene/3d/vehicle_body_3d.h"
#include "scene/3d/visibility_notifier_3d.h"
#include "scene/resources/box_shape_3d.h"
#include "scene/resources/capsule_shape_3d.h"
#include "scene/resources/concave_polygon_shape_3d.h"
#include "scene/resources/convex_polygon_shape_3d.h"
#include "scene/resources/cylinder_shape_3d.h"
-#include "scene/resources/height_map_shape.h"
+#include "scene/resources/height_map_shape_3d.h"
#include "scene/resources/primitive_meshes.h"
-#include "scene/resources/ray_shape.h"
+#include "scene/resources/ray_shape_3d.h"
#include "scene/resources/sphere_shape_3d.h"
#include "scene/resources/surface_tool.h"
#include "scene/resources/world_margin_shape_3d.h"
@@ -1445,7 +1445,7 @@ void CameraNode3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
p_gizmo->add_lines(lines, material);
p_gizmo->add_handles(handles, get_material("handles"));
- ClippedCamera *clipcam = Object::cast_to(camera);
+ ClippedCamera3D *clipcam = Object::cast_to(camera);
if (clipcam) {
Node3D *parent = Object::cast_to(camera->get_parent());
if (!parent) {
@@ -2041,7 +2041,7 @@ VehicleWheelNode3DGizmoPlugin::VehicleWheelNode3DGizmoPlugin() {
}
bool VehicleWheelNode3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
- return Object::cast_to(p_spatial) != NULL;
+ return Object::cast_to(p_spatial) != NULL;
}
String VehicleWheelNode3DGizmoPlugin::get_name() const {
@@ -2054,7 +2054,7 @@ int VehicleWheelNode3DGizmoPlugin::get_priority() const {
void VehicleWheelNode3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
- VehicleWheel *car_wheel = Object::cast_to(p_gizmo->get_spatial_node());
+ VehicleWheel3D *car_wheel = Object::cast_to(p_gizmo->get_spatial_node());
p_gizmo->clear();
@@ -3652,9 +3652,9 @@ void CollisionShapeNode3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
p_gizmo->add_handles(handles, handles_material);
}
- if (Object::cast_to(*s)) {
+ if (Object::cast_to(*s)) {
- Ref hms = s;
+ Ref hms = s;
Ref mesh = hms->get_debug_mesh();
p_gizmo->add_mesh(mesh, false, Ref(), material);
diff --git a/editor/spatial_editor_gizmos.h b/editor/node_3d_editor_gizmos.h
similarity index 99%
rename from editor/spatial_editor_gizmos.h
rename to editor/node_3d_editor_gizmos.h
index 86926b38d2f..014b736a0de 100644
--- a/editor/spatial_editor_gizmos.h
+++ b/editor/node_3d_editor_gizmos.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* spatial_editor_gizmos.h */
+/* node_3d_editor_gizmos.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -31,7 +31,7 @@
#ifndef SPATIAL_EDITOR_GIZMOS_H
#define SPATIAL_EDITOR_GIZMOS_H
-#include "editor/plugins/spatial_editor_plugin.h"
+#include "editor/plugins/node_3d_editor_plugin.h"
#include "scene/3d/camera_3d.h"
class Camera3D;
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index b75c56dd476..41af2ab0ccc 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -39,7 +39,7 @@
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/plugins/canvas_item_editor_plugin.h" // For onion skinning.
-#include "editor/plugins/spatial_editor_plugin.h" // For onion skinning.
+#include "editor/plugins/node_3d_editor_plugin.h" // For onion skinning.
#include "scene/main/window.h"
#include "servers/visual_server.h"
diff --git a/editor/plugins/camera_editor_plugin.cpp b/editor/plugins/camera_3d_editor_plugin.cpp
similarity index 84%
rename from editor/plugins/camera_editor_plugin.cpp
rename to editor/plugins/camera_3d_editor_plugin.cpp
index 2b6dd379e20..3d9b74c2da5 100644
--- a/editor/plugins/camera_editor_plugin.cpp
+++ b/editor/plugins/camera_3d_editor_plugin.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* camera_editor_plugin.cpp */
+/* camera_3d_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,11 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "camera_editor_plugin.h"
+#include "camera_3d_editor_plugin.h"
-#include "spatial_editor_plugin.h"
+#include "node_3d_editor_plugin.h"
-void CameraEditor::_node_removed(Node *p_node) {
+void Camera3DEditor::_node_removed(Node *p_node) {
if (p_node == node) {
node = NULL;
@@ -41,16 +41,16 @@ void CameraEditor::_node_removed(Node *p_node) {
}
}
-void CameraEditor::_pressed() {
+void Camera3DEditor::_pressed() {
Node *sn = (node && preview->is_pressed()) ? node : NULL;
Node3DEditor::get_singleton()->set_custom_camera(sn);
}
-void CameraEditor::_bind_methods() {
+void Camera3DEditor::_bind_methods() {
}
-void CameraEditor::edit(Node *p_camera) {
+void Camera3DEditor::edit(Node *p_camera) {
node = p_camera;
@@ -66,7 +66,7 @@ void CameraEditor::edit(Node *p_camera) {
}
}
-CameraEditor::CameraEditor() {
+Camera3DEditor::Camera3DEditor() {
preview = memnew(Button);
add_child(preview);
@@ -79,21 +79,21 @@ CameraEditor::CameraEditor() {
preview->set_margin(MARGIN_RIGHT, 0);
preview->set_margin(MARGIN_TOP, 0);
preview->set_margin(MARGIN_BOTTOM, 10);
- preview->connect("pressed", callable_mp(this, &CameraEditor::_pressed));
+ preview->connect("pressed", callable_mp(this, &Camera3DEditor::_pressed));
}
-void CameraEditorPlugin::edit(Object *p_object) {
+void Camera3DEditorPlugin::edit(Object *p_object) {
Node3DEditor::get_singleton()->set_can_preview(Object::cast_to(p_object));
//camera_editor->edit(Object::cast_to(p_object));
}
-bool CameraEditorPlugin::handles(Object *p_object) const {
+bool Camera3DEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("Camera3D");
}
-void CameraEditorPlugin::make_visible(bool p_visible) {
+void Camera3DEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
//Node3DEditor::get_singleton()->set_can_preview(Object::cast_to(p_object));
@@ -102,7 +102,7 @@ void CameraEditorPlugin::make_visible(bool p_visible) {
}
}
-CameraEditorPlugin::CameraEditorPlugin(EditorNode *p_node) {
+Camera3DEditorPlugin::Camera3DEditorPlugin(EditorNode *p_node) {
editor = p_node;
/* camera_editor = memnew( CameraEditor );
@@ -120,5 +120,5 @@ CameraEditorPlugin::CameraEditorPlugin(EditorNode *p_node) {
*/
}
-CameraEditorPlugin::~CameraEditorPlugin() {
+Camera3DEditorPlugin::~Camera3DEditorPlugin() {
}
diff --git a/editor/plugins/camera_editor_plugin.h b/editor/plugins/camera_3d_editor_plugin.h
similarity index 89%
rename from editor/plugins/camera_editor_plugin.h
rename to editor/plugins/camera_3d_editor_plugin.h
index 3e59d493719..1e57ac7cd2e 100644
--- a/editor/plugins/camera_editor_plugin.h
+++ b/editor/plugins/camera_3d_editor_plugin.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* camera_editor_plugin.h */
+/* camera_3d_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -35,9 +35,9 @@
#include "editor/editor_plugin.h"
#include "scene/3d/camera_3d.h"
-class CameraEditor : public Control {
+class Camera3DEditor : public Control {
- GDCLASS(CameraEditor, Control);
+ GDCLASS(Camera3DEditor, Control);
Panel *panel;
Button *preview;
@@ -51,12 +51,12 @@ protected:
public:
void edit(Node *p_camera);
- CameraEditor();
+ Camera3DEditor();
};
-class CameraEditorPlugin : public EditorPlugin {
+class Camera3DEditorPlugin : public EditorPlugin {
- GDCLASS(CameraEditorPlugin, EditorPlugin);
+ GDCLASS(Camera3DEditorPlugin, EditorPlugin);
//CameraEditor *camera_editor;
EditorNode *editor;
@@ -68,8 +68,8 @@ public:
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
- CameraEditorPlugin(EditorNode *p_node);
- ~CameraEditorPlugin();
+ Camera3DEditorPlugin(EditorNode *p_node);
+ ~Camera3DEditorPlugin();
};
#endif // CAMERA_EDITOR_PLUGIN_H
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index dbd1f68f008..ba9cba5515f 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -40,8 +40,8 @@
#include "editor/editor_settings.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
+#include "scene/2d/gpu_particles_2d.h"
#include "scene/2d/light_2d.h"
-#include "scene/2d/particles_2d.h"
#include "scene/2d/polygon_2d.h"
#include "scene/2d/skeleton_2d.h"
#include "scene/2d/sprite_2d.h"
@@ -6083,8 +6083,8 @@ void CanvasItemEditorViewport::_perform_drop_data() {
Node *child;
if (default_type == "Light2D")
child = memnew(Light2D);
- else if (default_type == "Particles2D")
- child = memnew(Particles2D);
+ else if (default_type == "GPUParticles2D")
+ child = memnew(GPUParticles2D);
else if (default_type == "Polygon2D")
child = memnew(Polygon2D);
else if (default_type == "TouchScreenButton")
@@ -6247,11 +6247,11 @@ void CanvasItemEditorViewport::_bind_methods() {
}
CanvasItemEditorViewport::CanvasItemEditorViewport(EditorNode *p_node, CanvasItemEditor *p_canvas_item_editor) {
- default_type = "Sprite";
+ default_type = "Sprite2D";
// Node2D
- types.push_back("Sprite");
+ types.push_back("Sprite2D");
types.push_back("Light2D");
- types.push_back("Particles2D");
+ types.push_back("GPUParticles2D");
types.push_back("Polygon2D");
types.push_back("TouchScreenButton");
// Control
diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h
index f109b06aa32..34965868e0d 100644
--- a/editor/plugins/canvas_item_editor_plugin.h
+++ b/editor/plugins/canvas_item_editor_plugin.h
@@ -33,12 +33,12 @@
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
-#include "scene/2d/canvas_item.h"
#include "scene/gui/box_container.h"
#include "scene/gui/check_box.h"
#include "scene/gui/label.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/spin_box.h"
+#include "scene/main/canvas_item.h"
class CanvasItemEditorViewport;
diff --git a/editor/plugins/collision_polygon_editor_plugin.cpp b/editor/plugins/collision_polygon_3d_editor_plugin.cpp
similarity index 92%
rename from editor/plugins/collision_polygon_editor_plugin.cpp
rename to editor/plugins/collision_polygon_3d_editor_plugin.cpp
index 98bd655a03e..5b35a4826cb 100644
--- a/editor/plugins/collision_polygon_editor_plugin.cpp
+++ b/editor/plugins/collision_polygon_3d_editor_plugin.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* collision_polygon_editor_plugin.cpp */
+/* collision_polygon_3d_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,17 +28,17 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "collision_polygon_editor_plugin.h"
+#include "collision_polygon_3d_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
#include "core/input/input_filter.h"
#include "core/os/file_access.h"
#include "core/os/keyboard.h"
#include "editor/editor_settings.h"
+#include "node_3d_editor_plugin.h"
#include "scene/3d/camera_3d.h"
-#include "spatial_editor_plugin.h"
-void Polygon3DEditor::_notification(int p_what) {
+void CollisionPolygon3DEditor::_notification(int p_what) {
switch (p_what) {
@@ -47,7 +47,7 @@ void Polygon3DEditor::_notification(int p_what) {
button_create->set_icon(get_theme_icon("Edit", "EditorIcons"));
button_edit->set_icon(get_theme_icon("MovePoint", "EditorIcons"));
button_edit->set_pressed(true);
- get_tree()->connect("node_removed", callable_mp(this, &Polygon3DEditor::_node_removed));
+ get_tree()->connect("node_removed", callable_mp(this, &CollisionPolygon3DEditor::_node_removed));
} break;
case NOTIFICATION_PROCESS: {
@@ -63,7 +63,7 @@ void Polygon3DEditor::_notification(int p_what) {
} break;
}
}
-void Polygon3DEditor::_node_removed(Node *p_node) {
+void CollisionPolygon3DEditor::_node_removed(Node *p_node) {
if (p_node == node) {
node = NULL;
@@ -74,7 +74,7 @@ void Polygon3DEditor::_node_removed(Node *p_node) {
}
}
-void Polygon3DEditor::_menu_option(int p_option) {
+void CollisionPolygon3DEditor::_menu_option(int p_option) {
switch (p_option) {
@@ -93,7 +93,7 @@ void Polygon3DEditor::_menu_option(int p_option) {
}
}
-void Polygon3DEditor::_wip_close() {
+void CollisionPolygon3DEditor::_wip_close() {
undo_redo->create_action(TTR("Create Polygon3D"));
undo_redo->add_undo_method(node, "set_polygon", node->call("get_polygon"));
@@ -109,7 +109,7 @@ void Polygon3DEditor::_wip_close() {
undo_redo->commit_action();
}
-bool Polygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, const Ref &p_event) {
+bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, const Ref &p_event) {
if (!node)
return false;
@@ -360,7 +360,7 @@ bool Polygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, const Refcall("_has_editable_3d_polygon_no_depth")))
return 0;
@@ -368,7 +368,7 @@ float Polygon3DEditor::_get_depth() {
return float(node->call("get_depth"));
}
-void Polygon3DEditor::_polygon_draw() {
+void CollisionPolygon3DEditor::_polygon_draw() {
if (!node)
return;
@@ -489,7 +489,7 @@ void Polygon3DEditor::_polygon_draw() {
m->surface_set_material(0, handle_material);
}
-void Polygon3DEditor::edit(Node *p_collision_polygon) {
+void CollisionPolygon3DEditor::edit(Node *p_collision_polygon) {
if (p_collision_polygon) {
@@ -516,12 +516,12 @@ void Polygon3DEditor::edit(Node *p_collision_polygon) {
}
}
-void Polygon3DEditor::_bind_methods() {
+void CollisionPolygon3DEditor::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_polygon_draw"), &Polygon3DEditor::_polygon_draw);
+ ClassDB::bind_method(D_METHOD("_polygon_draw"), &CollisionPolygon3DEditor::_polygon_draw);
}
-Polygon3DEditor::Polygon3DEditor(EditorNode *p_editor) {
+CollisionPolygon3DEditor::CollisionPolygon3DEditor(EditorNode *p_editor) {
node = NULL;
editor = p_editor;
@@ -530,12 +530,12 @@ Polygon3DEditor::Polygon3DEditor(EditorNode *p_editor) {
add_child(memnew(VSeparator));
button_create = memnew(ToolButton);
add_child(button_create);
- button_create->connect("pressed", callable_mp(this, &Polygon3DEditor::_menu_option), varray(MODE_CREATE));
+ button_create->connect("pressed", callable_mp(this, &CollisionPolygon3DEditor::_menu_option), varray(MODE_CREATE));
button_create->set_toggle_mode(true);
button_edit = memnew(ToolButton);
add_child(button_edit);
- button_edit->connect("pressed", callable_mp(this, &Polygon3DEditor::_menu_option), varray(MODE_EDIT));
+ button_edit->connect("pressed", callable_mp(this, &CollisionPolygon3DEditor::_menu_option), varray(MODE_EDIT));
button_edit->set_toggle_mode(true);
mode = MODE_EDIT;
@@ -569,7 +569,7 @@ Polygon3DEditor::Polygon3DEditor(EditorNode *p_editor) {
snap_ignore = false;
}
-Polygon3DEditor::~Polygon3DEditor() {
+CollisionPolygon3DEditor::~CollisionPolygon3DEditor() {
memdelete(imgeom);
}
@@ -598,7 +598,7 @@ void Polygon3DEditorPlugin::make_visible(bool p_visible) {
Polygon3DEditorPlugin::Polygon3DEditorPlugin(EditorNode *p_node) {
editor = p_node;
- collision_polygon_editor = memnew(Polygon3DEditor(p_node));
+ collision_polygon_editor = memnew(CollisionPolygon3DEditor(p_node));
Node3DEditor::get_singleton()->add_control_to_menu_panel(collision_polygon_editor);
collision_polygon_editor->hide();
diff --git a/editor/plugins/collision_polygon_editor_plugin.h b/editor/plugins/collision_polygon_3d_editor_plugin.h
similarity index 93%
rename from editor/plugins/collision_polygon_editor_plugin.h
rename to editor/plugins/collision_polygon_3d_editor_plugin.h
index 169b07b6730..9751b1f79ed 100644
--- a/editor/plugins/collision_polygon_editor_plugin.h
+++ b/editor/plugins/collision_polygon_3d_editor_plugin.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* collision_polygon_editor_plugin.h */
+/* collision_polygon_3d_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -40,9 +40,9 @@
class CanvasItemEditor;
-class Polygon3DEditor : public HBoxContainer {
+class CollisionPolygon3DEditor : public HBoxContainer {
- GDCLASS(Polygon3DEditor, HBoxContainer);
+ GDCLASS(CollisionPolygon3DEditor, HBoxContainer);
UndoRedo *undo_redo;
enum Mode {
@@ -92,15 +92,15 @@ protected:
public:
virtual bool forward_spatial_gui_input(Camera3D *p_camera, const Ref &p_event);
void edit(Node *p_collision_polygon);
- Polygon3DEditor(EditorNode *p_editor);
- ~Polygon3DEditor();
+ CollisionPolygon3DEditor(EditorNode *p_editor);
+ ~CollisionPolygon3DEditor();
};
class Polygon3DEditorPlugin : public EditorPlugin {
GDCLASS(Polygon3DEditorPlugin, EditorPlugin);
- Polygon3DEditor *collision_polygon_editor;
+ CollisionPolygon3DEditor *collision_polygon_editor;
EditorNode *editor;
public:
diff --git a/editor/plugins/cpu_particles_2d_editor_plugin.cpp b/editor/plugins/cpu_particles_2d_editor_plugin.cpp
index 25b8fb8bcb1..022663a61d5 100644
--- a/editor/plugins/cpu_particles_2d_editor_plugin.cpp
+++ b/editor/plugins/cpu_particles_2d_editor_plugin.cpp
@@ -241,7 +241,7 @@ void CPUParticles2DEditorPlugin::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
menu->get_popup()->connect("id_pressed", callable_mp(this, &CPUParticles2DEditorPlugin::_menu_callback));
- menu->set_icon(epoints->get_theme_icon("Particles2D", "EditorIcons"));
+ menu->set_icon(epoints->get_theme_icon("CPUParticles2D", "EditorIcons"));
file->connect("file_selected", callable_mp(this, &CPUParticles2DEditorPlugin::_file_selected));
}
}
@@ -265,8 +265,7 @@ CPUParticles2DEditorPlugin::CPUParticles2DEditorPlugin(EditorNode *p_node) {
menu->get_popup()->add_item(TTR("Load Emission Mask"), MENU_LOAD_EMISSION_MASK);
menu->get_popup()->add_separator();
menu->get_popup()->add_item(TTR("Restart"), MENU_RESTART);
- // menu->get_popup()->add_item(TTR("Clear Emission Mask"), MENU_CLEAR_EMISSION_MASK);
- menu->set_text(TTR("Particles"));
+ menu->set_text(TTR("CPUParticles2D"));
menu->set_switch_on_hover(true);
toolbar->add_child(menu);
diff --git a/editor/plugins/cpu_particles_editor_plugin.cpp b/editor/plugins/cpu_particles_3d_editor_plugin.cpp
similarity index 78%
rename from editor/plugins/cpu_particles_editor_plugin.cpp
rename to editor/plugins/cpu_particles_3d_editor_plugin.cpp
index 46749032569..887e9e48dfc 100644
--- a/editor/plugins/cpu_particles_editor_plugin.cpp
+++ b/editor/plugins/cpu_particles_3d_editor_plugin.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* cpu_particles_editor_plugin.cpp */
+/* cpu_particles_3d_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,11 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "cpu_particles_editor_plugin.h"
+#include "cpu_particles_3d_editor_plugin.h"
-#include "editor/plugins/spatial_editor_plugin.h"
+#include "editor/plugins/node_3d_editor_plugin.h"
-void CPUParticlesEditor::_node_removed(Node *p_node) {
+void CPUParticles3DEditor::_node_removed(Node *p_node) {
if (p_node == node) {
node = NULL;
@@ -40,14 +40,14 @@ void CPUParticlesEditor::_node_removed(Node *p_node) {
}
}
-void CPUParticlesEditor::_notification(int p_notification) {
+void CPUParticles3DEditor::_notification(int p_notification) {
if (p_notification == NOTIFICATION_ENTER_TREE) {
- options->set_icon(get_theme_icon("CPUParticles", "EditorIcons"));
+ options->set_icon(get_theme_icon("CPUParticles3D", "EditorIcons"));
}
}
-void CPUParticlesEditor::_menu_option(int p_option) {
+void CPUParticles3DEditor::_menu_option(int p_option) {
switch (p_option) {
@@ -65,13 +65,13 @@ void CPUParticlesEditor::_menu_option(int p_option) {
}
}
-void CPUParticlesEditor::edit(CPUParticles3D *p_particles) {
+void CPUParticles3DEditor::edit(CPUParticles3D *p_particles) {
base_node = p_particles;
node = p_particles;
}
-void CPUParticlesEditor::_generate_emission_points() {
+void CPUParticles3DEditor::_generate_emission_points() {
/// hacer codigo aca
Vector points;
@@ -91,10 +91,10 @@ void CPUParticlesEditor::_generate_emission_points() {
}
}
-void CPUParticlesEditor::_bind_methods() {
+void CPUParticles3DEditor::_bind_methods() {
}
-CPUParticlesEditor::CPUParticlesEditor() {
+CPUParticles3DEditor::CPUParticles3DEditor() {
particles_editor_hb = memnew(HBoxContainer);
Node3DEditor::get_singleton()->add_control_to_menu_panel(particles_editor_hb);
@@ -103,24 +103,24 @@ CPUParticlesEditor::CPUParticlesEditor() {
particles_editor_hb->add_child(options);
particles_editor_hb->hide();
- options->set_text(TTR("CPUParticles"));
+ options->set_text(TTR("CPUParticles3D"));
options->get_popup()->add_item(TTR("Create Emission Points From Node"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Restart"), MENU_OPTION_RESTART);
- options->get_popup()->connect("id_pressed", callable_mp(this, &CPUParticlesEditor::_menu_option));
+ options->get_popup()->connect("id_pressed", callable_mp(this, &CPUParticles3DEditor::_menu_option));
}
-void CPUParticlesEditorPlugin::edit(Object *p_object) {
+void CPUParticles3DEditorPlugin::edit(Object *p_object) {
particles_editor->edit(Object::cast_to(p_object));
}
-bool CPUParticlesEditorPlugin::handles(Object *p_object) const {
+bool CPUParticles3DEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("CPUParticles3D");
}
-void CPUParticlesEditorPlugin::make_visible(bool p_visible) {
+void CPUParticles3DEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
particles_editor->show();
@@ -132,14 +132,14 @@ void CPUParticlesEditorPlugin::make_visible(bool p_visible) {
}
}
-CPUParticlesEditorPlugin::CPUParticlesEditorPlugin(EditorNode *p_node) {
+CPUParticles3DEditorPlugin::CPUParticles3DEditorPlugin(EditorNode *p_node) {
editor = p_node;
- particles_editor = memnew(CPUParticlesEditor);
+ particles_editor = memnew(CPUParticles3DEditor);
editor->get_viewport()->add_child(particles_editor);
particles_editor->hide();
}
-CPUParticlesEditorPlugin::~CPUParticlesEditorPlugin() {
+CPUParticles3DEditorPlugin::~CPUParticles3DEditorPlugin() {
}
diff --git a/editor/plugins/cpu_particles_editor_plugin.h b/editor/plugins/cpu_particles_3d_editor_plugin.h
similarity index 84%
rename from editor/plugins/cpu_particles_editor_plugin.h
rename to editor/plugins/cpu_particles_3d_editor_plugin.h
index ed47ed1436a..aac9cc9a2f4 100644
--- a/editor/plugins/cpu_particles_editor_plugin.h
+++ b/editor/plugins/cpu_particles_3d_editor_plugin.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* cpu_particles_editor_plugin.h */
+/* cpu_particles_3d_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -31,12 +31,12 @@
#ifndef CPU_PARTICLES_EDITOR_PLUGIN_H
#define CPU_PARTICLES_EDITOR_PLUGIN_H
-#include "editor/plugins/particles_editor_plugin.h"
+#include "editor/plugins/gpu_particles_3d_editor_plugin.h"
#include "scene/3d/cpu_particles_3d.h"
-class CPUParticlesEditor : public ParticlesEditorBase {
+class CPUParticles3DEditor : public GPUParticles3DEditorBase {
- GDCLASS(CPUParticlesEditor, ParticlesEditorBase);
+ GDCLASS(CPUParticles3DEditor, GPUParticles3DEditorBase);
enum Menu {
@@ -50,7 +50,7 @@ class CPUParticlesEditor : public ParticlesEditorBase {
void _menu_option(int);
- friend class CPUParticlesEditorPlugin;
+ friend class CPUParticles3DEditorPlugin;
virtual void _generate_emission_points();
@@ -61,14 +61,14 @@ protected:
public:
void edit(CPUParticles3D *p_particles);
- CPUParticlesEditor();
+ CPUParticles3DEditor();
};
-class CPUParticlesEditorPlugin : public EditorPlugin {
+class CPUParticles3DEditorPlugin : public EditorPlugin {
- GDCLASS(CPUParticlesEditorPlugin, EditorPlugin);
+ GDCLASS(CPUParticles3DEditorPlugin, EditorPlugin);
- CPUParticlesEditor *particles_editor;
+ CPUParticles3DEditor *particles_editor;
EditorNode *editor;
public:
@@ -78,8 +78,8 @@ public:
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
- CPUParticlesEditorPlugin(EditorNode *p_node);
- ~CPUParticlesEditorPlugin();
+ CPUParticles3DEditorPlugin(EditorNode *p_node);
+ ~CPUParticles3DEditorPlugin();
};
#endif // CPU_PARTICLES_EDITOR_PLUGIN_H
diff --git a/editor/plugins/particles_2d_editor_plugin.cpp b/editor/plugins/gpu_particles_2d_editor_plugin.cpp
similarity index 89%
rename from editor/plugins/particles_2d_editor_plugin.cpp
rename to editor/plugins/gpu_particles_2d_editor_plugin.cpp
index b018ef383e4..89bff7ccab6 100644
--- a/editor/plugins/particles_2d_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_2d_editor_plugin.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* particles_2d_editor_plugin.cpp */
+/* gpu_particles_2d_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "particles_2d_editor_plugin.h"
+#include "gpu_particles_2d_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
#include "core/io/image_loader.h"
@@ -36,17 +36,17 @@
#include "scene/gui/separator.h"
#include "scene/resources/particles_material.h"
-void Particles2DEditorPlugin::edit(Object *p_object) {
+void GPUParticles2DEditorPlugin::edit(Object *p_object) {
- particles = Object::cast_to(p_object);
+ particles = Object::cast_to(p_object);
}
-bool Particles2DEditorPlugin::handles(Object *p_object) const {
+bool GPUParticles2DEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("GPUParticles2D");
}
-void Particles2DEditorPlugin::make_visible(bool p_visible) {
+void GPUParticles2DEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
@@ -57,13 +57,13 @@ void Particles2DEditorPlugin::make_visible(bool p_visible) {
}
}
-void Particles2DEditorPlugin::_file_selected(const String &p_file) {
+void GPUParticles2DEditorPlugin::_file_selected(const String &p_file) {
source_emission_file = p_file;
emission_mask->popup_centered();
}
-void Particles2DEditorPlugin::_menu_callback(int p_idx) {
+void GPUParticles2DEditorPlugin::_menu_callback(int p_idx) {
switch (p_idx) {
case MENU_GENERATE_VISIBILITY_RECT: {
@@ -94,7 +94,7 @@ void Particles2DEditorPlugin::_menu_callback(int p_idx) {
cpu_particles->set_z_index(particles->get_z_index());
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Convert to CPUParticles"));
+ ur->create_action(TTR("Convert to CPUParticles2D"));
ur->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", particles, cpu_particles, true, false);
ur->add_do_reference(cpu_particles);
ur->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", cpu_particles, particles, false, false);
@@ -109,7 +109,7 @@ void Particles2DEditorPlugin::_menu_callback(int p_idx) {
}
}
-void Particles2DEditorPlugin::_generate_visibility_rect() {
+void GPUParticles2DEditorPlugin::_generate_visibility_rect() {
float time = generate_seconds->get_value();
@@ -149,7 +149,7 @@ void Particles2DEditorPlugin::_generate_visibility_rect() {
undo_redo->commit_action();
}
-void Particles2DEditorPlugin::_generate_emission_mask() {
+void GPUParticles2DEditorPlugin::_generate_emission_mask() {
Ref pm = particles->get_process_material();
if (!pm.is_valid()) {
@@ -345,20 +345,20 @@ void Particles2DEditorPlugin::_generate_emission_mask() {
}
}
-void Particles2DEditorPlugin::_notification(int p_what) {
+void GPUParticles2DEditorPlugin::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- menu->get_popup()->connect("id_pressed", callable_mp(this, &Particles2DEditorPlugin::_menu_callback));
- menu->set_icon(menu->get_theme_icon("Particles2D", "EditorIcons"));
- file->connect("file_selected", callable_mp(this, &Particles2DEditorPlugin::_file_selected));
+ menu->get_popup()->connect("id_pressed", callable_mp(this, &GPUParticles2DEditorPlugin::_menu_callback));
+ menu->set_icon(menu->get_theme_icon("GPUParticles2D", "EditorIcons"));
+ file->connect("file_selected", callable_mp(this, &GPUParticles2DEditorPlugin::_file_selected));
}
}
-void Particles2DEditorPlugin::_bind_methods() {
+void GPUParticles2DEditorPlugin::_bind_methods() {
}
-Particles2DEditorPlugin::Particles2DEditorPlugin(EditorNode *p_node) {
+GPUParticles2DEditorPlugin::GPUParticles2DEditorPlugin(EditorNode *p_node) {
particles = NULL;
editor = p_node;
@@ -376,10 +376,10 @@ Particles2DEditorPlugin::Particles2DEditorPlugin(EditorNode *p_node) {
menu->get_popup()->add_item(TTR("Load Emission Mask"), MENU_LOAD_EMISSION_MASK);
// menu->get_popup()->add_item(TTR("Clear Emission Mask"), MENU_CLEAR_EMISSION_MASK);
menu->get_popup()->add_separator();
- menu->get_popup()->add_item(TTR("Convert to CPUParticles"), MENU_OPTION_CONVERT_TO_CPU_PARTICLES);
+ menu->get_popup()->add_item(TTR("Convert to CPUParticles2D"), MENU_OPTION_CONVERT_TO_CPU_PARTICLES);
menu->get_popup()->add_separator();
menu->get_popup()->add_item(TTR("Restart"), MENU_RESTART);
- menu->set_text(TTR("Particles"));
+ menu->set_text(TTR("GPUParticles2D"));
menu->set_switch_on_hover(true);
toolbar->add_child(menu);
@@ -411,7 +411,7 @@ Particles2DEditorPlugin::Particles2DEditorPlugin(EditorNode *p_node) {
toolbar->add_child(generate_visibility_rect);
- generate_visibility_rect->connect("confirmed", callable_mp(this, &Particles2DEditorPlugin::_generate_visibility_rect));
+ generate_visibility_rect->connect("confirmed", callable_mp(this, &GPUParticles2DEditorPlugin::_generate_visibility_rect));
emission_mask = memnew(ConfirmationDialog);
emission_mask->set_title(TTR("Load Emission Mask"));
@@ -428,8 +428,8 @@ Particles2DEditorPlugin::Particles2DEditorPlugin(EditorNode *p_node) {
toolbar->add_child(emission_mask);
- emission_mask->connect("confirmed", callable_mp(this, &Particles2DEditorPlugin::_generate_emission_mask));
+ emission_mask->connect("confirmed", callable_mp(this, &GPUParticles2DEditorPlugin::_generate_emission_mask));
}
-Particles2DEditorPlugin::~Particles2DEditorPlugin() {
+GPUParticles2DEditorPlugin::~GPUParticles2DEditorPlugin() {
}
diff --git a/editor/plugins/particles_2d_editor_plugin.h b/editor/plugins/gpu_particles_2d_editor_plugin.h
similarity index 91%
rename from editor/plugins/particles_2d_editor_plugin.h
rename to editor/plugins/gpu_particles_2d_editor_plugin.h
index 29652a1826c..904786ffaee 100644
--- a/editor/plugins/particles_2d_editor_plugin.h
+++ b/editor/plugins/gpu_particles_2d_editor_plugin.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* particles_2d_editor_plugin.h */
+/* gpu_particles_2d_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -34,13 +34,13 @@
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/2d/collision_polygon_2d.h"
-#include "scene/2d/particles_2d.h"
+#include "scene/2d/gpu_particles_2d.h"
#include "scene/gui/box_container.h"
#include "scene/gui/file_dialog.h"
-class Particles2DEditorPlugin : public EditorPlugin {
+class GPUParticles2DEditorPlugin : public EditorPlugin {
- GDCLASS(Particles2DEditorPlugin, EditorPlugin);
+ GDCLASS(GPUParticles2DEditorPlugin, EditorPlugin);
enum {
@@ -57,7 +57,7 @@ class Particles2DEditorPlugin : public EditorPlugin {
EMISSION_MODE_BORDER_DIRECTED
};
- Particles2D *particles;
+ GPUParticles2D *particles;
EditorFileDialog *file;
EditorNode *editor;
@@ -93,8 +93,8 @@ public:
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
- Particles2DEditorPlugin(EditorNode *p_node);
- ~Particles2DEditorPlugin();
+ GPUParticles2DEditorPlugin(EditorNode *p_node);
+ ~GPUParticles2DEditorPlugin();
};
#endif // PARTICLES_2D_EDITOR_PLUGIN_H
diff --git a/editor/plugins/particles_editor_plugin.cpp b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
similarity index 86%
rename from editor/plugins/particles_editor_plugin.cpp
rename to editor/plugins/gpu_particles_3d_editor_plugin.cpp
index 628eb4a7fed..655f03b7e07 100644
--- a/editor/plugins/particles_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* particles_editor_plugin.cpp */
+/* gpu_particles_3d_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,14 +28,14 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "particles_editor_plugin.h"
+#include "gpu_particles_3d_editor_plugin.h"
#include "core/io/resource_loader.h"
-#include "editor/plugins/spatial_editor_plugin.h"
+#include "editor/plugins/node_3d_editor_plugin.h"
#include "scene/3d/cpu_particles_3d.h"
#include "scene/resources/particles_material.h"
-bool ParticlesEditorBase::_generate(Vector &points, Vector &normals) {
+bool GPUParticles3DEditorBase::_generate(Vector &points, Vector &normals) {
bool use_normals = emission_fill->get_selected() == 1;
@@ -161,7 +161,7 @@ bool ParticlesEditorBase::_generate(Vector &points, Vector &no
return true;
}
-void ParticlesEditorBase::_node_selected(const NodePath &p_path) {
+void GPUParticles3DEditorBase::_node_selected(const NodePath &p_path) {
Node *sel = get_node(p_path);
if (!sel)
@@ -202,10 +202,10 @@ void ParticlesEditorBase::_node_selected(const NodePath &p_path) {
emission_dialog->popup_centered(Size2(300, 130));
}
-void ParticlesEditorBase::_bind_methods() {
+void GPUParticles3DEditorBase::_bind_methods() {
}
-ParticlesEditorBase::ParticlesEditorBase() {
+GPUParticles3DEditorBase::GPUParticles3DEditorBase() {
emission_dialog = memnew(ConfirmationDialog);
emission_dialog->set_title(TTR("Create Emitter"));
@@ -226,14 +226,14 @@ ParticlesEditorBase::ParticlesEditorBase() {
emd_vb->add_margin_child(TTR("Emission Source: "), emission_fill);
emission_dialog->get_ok()->set_text(TTR("Create"));
- emission_dialog->connect("confirmed", callable_mp(this, &ParticlesEditorBase::_generate_emission_points));
+ emission_dialog->connect("confirmed", callable_mp(this, &GPUParticles3DEditorBase::_generate_emission_points));
emission_tree_dialog = memnew(SceneTreeDialog);
add_child(emission_tree_dialog);
- emission_tree_dialog->connect("selected", callable_mp(this, &ParticlesEditorBase::_node_selected));
+ emission_tree_dialog->connect("selected", callable_mp(this, &GPUParticles3DEditorBase::_node_selected));
}
-void ParticlesEditor::_node_removed(Node *p_node) {
+void GPUParticles3DEditor::_node_removed(Node *p_node) {
if (p_node == node) {
node = NULL;
@@ -241,15 +241,15 @@ void ParticlesEditor::_node_removed(Node *p_node) {
}
}
-void ParticlesEditor::_notification(int p_notification) {
+void GPUParticles3DEditor::_notification(int p_notification) {
if (p_notification == NOTIFICATION_ENTER_TREE) {
- options->set_icon(options->get_popup()->get_theme_icon("Particles", "EditorIcons"));
- get_tree()->connect("node_removed", callable_mp(this, &ParticlesEditor::_node_removed));
+ options->set_icon(options->get_popup()->get_theme_icon("GPUParticles3D", "EditorIcons"));
+ get_tree()->connect("node_removed", callable_mp(this, &GPUParticles3DEditor::_node_removed));
}
}
-void ParticlesEditor::_menu_option(int p_option) {
+void GPUParticles3DEditor::_menu_option(int p_option) {
switch (p_option) {
@@ -282,7 +282,7 @@ void ParticlesEditor::_menu_option(int p_option) {
cpu_particles->set_pause_mode(node->get_pause_mode());
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Convert to CPUParticles"));
+ ur->create_action(TTR("Convert to CPUParticles3D"));
ur->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", node, cpu_particles, true, false);
ur->add_do_reference(cpu_particles);
ur->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", cpu_particles, node, false, false);
@@ -298,7 +298,7 @@ void ParticlesEditor::_menu_option(int p_option) {
}
}
-void ParticlesEditor::_generate_aabb() {
+void GPUParticles3DEditor::_generate_aabb() {
float time = generate_seconds->get_value();
@@ -340,13 +340,13 @@ void ParticlesEditor::_generate_aabb() {
ur->commit_action();
}
-void ParticlesEditor::edit(GPUParticles3D *p_particles) {
+void GPUParticles3DEditor::edit(GPUParticles3D *p_particles) {
base_node = p_particles;
node = p_particles;
}
-void ParticlesEditor::_generate_emission_points() {
+void GPUParticles3DEditor::_generate_emission_points() {
/// hacer codigo aca
Vector points;
@@ -419,10 +419,10 @@ void ParticlesEditor::_generate_emission_points() {
}
}
-void ParticlesEditor::_bind_methods() {
+void GPUParticles3DEditor::_bind_methods() {
}
-ParticlesEditor::ParticlesEditor() {
+GPUParticles3DEditor::GPUParticles3DEditor() {
node = NULL;
particles_editor_hb = memnew(HBoxContainer);
@@ -432,16 +432,16 @@ ParticlesEditor::ParticlesEditor() {
particles_editor_hb->add_child(options);
particles_editor_hb->hide();
- options->set_text(TTR("Particles"));
+ options->set_text(TTR("GPUParticles3D"));
options->get_popup()->add_item(TTR("Generate AABB"), MENU_OPTION_GENERATE_AABB);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Create Emission Points From Node"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE);
options->get_popup()->add_separator();
- options->get_popup()->add_item(TTR("Convert to CPUParticles"), MENU_OPTION_CONVERT_TO_CPU_PARTICLES);
+ options->get_popup()->add_item(TTR("Convert to CPUParticles3D"), MENU_OPTION_CONVERT_TO_CPU_PARTICLES);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Restart"), MENU_OPTION_RESTART);
- options->get_popup()->connect("id_pressed", callable_mp(this, &ParticlesEditor::_menu_option));
+ options->get_popup()->connect("id_pressed", callable_mp(this, &GPUParticles3DEditor::_menu_option));
generate_aabb = memnew(ConfirmationDialog);
generate_aabb->set_title(TTR("Generate Visibility AABB"));
@@ -455,20 +455,20 @@ ParticlesEditor::ParticlesEditor() {
add_child(generate_aabb);
- generate_aabb->connect("confirmed", callable_mp(this, &ParticlesEditor::_generate_aabb));
+ generate_aabb->connect("confirmed", callable_mp(this, &GPUParticles3DEditor::_generate_aabb));
}
-void ParticlesEditorPlugin::edit(Object *p_object) {
+void GPUParticles3DEditorPlugin::edit(Object *p_object) {
particles_editor->edit(Object::cast_to(p_object));
}
-bool ParticlesEditorPlugin::handles(Object *p_object) const {
+bool GPUParticles3DEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("GPUParticles3D");
}
-void ParticlesEditorPlugin::make_visible(bool p_visible) {
+void GPUParticles3DEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
particles_editor->show();
@@ -480,14 +480,14 @@ void ParticlesEditorPlugin::make_visible(bool p_visible) {
}
}
-ParticlesEditorPlugin::ParticlesEditorPlugin(EditorNode *p_node) {
+GPUParticles3DEditorPlugin::GPUParticles3DEditorPlugin(EditorNode *p_node) {
editor = p_node;
- particles_editor = memnew(ParticlesEditor);
+ particles_editor = memnew(GPUParticles3DEditor);
editor->get_viewport()->add_child(particles_editor);
particles_editor->hide();
}
-ParticlesEditorPlugin::~ParticlesEditorPlugin() {
+GPUParticles3DEditorPlugin::~GPUParticles3DEditorPlugin() {
}
diff --git a/editor/plugins/particles_editor_plugin.h b/editor/plugins/gpu_particles_3d_editor_plugin.h
similarity index 85%
rename from editor/plugins/particles_editor_plugin.h
rename to editor/plugins/gpu_particles_3d_editor_plugin.h
index 773f305a2b0..d730457d017 100644
--- a/editor/plugins/particles_editor_plugin.h
+++ b/editor/plugins/gpu_particles_3d_editor_plugin.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* particles_editor_plugin.h */
+/* gpu_particles_3d_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -36,9 +36,9 @@
#include "scene/3d/gpu_particles_3d.h"
#include "scene/gui/spin_box.h"
-class ParticlesEditorBase : public Control {
+class GPUParticles3DEditorBase : public Control {
- GDCLASS(ParticlesEditorBase, Control);
+ GDCLASS(GPUParticles3DEditorBase, Control);
protected:
Node3D *base_node;
@@ -61,12 +61,12 @@ protected:
static void _bind_methods();
public:
- ParticlesEditorBase();
+ GPUParticles3DEditorBase();
};
-class ParticlesEditor : public ParticlesEditorBase {
+class GPUParticles3DEditor : public GPUParticles3DEditorBase {
- GDCLASS(ParticlesEditor, ParticlesEditorBase);
+ GDCLASS(GPUParticles3DEditor, GPUParticles3DEditorBase);
ConfirmationDialog *generate_aabb;
SpinBox *generate_seconds;
@@ -86,7 +86,7 @@ class ParticlesEditor : public ParticlesEditorBase {
void _menu_option(int);
- friend class ParticlesEditorPlugin;
+ friend class GPUParticles3DEditorPlugin;
virtual void _generate_emission_points();
@@ -97,14 +97,14 @@ protected:
public:
void edit(GPUParticles3D *p_particles);
- ParticlesEditor();
+ GPUParticles3DEditor();
};
-class ParticlesEditorPlugin : public EditorPlugin {
+class GPUParticles3DEditorPlugin : public EditorPlugin {
- GDCLASS(ParticlesEditorPlugin, EditorPlugin);
+ GDCLASS(GPUParticles3DEditorPlugin, EditorPlugin);
- ParticlesEditor *particles_editor;
+ GPUParticles3DEditor *particles_editor;
EditorNode *editor;
public:
@@ -114,8 +114,8 @@ public:
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
- ParticlesEditorPlugin(EditorNode *p_node);
- ~ParticlesEditorPlugin();
+ GPUParticles3DEditorPlugin(EditorNode *p_node);
+ ~GPUParticles3DEditorPlugin();
};
#endif // PARTICLES_EDITOR_PLUGIN_H
diff --git a/editor/plugins/gradient_editor_plugin.cpp b/editor/plugins/gradient_editor_plugin.cpp
index ff03fcf159b..54b78401248 100644
--- a/editor/plugins/gradient_editor_plugin.cpp
+++ b/editor/plugins/gradient_editor_plugin.cpp
@@ -32,7 +32,7 @@
#include "canvas_item_editor_plugin.h"
#include "editor/editor_scale.h"
-#include "spatial_editor_plugin.h"
+#include "node_3d_editor_plugin.h"
Size2 GradientEditor::get_minimum_size() const {
return Size2(0, 60) * EDSCALE;
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp
index 9fe9675c69a..8129b9bd86a 100644
--- a/editor/plugins/material_editor_plugin.cpp
+++ b/editor/plugins/material_editor_plugin.cpp
@@ -115,7 +115,7 @@ MaterialEditor::MaterialEditor() {
add_child(vc);
vc->set_anchors_and_margins_preset(PRESET_WIDE);
viewport = memnew(SubViewport);
- Ref world;
+ Ref world;
world.instance();
viewport->set_world(world); //use own world
vc->add_child(viewport);
diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp
index d7dd777cd3d..a8b455fdd27 100644
--- a/editor/plugins/mesh_editor_plugin.cpp
+++ b/editor/plugins/mesh_editor_plugin.cpp
@@ -116,7 +116,7 @@ void MeshEditor::_bind_methods() {
MeshEditor::MeshEditor() {
viewport = memnew(SubViewport);
- Ref world;
+ Ref world;
world.instance();
viewport->set_world(world); //use own world
add_child(viewport);
diff --git a/editor/plugins/mesh_instance_editor_plugin.cpp b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
similarity index 92%
rename from editor/plugins/mesh_instance_editor_plugin.cpp
rename to editor/plugins/mesh_instance_3d_editor_plugin.cpp
index dce69e53cad..a4e7b2df088 100644
--- a/editor/plugins/mesh_instance_editor_plugin.cpp
+++ b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* mesh_instance_editor_plugin.cpp */
+/* mesh_instance_3d_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,16 +28,16 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "mesh_instance_editor_plugin.h"
+#include "mesh_instance_3d_editor_plugin.h"
#include "editor/editor_scale.h"
+#include "node_3d_editor_plugin.h"
#include "scene/3d/collision_shape_3d.h"
#include "scene/3d/navigation_region_3d.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/gui/box_container.h"
-#include "spatial_editor_plugin.h"
-void MeshInstanceEditor::_node_removed(Node *p_node) {
+void MeshInstance3DEditor::_node_removed(Node *p_node) {
if (p_node == node) {
node = NULL;
@@ -45,12 +45,12 @@ void MeshInstanceEditor::_node_removed(Node *p_node) {
}
}
-void MeshInstanceEditor::edit(MeshInstance3D *p_mesh) {
+void MeshInstance3DEditor::edit(MeshInstance3D *p_mesh) {
node = p_mesh;
}
-void MeshInstanceEditor::_menu_option(int p_option) {
+void MeshInstance3DEditor::_menu_option(int p_option) {
Ref mesh = node->get_mesh();
if (mesh.is_null()) {
@@ -291,20 +291,20 @@ void MeshInstanceEditor::_menu_option(int p_option) {
}
}
-struct MeshInstanceEditorEdgeSort {
+struct MeshInstance3DEditorEdgeSort {
Vector2 a;
Vector2 b;
- bool operator<(const MeshInstanceEditorEdgeSort &p_b) const {
+ bool operator<(const MeshInstance3DEditorEdgeSort &p_b) const {
if (a == p_b.a)
return b < p_b.b;
else
return a < p_b.a;
}
- MeshInstanceEditorEdgeSort() {}
- MeshInstanceEditorEdgeSort(const Vector2 &p_a, const Vector2 &p_b) {
+ MeshInstance3DEditorEdgeSort() {}
+ MeshInstance3DEditorEdgeSort(const Vector2 &p_a, const Vector2 &p_b) {
if (p_a < p_b) {
a = p_a;
b = p_b;
@@ -315,12 +315,12 @@ struct MeshInstanceEditorEdgeSort {
}
};
-void MeshInstanceEditor::_create_uv_lines(int p_layer) {
+void MeshInstance3DEditor::_create_uv_lines(int p_layer) {
Ref mesh = node->get_mesh();
ERR_FAIL_COND(!mesh.is_valid());
- Set edges;
+ Set edges;
uv_lines.clear();
for (int i = 0; i < mesh->get_surface_count(); i++) {
if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES)
@@ -355,7 +355,7 @@ void MeshInstanceEditor::_create_uv_lines(int p_layer) {
for (int k = 0; k < 3; k++) {
- MeshInstanceEditorEdgeSort edge;
+ MeshInstance3DEditorEdgeSort edge;
if (use_indices) {
edge.a = r[ri[j + k]];
edge.b = r[ri[j + ((k + 1) % 3)]];
@@ -377,7 +377,7 @@ void MeshInstanceEditor::_create_uv_lines(int p_layer) {
debug_uv_dialog->popup_centered();
}
-void MeshInstanceEditor::_debug_uv_draw() {
+void MeshInstance3DEditor::_debug_uv_draw() {
if (uv_lines.size() == 0)
return;
@@ -388,7 +388,7 @@ void MeshInstanceEditor::_debug_uv_draw() {
debug_uv->draw_multiline(uv_lines, Color(1.0, 0.8, 0.7));
}
-void MeshInstanceEditor::_create_outline_mesh() {
+void MeshInstance3DEditor::_create_outline_mesh() {
Ref mesh = node->get_mesh();
if (mesh.is_null()) {
@@ -434,10 +434,10 @@ void MeshInstanceEditor::_create_outline_mesh() {
ur->commit_action();
}
-void MeshInstanceEditor::_bind_methods() {
+void MeshInstance3DEditor::_bind_methods() {
}
-MeshInstanceEditor::MeshInstanceEditor() {
+MeshInstance3DEditor::MeshInstance3DEditor() {
options = memnew(MenuButton);
options->set_switch_on_hover(true);
@@ -465,7 +465,7 @@ MeshInstanceEditor::MeshInstanceEditor() {
options->get_popup()->add_item(TTR("View UV2"), MENU_OPTION_DEBUG_UV2);
options->get_popup()->add_item(TTR("Unwrap UV2 for Lightmap/AO"), MENU_OPTION_CREATE_UV2);
- options->get_popup()->connect("id_pressed", callable_mp(this, &MeshInstanceEditor::_menu_option));
+ options->get_popup()->connect("id_pressed", callable_mp(this, &MeshInstance3DEditor::_menu_option));
outline_dialog = memnew(ConfirmationDialog);
outline_dialog->set_title(TTR("Create Outline Mesh"));
@@ -483,7 +483,7 @@ MeshInstanceEditor::MeshInstanceEditor() {
outline_dialog_vbc->add_margin_child(TTR("Outline Size:"), outline_size);
add_child(outline_dialog);
- outline_dialog->connect("confirmed", callable_mp(this, &MeshInstanceEditor::_create_outline_mesh));
+ outline_dialog->connect("confirmed", callable_mp(this, &MeshInstance3DEditor::_create_outline_mesh));
err_dialog = memnew(AcceptDialog);
add_child(err_dialog);
@@ -493,21 +493,21 @@ MeshInstanceEditor::MeshInstanceEditor() {
add_child(debug_uv_dialog);
debug_uv = memnew(Control);
debug_uv->set_custom_minimum_size(Size2(600, 600) * EDSCALE);
- debug_uv->connect("draw", callable_mp(this, &MeshInstanceEditor::_debug_uv_draw));
+ debug_uv->connect("draw", callable_mp(this, &MeshInstance3DEditor::_debug_uv_draw));
debug_uv_dialog->add_child(debug_uv);
}
-void MeshInstanceEditorPlugin::edit(Object *p_object) {
+void MeshInstance3DEditorPlugin::edit(Object *p_object) {
mesh_editor->edit(Object::cast_to(p_object));
}
-bool MeshInstanceEditorPlugin::handles(Object *p_object) const {
+bool MeshInstance3DEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("MeshInstance3D");
}
-void MeshInstanceEditorPlugin::make_visible(bool p_visible) {
+void MeshInstance3DEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
mesh_editor->options->show();
@@ -518,14 +518,14 @@ void MeshInstanceEditorPlugin::make_visible(bool p_visible) {
}
}
-MeshInstanceEditorPlugin::MeshInstanceEditorPlugin(EditorNode *p_node) {
+MeshInstance3DEditorPlugin::MeshInstance3DEditorPlugin(EditorNode *p_node) {
editor = p_node;
- mesh_editor = memnew(MeshInstanceEditor);
+ mesh_editor = memnew(MeshInstance3DEditor);
editor->get_viewport()->add_child(mesh_editor);
mesh_editor->options->hide();
}
-MeshInstanceEditorPlugin::~MeshInstanceEditorPlugin() {
+MeshInstance3DEditorPlugin::~MeshInstance3DEditorPlugin() {
}
diff --git a/editor/plugins/mesh_instance_editor_plugin.h b/editor/plugins/mesh_instance_3d_editor_plugin.h
similarity index 88%
rename from editor/plugins/mesh_instance_editor_plugin.h
rename to editor/plugins/mesh_instance_3d_editor_plugin.h
index 68354388ba0..a5d90c42d5c 100644
--- a/editor/plugins/mesh_instance_editor_plugin.h
+++ b/editor/plugins/mesh_instance_3d_editor_plugin.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* mesh_instance_editor_plugin.h */
+/* mesh_instance_3d_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -36,9 +36,9 @@
#include "scene/3d/mesh_instance_3d.h"
#include "scene/gui/spin_box.h"
-class MeshInstanceEditor : public Control {
+class MeshInstance3DEditor : public Control {
- GDCLASS(MeshInstanceEditor, Control);
+ GDCLASS(MeshInstance3DEditor, Control);
enum Menu {
@@ -70,7 +70,7 @@ class MeshInstanceEditor : public Control {
void _create_outline_mesh();
void _create_uv_lines(int p_layer);
- friend class MeshInstanceEditorPlugin;
+ friend class MeshInstance3DEditorPlugin;
void _debug_uv_draw();
@@ -80,14 +80,14 @@ protected:
public:
void edit(MeshInstance3D *p_mesh);
- MeshInstanceEditor();
+ MeshInstance3DEditor();
};
-class MeshInstanceEditorPlugin : public EditorPlugin {
+class MeshInstance3DEditorPlugin : public EditorPlugin {
- GDCLASS(MeshInstanceEditorPlugin, EditorPlugin);
+ GDCLASS(MeshInstance3DEditorPlugin, EditorPlugin);
- MeshInstanceEditor *mesh_editor;
+ MeshInstance3DEditor *mesh_editor;
EditorNode *editor;
public:
@@ -97,8 +97,8 @@ public:
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
- MeshInstanceEditorPlugin(EditorNode *p_node);
- ~MeshInstanceEditorPlugin();
+ MeshInstance3DEditorPlugin(EditorNode *p_node);
+ ~MeshInstance3DEditorPlugin();
};
#endif // MESH_EDITOR_PLUGIN_H
diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp
index 88a6254c5c9..a3e3d88ae20 100644
--- a/editor/plugins/mesh_library_editor_plugin.cpp
+++ b/editor/plugins/mesh_library_editor_plugin.cpp
@@ -33,12 +33,12 @@
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "main/main.h"
+#include "node_3d_editor_plugin.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/navigation_region_3d.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/main/window.h"
#include "scene/resources/packed_scene.h"
-#include "spatial_editor_plugin.h"
void MeshLibraryEditor::edit(const Ref &p_mesh_library) {
diff --git a/editor/plugins/multimesh_editor_plugin.cpp b/editor/plugins/multimesh_editor_plugin.cpp
index dd2781aea74..658e3ea5650 100644
--- a/editor/plugins/multimesh_editor_plugin.cpp
+++ b/editor/plugins/multimesh_editor_plugin.cpp
@@ -30,9 +30,9 @@
#include "multimesh_editor_plugin.h"
+#include "node_3d_editor_plugin.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/gui/box_container.h"
-#include "spatial_editor_plugin.h"
void MultiMeshEditor::_node_removed(Node *p_node) {
@@ -287,7 +287,7 @@ MultiMeshEditor::MultiMeshEditor() {
Node3DEditor::get_singleton()->add_control_to_menu_panel(options);
options->set_text("MultiMesh");
- options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("MultiMeshInstance", "EditorIcons"));
+ options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("MultiMeshInstance3D", "EditorIcons"));
options->get_popup()->add_item(TTR("Populate Surface"));
options->get_popup()->connect("id_pressed", callable_mp(this, &MultiMeshEditor::_menu_option));
diff --git a/editor/plugins/navigation_polygon_editor_plugin.h b/editor/plugins/navigation_polygon_editor_plugin.h
index 10f8cbc0a59..0bc35e2498e 100644
--- a/editor/plugins/navigation_polygon_editor_plugin.h
+++ b/editor/plugins/navigation_polygon_editor_plugin.h
@@ -32,7 +32,7 @@
#define NAVIGATIONPOLYGONEDITORPLUGIN_H
#include "editor/plugins/abstract_polygon_2d_editor.h"
-#include "scene/2d/navigation_polygon.h"
+#include "scene/2d/navigation_region_2d.h"
class NavigationPolygonEditor : public AbstractPolygon2DEditor {
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
similarity index 99%
rename from editor/plugins/spatial_editor_plugin.cpp
rename to editor/plugins/node_3d_editor_plugin.cpp
index 318f3d6b09d..07eaf3f63f5 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* spatial_editor_plugin.cpp */
+/* node_3d_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "spatial_editor_plugin.h"
+#include "node_3d_editor_plugin.h"
#include "core/input/input_filter.h"
#include "core/math/camera_matrix.h"
@@ -40,9 +40,9 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "editor/node_3d_editor_gizmos.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
-#include "editor/spatial_editor_gizmos.h"
#include "scene/3d/camera_3d.h"
#include "scene/3d/collision_shape_3d.h"
#include "scene/3d/mesh_instance_3d.h"
diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
similarity index 99%
rename from editor/plugins/spatial_editor_plugin.h
rename to editor/plugins/node_3d_editor_plugin.h
index 819178408b3..af6bc43b803 100644
--- a/editor/plugins/spatial_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* spatial_editor_plugin.h */
+/* node_3d_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/editor/plugins/path_editor_plugin.cpp b/editor/plugins/path_3d_editor_plugin.cpp
similarity index 86%
rename from editor/plugins/path_editor_plugin.cpp
rename to editor/plugins/path_3d_editor_plugin.cpp
index e54fd17a5b0..f3729a3e89d 100644
--- a/editor/plugins/path_editor_plugin.cpp
+++ b/editor/plugins/path_3d_editor_plugin.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* path_editor_plugin.cpp */
+/* path_3d_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,11 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "path_editor_plugin.h"
+#include "path_3d_editor_plugin.h"
#include "core/os/keyboard.h"
+#include "node_3d_editor_plugin.h"
#include "scene/resources/curve.h"
-#include "spatial_editor_plugin.h"
String PathNode3DGizmo::get_handle_name(int p_idx) const {
@@ -130,10 +130,10 @@ void PathNode3DGizmo::set_handle(int p_idx, Camera3D *p_camera, const Point2 &p_
// Setting curve in/out positions
if (p.intersects_ray(ray_from, ray_dir, &inters)) {
- if (!PathEditorPlugin::singleton->is_handle_clicked()) {
+ if (!Path3DEditorPlugin::singleton->is_handle_clicked()) {
orig_in_length = c->get_point_in(idx).length();
orig_out_length = c->get_point_out(idx).length();
- PathEditorPlugin::singleton->set_handle_clicked(true);
+ Path3DEditorPlugin::singleton->set_handle_clicked(true);
}
Vector3 local = gi.xform(inters) - base;
@@ -144,12 +144,12 @@ void PathNode3DGizmo::set_handle(int p_idx, Camera3D *p_camera, const Point2 &p_
if (t == 0) {
c->set_point_in(idx, local);
- if (PathEditorPlugin::singleton->mirror_angle_enabled())
- c->set_point_out(idx, PathEditorPlugin::singleton->mirror_length_enabled() ? -local : (-local.normalized() * orig_out_length));
+ if (Path3DEditorPlugin::singleton->mirror_angle_enabled())
+ c->set_point_out(idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -local : (-local.normalized() * orig_out_length));
} else {
c->set_point_out(idx, local);
- if (PathEditorPlugin::singleton->mirror_angle_enabled())
- c->set_point_in(idx, PathEditorPlugin::singleton->mirror_length_enabled() ? -local : (-local.normalized() * orig_in_length));
+ if (Path3DEditorPlugin::singleton->mirror_angle_enabled())
+ c->set_point_in(idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -local : (-local.normalized() * orig_in_length));
}
}
}
@@ -192,9 +192,9 @@ void PathNode3DGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_
ur->add_do_method(c.ptr(), "set_point_in", idx, c->get_point_in(idx));
ur->add_undo_method(c.ptr(), "set_point_in", idx, p_restore);
- if (PathEditorPlugin::singleton->mirror_angle_enabled()) {
- ur->add_do_method(c.ptr(), "set_point_out", idx, PathEditorPlugin::singleton->mirror_length_enabled() ? -c->get_point_in(idx) : (-c->get_point_in(idx).normalized() * orig_out_length));
- ur->add_undo_method(c.ptr(), "set_point_out", idx, PathEditorPlugin::singleton->mirror_length_enabled() ? -static_cast(p_restore) : (-static_cast(p_restore).normalized() * orig_out_length));
+ if (Path3DEditorPlugin::singleton->mirror_angle_enabled()) {
+ ur->add_do_method(c.ptr(), "set_point_out", idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -c->get_point_in(idx) : (-c->get_point_in(idx).normalized() * orig_out_length));
+ ur->add_undo_method(c.ptr(), "set_point_out", idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -static_cast(p_restore) : (-static_cast(p_restore).normalized() * orig_out_length));
}
ur->commit_action();
@@ -209,9 +209,9 @@ void PathNode3DGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_
ur->add_do_method(c.ptr(), "set_point_out", idx, c->get_point_out(idx));
ur->add_undo_method(c.ptr(), "set_point_out", idx, p_restore);
- if (PathEditorPlugin::singleton->mirror_angle_enabled()) {
- ur->add_do_method(c.ptr(), "set_point_in", idx, PathEditorPlugin::singleton->mirror_length_enabled() ? -c->get_point_out(idx) : (-c->get_point_out(idx).normalized() * orig_in_length));
- ur->add_undo_method(c.ptr(), "set_point_in", idx, PathEditorPlugin::singleton->mirror_length_enabled() ? -static_cast(p_restore) : (-static_cast(p_restore).normalized() * orig_in_length));
+ if (Path3DEditorPlugin::singleton->mirror_angle_enabled()) {
+ ur->add_do_method(c.ptr(), "set_point_in", idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -c->get_point_out(idx) : (-c->get_point_out(idx).normalized() * orig_in_length));
+ ur->add_undo_method(c.ptr(), "set_point_in", idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -static_cast(p_restore) : (-static_cast(p_restore).normalized() * orig_in_length));
}
ur->commit_action();
}
@@ -252,7 +252,7 @@ void PathNode3DGizmo::redraw() {
add_collision_segments(v3p);
}
- if (PathEditorPlugin::singleton->get_edited_path() == path) {
+ if (Path3DEditorPlugin::singleton->get_edited_path() == path) {
v3p.clear();
Vector handles;
Vector sec_handles;
@@ -292,7 +292,7 @@ PathNode3DGizmo::PathNode3DGizmo(Path3D *p_path) {
set_spatial_node(p_path);
}
-bool PathEditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref &p_event) {
+bool Path3DEditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref &p_event) {
if (!path)
return false;
@@ -448,7 +448,7 @@ bool PathEditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref(p_object);
@@ -468,12 +468,12 @@ void PathEditorPlugin::edit(Object *p_object) {
//collision_polygon_editor->edit(Object::cast_to(p_object));
}
-bool PathEditorPlugin::handles(Object *p_object) const {
+bool Path3DEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("Path3D");
}
-void PathEditorPlugin::make_visible(bool p_visible) {
+void Path3DEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
@@ -502,14 +502,14 @@ void PathEditorPlugin::make_visible(bool p_visible) {
}
}
-void PathEditorPlugin::_mode_changed(int p_idx) {
+void Path3DEditorPlugin::_mode_changed(int p_idx) {
curve_create->set_pressed(p_idx == 0);
curve_edit->set_pressed(p_idx == 1);
curve_del->set_pressed(p_idx == 2);
}
-void PathEditorPlugin::_close_curve() {
+void Path3DEditorPlugin::_close_curve() {
Ref c = path->get_curve();
if (c.is_null())
@@ -519,7 +519,7 @@ void PathEditorPlugin::_close_curve() {
c->add_point(c->get_point_position(0), c->get_point_in(0), c->get_point_out(0));
}
-void PathEditorPlugin::_handle_option_pressed(int p_option) {
+void Path3DEditorPlugin::_handle_option_pressed(int p_option) {
PopupMenu *pm;
pm = handle_menu->get_popup();
@@ -539,23 +539,23 @@ void PathEditorPlugin::_handle_option_pressed(int p_option) {
}
}
-void PathEditorPlugin::_notification(int p_what) {
+void Path3DEditorPlugin::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- curve_create->connect("pressed", callable_mp(this, &PathEditorPlugin::_mode_changed), make_binds(0));
- curve_edit->connect("pressed", callable_mp(this, &PathEditorPlugin::_mode_changed), make_binds(1));
- curve_del->connect("pressed", callable_mp(this, &PathEditorPlugin::_mode_changed), make_binds(2));
- curve_close->connect("pressed", callable_mp(this, &PathEditorPlugin::_close_curve));
+ curve_create->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_mode_changed), make_binds(0));
+ curve_edit->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_mode_changed), make_binds(1));
+ curve_del->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_mode_changed), make_binds(2));
+ curve_close->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_close_curve));
}
}
-void PathEditorPlugin::_bind_methods() {
+void Path3DEditorPlugin::_bind_methods() {
}
-PathEditorPlugin *PathEditorPlugin::singleton = NULL;
+Path3DEditorPlugin *Path3DEditorPlugin::singleton = NULL;
-PathEditorPlugin::PathEditorPlugin(EditorNode *p_node) {
+Path3DEditorPlugin::Path3DEditorPlugin(EditorNode *p_node) {
path = NULL;
editor = p_node;
@@ -610,7 +610,7 @@ PathEditorPlugin::PathEditorPlugin(EditorNode *p_node) {
menu->set_item_checked(HANDLE_OPTION_ANGLE, mirror_handle_angle);
menu->add_check_item(TTR("Mirror Handle Lengths"));
menu->set_item_checked(HANDLE_OPTION_LENGTH, mirror_handle_length);
- menu->connect("id_pressed", callable_mp(this, &PathEditorPlugin::_handle_option_pressed));
+ menu->connect("id_pressed", callable_mp(this, &Path3DEditorPlugin::_handle_option_pressed));
curve_edit->set_pressed(true);
/*
@@ -624,7 +624,7 @@ PathEditorPlugin::PathEditorPlugin(EditorNode *p_node) {
*/
}
-PathEditorPlugin::~PathEditorPlugin() {
+Path3DEditorPlugin::~Path3DEditorPlugin() {
}
Ref PathNode3DGizmoPlugin::create_gizmo(Node3D *p_spatial) {
diff --git a/editor/plugins/path_editor_plugin.h b/editor/plugins/path_3d_editor_plugin.h
similarity index 93%
rename from editor/plugins/path_editor_plugin.h
rename to editor/plugins/path_3d_editor_plugin.h
index 0a27e1068eb..ca051295f03 100644
--- a/editor/plugins/path_editor_plugin.h
+++ b/editor/plugins/path_3d_editor_plugin.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* path_editor_plugin.h */
+/* path_3d_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -31,7 +31,7 @@
#ifndef PATH_EDITOR_PLUGIN_H
#define PATH_EDITOR_PLUGIN_H
-#include "editor/spatial_editor_gizmos.h"
+#include "editor/node_3d_editor_gizmos.h"
#include "scene/3d/path_3d.h"
class PathNode3DGizmo : public EditorNode3DGizmo {
@@ -66,9 +66,9 @@ public:
PathNode3DGizmoPlugin();
};
-class PathEditorPlugin : public EditorPlugin {
+class Path3DEditorPlugin : public EditorPlugin {
- GDCLASS(PathEditorPlugin, EditorPlugin);
+ GDCLASS(Path3DEditorPlugin, EditorPlugin);
Separator *sep;
ToolButton *curve_create;
@@ -100,7 +100,7 @@ protected:
public:
Path3D *get_edited_path() { return path; }
- static PathEditorPlugin *singleton;
+ static Path3DEditorPlugin *singleton;
virtual bool forward_spatial_gui_input(Camera3D *p_camera, const Ref &p_event);
//virtual bool forward_gui_input(const InputEvent& p_event) { return collision_polygon_editor->forward_gui_input(p_event); }
@@ -116,8 +116,8 @@ public:
bool is_handle_clicked() { return handle_clicked; }
void set_handle_clicked(bool clicked) { handle_clicked = clicked; }
- PathEditorPlugin(EditorNode *p_node);
- ~PathEditorPlugin();
+ Path3DEditorPlugin(EditorNode *p_node);
+ ~Path3DEditorPlugin();
};
#endif // PATH_EDITOR_PLUGIN_H
diff --git a/editor/plugins/physical_bone_plugin.cpp b/editor/plugins/physical_bone_3d_editor_plugin.cpp
similarity index 79%
rename from editor/plugins/physical_bone_plugin.cpp
rename to editor/plugins/physical_bone_3d_editor_plugin.cpp
index d8274723531..dd6d7b109b6 100644
--- a/editor/plugins/physical_bone_plugin.cpp
+++ b/editor/plugins/physical_bone_3d_editor_plugin.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* physical_bone_plugin.cpp */
+/* physical_bone_3d_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,25 +28,26 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "physical_bone_plugin.h"
-#include "editor/plugins/spatial_editor_plugin.h"
+#include "physical_bone_3d_editor_plugin.h"
+
+#include "editor/plugins/node_3d_editor_plugin.h"
#include "scene/3d/physics_body_3d.h"
-void PhysicalBoneEditor::_bind_methods() {
+void PhysicalBone3DEditor::_bind_methods() {
}
-void PhysicalBoneEditor::_on_toggle_button_transform_joint(bool p_is_pressed) {
+void PhysicalBone3DEditor::_on_toggle_button_transform_joint(bool p_is_pressed) {
_set_move_joint();
}
-void PhysicalBoneEditor::_set_move_joint() {
+void PhysicalBone3DEditor::_set_move_joint() {
if (selected) {
selected->_set_gizmo_move_joint(button_transform_joint->is_pressed());
}
}
-PhysicalBoneEditor::PhysicalBoneEditor(EditorNode *p_editor) :
+PhysicalBone3DEditor::PhysicalBone3DEditor(EditorNode *p_editor) :
editor(p_editor),
selected(NULL) {
@@ -61,16 +62,16 @@ PhysicalBoneEditor::PhysicalBoneEditor(EditorNode *p_editor) :
spatial_editor_hb->add_child(button_transform_joint);
button_transform_joint->set_text(TTR("Move Joint"));
- button_transform_joint->set_icon(Node3DEditor::get_singleton()->get_theme_icon("PhysicalBone", "EditorIcons"));
+ button_transform_joint->set_icon(Node3DEditor::get_singleton()->get_theme_icon("PhysicalBone3D", "EditorIcons"));
button_transform_joint->set_toggle_mode(true);
- button_transform_joint->connect("toggled", callable_mp(this, &PhysicalBoneEditor::_on_toggle_button_transform_joint));
+ button_transform_joint->connect("toggled", callable_mp(this, &PhysicalBone3DEditor::_on_toggle_button_transform_joint));
hide();
}
-PhysicalBoneEditor::~PhysicalBoneEditor() {}
+PhysicalBone3DEditor::~PhysicalBone3DEditor() {}
-void PhysicalBoneEditor::set_selected(PhysicalBone3D *p_pb) {
+void PhysicalBone3DEditor::set_selected(PhysicalBone3D *p_pb) {
button_transform_joint->set_pressed(false);
@@ -79,20 +80,20 @@ void PhysicalBoneEditor::set_selected(PhysicalBone3D *p_pb) {
_set_move_joint();
}
-void PhysicalBoneEditor::hide() {
+void PhysicalBone3DEditor::hide() {
spatial_editor_hb->hide();
}
-void PhysicalBoneEditor::show() {
+void PhysicalBone3DEditor::show() {
spatial_editor_hb->show();
}
-PhysicalBonePlugin::PhysicalBonePlugin(EditorNode *p_editor) :
+PhysicalBone3DEditorPlugin::PhysicalBone3DEditorPlugin(EditorNode *p_editor) :
editor(p_editor),
selected(NULL),
physical_bone_editor(editor) {}
-void PhysicalBonePlugin::make_visible(bool p_visible) {
+void PhysicalBone3DEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
physical_bone_editor.show();
@@ -104,7 +105,7 @@ void PhysicalBonePlugin::make_visible(bool p_visible) {
}
}
-void PhysicalBonePlugin::edit(Object *p_node) {
+void PhysicalBone3DEditorPlugin::edit(Object *p_node) {
selected = static_cast(p_node); // Trust it
ERR_FAIL_COND(!selected);
diff --git a/editor/plugins/physical_bone_plugin.h b/editor/plugins/physical_bone_3d_editor_plugin.h
similarity index 87%
rename from editor/plugins/physical_bone_plugin.h
rename to editor/plugins/physical_bone_3d_editor_plugin.h
index 0d4aa7138d3..74932710d64 100644
--- a/editor/plugins/physical_bone_plugin.h
+++ b/editor/plugins/physical_bone_3d_editor_plugin.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* physical_bone_plugin.h */
+/* physical_bone_3d_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -33,8 +33,8 @@
#include "editor/editor_node.h"
-class PhysicalBoneEditor : public Object {
- GDCLASS(PhysicalBoneEditor, Object);
+class PhysicalBone3DEditor : public Object {
+ GDCLASS(PhysicalBone3DEditor, Object);
EditorNode *editor;
HBoxContainer *spatial_editor_hb;
@@ -50,8 +50,8 @@ private:
void _set_move_joint();
public:
- PhysicalBoneEditor(EditorNode *p_editor);
- ~PhysicalBoneEditor();
+ PhysicalBone3DEditor(EditorNode *p_editor);
+ ~PhysicalBone3DEditor();
void set_selected(PhysicalBone3D *p_pb);
@@ -59,12 +59,12 @@ public:
void show();
};
-class PhysicalBonePlugin : public EditorPlugin {
- GDCLASS(PhysicalBonePlugin, EditorPlugin);
+class PhysicalBone3DEditorPlugin : public EditorPlugin {
+ GDCLASS(PhysicalBone3DEditorPlugin, EditorPlugin);
EditorNode *editor;
PhysicalBone3D *selected;
- PhysicalBoneEditor physical_bone_editor;
+ PhysicalBone3DEditor physical_bone_editor;
public:
virtual String get_name() const { return "PhysicalBone3D"; }
@@ -72,7 +72,7 @@ public:
virtual void make_visible(bool p_visible);
virtual void edit(Object *p_node);
- PhysicalBonePlugin(EditorNode *p_editor);
+ PhysicalBone3DEditorPlugin(EditorNode *p_editor);
};
#endif
diff --git a/editor/plugins/skeleton_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
similarity index 84%
rename from editor/plugins/skeleton_editor_plugin.cpp
rename to editor/plugins/skeleton_3d_editor_plugin.cpp
index 941461bb64e..ae289dae4b6 100644
--- a/editor/plugins/skeleton_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* skeleton_editor_plugin.cpp */
+/* skeleton_3d_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,16 +28,16 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "skeleton_editor_plugin.h"
+#include "skeleton_3d_editor_plugin.h"
+#include "node_3d_editor_plugin.h"
#include "scene/3d/collision_shape_3d.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/3d/physics_joint_3d.h"
#include "scene/resources/capsule_shape_3d.h"
#include "scene/resources/sphere_shape_3d.h"
-#include "spatial_editor_plugin.h"
-void SkeletonEditor::_on_click_option(int p_option) {
+void Skeleton3DEditor::_on_click_option(int p_option) {
if (!skeleton) {
return;
}
@@ -49,7 +49,7 @@ void SkeletonEditor::_on_click_option(int p_option) {
}
}
-void SkeletonEditor::create_physical_skeleton() {
+void Skeleton3DEditor::create_physical_skeleton() {
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
Node *owner = skeleton == get_tree()->get_edited_scene_root() ? skeleton : skeleton->get_owner();
@@ -101,7 +101,7 @@ void SkeletonEditor::create_physical_skeleton() {
}
}
-PhysicalBone3D *SkeletonEditor::create_physical_bone(int bone_id, int bone_child_id, const Vector &bones_infos) {
+PhysicalBone3D *Skeleton3DEditor::create_physical_bone(int bone_id, int bone_child_id, const Vector &bones_infos) {
const Transform child_rest = skeleton->get_bone_rest(bone_child_id);
@@ -130,18 +130,18 @@ PhysicalBone3D *SkeletonEditor::create_physical_bone(int bone_id, int bone_child
return physical_bone;
}
-void SkeletonEditor::edit(Skeleton3D *p_node) {
+void Skeleton3DEditor::edit(Skeleton3D *p_node) {
skeleton = p_node;
}
-void SkeletonEditor::_notification(int p_what) {
+void Skeleton3DEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- get_tree()->connect("node_removed", callable_mp(this, &SkeletonEditor::_node_removed));
+ get_tree()->connect("node_removed", callable_mp(this, &Skeleton3DEditor::_node_removed));
}
}
-void SkeletonEditor::_node_removed(Node *p_node) {
+void Skeleton3DEditor::_node_removed(Node *p_node) {
if (p_node == skeleton) {
skeleton = NULL;
@@ -149,34 +149,34 @@ void SkeletonEditor::_node_removed(Node *p_node) {
}
}
-void SkeletonEditor::_bind_methods() {
+void Skeleton3DEditor::_bind_methods() {
}
-SkeletonEditor::SkeletonEditor() {
+Skeleton3DEditor::Skeleton3DEditor() {
skeleton = NULL;
options = memnew(MenuButton);
Node3DEditor::get_singleton()->add_control_to_menu_panel(options);
- options->set_text(TTR("Skeleton"));
+ options->set_text(TTR("Skeleton3D"));
options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Skeleton3D", "EditorIcons"));
options->get_popup()->add_item(TTR("Create physical skeleton"), MENU_OPTION_CREATE_PHYSICAL_SKELETON);
- options->get_popup()->connect("id_pressed", callable_mp(this, &SkeletonEditor::_on_click_option));
+ options->get_popup()->connect("id_pressed", callable_mp(this, &Skeleton3DEditor::_on_click_option));
options->hide();
}
-SkeletonEditor::~SkeletonEditor() {}
+Skeleton3DEditor::~Skeleton3DEditor() {}
-void SkeletonEditorPlugin::edit(Object *p_object) {
+void Skeleton3DEditorPlugin::edit(Object *p_object) {
skeleton_editor->edit(Object::cast_to(p_object));
}
-bool SkeletonEditorPlugin::handles(Object *p_object) const {
+bool Skeleton3DEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("Skeleton3D");
}
-void SkeletonEditorPlugin::make_visible(bool p_visible) {
+void Skeleton3DEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
skeleton_editor->options->show();
} else {
@@ -186,10 +186,10 @@ void SkeletonEditorPlugin::make_visible(bool p_visible) {
}
}
-SkeletonEditorPlugin::SkeletonEditorPlugin(EditorNode *p_node) {
+Skeleton3DEditorPlugin::Skeleton3DEditorPlugin(EditorNode *p_node) {
editor = p_node;
- skeleton_editor = memnew(SkeletonEditor);
+ skeleton_editor = memnew(Skeleton3DEditor);
editor->get_viewport()->add_child(skeleton_editor);
}
-SkeletonEditorPlugin::~SkeletonEditorPlugin() {}
+Skeleton3DEditorPlugin::~Skeleton3DEditorPlugin() {}
diff --git a/editor/plugins/skeleton_editor_plugin.h b/editor/plugins/skeleton_3d_editor_plugin.h
similarity index 83%
rename from editor/plugins/skeleton_editor_plugin.h
rename to editor/plugins/skeleton_3d_editor_plugin.h
index 91e244285d0..606e04bb79a 100644
--- a/editor/plugins/skeleton_editor_plugin.h
+++ b/editor/plugins/skeleton_3d_editor_plugin.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* skeleton_editor_plugin.h */
+/* skeleton_3d_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SKELETON_EDITOR_PLUGIN_H
-#define SKELETON_EDITOR_PLUGIN_H
+#ifndef SKELETON_3D_EDITOR_PLUGIN_H
+#define SKELETON_3D_EDITOR_PLUGIN_H
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
@@ -38,8 +38,8 @@
class PhysicalBone3D;
class Joint3D;
-class SkeletonEditor : public Node {
- GDCLASS(SkeletonEditor, Node);
+class Skeleton3DEditor : public Node {
+ GDCLASS(Skeleton3DEditor, Node);
enum Menu {
MENU_OPTION_CREATE_PHYSICAL_SKELETON
@@ -58,7 +58,7 @@ class SkeletonEditor : public Node {
void _on_click_option(int p_option);
- friend class SkeletonEditorPlugin;
+ friend class Skeleton3DEditorPlugin;
protected:
void _notification(int p_what);
@@ -71,26 +71,26 @@ protected:
public:
void edit(Skeleton3D *p_node);
- SkeletonEditor();
- ~SkeletonEditor();
+ Skeleton3DEditor();
+ ~Skeleton3DEditor();
};
-class SkeletonEditorPlugin : public EditorPlugin {
+class Skeleton3DEditorPlugin : public EditorPlugin {
- GDCLASS(SkeletonEditorPlugin, EditorPlugin);
+ GDCLASS(Skeleton3DEditorPlugin, EditorPlugin);
EditorNode *editor;
- SkeletonEditor *skeleton_editor;
+ Skeleton3DEditor *skeleton_editor;
public:
- virtual String get_name() const { return "Skeleton"; }
+ virtual String get_name() const { return "Skeleton3D"; }
virtual bool has_main_screen() const { return false; }
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
- SkeletonEditorPlugin(EditorNode *p_node);
- ~SkeletonEditorPlugin();
+ Skeleton3DEditorPlugin(EditorNode *p_node);
+ ~Skeleton3DEditorPlugin();
};
-#endif // SKELETON_EDITOR_PLUGIN_H
+#endif // SKELETON_3D_EDITOR_PLUGIN_H
diff --git a/editor/plugins/skeleton_ik_editor_plugin.cpp b/editor/plugins/skeleton_ik_3d_editor_plugin.cpp
similarity index 82%
rename from editor/plugins/skeleton_ik_editor_plugin.cpp
rename to editor/plugins/skeleton_ik_3d_editor_plugin.cpp
index 548cbe94705..4b6a86bb5a3 100644
--- a/editor/plugins/skeleton_ik_editor_plugin.cpp
+++ b/editor/plugins/skeleton_ik_3d_editor_plugin.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* skeleton_ik_editor_plugin.cpp */
+/* skeleton_ik_3d_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,11 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "skeleton_ik_editor_plugin.h"
+#include "skeleton_ik_3d_editor_plugin.h"
-#include "scene/animation/skeleton_ik.h"
+#include "scene/3d/skeleton_ik_3d.h"
-void SkeletonIKEditorPlugin::_play() {
+void SkeletonIK3DEditorPlugin::_play() {
if (!skeleton_ik)
return;
@@ -48,7 +48,7 @@ void SkeletonIKEditorPlugin::_play() {
}
}
-void SkeletonIKEditorPlugin::edit(Object *p_object) {
+void SkeletonIK3DEditorPlugin::edit(Object *p_object) {
if (p_object != skeleton_ik) {
if (skeleton_ik) {
@@ -64,12 +64,12 @@ void SkeletonIKEditorPlugin::edit(Object *p_object) {
skeleton_ik = s;
}
-bool SkeletonIKEditorPlugin::handles(Object *p_object) const {
+bool SkeletonIK3DEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("SkeletonIK3D");
}
-void SkeletonIKEditorPlugin::make_visible(bool p_visible) {
+void SkeletonIK3DEditorPlugin::make_visible(bool p_visible) {
if (p_visible)
play_btn->show();
@@ -77,10 +77,10 @@ void SkeletonIKEditorPlugin::make_visible(bool p_visible) {
play_btn->hide();
}
-void SkeletonIKEditorPlugin::_bind_methods() {
+void SkeletonIK3DEditorPlugin::_bind_methods() {
}
-SkeletonIKEditorPlugin::SkeletonIKEditorPlugin(EditorNode *p_node) {
+SkeletonIK3DEditorPlugin::SkeletonIK3DEditorPlugin(EditorNode *p_node) {
editor = p_node;
play_btn = memnew(Button);
@@ -88,9 +88,9 @@ SkeletonIKEditorPlugin::SkeletonIKEditorPlugin(EditorNode *p_node) {
play_btn->set_text(TTR("Play IK"));
play_btn->set_toggle_mode(true);
play_btn->hide();
- play_btn->connect("pressed", callable_mp(this, &SkeletonIKEditorPlugin::_play));
+ play_btn->connect("pressed", callable_mp(this, &SkeletonIK3DEditorPlugin::_play));
add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, play_btn);
skeleton_ik = NULL;
}
-SkeletonIKEditorPlugin::~SkeletonIKEditorPlugin() {}
+SkeletonIK3DEditorPlugin::~SkeletonIK3DEditorPlugin() {}
diff --git a/editor/plugins/skeleton_ik_editor_plugin.h b/editor/plugins/skeleton_ik_3d_editor_plugin.h
similarity index 87%
rename from editor/plugins/skeleton_ik_editor_plugin.h
rename to editor/plugins/skeleton_ik_3d_editor_plugin.h
index 8895a548fe2..1466d670ba3 100644
--- a/editor/plugins/skeleton_ik_editor_plugin.h
+++ b/editor/plugins/skeleton_ik_3d_editor_plugin.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* skeleton_ik_editor_plugin.h */
+/* skeleton_ik_3d_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,17 +28,17 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SKELETON_IK_EDITOR_PLUGIN_H
-#define SKELETON_IK_EDITOR_PLUGIN_H
+#ifndef SKELETON_IK_3D_EDITOR_PLUGIN_H
+#define SKELETON_IK_3D_EDITOR_PLUGIN_H
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
class SkeletonIK3D;
-class SkeletonIKEditorPlugin : public EditorPlugin {
+class SkeletonIK3DEditorPlugin : public EditorPlugin {
- GDCLASS(SkeletonIKEditorPlugin, EditorPlugin);
+ GDCLASS(SkeletonIK3DEditorPlugin, EditorPlugin);
SkeletonIK3D *skeleton_ik;
@@ -57,8 +57,8 @@ public:
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
- SkeletonIKEditorPlugin(EditorNode *p_node);
- ~SkeletonIKEditorPlugin();
+ SkeletonIK3DEditorPlugin(EditorNode *p_node);
+ ~SkeletonIK3DEditorPlugin();
};
-#endif // SKELETON_IK_EDITOR_PLUGIN_H
+#endif // SKELETON_IK_3D_EDITOR_PLUGIN_H
diff --git a/editor/plugins/sprite_editor_plugin.cpp b/editor/plugins/sprite_2d_editor_plugin.cpp
similarity index 92%
rename from editor/plugins/sprite_editor_plugin.cpp
rename to editor/plugins/sprite_2d_editor_plugin.cpp
index 3eb76946a60..ce994ee6c7f 100644
--- a/editor/plugins/sprite_editor_plugin.cpp
+++ b/editor/plugins/sprite_2d_editor_plugin.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* sprite_editor_plugin.cpp */
+/* sprite_2d_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "sprite_editor_plugin.h"
+#include "sprite_2d_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
#include "editor/editor_scale.h"
@@ -39,7 +39,7 @@
#include "scene/gui/box_container.h"
#include "thirdparty/misc/clipper.hpp"
-void SpriteEditor::_node_removed(Node *p_node) {
+void Sprite2DEditor::_node_removed(Node *p_node) {
if (p_node == node) {
node = NULL;
@@ -47,7 +47,7 @@ void SpriteEditor::_node_removed(Node *p_node) {
}
}
-void SpriteEditor::edit(Sprite2D *p_sprite) {
+void Sprite2DEditor::edit(Sprite2D *p_sprite) {
node = p_sprite;
}
@@ -114,7 +114,7 @@ Vector expand(const Vector &points, const Rect2i &rect, float
return outPoints;
}
-void SpriteEditor::_menu_option(int p_option) {
+void Sprite2DEditor::_menu_option(int p_option) {
if (!node) {
return;
@@ -165,11 +165,11 @@ void SpriteEditor::_menu_option(int p_option) {
}
}
-void SpriteEditor::_update_mesh_data() {
+void Sprite2DEditor::_update_mesh_data() {
Ref texture = node->get_texture();
if (texture.is_null()) {
- err_dialog->set_text(TTR("Sprite is empty!"));
+ err_dialog->set_text(TTR("Sprite2D is empty!"));
err_dialog->popup_centered();
return;
}
@@ -296,7 +296,7 @@ void SpriteEditor::_update_mesh_data() {
debug_uv->update();
}
-void SpriteEditor::_create_node() {
+void Sprite2DEditor::_create_node() {
switch (selected_menu_item) {
case MENU_OPTION_CONVERT_TO_MESH_2D: {
_convert_to_mesh_2d_node();
@@ -313,7 +313,7 @@ void SpriteEditor::_create_node() {
}
}
-void SpriteEditor::_convert_to_mesh_2d_node() {
+void Sprite2DEditor::_convert_to_mesh_2d_node() {
if (computed_vertices.size() < 3) {
err_dialog->set_text(TTR("Invalid geometry, can't replace by mesh."));
@@ -344,7 +344,7 @@ void SpriteEditor::_convert_to_mesh_2d_node() {
ur->commit_action();
}
-void SpriteEditor::_convert_to_polygon_2d_node() {
+void Sprite2DEditor::_convert_to_polygon_2d_node() {
if (computed_outline_lines.empty()) {
err_dialog->set_text(TTR("Invalid geometry, can't create polygon."));
@@ -403,7 +403,7 @@ void SpriteEditor::_convert_to_polygon_2d_node() {
ur->commit_action();
}
-void SpriteEditor::_create_collision_polygon_2d_node() {
+void Sprite2DEditor::_create_collision_polygon_2d_node() {
if (computed_outline_lines.empty()) {
err_dialog->set_text(TTR("Invalid geometry, can't create collision polygon."));
@@ -427,7 +427,7 @@ void SpriteEditor::_create_collision_polygon_2d_node() {
}
}
-void SpriteEditor::_create_light_occluder_2d_node() {
+void Sprite2DEditor::_create_light_occluder_2d_node() {
if (computed_outline_lines.empty()) {
err_dialog->set_text(TTR("Invalid geometry, can't create light occluder."));
@@ -462,7 +462,7 @@ void SpriteEditor::_create_light_occluder_2d_node() {
}
}
-void SpriteEditor::_add_as_sibling_or_child(Node *p_own_node, Node *p_new_node) {
+void Sprite2DEditor::_add_as_sibling_or_child(Node *p_own_node, Node *p_new_node) {
// Can't make sibling if own node is scene root
if (p_own_node != this->get_tree()->get_edited_scene_root()) {
p_own_node->get_parent()->add_child(p_new_node, true);
@@ -474,7 +474,7 @@ void SpriteEditor::_add_as_sibling_or_child(Node *p_own_node, Node *p_new_node)
p_new_node->set_owner(this->get_tree()->get_edited_scene_root());
}
-void SpriteEditor::_debug_uv_draw() {
+void Sprite2DEditor::_debug_uv_draw() {
Ref tex = node->get_texture();
ERR_FAIL_COND(!tex.is_valid());
@@ -502,19 +502,19 @@ void SpriteEditor::_debug_uv_draw() {
}
}
-void SpriteEditor::_bind_methods() {
+void Sprite2DEditor::_bind_methods() {
- ClassDB::bind_method("_add_as_sibling_or_child", &SpriteEditor::_add_as_sibling_or_child);
+ ClassDB::bind_method("_add_as_sibling_or_child", &Sprite2DEditor::_add_as_sibling_or_child);
}
-SpriteEditor::SpriteEditor() {
+Sprite2DEditor::Sprite2DEditor() {
options = memnew(MenuButton);
CanvasItemEditor::get_singleton()->add_control_to_menu_panel(options);
- options->set_text(TTR("Sprite"));
- options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Sprite", "EditorIcons"));
+ options->set_text(TTR("Sprite2D"));
+ options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Sprite2D", "EditorIcons"));
options->get_popup()->add_item(TTR("Convert to Mesh2D"), MENU_OPTION_CONVERT_TO_MESH_2D);
options->get_popup()->add_item(TTR("Convert to Polygon2D"), MENU_OPTION_CONVERT_TO_POLYGON_2D);
@@ -522,7 +522,7 @@ SpriteEditor::SpriteEditor() {
options->get_popup()->add_item(TTR("Create LightOccluder2D Sibling"), MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D);
options->set_switch_on_hover(true);
- options->get_popup()->connect("id_pressed", callable_mp(this, &SpriteEditor::_menu_option));
+ options->get_popup()->connect("id_pressed", callable_mp(this, &Sprite2DEditor::_menu_option));
err_dialog = memnew(AcceptDialog);
add_child(err_dialog);
@@ -538,9 +538,9 @@ SpriteEditor::SpriteEditor() {
scroll->set_enable_v_scroll(true);
vb->add_margin_child(TTR("Preview:"), scroll, true);
debug_uv = memnew(Control);
- debug_uv->connect("draw", callable_mp(this, &SpriteEditor::_debug_uv_draw));
+ debug_uv->connect("draw", callable_mp(this, &Sprite2DEditor::_debug_uv_draw));
scroll->add_child(debug_uv);
- debug_uv_dialog->connect("confirmed", callable_mp(this, &SpriteEditor::_create_node));
+ debug_uv_dialog->connect("confirmed", callable_mp(this, &Sprite2DEditor::_create_node));
HBoxContainer *hb = memnew(HBoxContainer);
hb->add_child(memnew(Label(TTR("Simplification: "))));
@@ -569,24 +569,24 @@ SpriteEditor::SpriteEditor() {
hb->add_spacer();
update_preview = memnew(Button);
update_preview->set_text(TTR("Update Preview"));
- update_preview->connect("pressed", callable_mp(this, &SpriteEditor::_update_mesh_data));
+ update_preview->connect("pressed", callable_mp(this, &Sprite2DEditor::_update_mesh_data));
hb->add_child(update_preview);
vb->add_margin_child(TTR("Settings:"), hb);
add_child(debug_uv_dialog);
}
-void SpriteEditorPlugin::edit(Object *p_object) {
+void Sprite2DEditorPlugin::edit(Object *p_object) {
sprite_editor->edit(Object::cast_to(p_object));
}
-bool SpriteEditorPlugin::handles(Object *p_object) const {
+bool Sprite2DEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("Sprite2D");
}
-void SpriteEditorPlugin::make_visible(bool p_visible) {
+void Sprite2DEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
sprite_editor->options->show();
@@ -597,15 +597,15 @@ void SpriteEditorPlugin::make_visible(bool p_visible) {
}
}
-SpriteEditorPlugin::SpriteEditorPlugin(EditorNode *p_node) {
+Sprite2DEditorPlugin::Sprite2DEditorPlugin(EditorNode *p_node) {
editor = p_node;
- sprite_editor = memnew(SpriteEditor);
+ sprite_editor = memnew(Sprite2DEditor);
editor->get_viewport()->add_child(sprite_editor);
make_visible(false);
//sprite_editor->options->hide();
}
-SpriteEditorPlugin::~SpriteEditorPlugin() {
+Sprite2DEditorPlugin::~Sprite2DEditorPlugin() {
}
diff --git a/editor/plugins/sprite_editor_plugin.h b/editor/plugins/sprite_2d_editor_plugin.h
similarity index 90%
rename from editor/plugins/sprite_editor_plugin.h
rename to editor/plugins/sprite_2d_editor_plugin.h
index b55446469c5..d0ebf9c84e7 100644
--- a/editor/plugins/sprite_editor_plugin.h
+++ b/editor/plugins/sprite_2d_editor_plugin.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* sprite_editor_plugin.h */
+/* sprite_2d_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -36,9 +36,9 @@
#include "scene/2d/sprite_2d.h"
#include "scene/gui/spin_box.h"
-class SpriteEditor : public Control {
+class Sprite2DEditor : public Control {
- GDCLASS(SpriteEditor, Control);
+ GDCLASS(Sprite2DEditor, Control);
enum Menu {
MENU_OPTION_CONVERT_TO_MESH_2D,
@@ -74,7 +74,7 @@ class SpriteEditor : public Control {
void _menu_option(int p_option);
//void _create_uv_lines();
- friend class SpriteEditorPlugin;
+ friend class Sprite2DEditorPlugin;
void _debug_uv_draw();
void _update_mesh_data();
@@ -93,14 +93,14 @@ protected:
public:
void edit(Sprite2D *p_sprite);
- SpriteEditor();
+ Sprite2DEditor();
};
-class SpriteEditorPlugin : public EditorPlugin {
+class Sprite2DEditorPlugin : public EditorPlugin {
- GDCLASS(SpriteEditorPlugin, EditorPlugin);
+ GDCLASS(Sprite2DEditorPlugin, EditorPlugin);
- SpriteEditor *sprite_editor;
+ Sprite2DEditor *sprite_editor;
EditorNode *editor;
public:
@@ -110,8 +110,8 @@ public:
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
- SpriteEditorPlugin(EditorNode *p_node);
- ~SpriteEditorPlugin();
+ Sprite2DEditorPlugin(EditorNode *p_node);
+ ~Sprite2DEditorPlugin();
};
#endif // SPRITE_EDITOR_PLUGIN_H
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 186a5691830..7d429eb4b5c 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -42,8 +42,8 @@
#include "editor/multi_node_edit.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
+#include "editor/plugins/node_3d_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
-#include "editor/plugins/spatial_editor_plugin.h"
#include "scene/main/window.h"
#include "scene/resources/packed_scene.h"
#include "servers/display_server.h"
diff --git a/modules/csg/csg_gizmos.h b/modules/csg/csg_gizmos.h
index cca27a46290..90a059b31c5 100644
--- a/modules/csg/csg_gizmos.h
+++ b/modules/csg/csg_gizmos.h
@@ -33,7 +33,7 @@
#include "csg_shape.h"
#include "editor/editor_plugin.h"
-#include "editor/spatial_editor_gizmos.h"
+#include "editor/node_3d_editor_gizmos.h"
class CSGShapeNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp
index 0f377e2decc..a2479e764fb 100644
--- a/modules/gridmap/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/grid_map_editor_plugin.cpp
@@ -32,7 +32,7 @@
#include "core/input/input_filter.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
-#include "editor/plugins/spatial_editor_plugin.h"
+#include "editor/plugins/node_3d_editor_plugin.h"
#include "scene/3d/camera_3d.h"
#include "core/math/geometry.h"
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 3b8a81d2cac..8678e5a1f45 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -31,8 +31,8 @@
#include "cpu_particles_2d.h"
#include "core/core_string_names.h"
-#include "scene/2d/canvas_item.h"
-#include "scene/2d/particles_2d.h"
+#include "scene/2d/gpu_particles_2d.h"
+#include "scene/main/canvas_item.h"
#include "scene/resources/particles_material.h"
#include "servers/visual_server.h"
@@ -1144,7 +1144,7 @@ void CPUParticles2D::_notification(int p_what) {
void CPUParticles2D::convert_from_particles(Node *p_particles) {
- Particles2D *particles = Object::cast_to(p_particles);
+ GPUParticles2D *particles = Object::cast_to(p_particles);
ERR_FAIL_COND_MSG(!particles, "Only Particles2D nodes can be converted to CPUParticles2D.");
set_emitting(particles->is_emitting());
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
similarity index 70%
rename from scene/2d/particles_2d.cpp
rename to scene/2d/gpu_particles_2d.cpp
index e5c17fe9a4c..d3d1326018b 100644
--- a/scene/2d/particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* particles_2d.cpp */
+/* gpu_particles_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "particles_2d.h"
+#include "gpu_particles_2d.h"
#include "core/os/os.h"
#include "scene/resources/particles_material.h"
@@ -38,7 +38,7 @@
#include "core/engine.h"
#endif
-void Particles2D::set_emitting(bool p_emitting) {
+void GPUParticles2D::set_emitting(bool p_emitting) {
VS::get_singleton()->particles_set_emitting(particles, p_emitting);
@@ -49,20 +49,20 @@ void Particles2D::set_emitting(bool p_emitting) {
}
}
-void Particles2D::set_amount(int p_amount) {
+void GPUParticles2D::set_amount(int p_amount) {
ERR_FAIL_COND_MSG(p_amount < 1, "Amount of particles cannot be smaller than 1.");
amount = p_amount;
VS::get_singleton()->particles_set_amount(particles, amount);
}
-void Particles2D::set_lifetime(float p_lifetime) {
+void GPUParticles2D::set_lifetime(float p_lifetime) {
ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0.");
lifetime = p_lifetime;
VS::get_singleton()->particles_set_lifetime(particles, lifetime);
}
-void Particles2D::set_one_shot(bool p_enable) {
+void GPUParticles2D::set_one_shot(bool p_enable) {
one_shot = p_enable;
VS::get_singleton()->particles_set_one_shot(particles, one_shot);
@@ -77,22 +77,22 @@ void Particles2D::set_one_shot(bool p_enable) {
if (!one_shot)
set_process_internal(false);
}
-void Particles2D::set_pre_process_time(float p_time) {
+void GPUParticles2D::set_pre_process_time(float p_time) {
pre_process_time = p_time;
VS::get_singleton()->particles_set_pre_process_time(particles, pre_process_time);
}
-void Particles2D::set_explosiveness_ratio(float p_ratio) {
+void GPUParticles2D::set_explosiveness_ratio(float p_ratio) {
explosiveness_ratio = p_ratio;
VS::get_singleton()->particles_set_explosiveness_ratio(particles, explosiveness_ratio);
}
-void Particles2D::set_randomness_ratio(float p_ratio) {
+void GPUParticles2D::set_randomness_ratio(float p_ratio) {
randomness_ratio = p_ratio;
VS::get_singleton()->particles_set_randomness_ratio(particles, randomness_ratio);
}
-void Particles2D::set_visibility_rect(const Rect2 &p_visibility_rect) {
+void GPUParticles2D::set_visibility_rect(const Rect2 &p_visibility_rect) {
visibility_rect = p_visibility_rect;
AABB aabb;
@@ -106,7 +106,7 @@ void Particles2D::set_visibility_rect(const Rect2 &p_visibility_rect) {
_change_notify("visibility_rect");
update();
}
-void Particles2D::set_use_local_coordinates(bool p_enable) {
+void GPUParticles2D::set_use_local_coordinates(bool p_enable) {
local_coords = p_enable;
VS::get_singleton()->particles_set_use_local_coordinates(particles, local_coords);
@@ -116,7 +116,7 @@ void Particles2D::set_use_local_coordinates(bool p_enable) {
}
}
-void Particles2D::_update_particle_emission_transform() {
+void GPUParticles2D::_update_particle_emission_transform() {
Transform2D xf2d = get_global_transform();
Transform xf;
@@ -127,7 +127,7 @@ void Particles2D::_update_particle_emission_transform() {
VS::get_singleton()->particles_set_emission_transform(particles, xf);
}
-void Particles2D::set_process_material(const Ref &p_material) {
+void GPUParticles2D::set_process_material(const Ref &p_material) {
process_material = p_material;
Ref pm = p_material;
@@ -144,89 +144,89 @@ void Particles2D::set_process_material(const Ref &p_material) {
update_configuration_warning();
}
-void Particles2D::set_speed_scale(float p_scale) {
+void GPUParticles2D::set_speed_scale(float p_scale) {
speed_scale = p_scale;
VS::get_singleton()->particles_set_speed_scale(particles, p_scale);
}
-bool Particles2D::is_emitting() const {
+bool GPUParticles2D::is_emitting() const {
return VS::get_singleton()->particles_get_emitting(particles);
}
-int Particles2D::get_amount() const {
+int GPUParticles2D::get_amount() const {
return amount;
}
-float Particles2D::get_lifetime() const {
+float GPUParticles2D::get_lifetime() const {
return lifetime;
}
-bool Particles2D::get_one_shot() const {
+bool GPUParticles2D::get_one_shot() const {
return one_shot;
}
-float Particles2D::get_pre_process_time() const {
+float GPUParticles2D::get_pre_process_time() const {
return pre_process_time;
}
-float Particles2D::get_explosiveness_ratio() const {
+float GPUParticles2D::get_explosiveness_ratio() const {
return explosiveness_ratio;
}
-float Particles2D::get_randomness_ratio() const {
+float GPUParticles2D::get_randomness_ratio() const {
return randomness_ratio;
}
-Rect2 Particles2D::get_visibility_rect() const {
+Rect2 GPUParticles2D::get_visibility_rect() const {
return visibility_rect;
}
-bool Particles2D::get_use_local_coordinates() const {
+bool GPUParticles2D::get_use_local_coordinates() const {
return local_coords;
}
-Ref Particles2D::get_process_material() const {
+Ref GPUParticles2D::get_process_material() const {
return process_material;
}
-float Particles2D::get_speed_scale() const {
+float GPUParticles2D::get_speed_scale() const {
return speed_scale;
}
-void Particles2D::set_draw_order(DrawOrder p_order) {
+void GPUParticles2D::set_draw_order(DrawOrder p_order) {
draw_order = p_order;
VS::get_singleton()->particles_set_draw_order(particles, VS::ParticlesDrawOrder(p_order));
}
-Particles2D::DrawOrder Particles2D::get_draw_order() const {
+GPUParticles2D::DrawOrder GPUParticles2D::get_draw_order() const {
return draw_order;
}
-void Particles2D::set_fixed_fps(int p_count) {
+void GPUParticles2D::set_fixed_fps(int p_count) {
fixed_fps = p_count;
VS::get_singleton()->particles_set_fixed_fps(particles, p_count);
}
-int Particles2D::get_fixed_fps() const {
+int GPUParticles2D::get_fixed_fps() const {
return fixed_fps;
}
-void Particles2D::set_fractional_delta(bool p_enable) {
+void GPUParticles2D::set_fractional_delta(bool p_enable) {
fractional_delta = p_enable;
VS::get_singleton()->particles_set_fractional_delta(particles, p_enable);
}
-bool Particles2D::get_fractional_delta() const {
+bool GPUParticles2D::get_fractional_delta() const {
return fractional_delta;
}
-String Particles2D::get_configuration_warning() const {
+String GPUParticles2D::get_configuration_warning() const {
if (VisualServer::get_singleton()->is_low_end()) {
return TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles\" option for this purpose.");
@@ -257,7 +257,7 @@ String Particles2D::get_configuration_warning() const {
return warnings;
}
-Rect2 Particles2D::capture_rect() const {
+Rect2 GPUParticles2D::capture_rect() const {
AABB aabb = VS::get_singleton()->particles_get_current_aabb(particles);
Rect2 r;
@@ -268,34 +268,34 @@ Rect2 Particles2D::capture_rect() const {
return r;
}
-void Particles2D::set_texture(const Ref &p_texture) {
+void GPUParticles2D::set_texture(const Ref &p_texture) {
texture = p_texture;
update();
}
-Ref Particles2D::get_texture() const {
+Ref GPUParticles2D::get_texture() const {
return texture;
}
-void Particles2D::set_normal_map(const Ref &p_normal_map) {
+void GPUParticles2D::set_normal_map(const Ref &p_normal_map) {
normal_map = p_normal_map;
update();
}
-Ref Particles2D::get_normal_map() const {
+Ref GPUParticles2D::get_normal_map() const {
return normal_map;
}
-void Particles2D::_validate_property(PropertyInfo &property) const {
+void GPUParticles2D::_validate_property(PropertyInfo &property) const {
}
-void Particles2D::restart() {
+void GPUParticles2D::restart() {
VS::get_singleton()->particles_restart(particles);
VS::get_singleton()->particles_set_emitting(particles, true);
}
-void Particles2D::_notification(int p_what) {
+void GPUParticles2D::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
@@ -338,48 +338,48 @@ void Particles2D::_notification(int p_what) {
}
}
-void Particles2D::_bind_methods() {
+void GPUParticles2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &Particles2D::set_emitting);
- ClassDB::bind_method(D_METHOD("set_amount", "amount"), &Particles2D::set_amount);
- ClassDB::bind_method(D_METHOD("set_lifetime", "secs"), &Particles2D::set_lifetime);
- ClassDB::bind_method(D_METHOD("set_one_shot", "secs"), &Particles2D::set_one_shot);
- ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &Particles2D::set_pre_process_time);
- ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &Particles2D::set_explosiveness_ratio);
- ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &Particles2D::set_randomness_ratio);
- ClassDB::bind_method(D_METHOD("set_visibility_rect", "visibility_rect"), &Particles2D::set_visibility_rect);
- ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &Particles2D::set_use_local_coordinates);
- ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &Particles2D::set_fixed_fps);
- ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &Particles2D::set_fractional_delta);
- ClassDB::bind_method(D_METHOD("set_process_material", "material"), &Particles2D::set_process_material);
- ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &Particles2D::set_speed_scale);
+ ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &GPUParticles2D::set_emitting);
+ ClassDB::bind_method(D_METHOD("set_amount", "amount"), &GPUParticles2D::set_amount);
+ ClassDB::bind_method(D_METHOD("set_lifetime", "secs"), &GPUParticles2D::set_lifetime);
+ ClassDB::bind_method(D_METHOD("set_one_shot", "secs"), &GPUParticles2D::set_one_shot);
+ ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &GPUParticles2D::set_pre_process_time);
+ ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &GPUParticles2D::set_explosiveness_ratio);
+ ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &GPUParticles2D::set_randomness_ratio);
+ ClassDB::bind_method(D_METHOD("set_visibility_rect", "visibility_rect"), &GPUParticles2D::set_visibility_rect);
+ ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &GPUParticles2D::set_use_local_coordinates);
+ ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &GPUParticles2D::set_fixed_fps);
+ ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &GPUParticles2D::set_fractional_delta);
+ ClassDB::bind_method(D_METHOD("set_process_material", "material"), &GPUParticles2D::set_process_material);
+ ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &GPUParticles2D::set_speed_scale);
- ClassDB::bind_method(D_METHOD("is_emitting"), &Particles2D::is_emitting);
- ClassDB::bind_method(D_METHOD("get_amount"), &Particles2D::get_amount);
- ClassDB::bind_method(D_METHOD("get_lifetime"), &Particles2D::get_lifetime);
- ClassDB::bind_method(D_METHOD("get_one_shot"), &Particles2D::get_one_shot);
- ClassDB::bind_method(D_METHOD("get_pre_process_time"), &Particles2D::get_pre_process_time);
- ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &Particles2D::get_explosiveness_ratio);
- ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &Particles2D::get_randomness_ratio);
- ClassDB::bind_method(D_METHOD("get_visibility_rect"), &Particles2D::get_visibility_rect);
- ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &Particles2D::get_use_local_coordinates);
- ClassDB::bind_method(D_METHOD("get_fixed_fps"), &Particles2D::get_fixed_fps);
- ClassDB::bind_method(D_METHOD("get_fractional_delta"), &Particles2D::get_fractional_delta);
- ClassDB::bind_method(D_METHOD("get_process_material"), &Particles2D::get_process_material);
- ClassDB::bind_method(D_METHOD("get_speed_scale"), &Particles2D::get_speed_scale);
+ ClassDB::bind_method(D_METHOD("is_emitting"), &GPUParticles2D::is_emitting);
+ ClassDB::bind_method(D_METHOD("get_amount"), &GPUParticles2D::get_amount);
+ ClassDB::bind_method(D_METHOD("get_lifetime"), &GPUParticles2D::get_lifetime);
+ ClassDB::bind_method(D_METHOD("get_one_shot"), &GPUParticles2D::get_one_shot);
+ ClassDB::bind_method(D_METHOD("get_pre_process_time"), &GPUParticles2D::get_pre_process_time);
+ ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &GPUParticles2D::get_explosiveness_ratio);
+ ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &GPUParticles2D::get_randomness_ratio);
+ ClassDB::bind_method(D_METHOD("get_visibility_rect"), &GPUParticles2D::get_visibility_rect);
+ ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &GPUParticles2D::get_use_local_coordinates);
+ ClassDB::bind_method(D_METHOD("get_fixed_fps"), &GPUParticles2D::get_fixed_fps);
+ ClassDB::bind_method(D_METHOD("get_fractional_delta"), &GPUParticles2D::get_fractional_delta);
+ ClassDB::bind_method(D_METHOD("get_process_material"), &GPUParticles2D::get_process_material);
+ ClassDB::bind_method(D_METHOD("get_speed_scale"), &GPUParticles2D::get_speed_scale);
- ClassDB::bind_method(D_METHOD("set_draw_order", "order"), &Particles2D::set_draw_order);
- ClassDB::bind_method(D_METHOD("get_draw_order"), &Particles2D::get_draw_order);
+ ClassDB::bind_method(D_METHOD("set_draw_order", "order"), &GPUParticles2D::set_draw_order);
+ ClassDB::bind_method(D_METHOD("get_draw_order"), &GPUParticles2D::get_draw_order);
- ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Particles2D::set_texture);
- ClassDB::bind_method(D_METHOD("get_texture"), &Particles2D::get_texture);
+ ClassDB::bind_method(D_METHOD("set_texture", "texture"), &GPUParticles2D::set_texture);
+ ClassDB::bind_method(D_METHOD("get_texture"), &GPUParticles2D::get_texture);
- ClassDB::bind_method(D_METHOD("set_normal_map", "texture"), &Particles2D::set_normal_map);
- ClassDB::bind_method(D_METHOD("get_normal_map"), &Particles2D::get_normal_map);
+ ClassDB::bind_method(D_METHOD("set_normal_map", "texture"), &GPUParticles2D::set_normal_map);
+ ClassDB::bind_method(D_METHOD("get_normal_map"), &GPUParticles2D::get_normal_map);
- ClassDB::bind_method(D_METHOD("capture_rect"), &Particles2D::capture_rect);
+ ClassDB::bind_method(D_METHOD("capture_rect"), &GPUParticles2D::capture_rect);
- ClassDB::bind_method(D_METHOD("restart"), &Particles2D::restart);
+ ClassDB::bind_method(D_METHOD("restart"), &GPUParticles2D::restart);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount");
@@ -406,7 +406,7 @@ void Particles2D::_bind_methods() {
BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME);
}
-Particles2D::Particles2D() {
+GPUParticles2D::GPUParticles2D() {
particles = VS::get_singleton()->particles_create();
@@ -426,7 +426,7 @@ Particles2D::Particles2D() {
set_speed_scale(1);
}
-Particles2D::~Particles2D() {
+GPUParticles2D::~GPUParticles2D() {
VS::get_singleton()->free(particles);
}
diff --git a/scene/2d/particles_2d.h b/scene/2d/gpu_particles_2d.h
similarity index 95%
rename from scene/2d/particles_2d.h
rename to scene/2d/gpu_particles_2d.h
index 66281d79509..47951d76dca 100644
--- a/scene/2d/particles_2d.h
+++ b/scene/2d/gpu_particles_2d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* particles_2d.h */
+/* gpu_particles_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -35,9 +35,9 @@
#include "scene/2d/node_2d.h"
#include "scene/resources/texture.h"
-class Particles2D : public Node2D {
+class GPUParticles2D : public Node2D {
private:
- GDCLASS(Particles2D, Node2D);
+ GDCLASS(GPUParticles2D, Node2D);
public:
enum DrawOrder {
@@ -118,10 +118,10 @@ public:
void restart();
Rect2 capture_rect() const;
- Particles2D();
- ~Particles2D();
+ GPUParticles2D();
+ ~GPUParticles2D();
};
-VARIANT_ENUM_CAST(Particles2D::DrawOrder)
+VARIANT_ENUM_CAST(GPUParticles2D::DrawOrder)
#endif // PARTICLES_2D_H
diff --git a/scene/2d/navigation_2d.h b/scene/2d/navigation_2d.h
index 5520f5006e8..1da13fc78a8 100644
--- a/scene/2d/navigation_2d.h
+++ b/scene/2d/navigation_2d.h
@@ -31,7 +31,7 @@
#ifndef NAVIGATION_2D_H
#define NAVIGATION_2D_H
-#include "scene/2d/navigation_polygon.h"
+#include "scene/2d/navigation_region_2d.h"
#include "scene/2d/node_2d.h"
class Navigation2D : public Node2D {
diff --git a/scene/2d/navigation_polygon.cpp b/scene/2d/navigation_region_2d.cpp
similarity index 99%
rename from scene/2d/navigation_polygon.cpp
rename to scene/2d/navigation_region_2d.cpp
index 9159ef21c5c..bc3e305281b 100644
--- a/scene/2d/navigation_polygon.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* navigation_polygon.cpp */
+/* navigation_region_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "navigation_polygon.h"
+#include "navigation_region_2d.h"
#include "core/core_string_names.h"
#include "core/engine.h"
diff --git a/scene/2d/navigation_polygon.h b/scene/2d/navigation_region_2d.h
similarity index 96%
rename from scene/2d/navigation_polygon.h
rename to scene/2d/navigation_region_2d.h
index 3d096ec91b2..73e056a353f 100644
--- a/scene/2d/navigation_polygon.h
+++ b/scene/2d/navigation_region_2d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* navigation_polygon.h */
+/* navigation_region_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef NAVIGATION_POLYGON_H
-#define NAVIGATION_POLYGON_H
+#ifndef NAVIGATION_REGION_2D_H
+#define NAVIGATION_REGION_2D_H
#include "scene/2d/node_2d.h"
#include "scene/resources/navigation_mesh.h"
@@ -127,4 +127,4 @@ public:
~NavigationRegion2D();
};
-#endif // NAVIGATIONPOLYGON_H
+#endif // NAVIGATION_REGION_2D_H
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index 00202481a62..abed05ed0c6 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -31,7 +31,7 @@
#ifndef NODE2D_H
#define NODE2D_H
-#include "scene/2d/canvas_item.h"
+#include "scene/main/canvas_item.h"
class Node2D : public CanvasItem {
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp
index 6c1d7c3749e..c374dd5faab 100644
--- a/scene/2d/visibility_notifier_2d.cpp
+++ b/scene/2d/visibility_notifier_2d.cpp
@@ -31,7 +31,7 @@
#include "visibility_notifier_2d.h"
#include "core/engine.h"
-#include "particles_2d.h"
+#include "gpu_particles_2d.h"
#include "scene/2d/animated_sprite_2d.h"
#include "scene/2d/physics_body_2d.h"
#include "scene/animation/animation_player.h"
@@ -212,7 +212,7 @@ void VisibilityEnabler2D::_find_nodes(Node *p_node) {
}
{
- Particles2D *ps = Object::cast_to(p_node);
+ GPUParticles2D *ps = Object::cast_to(p_node);
if (ps) {
add = true;
}
@@ -304,7 +304,7 @@ void VisibilityEnabler2D::_change_node_state(Node *p_node, bool p_enabled) {
}
if (enabler[ENABLER_PAUSE_PARTICLES]) {
- Particles2D *ps = Object::cast_to(p_node);
+ GPUParticles2D *ps = Object::cast_to(p_node);
if (ps) {
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 5cba16d346f..807515219fb 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -384,7 +384,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
linear_velocity = velocity_tracker->get_tracked_linear_velocity();
}
- Ref world = get_world();
+ Ref world = get_world();
ERR_FAIL_COND(world.is_null());
int new_output_count = 0;
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index bf216ba1151..60cccbeedd0 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -726,13 +726,13 @@ Camera3D::~Camera3D() {
////////////////////////////////////////
-void ClippedCamera::set_margin(float p_margin) {
+void ClippedCamera3D::set_margin(float p_margin) {
margin = p_margin;
}
-float ClippedCamera::get_margin() const {
+float ClippedCamera3D::get_margin() const {
return margin;
}
-void ClippedCamera::set_process_mode(ProcessMode p_mode) {
+void ClippedCamera3D::set_process_mode(ProcessMode p_mode) {
if (process_mode == p_mode) {
return;
@@ -741,18 +741,18 @@ void ClippedCamera::set_process_mode(ProcessMode p_mode) {
set_process_internal(process_mode == CLIP_PROCESS_IDLE);
set_physics_process_internal(process_mode == CLIP_PROCESS_PHYSICS);
}
-ClippedCamera::ProcessMode ClippedCamera::get_process_mode() const {
+ClippedCamera3D::ProcessMode ClippedCamera3D::get_process_mode() const {
return process_mode;
}
-Transform ClippedCamera::get_camera_transform() const {
+Transform ClippedCamera3D::get_camera_transform() const {
Transform t = Camera3D::get_camera_transform();
t.origin += -t.basis.get_axis(Vector3::AXIS_Z).normalized() * clip_offset;
return t;
}
-void ClippedCamera::_notification(int p_what) {
+void ClippedCamera3D::_notification(int p_what) {
if (p_what == NOTIFICATION_INTERNAL_PROCESS || p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
Node3D *parent = Object::cast_to(get_parent());
@@ -813,17 +813,17 @@ void ClippedCamera::_notification(int p_what) {
}
}
-void ClippedCamera::set_collision_mask(uint32_t p_mask) {
+void ClippedCamera3D::set_collision_mask(uint32_t p_mask) {
collision_mask = p_mask;
}
-uint32_t ClippedCamera::get_collision_mask() const {
+uint32_t ClippedCamera3D::get_collision_mask() const {
return collision_mask;
}
-void ClippedCamera::set_collision_mask_bit(int p_bit, bool p_value) {
+void ClippedCamera3D::set_collision_mask_bit(int p_bit, bool p_value) {
uint32_t mask = get_collision_mask();
if (p_value)
@@ -833,17 +833,17 @@ void ClippedCamera::set_collision_mask_bit(int p_bit, bool p_value) {
set_collision_mask(mask);
}
-bool ClippedCamera::get_collision_mask_bit(int p_bit) const {
+bool ClippedCamera3D::get_collision_mask_bit(int p_bit) const {
return get_collision_mask() & (1 << p_bit);
}
-void ClippedCamera::add_exception_rid(const RID &p_rid) {
+void ClippedCamera3D::add_exception_rid(const RID &p_rid) {
exclude.insert(p_rid);
}
-void ClippedCamera::add_exception(const Object *p_object) {
+void ClippedCamera3D::add_exception(const Object *p_object) {
ERR_FAIL_NULL(p_object);
const CollisionObject3D *co = Object::cast_to(p_object);
@@ -852,12 +852,12 @@ void ClippedCamera::add_exception(const Object *p_object) {
add_exception_rid(co->get_rid());
}
-void ClippedCamera::remove_exception_rid(const RID &p_rid) {
+void ClippedCamera3D::remove_exception_rid(const RID &p_rid) {
exclude.erase(p_rid);
}
-void ClippedCamera::remove_exception(const Object *p_object) {
+void ClippedCamera3D::remove_exception(const Object *p_object) {
ERR_FAIL_NULL(p_object);
const CollisionObject3D *co = Object::cast_to(p_object);
@@ -866,65 +866,65 @@ void ClippedCamera::remove_exception(const Object *p_object) {
remove_exception_rid(co->get_rid());
}
-void ClippedCamera::clear_exceptions() {
+void ClippedCamera3D::clear_exceptions() {
exclude.clear();
}
-float ClippedCamera::get_clip_offset() const {
+float ClippedCamera3D::get_clip_offset() const {
return clip_offset;
}
-void ClippedCamera::set_clip_to_areas(bool p_clip) {
+void ClippedCamera3D::set_clip_to_areas(bool p_clip) {
clip_to_areas = p_clip;
}
-bool ClippedCamera::is_clip_to_areas_enabled() const {
+bool ClippedCamera3D::is_clip_to_areas_enabled() const {
return clip_to_areas;
}
-void ClippedCamera::set_clip_to_bodies(bool p_clip) {
+void ClippedCamera3D::set_clip_to_bodies(bool p_clip) {
clip_to_bodies = p_clip;
}
-bool ClippedCamera::is_clip_to_bodies_enabled() const {
+bool ClippedCamera3D::is_clip_to_bodies_enabled() const {
return clip_to_bodies;
}
-void ClippedCamera::_bind_methods() {
+void ClippedCamera3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_margin", "margin"), &ClippedCamera::set_margin);
- ClassDB::bind_method(D_METHOD("get_margin"), &ClippedCamera::get_margin);
+ ClassDB::bind_method(D_METHOD("set_margin", "margin"), &ClippedCamera3D::set_margin);
+ ClassDB::bind_method(D_METHOD("get_margin"), &ClippedCamera3D::get_margin);
- ClassDB::bind_method(D_METHOD("set_process_mode", "process_mode"), &ClippedCamera::set_process_mode);
- ClassDB::bind_method(D_METHOD("get_process_mode"), &ClippedCamera::get_process_mode);
+ ClassDB::bind_method(D_METHOD("set_process_mode", "process_mode"), &ClippedCamera3D::set_process_mode);
+ ClassDB::bind_method(D_METHOD("get_process_mode"), &ClippedCamera3D::get_process_mode);
- ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &ClippedCamera::set_collision_mask);
- ClassDB::bind_method(D_METHOD("get_collision_mask"), &ClippedCamera::get_collision_mask);
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &ClippedCamera3D::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &ClippedCamera3D::get_collision_mask);
- ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &ClippedCamera::set_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &ClippedCamera::get_collision_mask_bit);
+ ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &ClippedCamera3D::set_collision_mask_bit);
+ ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &ClippedCamera3D::get_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("add_exception_rid", "rid"), &ClippedCamera::add_exception_rid);
- ClassDB::bind_method(D_METHOD("add_exception", "node"), &ClippedCamera::add_exception);
+ ClassDB::bind_method(D_METHOD("add_exception_rid", "rid"), &ClippedCamera3D::add_exception_rid);
+ ClassDB::bind_method(D_METHOD("add_exception", "node"), &ClippedCamera3D::add_exception);
- ClassDB::bind_method(D_METHOD("remove_exception_rid", "rid"), &ClippedCamera::remove_exception_rid);
- ClassDB::bind_method(D_METHOD("remove_exception", "node"), &ClippedCamera::remove_exception);
+ ClassDB::bind_method(D_METHOD("remove_exception_rid", "rid"), &ClippedCamera3D::remove_exception_rid);
+ ClassDB::bind_method(D_METHOD("remove_exception", "node"), &ClippedCamera3D::remove_exception);
- ClassDB::bind_method(D_METHOD("set_clip_to_areas", "enable"), &ClippedCamera::set_clip_to_areas);
- ClassDB::bind_method(D_METHOD("is_clip_to_areas_enabled"), &ClippedCamera::is_clip_to_areas_enabled);
+ ClassDB::bind_method(D_METHOD("set_clip_to_areas", "enable"), &ClippedCamera3D::set_clip_to_areas);
+ ClassDB::bind_method(D_METHOD("is_clip_to_areas_enabled"), &ClippedCamera3D::is_clip_to_areas_enabled);
- ClassDB::bind_method(D_METHOD("get_clip_offset"), &ClippedCamera::get_clip_offset);
+ ClassDB::bind_method(D_METHOD("get_clip_offset"), &ClippedCamera3D::get_clip_offset);
- ClassDB::bind_method(D_METHOD("set_clip_to_bodies", "enable"), &ClippedCamera::set_clip_to_bodies);
- ClassDB::bind_method(D_METHOD("is_clip_to_bodies_enabled"), &ClippedCamera::is_clip_to_bodies_enabled);
+ ClassDB::bind_method(D_METHOD("set_clip_to_bodies", "enable"), &ClippedCamera3D::set_clip_to_bodies);
+ ClassDB::bind_method(D_METHOD("is_clip_to_bodies_enabled"), &ClippedCamera3D::is_clip_to_bodies_enabled);
- ClassDB::bind_method(D_METHOD("clear_exceptions"), &ClippedCamera::clear_exceptions);
+ ClassDB::bind_method(D_METHOD("clear_exceptions"), &ClippedCamera3D::clear_exceptions);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,32,0.01"), "set_margin", "get_margin");
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_mode", "get_process_mode");
@@ -937,7 +937,7 @@ void ClippedCamera::_bind_methods() {
BIND_ENUM_CONSTANT(CLIP_PROCESS_PHYSICS);
BIND_ENUM_CONSTANT(CLIP_PROCESS_IDLE);
}
-ClippedCamera::ClippedCamera() {
+ClippedCamera3D::ClippedCamera3D() {
margin = 0;
clip_offset = 0;
process_mode = CLIP_PROCESS_PHYSICS;
@@ -949,6 +949,6 @@ ClippedCamera::ClippedCamera() {
clip_to_areas = false;
clip_to_bodies = true;
}
-ClippedCamera::~ClippedCamera() {
+ClippedCamera3D::~ClippedCamera3D() {
PhysicsServer::get_singleton()->free(pyramid_shape);
}
diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h
index 3c743ccdffe..9a005226cbd 100644
--- a/scene/3d/camera_3d.h
+++ b/scene/3d/camera_3d.h
@@ -48,10 +48,8 @@ public:
PROJECTION_FRUSTUM
};
- enum KeepAspect {
- KEEP_WIDTH,
- KEEP_HEIGHT
- };
+ enum KeepAspect { KEEP_WIDTH,
+ KEEP_HEIGHT };
enum DopplerTracking {
DOPPLER_TRACKING_DISABLED,
@@ -77,7 +75,7 @@ private:
RID camera;
RID scenario_id;
- //String camera_group;
+ // String camera_group;
uint32_t layers;
@@ -86,7 +84,7 @@ private:
virtual bool _can_gizmo_scale() const;
- //void _camera_make_current(Node *p_camera);
+ // void _camera_make_current(Node *p_camera);
friend class Viewport;
void _update_audio_listener_state();
@@ -112,7 +110,8 @@ public:
void set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far);
void set_orthogonal(float p_size, float p_z_near, float p_z_far);
- void set_frustum(float p_size, Vector2 p_offset, float p_z_near, float p_z_far);
+ void set_frustum(float p_size, Vector2 p_offset, float p_z_near,
+ float p_z_far);
void set_projection(Camera3D::Projection p_mode);
void make_current();
@@ -143,7 +142,8 @@ public:
virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const;
virtual Point2 unproject_position(const Vector3 &p_pos) const;
bool is_position_behind(const Vector3 &p_pos) const;
- virtual Vector3 project_position(const Point2 &p_point, float p_z_depth) const;
+ virtual Vector3 project_position(const Point2 &p_point,
+ float p_z_depth) const;
Vector get_near_plane_points() const;
@@ -183,9 +183,9 @@ VARIANT_ENUM_CAST(Camera3D::Projection);
VARIANT_ENUM_CAST(Camera3D::KeepAspect);
VARIANT_ENUM_CAST(Camera3D::DopplerTracking);
-class ClippedCamera : public Camera3D {
+class ClippedCamera3D : public Camera3D {
- GDCLASS(ClippedCamera, Camera3D);
+ GDCLASS(ClippedCamera3D, Camera3D);
public:
enum ProcessMode {
@@ -238,9 +238,9 @@ public:
float get_clip_offset() const;
- ClippedCamera();
- ~ClippedCamera();
+ ClippedCamera3D();
+ ~ClippedCamera3D();
};
-VARIANT_ENUM_CAST(ClippedCamera::ProcessMode);
+VARIANT_ENUM_CAST(ClippedCamera3D::ProcessMode);
#endif
diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp
index cd171aad160..eab09883cd1 100644
--- a/scene/3d/collision_shape_3d.cpp
+++ b/scene/3d/collision_shape_3d.cpp
@@ -33,7 +33,7 @@
#include "scene/resources/capsule_shape_3d.h"
#include "scene/resources/concave_polygon_shape_3d.h"
#include "scene/resources/convex_polygon_shape_3d.h"
-#include "scene/resources/ray_shape.h"
+#include "scene/resources/ray_shape_3d.h"
#include "scene/resources/sphere_shape_3d.h"
#include "scene/resources/world_margin_shape_3d.h"
#include "servers/visual_server.h"
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index 594eca284c9..7f444d59bf0 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -507,10 +507,10 @@ bool Node3D::is_set_as_toplevel() const {
return data.toplevel;
}
-Ref Node3D::get_world() const {
+Ref Node3D::get_world() const {
- ERR_FAIL_COND_V(!is_inside_world(), Ref());
- ERR_FAIL_COND_V(!data.viewport, Ref());
+ ERR_FAIL_COND_V(!is_inside_world(), Ref());
+ ERR_FAIL_COND_V(!data.viewport, Ref());
return data.viewport->find_world();
}
diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h
index fd14bc730f7..f97a8a97dcb 100644
--- a/scene/3d/node_3d.h
+++ b/scene/3d/node_3d.h
@@ -124,7 +124,7 @@ public:
Node3D *get_parent_spatial() const;
- Ref get_world() const;
+ Ref get_world() const;
void set_translation(const Vector3 &p_translation);
void set_rotation(const Vector3 &p_euler_rad);
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index aae9e38988a..ce1643aa6c5 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -41,7 +41,7 @@
#include "servers/navigation_server.h"
#ifdef TOOLS_ENABLED
-#include "editor/plugins/spatial_editor_plugin.h"
+#include "editor/plugins/node_3d_editor_plugin.h"
#endif
Vector3 PhysicsBody3D::get_linear_velocity() const {
diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp
index 578b9c01704..e22c44a3a20 100644
--- a/scene/3d/ray_cast_3d.cpp
+++ b/scene/3d/ray_cast_3d.cpp
@@ -196,7 +196,7 @@ void RayCast3D::_notification(int p_what) {
}
void RayCast3D::_update_raycast_state() {
- Ref w3d = get_world();
+ Ref w3d = get_world();
ERR_FAIL_COND(w3d.is_null());
PhysicsDirectSpaceState *dss = PhysicsServer::get_singleton()->space_get_direct_state(w3d->get_space());
diff --git a/scene/animation/skeleton_ik.cpp b/scene/3d/skeleton_ik_3d.cpp
similarity index 99%
rename from scene/animation/skeleton_ik.cpp
rename to scene/3d/skeleton_ik_3d.cpp
index 71aa5e13b36..a6c3e253990 100644
--- a/scene/animation/skeleton_ik.cpp
+++ b/scene/3d/skeleton_ik_3d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* skeleton_ik.cpp */
+/* skeleton_ik_3d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -32,7 +32,7 @@
* @author AndreaCatania
*/
-#include "skeleton_ik.h"
+#include "skeleton_ik_3d.h"
#ifndef _3D_DISABLED
diff --git a/scene/animation/skeleton_ik.h b/scene/3d/skeleton_ik_3d.h
similarity index 99%
rename from scene/animation/skeleton_ik.h
rename to scene/3d/skeleton_ik_3d.h
index 938c912065a..ebfebd1e66e 100644
--- a/scene/animation/skeleton_ik.h
+++ b/scene/3d/skeleton_ik_3d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* skeleton_ik.h */
+/* skeleton_ik_3d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body_3d.cpp
similarity index 83%
rename from scene/3d/vehicle_body.cpp
rename to scene/3d/vehicle_body_3d.cpp
index 5bef2a14f53..5d601b0d438 100644
--- a/scene/3d/vehicle_body.cpp
+++ b/scene/3d/vehicle_body_3d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* vehicle_body.cpp */
+/* vehicle_body_3d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "vehicle_body.h"
+#include "vehicle_body_3d.h"
#define ROLLING_INFLUENCE_FIX
@@ -78,11 +78,11 @@ public:
}
};
-void VehicleWheel::_notification(int p_what) {
+void VehicleWheel3D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- VehicleBody *cb = Object::cast_to(get_parent());
+ VehicleBody3D *cb = Object::cast_to(get_parent());
if (!cb)
return;
body = cb;
@@ -95,7 +95,7 @@ void VehicleWheel::_notification(int p_what) {
}
if (p_what == NOTIFICATION_EXIT_TREE) {
- VehicleBody *cb = Object::cast_to(get_parent());
+ VehicleBody3D *cb = Object::cast_to(get_parent());
if (!cb)
return;
cb->wheels.erase(this);
@@ -103,15 +103,15 @@ void VehicleWheel::_notification(int p_what) {
}
}
-String VehicleWheel::get_configuration_warning() const {
- if (!Object::cast_to(get_parent())) {
+String VehicleWheel3D::get_configuration_warning() const {
+ if (!Object::cast_to(get_parent())) {
return TTR("VehicleWheel serves to provide a wheel system to a VehicleBody. Please use it as a child of a VehicleBody.");
}
return String();
}
-void VehicleWheel::_update(PhysicsDirectBodyState *s) {
+void VehicleWheel3D::_update(PhysicsDirectBodyState *s) {
if (m_raycastInfo.m_isInContact)
@@ -144,142 +144,142 @@ void VehicleWheel::_update(PhysicsDirectBodyState *s) {
}
}
-void VehicleWheel::set_radius(float p_radius) {
+void VehicleWheel3D::set_radius(float p_radius) {
m_wheelRadius = p_radius;
update_gizmo();
}
-float VehicleWheel::get_radius() const {
+float VehicleWheel3D::get_radius() const {
return m_wheelRadius;
}
-void VehicleWheel::set_suspension_rest_length(float p_length) {
+void VehicleWheel3D::set_suspension_rest_length(float p_length) {
m_suspensionRestLength = p_length;
update_gizmo();
}
-float VehicleWheel::get_suspension_rest_length() const {
+float VehicleWheel3D::get_suspension_rest_length() const {
return m_suspensionRestLength;
}
-void VehicleWheel::set_suspension_travel(float p_length) {
+void VehicleWheel3D::set_suspension_travel(float p_length) {
m_maxSuspensionTravelCm = p_length / 0.01;
}
-float VehicleWheel::get_suspension_travel() const {
+float VehicleWheel3D::get_suspension_travel() const {
return m_maxSuspensionTravelCm * 0.01;
}
-void VehicleWheel::set_suspension_stiffness(float p_value) {
+void VehicleWheel3D::set_suspension_stiffness(float p_value) {
m_suspensionStiffness = p_value;
}
-float VehicleWheel::get_suspension_stiffness() const {
+float VehicleWheel3D::get_suspension_stiffness() const {
return m_suspensionStiffness;
}
-void VehicleWheel::set_suspension_max_force(float p_value) {
+void VehicleWheel3D::set_suspension_max_force(float p_value) {
m_maxSuspensionForce = p_value;
}
-float VehicleWheel::get_suspension_max_force() const {
+float VehicleWheel3D::get_suspension_max_force() const {
return m_maxSuspensionForce;
}
-void VehicleWheel::set_damping_compression(float p_value) {
+void VehicleWheel3D::set_damping_compression(float p_value) {
m_wheelsDampingCompression = p_value;
}
-float VehicleWheel::get_damping_compression() const {
+float VehicleWheel3D::get_damping_compression() const {
return m_wheelsDampingCompression;
}
-void VehicleWheel::set_damping_relaxation(float p_value) {
+void VehicleWheel3D::set_damping_relaxation(float p_value) {
m_wheelsDampingRelaxation = p_value;
}
-float VehicleWheel::get_damping_relaxation() const {
+float VehicleWheel3D::get_damping_relaxation() const {
return m_wheelsDampingRelaxation;
}
-void VehicleWheel::set_friction_slip(float p_value) {
+void VehicleWheel3D::set_friction_slip(float p_value) {
m_frictionSlip = p_value;
}
-float VehicleWheel::get_friction_slip() const {
+float VehicleWheel3D::get_friction_slip() const {
return m_frictionSlip;
}
-void VehicleWheel::set_roll_influence(float p_value) {
+void VehicleWheel3D::set_roll_influence(float p_value) {
m_rollInfluence = p_value;
}
-float VehicleWheel::get_roll_influence() const {
+float VehicleWheel3D::get_roll_influence() const {
return m_rollInfluence;
}
-bool VehicleWheel::is_in_contact() const {
+bool VehicleWheel3D::is_in_contact() const {
return m_raycastInfo.m_isInContact;
}
-void VehicleWheel::_bind_methods() {
+void VehicleWheel3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_radius", "length"), &VehicleWheel::set_radius);
- ClassDB::bind_method(D_METHOD("get_radius"), &VehicleWheel::get_radius);
+ ClassDB::bind_method(D_METHOD("set_radius", "length"), &VehicleWheel3D::set_radius);
+ ClassDB::bind_method(D_METHOD("get_radius"), &VehicleWheel3D::get_radius);
- ClassDB::bind_method(D_METHOD("set_suspension_rest_length", "length"), &VehicleWheel::set_suspension_rest_length);
- ClassDB::bind_method(D_METHOD("get_suspension_rest_length"), &VehicleWheel::get_suspension_rest_length);
+ ClassDB::bind_method(D_METHOD("set_suspension_rest_length", "length"), &VehicleWheel3D::set_suspension_rest_length);
+ ClassDB::bind_method(D_METHOD("get_suspension_rest_length"), &VehicleWheel3D::get_suspension_rest_length);
- ClassDB::bind_method(D_METHOD("set_suspension_travel", "length"), &VehicleWheel::set_suspension_travel);
- ClassDB::bind_method(D_METHOD("get_suspension_travel"), &VehicleWheel::get_suspension_travel);
+ ClassDB::bind_method(D_METHOD("set_suspension_travel", "length"), &VehicleWheel3D::set_suspension_travel);
+ ClassDB::bind_method(D_METHOD("get_suspension_travel"), &VehicleWheel3D::get_suspension_travel);
- ClassDB::bind_method(D_METHOD("set_suspension_stiffness", "length"), &VehicleWheel::set_suspension_stiffness);
- ClassDB::bind_method(D_METHOD("get_suspension_stiffness"), &VehicleWheel::get_suspension_stiffness);
+ ClassDB::bind_method(D_METHOD("set_suspension_stiffness", "length"), &VehicleWheel3D::set_suspension_stiffness);
+ ClassDB::bind_method(D_METHOD("get_suspension_stiffness"), &VehicleWheel3D::get_suspension_stiffness);
- ClassDB::bind_method(D_METHOD("set_suspension_max_force", "length"), &VehicleWheel::set_suspension_max_force);
- ClassDB::bind_method(D_METHOD("get_suspension_max_force"), &VehicleWheel::get_suspension_max_force);
+ ClassDB::bind_method(D_METHOD("set_suspension_max_force", "length"), &VehicleWheel3D::set_suspension_max_force);
+ ClassDB::bind_method(D_METHOD("get_suspension_max_force"), &VehicleWheel3D::get_suspension_max_force);
- ClassDB::bind_method(D_METHOD("set_damping_compression", "length"), &VehicleWheel::set_damping_compression);
- ClassDB::bind_method(D_METHOD("get_damping_compression"), &VehicleWheel::get_damping_compression);
+ ClassDB::bind_method(D_METHOD("set_damping_compression", "length"), &VehicleWheel3D::set_damping_compression);
+ ClassDB::bind_method(D_METHOD("get_damping_compression"), &VehicleWheel3D::get_damping_compression);
- ClassDB::bind_method(D_METHOD("set_damping_relaxation", "length"), &VehicleWheel::set_damping_relaxation);
- ClassDB::bind_method(D_METHOD("get_damping_relaxation"), &VehicleWheel::get_damping_relaxation);
+ ClassDB::bind_method(D_METHOD("set_damping_relaxation", "length"), &VehicleWheel3D::set_damping_relaxation);
+ ClassDB::bind_method(D_METHOD("get_damping_relaxation"), &VehicleWheel3D::get_damping_relaxation);
- ClassDB::bind_method(D_METHOD("set_use_as_traction", "enable"), &VehicleWheel::set_use_as_traction);
- ClassDB::bind_method(D_METHOD("is_used_as_traction"), &VehicleWheel::is_used_as_traction);
+ ClassDB::bind_method(D_METHOD("set_use_as_traction", "enable"), &VehicleWheel3D::set_use_as_traction);
+ ClassDB::bind_method(D_METHOD("is_used_as_traction"), &VehicleWheel3D::is_used_as_traction);
- ClassDB::bind_method(D_METHOD("set_use_as_steering", "enable"), &VehicleWheel::set_use_as_steering);
- ClassDB::bind_method(D_METHOD("is_used_as_steering"), &VehicleWheel::is_used_as_steering);
+ ClassDB::bind_method(D_METHOD("set_use_as_steering", "enable"), &VehicleWheel3D::set_use_as_steering);
+ ClassDB::bind_method(D_METHOD("is_used_as_steering"), &VehicleWheel3D::is_used_as_steering);
- ClassDB::bind_method(D_METHOD("set_friction_slip", "length"), &VehicleWheel::set_friction_slip);
- ClassDB::bind_method(D_METHOD("get_friction_slip"), &VehicleWheel::get_friction_slip);
+ ClassDB::bind_method(D_METHOD("set_friction_slip", "length"), &VehicleWheel3D::set_friction_slip);
+ ClassDB::bind_method(D_METHOD("get_friction_slip"), &VehicleWheel3D::get_friction_slip);
- ClassDB::bind_method(D_METHOD("is_in_contact"), &VehicleWheel::is_in_contact);
+ ClassDB::bind_method(D_METHOD("is_in_contact"), &VehicleWheel3D::is_in_contact);
- ClassDB::bind_method(D_METHOD("set_roll_influence", "roll_influence"), &VehicleWheel::set_roll_influence);
- ClassDB::bind_method(D_METHOD("get_roll_influence"), &VehicleWheel::get_roll_influence);
+ ClassDB::bind_method(D_METHOD("set_roll_influence", "roll_influence"), &VehicleWheel3D::set_roll_influence);
+ ClassDB::bind_method(D_METHOD("get_roll_influence"), &VehicleWheel3D::get_roll_influence);
- ClassDB::bind_method(D_METHOD("get_skidinfo"), &VehicleWheel::get_skidinfo);
+ ClassDB::bind_method(D_METHOD("get_skidinfo"), &VehicleWheel3D::get_skidinfo);
- ClassDB::bind_method(D_METHOD("get_rpm"), &VehicleWheel::get_rpm);
+ ClassDB::bind_method(D_METHOD("get_rpm"), &VehicleWheel3D::get_rpm);
- ClassDB::bind_method(D_METHOD("set_engine_force", "engine_force"), &VehicleWheel::set_engine_force);
- ClassDB::bind_method(D_METHOD("get_engine_force"), &VehicleWheel::get_engine_force);
+ ClassDB::bind_method(D_METHOD("set_engine_force", "engine_force"), &VehicleWheel3D::set_engine_force);
+ ClassDB::bind_method(D_METHOD("get_engine_force"), &VehicleWheel3D::get_engine_force);
- ClassDB::bind_method(D_METHOD("set_brake", "brake"), &VehicleWheel::set_brake);
- ClassDB::bind_method(D_METHOD("get_brake"), &VehicleWheel::get_brake);
+ ClassDB::bind_method(D_METHOD("set_brake", "brake"), &VehicleWheel3D::set_brake);
+ ClassDB::bind_method(D_METHOD("get_brake"), &VehicleWheel3D::get_brake);
- ClassDB::bind_method(D_METHOD("set_steering", "steering"), &VehicleWheel::set_steering);
- ClassDB::bind_method(D_METHOD("get_steering"), &VehicleWheel::get_steering);
+ ClassDB::bind_method(D_METHOD("set_steering", "steering"), &VehicleWheel3D::set_steering);
+ ClassDB::bind_method(D_METHOD("get_steering"), &VehicleWheel3D::get_steering);
ADD_GROUP("Per-Wheel Motion", "");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "engine_force", PROPERTY_HINT_RANGE, "0.00,1024.0,0.01,or_greater"), "set_engine_force", "get_engine_force");
@@ -302,65 +302,65 @@ void VehicleWheel::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "damping_relaxation"), "set_damping_relaxation", "get_damping_relaxation");
}
-void VehicleWheel::set_engine_force(float p_engine_force) {
+void VehicleWheel3D::set_engine_force(float p_engine_force) {
m_engineForce = p_engine_force;
}
-float VehicleWheel::get_engine_force() const {
+float VehicleWheel3D::get_engine_force() const {
return m_engineForce;
}
-void VehicleWheel::set_brake(float p_brake) {
+void VehicleWheel3D::set_brake(float p_brake) {
m_brake = p_brake;
}
-float VehicleWheel::get_brake() const {
+float VehicleWheel3D::get_brake() const {
return m_brake;
}
-void VehicleWheel::set_steering(float p_steering) {
+void VehicleWheel3D::set_steering(float p_steering) {
m_steering = p_steering;
}
-float VehicleWheel::get_steering() const {
+float VehicleWheel3D::get_steering() const {
return m_steering;
}
-void VehicleWheel::set_use_as_traction(bool p_enable) {
+void VehicleWheel3D::set_use_as_traction(bool p_enable) {
engine_traction = p_enable;
}
-bool VehicleWheel::is_used_as_traction() const {
+bool VehicleWheel3D::is_used_as_traction() const {
return engine_traction;
}
-void VehicleWheel::set_use_as_steering(bool p_enabled) {
+void VehicleWheel3D::set_use_as_steering(bool p_enabled) {
steers = p_enabled;
}
-bool VehicleWheel::is_used_as_steering() const {
+bool VehicleWheel3D::is_used_as_steering() const {
return steers;
}
-float VehicleWheel::get_skidinfo() const {
+float VehicleWheel3D::get_skidinfo() const {
return m_skidInfo;
}
-float VehicleWheel::get_rpm() const {
+float VehicleWheel3D::get_rpm() const {
return m_rpm;
}
-VehicleWheel::VehicleWheel() {
+VehicleWheel3D::VehicleWheel3D() {
steers = false;
engine_traction = false;
@@ -388,7 +388,7 @@ VehicleWheel::VehicleWheel() {
body = NULL;
}
-void VehicleBody::_update_wheel_transform(VehicleWheel &wheel, PhysicsDirectBodyState *s) {
+void VehicleBody3D::_update_wheel_transform(VehicleWheel3D &wheel, PhysicsDirectBodyState *s) {
wheel.m_raycastInfo.m_isInContact = false;
@@ -405,9 +405,9 @@ void VehicleBody::_update_wheel_transform(VehicleWheel &wheel, PhysicsDirectBody
wheel.m_raycastInfo.m_wheelAxleWS = chassisTrans.get_basis().xform(wheel.m_wheelAxleCS).normalized();
}
-void VehicleBody::_update_wheel(int p_idx, PhysicsDirectBodyState *s) {
+void VehicleBody3D::_update_wheel(int p_idx, PhysicsDirectBodyState *s) {
- VehicleWheel &wheel = *wheels[p_idx];
+ VehicleWheel3D &wheel = *wheels[p_idx];
_update_wheel_transform(wheel, s);
Vector3 up = -wheel.m_raycastInfo.m_wheelDirectionWS;
@@ -430,9 +430,9 @@ void VehicleBody::_update_wheel(int p_idx, PhysicsDirectBodyState *s) {
wheel.m_raycastInfo.m_hardPointWS + wheel.m_raycastInfo.m_wheelDirectionWS * wheel.m_raycastInfo.m_suspensionLength);
}
-real_t VehicleBody::_ray_cast(int p_idx, PhysicsDirectBodyState *s) {
+real_t VehicleBody3D::_ray_cast(int p_idx, PhysicsDirectBodyState *s) {
- VehicleWheel &wheel = *wheels[p_idx];
+ VehicleWheel3D &wheel = *wheels[p_idx];
_update_wheel_transform(wheel, s);
@@ -513,12 +513,12 @@ real_t VehicleBody::_ray_cast(int p_idx, PhysicsDirectBodyState *s) {
return depth;
}
-void VehicleBody::_update_suspension(PhysicsDirectBodyState *s) {
+void VehicleBody3D::_update_suspension(PhysicsDirectBodyState *s) {
real_t chassisMass = mass;
for (int w_it = 0; w_it < wheels.size(); w_it++) {
- VehicleWheel &wheel_info = *wheels[w_it];
+ VehicleWheel3D &wheel_info = *wheels[w_it];
if (wheel_info.m_raycastInfo.m_isInContact) {
real_t force;
@@ -558,7 +558,7 @@ void VehicleBody::_update_suspension(PhysicsDirectBodyState *s) {
}
//bilateral constraint between two dynamic objects
-void VehicleBody::_resolve_single_bilateral(PhysicsDirectBodyState *s, const Vector3 &pos1,
+void VehicleBody3D::_resolve_single_bilateral(PhysicsDirectBodyState *s, const Vector3 &pos1,
PhysicsBody3D *body2, const Vector3 &pos2, const Vector3 &normal, real_t &impulse, const real_t p_rollInfluence) {
real_t normalLenSqr = normal.length_squared();
@@ -636,7 +636,7 @@ void VehicleBody::_resolve_single_bilateral(PhysicsDirectBodyState *s, const Vec
#endif
}
-VehicleBody::btVehicleWheelContactPoint::btVehicleWheelContactPoint(PhysicsDirectBodyState *s, PhysicsBody3D *body1, const Vector3 &frictionPosWorld, const Vector3 &frictionDirectionWorld, real_t maxImpulse) :
+VehicleBody3D::btVehicleWheelContactPoint::btVehicleWheelContactPoint(PhysicsDirectBodyState *s, PhysicsBody3D *body1, const Vector3 &frictionPosWorld, const Vector3 &frictionDirectionWorld, real_t maxImpulse) :
m_s(s),
m_body1(body1),
m_frictionPositionWorld(frictionPosWorld),
@@ -667,7 +667,7 @@ VehicleBody::btVehicleWheelContactPoint::btVehicleWheelContactPoint(PhysicsDirec
m_jacDiagABInv = relaxation / (denom0 + denom1);
}
-real_t VehicleBody::_calc_rolling_friction(btVehicleWheelContactPoint &contactPoint) {
+real_t VehicleBody3D::_calc_rolling_friction(btVehicleWheelContactPoint &contactPoint) {
real_t j1 = 0.f;
@@ -698,7 +698,7 @@ real_t VehicleBody::_calc_rolling_friction(btVehicleWheelContactPoint &contactPo
}
static const real_t sideFrictionStiffness2 = real_t(1.0);
-void VehicleBody::_update_friction(PhysicsDirectBodyState *s) {
+void VehicleBody3D::_update_friction(PhysicsDirectBodyState *s) {
//calculate the impulse, so that the wheels don't move sidewards
int numWheel = wheels.size();
@@ -720,7 +720,7 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) {
for (int i = 0; i < wheels.size(); i++) {
- VehicleWheel &wheelInfo = *wheels[i];
+ VehicleWheel3D &wheelInfo = *wheels[i];
if (wheelInfo.m_raycastInfo.m_isInContact) {
@@ -754,7 +754,7 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) {
bool sliding = false;
{
for (int wheel = 0; wheel < wheels.size(); wheel++) {
- VehicleWheel &wheelInfo = *wheels[wheel];
+ VehicleWheel3D &wheelInfo = *wheels[wheel];
//class btRigidBody* groundObject = (class btRigidBody*) wheelInfo.m_raycastInfo.m_groundObject;
@@ -816,7 +816,7 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) {
// apply the impulses
{
for (int wheel = 0; wheel < wheels.size(); wheel++) {
- VehicleWheel &wheelInfo = *wheels[wheel];
+ VehicleWheel3D &wheelInfo = *wheels[wheel];
Vector3 rel_pos = wheelInfo.m_raycastInfo.m_contactPointWS -
s->get_transform().origin;
@@ -850,7 +850,7 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) {
}
}
-void VehicleBody::_direct_state_changed(Object *p_state) {
+void VehicleBody3D::_direct_state_changed(Object *p_state) {
RigidBody3D::_direct_state_changed(p_state);
@@ -874,7 +874,7 @@ void VehicleBody::_direct_state_changed(Object *p_state) {
for (int i = 0; i < wheels.size(); i++) {
//apply suspension force
- VehicleWheel &wheel = *wheels[i];
+ VehicleWheel3D &wheel = *wheels[i];
real_t suspensionForce = wheel.m_wheelsSuspensionForce;
@@ -891,7 +891,7 @@ void VehicleBody::_direct_state_changed(Object *p_state) {
_update_friction(state);
for (int i = 0; i < wheels.size(); i++) {
- VehicleWheel &wheel = *wheels[i];
+ VehicleWheel3D &wheel = *wheels[i];
Vector3 relpos = wheel.m_raycastInfo.m_hardPointWS - state->get_transform().origin;
Vector3 vel = state->get_linear_velocity() + (state->get_angular_velocity()).cross(relpos); // * mPos);
@@ -920,58 +920,58 @@ void VehicleBody::_direct_state_changed(Object *p_state) {
state = NULL;
}
-void VehicleBody::set_engine_force(float p_engine_force) {
+void VehicleBody3D::set_engine_force(float p_engine_force) {
engine_force = p_engine_force;
for (int i = 0; i < wheels.size(); i++) {
- VehicleWheel &wheelInfo = *wheels[i];
+ VehicleWheel3D &wheelInfo = *wheels[i];
if (wheelInfo.engine_traction)
wheelInfo.m_engineForce = p_engine_force;
}
}
-float VehicleBody::get_engine_force() const {
+float VehicleBody3D::get_engine_force() const {
return engine_force;
}
-void VehicleBody::set_brake(float p_brake) {
+void VehicleBody3D::set_brake(float p_brake) {
brake = p_brake;
for (int i = 0; i < wheels.size(); i++) {
- VehicleWheel &wheelInfo = *wheels[i];
+ VehicleWheel3D &wheelInfo = *wheels[i];
wheelInfo.m_brake = p_brake;
}
}
-float VehicleBody::get_brake() const {
+float VehicleBody3D::get_brake() const {
return brake;
}
-void VehicleBody::set_steering(float p_steering) {
+void VehicleBody3D::set_steering(float p_steering) {
m_steeringValue = p_steering;
for (int i = 0; i < wheels.size(); i++) {
- VehicleWheel &wheelInfo = *wheels[i];
+ VehicleWheel3D &wheelInfo = *wheels[i];
if (wheelInfo.steers)
wheelInfo.m_steering = p_steering;
}
}
-float VehicleBody::get_steering() const {
+float VehicleBody3D::get_steering() const {
return m_steeringValue;
}
-void VehicleBody::_bind_methods() {
+void VehicleBody3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_engine_force", "engine_force"), &VehicleBody::set_engine_force);
- ClassDB::bind_method(D_METHOD("get_engine_force"), &VehicleBody::get_engine_force);
+ ClassDB::bind_method(D_METHOD("set_engine_force", "engine_force"), &VehicleBody3D::set_engine_force);
+ ClassDB::bind_method(D_METHOD("get_engine_force"), &VehicleBody3D::get_engine_force);
- ClassDB::bind_method(D_METHOD("set_brake", "brake"), &VehicleBody::set_brake);
- ClassDB::bind_method(D_METHOD("get_brake"), &VehicleBody::get_brake);
+ ClassDB::bind_method(D_METHOD("set_brake", "brake"), &VehicleBody3D::set_brake);
+ ClassDB::bind_method(D_METHOD("get_brake"), &VehicleBody3D::get_brake);
- ClassDB::bind_method(D_METHOD("set_steering", "steering"), &VehicleBody::set_steering);
- ClassDB::bind_method(D_METHOD("get_steering"), &VehicleBody::get_steering);
+ ClassDB::bind_method(D_METHOD("set_steering", "steering"), &VehicleBody3D::set_steering);
+ ClassDB::bind_method(D_METHOD("get_steering"), &VehicleBody3D::get_steering);
ADD_GROUP("Motion", "");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "engine_force", PROPERTY_HINT_RANGE, "0.00,1024.0,0.01,or_greater"), "set_engine_force", "get_engine_force");
@@ -979,7 +979,7 @@ void VehicleBody::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "steering", PROPERTY_HINT_RANGE, "-180,180.0,0.01"), "set_steering", "get_steering");
}
-VehicleBody::VehicleBody() {
+VehicleBody3D::VehicleBody3D() {
m_pitchControl = 0;
m_currentVehicleSpeedKmHour = real_t(0.);
diff --git a/scene/3d/vehicle_body.h b/scene/3d/vehicle_body_3d.h
similarity index 93%
rename from scene/3d/vehicle_body.h
rename to scene/3d/vehicle_body_3d.h
index b754311b7ba..1ca9b6253fe 100644
--- a/scene/3d/vehicle_body.h
+++ b/scene/3d/vehicle_body_3d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* vehicle_body.h */
+/* vehicle_body_3d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -33,13 +33,13 @@
#include "scene/3d/physics_body_3d.h"
-class VehicleBody;
+class VehicleBody3D;
-class VehicleWheel : public Node3D {
+class VehicleWheel3D : public Node3D {
- GDCLASS(VehicleWheel, Node3D);
+ GDCLASS(VehicleWheel3D, Node3D);
- friend class VehicleBody;
+ friend class VehicleBody3D;
Transform m_worldTransform;
Transform local_xform;
@@ -61,7 +61,7 @@ class VehicleWheel : public Node3D {
real_t m_maxSuspensionForce;
bool m_bIsFrontWheel;
- VehicleBody *body;
+ VehicleBody3D *body;
//btVector3 m_wheelAxleCS; // const or modified by steering ?
@@ -148,12 +148,12 @@ public:
String get_configuration_warning() const;
- VehicleWheel();
+ VehicleWheel3D();
};
-class VehicleBody : public RigidBody3D {
+class VehicleBody3D : public RigidBody3D {
- GDCLASS(VehicleBody, RigidBody3D);
+ GDCLASS(VehicleBody3D, RigidBody3D);
float engine_force;
float brake;
@@ -186,11 +186,11 @@ class VehicleBody : public RigidBody3D {
void _update_friction(PhysicsDirectBodyState *s);
void _update_suspension(PhysicsDirectBodyState *s);
real_t _ray_cast(int p_idx, PhysicsDirectBodyState *s);
- void _update_wheel_transform(VehicleWheel &wheel, PhysicsDirectBodyState *s);
+ void _update_wheel_transform(VehicleWheel3D &wheel, PhysicsDirectBodyState *s);
void _update_wheel(int p_idx, PhysicsDirectBodyState *s);
- friend class VehicleWheel;
- Vector wheels;
+ friend class VehicleWheel3D;
+ Vector wheels;
static void _bind_methods();
@@ -206,7 +206,7 @@ public:
void set_steering(float p_steering);
float get_steering() const;
- VehicleBody();
+ VehicleBody3D();
};
#endif // VEHICLE_BODY_H
diff --git a/scene/gui/control.h b/scene/gui/control.h
index c52e80fa705..d02fea20a66 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -33,8 +33,8 @@
#include "core/math/transform_2d.h"
#include "core/rid.h"
-#include "scene/2d/canvas_item.h"
#include "scene/gui/shortcut.h"
+#include "scene/main/canvas_item.h"
#include "scene/main/node.h"
#include "scene/main/timer.h"
#include "scene/resources/theme.h"
diff --git a/scene/2d/canvas_item.cpp b/scene/main/canvas_item.cpp
similarity index 100%
rename from scene/2d/canvas_item.cpp
rename to scene/main/canvas_item.cpp
diff --git a/scene/2d/canvas_item.h b/scene/main/canvas_item.h
similarity index 100%
rename from scene/2d/canvas_item.h
rename to scene/main/canvas_item.h
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index fad10524b9c..d6c0323f255 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -1410,7 +1410,7 @@ SceneTree::SceneTree() {
root = memnew(Window);
root->set_name("root");
if (!root->get_world().is_valid())
- root->set_world(Ref(memnew(World)));
+ root->set_world(Ref(memnew(World3D)));
// Initialize network state
multiplayer_poll = true;
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index 48b3fcacb3d..319b5a7e746 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -36,8 +36,8 @@
#include "core/os/thread_safe.h"
#include "core/self_list.h"
#include "scene/resources/mesh.h"
-#include "scene/resources/world.h"
#include "scene/resources/world_2d.h"
+#include "scene/resources/world_3d.h"
#undef Window
diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp
old mode 100755
new mode 100644
diff --git a/scene/main/timer.h b/scene/main/timer.h
old mode 100755
new mode 100644
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 2f131631af5..d293a3cd326 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -1285,7 +1285,7 @@ void Viewport::_propagate_exit_world(Node *p_node) {
}
}
-void Viewport::set_world(const Ref &p_world) {
+void Viewport::set_world(const Ref &p_world) {
if (world == p_world)
return;
@@ -1304,7 +1304,7 @@ void Viewport::set_world(const Ref &p_world) {
own_world = world->duplicate();
world->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_changed));
} else {
- own_world = Ref(memnew(World));
+ own_world = Ref(memnew(World3D));
}
}
@@ -1318,7 +1318,7 @@ void Viewport::set_world(const Ref &p_world) {
_update_listener();
}
-Ref Viewport::get_world() const {
+Ref Viewport::get_world() const {
return world;
}
@@ -1328,7 +1328,7 @@ Ref Viewport::get_world_2d() const {
return world_2d;
}
-Ref Viewport::find_world() const {
+Ref Viewport::find_world() const {
if (own_world.is_valid())
return own_world;
@@ -1337,7 +1337,7 @@ Ref Viewport::find_world() const {
else if (parent)
return parent->find_world();
else
- return Ref();
+ return Ref();
}
Listener3D *Viewport::get_listener() const {
@@ -3092,7 +3092,7 @@ void Viewport::set_use_own_world(bool p_world) {
_propagate_exit_world(this);
if (!p_world) {
- own_world = Ref();
+ own_world = Ref();
if (world.is_valid()) {
world->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_changed));
}
@@ -3101,7 +3101,7 @@ void Viewport::set_use_own_world(bool p_world) {
own_world = world->duplicate();
world->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_changed));
} else {
- own_world = Ref(memnew(World));
+ own_world = Ref(memnew(World3D));
}
}
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 31eb461cee0..8a56caea52b 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -245,8 +245,8 @@ private:
Map physics_2d_mouseover;
Ref world_2d;
- Ref world;
- Ref own_world;
+ Ref world;
+ Ref own_world;
Rect2i to_screen_rect;
StringName input_group;
@@ -467,10 +467,10 @@ public:
Rect2 get_visible_rect() const;
RID get_viewport_rid() const;
- void set_world(const Ref &p_world);
+ void set_world(const Ref &p_world);
void set_world_2d(const Ref &p_world_2d);
- Ref get_world() const;
- Ref find_world() const;
+ Ref get_world() const;
+ Ref find_world() const;
Ref get_world_2d() const;
Ref find_world_2d() const;
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index f94d7a00acc..1094759ce7a 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -38,11 +38,11 @@
#include "scene/2d/audio_stream_player_2d.h"
#include "scene/2d/back_buffer_copy.h"
#include "scene/2d/camera_2d.h"
-#include "scene/2d/canvas_item.h"
#include "scene/2d/canvas_modulate.h"
#include "scene/2d/collision_polygon_2d.h"
#include "scene/2d/collision_shape_2d.h"
#include "scene/2d/cpu_particles_2d.h"
+#include "scene/2d/gpu_particles_2d.h"
#include "scene/2d/joints_2d.h"
#include "scene/2d/light_2d.h"
#include "scene/2d/light_occluder_2d.h"
@@ -54,7 +54,6 @@
#include "scene/2d/navigation_obstacle_2d.h"
#include "scene/2d/parallax_background.h"
#include "scene/2d/parallax_layer.h"
-#include "scene/2d/particles_2d.h"
#include "scene/2d/path_2d.h"
#include "scene/2d/physics_body_2d.h"
#include "scene/2d/polygon_2d.h"
@@ -121,6 +120,7 @@
#include "scene/gui/tree.h"
#include "scene/gui/video_player.h"
#include "scene/gui/viewport_container.h"
+#include "scene/main/canvas_item.h"
#include "scene/main/canvas_layer.h"
#include "scene/main/http_request.h"
#include "scene/main/instance_placeholder.h"
@@ -143,7 +143,7 @@
#include "scene/resources/default_theme/default_theme.h"
#include "scene/resources/dynamic_font.h"
#include "scene/resources/gradient.h"
-#include "scene/resources/height_map_shape.h"
+#include "scene/resources/height_map_shape_3d.h"
#include "scene/resources/line_shape_2d.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
@@ -154,7 +154,7 @@
#include "scene/resources/physics_material.h"
#include "scene/resources/polygon_path_finder.h"
#include "scene/resources/primitive_meshes.h"
-#include "scene/resources/ray_shape.h"
+#include "scene/resources/ray_shape_3d.h"
#include "scene/resources/rectangle_shape_2d.h"
#include "scene/resources/resource_format_text.h"
#include "scene/resources/segment_shape_2d.h"
@@ -168,8 +168,8 @@
#include "scene/resources/video_stream.h"
#include "scene/resources/visual_shader.h"
#include "scene/resources/visual_shader_nodes.h"
-#include "scene/resources/world.h"
#include "scene/resources/world_2d.h"
+#include "scene/resources/world_3d.h"
#include "scene/resources/world_margin_shape_3d.h"
#include "scene/scene_string_names.h"
@@ -206,13 +206,13 @@
#include "scene/3d/ray_cast_3d.h"
#include "scene/3d/reflection_probe.h"
#include "scene/3d/remote_transform_3d.h"
+#include "scene/3d/skeleton_ik_3d.h"
#include "scene/3d/soft_body_3d.h"
#include "scene/3d/spring_arm_3d.h"
#include "scene/3d/sprite_3d.h"
-#include "scene/3d/vehicle_body.h"
+#include "scene/3d/vehicle_body_3d.h"
#include "scene/3d/visibility_notifier_3d.h"
#include "scene/3d/world_environment.h"
-#include "scene/animation/skeleton_ik.h"
#include "scene/resources/environment.h"
#include "scene/resources/mesh_library.h"
#endif
@@ -279,6 +279,7 @@ void register_scene_types() {
ClassDB::register_class();
/* REGISTER GUI */
+
ClassDB::register_class();
ClassDB::register_virtual_class();
@@ -335,7 +336,6 @@ void register_scene_types() {
ClassDB::register_class();
#ifndef ADVANCED_GUI_DISABLED
-
ClassDB::register_class();
ClassDB::register_class();
@@ -351,9 +351,10 @@ void register_scene_types() {
ClassDB::register_class();
ClassDB::register_class();
ClassDB::register_class();
- ;
+
ClassDB::register_class();
ClassDB::register_class();
+
ClassDB::register_class();
ClassDB::register_class();
ClassDB::register_virtual_class();
@@ -364,6 +365,7 @@ void register_scene_types() {
OS::get_singleton()->yield(); //may take time to init
+ AcceptDialog::set_swap_ok_cancel(GLOBAL_DEF("gui/common/swap_ok_cancel", bool(DisplayServer::get_singleton()->get_swap_ok_cancel())));
#endif
/* REGISTER 3D */
@@ -405,7 +407,7 @@ void register_scene_types() {
ClassDB::register_virtual_class();
ClassDB::register_virtual_class();
ClassDB::register_class();
- ClassDB::register_class();
+ ClassDB::register_class();
ClassDB::register_class();
ClassDB::register_class();
ClassDB::register_class();
@@ -448,8 +450,8 @@ void register_scene_types() {
ClassDB::register_class();
ClassDB::register_class();
- ClassDB::register_class();
- ClassDB::register_class();
+ ClassDB::register_class();
+ ClassDB::register_class();
ClassDB::register_class();
ClassDB::register_class();
ClassDB::register_class();
@@ -478,11 +480,9 @@ void register_scene_types() {
ClassDB::register_class();
OS::get_singleton()->yield(); //may take time to init
-
#endif
- ClassDB::register_class();
- AcceptDialog::set_swap_ok_cancel(GLOBAL_DEF("gui/common/swap_ok_cancel", bool(DisplayServer::get_singleton()->get_swap_ok_cancel())));
+ /* REGISTER SHADER */
ClassDB::register_class();
ClassDB::register_class();
@@ -556,12 +556,13 @@ void register_scene_types() {
ClassDB::register_class();
SceneTree::add_idle_callback(CanvasItemMaterial::flush_changes);
CanvasItemMaterial::init_shaders();
+
+ /* REGISTER 2D */
+
ClassDB::register_class();
ClassDB::register_class();
- ClassDB::register_class();
- //ClassDB::register_class();
+ ClassDB::register_class();
ClassDB::register_class();
- //ClassDB::register_type();
ClassDB::register_class();
ClassDB::register_class();
ClassDB::register_class();
@@ -649,7 +650,7 @@ void register_scene_types() {
ClassDB::register_class();
ClassDB::register_class();
ClassDB::register_class();
- ClassDB::register_class();
+ ClassDB::register_class();
ClassDB::register_class();
ClassDB::register_class();
ClassDB::register_class();
@@ -657,10 +658,10 @@ void register_scene_types() {
OS::get_singleton()->yield(); //may take time to init
ClassDB::register_class();
-
#endif
+
ClassDB::register_class();
- ClassDB::register_class();
+ ClassDB::register_class();
ClassDB::register_class();
ClassDB::register_class();
ClassDB::register_class();
@@ -729,6 +730,7 @@ void register_scene_types() {
ClassDB::register_class();
ClassDB::register_class();
+ ClassDB::register_class();
ClassDB::register_class();
ClassDB::register_class();
ClassDB::register_class();
@@ -744,90 +746,79 @@ void register_scene_types() {
ClassDB::register_virtual_class(); //sorry, you can't create it
#ifndef DISABLE_DEPRECATED
-
- ClassDB::add_compatibility_class("AnimatedSprite", "AnimatedSprite2D");
- ClassDB::add_compatibility_class("Sprite", "Sprite2D");
-
- ClassDB::add_compatibility_class("SpatialMaterial", "StandardMaterial3D");
- ClassDB::add_compatibility_class("Mesh", "ArrayMesh");
+ // Dropped in 4.0, near approximation.
ClassDB::add_compatibility_class("AnimationTreePlayer", "AnimationTree");
- ClassDB::add_compatibility_class("VisualShaderNodeScalarConstant", "VisualShaderNodeFloatConstant");
- ClassDB::add_compatibility_class("VisualShaderNodeScalarUniform", "VisualShaderNodeFloatUniform");
- ClassDB::add_compatibility_class("VisualShaderNodeScalarOp", "VisualShaderNodeFloatOp");
- ClassDB::add_compatibility_class("VisualShaderNodeScalarFunc", "VisualShaderNodeFloatFunc");
- ClassDB::add_compatibility_class("NavigationMeshInstance", "NavigationRegion3D");
- ClassDB::add_compatibility_class("NavigationPolygonInstance", "NavigationRegion2D");
- ClassDB::add_compatibility_class("PlaneShape", "WorldMarginShape3D");
- ClassDB::add_compatibility_class("WorldMarginShape", "WorldMarginShape3D");
- ClassDB::add_compatibility_class("Spatial", "Node3D");
+ // Renamed in 4.0.
+ ClassDB::add_compatibility_class("AnimatedSprite", "AnimatedSprite2D");
ClassDB::add_compatibility_class("Area", "Area3D");
+ ClassDB::add_compatibility_class("BoneAttachment", "BoneAttachment3D");
+ ClassDB::add_compatibility_class("BoxShape", "BoxShape3D");
ClassDB::add_compatibility_class("Camera", "Camera3D");
-
- ClassDB::add_compatibility_class("Particles", "GPUParticles3D");
+ ClassDB::add_compatibility_class("CapsuleShape", "CapsuleShape3D");
+ ClassDB::add_compatibility_class("ClippedCamera", "ClippedCamera3D");
+ ClassDB::add_compatibility_class("CollisionObject", "CollisionObject3D");
+ ClassDB::add_compatibility_class("CollisionPolygon", "CollisionPolygon3D");
+ ClassDB::add_compatibility_class("CollisionShape", "CollisionShape3D");
+ ClassDB::add_compatibility_class("ConcavePolygonShape", "ConcavePolygonShape3D");
+ ClassDB::add_compatibility_class("ConeTwistJoint", "ConeTwistJoint3D");
+ ClassDB::add_compatibility_class("ConvexPolygonShape", "ConvexPolygonShape3D");
ClassDB::add_compatibility_class("CPUParticles", "CPUParticles3D");
-
- ClassDB::add_compatibility_class("Particles2D", "GPUParticles2D");
-
- ClassDB::add_compatibility_class("Light", "Light3D");
+ ClassDB::add_compatibility_class("CylinderShape", "CylinderShape3D");
ClassDB::add_compatibility_class("DirectionalLight", "DirectionalLight3D");
- ClassDB::add_compatibility_class("SpotLight", "SpotLight3D");
- ClassDB::add_compatibility_class("OmniLight", "OmniLight3D");
-
+ ClassDB::add_compatibility_class("Generic6DOFJoint", "Generic6DOFJoint3D");
+ ClassDB::add_compatibility_class("HeightMapShape", "HeightMapShape3D");
+ ClassDB::add_compatibility_class("HingeJoint", "HingeJoint3D");
+ ClassDB::add_compatibility_class("ImmediateGeometry", "ImmediateGeometry3D");
+ ClassDB::add_compatibility_class("Joint", "Joint3D");
+ ClassDB::add_compatibility_class("KinematicBody", "KinematicBody3D");
+ ClassDB::add_compatibility_class("KinematicCollision", "KinematicCollision3D");
+ ClassDB::add_compatibility_class("Light", "Light3D");
ClassDB::add_compatibility_class("Listener", "Listener3D");
-
ClassDB::add_compatibility_class("MeshInstance", "MeshInstance3D");
ClassDB::add_compatibility_class("MultiMeshInstance", "MultiMeshInstance3D");
- ClassDB::add_compatibility_class("ImmediateGeometry", "ImmediateGeometry3D");
-
ClassDB::add_compatibility_class("Navigation", "Navigation3D");
ClassDB::add_compatibility_class("NavigationAgent", "NavigationAgent3D");
+ ClassDB::add_compatibility_class("NavigationMeshInstance", "NavigationRegion3D");
ClassDB::add_compatibility_class("NavigationObstacle", "NavigationObstacle3D");
+ ClassDB::add_compatibility_class("NavigationPolygonInstance", "NavigationRegion2D");
ClassDB::add_compatibility_class("NavigationRegion", "NavigationRegion3D");
-
+ ClassDB::add_compatibility_class("OmniLight", "OmniLight3D");
+ ClassDB::add_compatibility_class("Particles", "GPUParticles3D");
+ ClassDB::add_compatibility_class("Particles2D", "GPUParticles2D");
ClassDB::add_compatibility_class("Path", "Path3D");
ClassDB::add_compatibility_class("PathFollow", "PathFollow3D");
-
+ ClassDB::add_compatibility_class("PhysicalBone", "PhysicalBone3D");
+ ClassDB::add_compatibility_class("PhysicsBody", "PhysicsBody3D");
+ ClassDB::add_compatibility_class("PinJoint", "PinJoint3D");
+ ClassDB::add_compatibility_class("PlaneShape", "WorldMarginShape3D");
ClassDB::add_compatibility_class("ProximityGroup", "ProximityGroup3D");
-
ClassDB::add_compatibility_class("RayCast", "RayCast3D");
+ ClassDB::add_compatibility_class("RayShape", "RayShape3D");
ClassDB::add_compatibility_class("RemoteTransform", "RemoteTransform3D");
-
+ ClassDB::add_compatibility_class("RigidBody", "RigidBody3D");
+ ClassDB::add_compatibility_class("Shape", "Shape3D");
ClassDB::add_compatibility_class("Skeleton", "Skeleton3D");
ClassDB::add_compatibility_class("SkeletonIK", "SkeletonIK3D");
-
- ClassDB::add_compatibility_class("VisibilityNotifier", "VisibilityNotifier3D");
- ClassDB::add_compatibility_class("VisibilityEnabler", "VisibilityEnabler3D");
-
- ClassDB::add_compatibility_class("CollisionObject", "CollisionObject3D");
- ClassDB::add_compatibility_class("CollisionShape", "CollisionShape3D");
- ClassDB::add_compatibility_class("CollisionPolygon", "CollisionPolygon3D");
-
- ClassDB::add_compatibility_class("PhysicsBody", "PhysicsBody3D");
- ClassDB::add_compatibility_class("RigidBody", "RigidBody3D");
- ClassDB::add_compatibility_class("StaticBody", "StaticBody3D");
- ClassDB::add_compatibility_class("KinematicBody", "KinematicBody3D");
- ClassDB::add_compatibility_class("SoftBody", "SoftBody3D");
- ClassDB::add_compatibility_class("PhysicalBone", "PhysicalBone3D");
- ClassDB::add_compatibility_class("KinematicCollision", "KinematicCollision3D");
- ClassDB::add_compatibility_class("SpringArm", "SpringArm3D");
-
- ClassDB::add_compatibility_class("Shape", "Shape3D");
- ClassDB::add_compatibility_class("RayShape", "RayShape3D");
- ClassDB::add_compatibility_class("SphereShape", "SphereShape3D");
- ClassDB::add_compatibility_class("BoxShape", "BoxShape3D");
- ClassDB::add_compatibility_class("CylinderShape", "CylinderShape3D");
- ClassDB::add_compatibility_class("CapsuleShape", "CapsuleShape3D");
- ClassDB::add_compatibility_class("ConvexPolygonShape", "ConvexPolygonShape3D");
- ClassDB::add_compatibility_class("ConcavePolygonShape", "ConcavePolygonShape3D");
-
- ClassDB::add_compatibility_class("Joint", "Joint3D");
- ClassDB::add_compatibility_class("PinJoint", "PinJoint3D");
ClassDB::add_compatibility_class("SliderJoint", "SliderJoint3D");
- ClassDB::add_compatibility_class("HingeJoint", "HingeJoint3D");
- ClassDB::add_compatibility_class("ConeTwistJoint", "ConeTwistJoint3D");
- ClassDB::add_compatibility_class("Generic6DOFJoint", "Generic6DOFJoint3D");
-
+ ClassDB::add_compatibility_class("SoftBody", "SoftBody3D");
+ ClassDB::add_compatibility_class("Spatial", "Node3D");
+ ClassDB::add_compatibility_class("SpatialMaterial", "StandardMaterial3D");
+ ClassDB::add_compatibility_class("SpatialVelocityTracker", "VelocityTracker3D");
+ ClassDB::add_compatibility_class("SphereShape", "SphereShape3D");
+ ClassDB::add_compatibility_class("SpotLight", "SpotLight3D");
+ ClassDB::add_compatibility_class("SpringArm", "SpringArm3D");
+ ClassDB::add_compatibility_class("Sprite", "Sprite2D");
+ ClassDB::add_compatibility_class("StaticBody", "StaticBody3D");
+ ClassDB::add_compatibility_class("VehicleBody", "VehicleBody3D");
+ ClassDB::add_compatibility_class("VehicleWheel", "VehicleWheel3D");
+ ClassDB::add_compatibility_class("VisibilityEnabler", "VisibilityEnabler3D");
+ ClassDB::add_compatibility_class("VisibilityNotifier", "VisibilityNotifier3D");
+ ClassDB::add_compatibility_class("VisualShaderNodeScalarConstant", "VisualShaderNodeFloatConstant");
+ ClassDB::add_compatibility_class("VisualShaderNodeScalarFunc", "VisualShaderNodeFloatFunc");
+ ClassDB::add_compatibility_class("VisualShaderNodeScalarOp", "VisualShaderNodeFloatOp");
+ ClassDB::add_compatibility_class("VisualShaderNodeScalarUniform", "VisualShaderNodeFloatUniform");
+ ClassDB::add_compatibility_class("World", "World3D");
#endif
OS::get_singleton()->yield(); //may take time to init
diff --git a/scene/resources/height_map_shape.cpp b/scene/resources/height_map_shape_3d.cpp
similarity index 87%
rename from scene/resources/height_map_shape.cpp
rename to scene/resources/height_map_shape_3d.cpp
index 34f5ed8558e..85c081238d6 100644
--- a/scene/resources/height_map_shape.cpp
+++ b/scene/resources/height_map_shape_3d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* height_map_shape.cpp */
+/* height_map_shape_3d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,10 +28,10 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "height_map_shape.h"
+#include "height_map_shape_3d.h"
#include "servers/physics_server.h"
-Vector HeightMapShape::get_debug_mesh_lines() {
+Vector HeightMapShape3D::get_debug_mesh_lines() {
Vector points;
if ((map_width != 0) && (map_depth != 0)) {
@@ -76,11 +76,11 @@ Vector HeightMapShape::get_debug_mesh_lines() {
return points;
}
-real_t HeightMapShape::get_enclosing_radius() const {
+real_t HeightMapShape3D::get_enclosing_radius() const {
return Vector3(real_t(map_width), max_height - min_height, real_t(map_depth)).length();
}
-void HeightMapShape::_update_shape() {
+void HeightMapShape3D::_update_shape() {
Dictionary d;
d["width"] = map_width;
@@ -92,7 +92,7 @@ void HeightMapShape::_update_shape() {
Shape3D::_update_shape();
}
-void HeightMapShape::set_map_width(int p_new) {
+void HeightMapShape3D::set_map_width(int p_new) {
if (p_new < 1) {
// ignore
} else if (map_width != p_new) {
@@ -114,11 +114,11 @@ void HeightMapShape::set_map_width(int p_new) {
}
}
-int HeightMapShape::get_map_width() const {
+int HeightMapShape3D::get_map_width() const {
return map_width;
}
-void HeightMapShape::set_map_depth(int p_new) {
+void HeightMapShape3D::set_map_depth(int p_new) {
if (p_new < 1) {
// ignore
} else if (map_depth != p_new) {
@@ -140,11 +140,11 @@ void HeightMapShape::set_map_depth(int p_new) {
}
}
-int HeightMapShape::get_map_depth() const {
+int HeightMapShape3D::get_map_depth() const {
return map_depth;
}
-void HeightMapShape::set_map_data(PackedFloat32Array p_new) {
+void HeightMapShape3D::set_map_data(PackedFloat32Array p_new) {
int size = (map_width * map_depth);
if (p_new.size() != size) {
// fail
@@ -174,24 +174,24 @@ void HeightMapShape::set_map_data(PackedFloat32Array p_new) {
_change_notify("map_data");
}
-PackedFloat32Array HeightMapShape::get_map_data() const {
+PackedFloat32Array HeightMapShape3D::get_map_data() const {
return map_data;
}
-void HeightMapShape::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_map_width", "width"), &HeightMapShape::set_map_width);
- ClassDB::bind_method(D_METHOD("get_map_width"), &HeightMapShape::get_map_width);
- ClassDB::bind_method(D_METHOD("set_map_depth", "height"), &HeightMapShape::set_map_depth);
- ClassDB::bind_method(D_METHOD("get_map_depth"), &HeightMapShape::get_map_depth);
- ClassDB::bind_method(D_METHOD("set_map_data", "data"), &HeightMapShape::set_map_data);
- ClassDB::bind_method(D_METHOD("get_map_data"), &HeightMapShape::get_map_data);
+void HeightMapShape3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_map_width", "width"), &HeightMapShape3D::set_map_width);
+ ClassDB::bind_method(D_METHOD("get_map_width"), &HeightMapShape3D::get_map_width);
+ ClassDB::bind_method(D_METHOD("set_map_depth", "height"), &HeightMapShape3D::set_map_depth);
+ ClassDB::bind_method(D_METHOD("get_map_depth"), &HeightMapShape3D::get_map_depth);
+ ClassDB::bind_method(D_METHOD("set_map_data", "data"), &HeightMapShape3D::set_map_data);
+ ClassDB::bind_method(D_METHOD("get_map_data"), &HeightMapShape3D::get_map_data);
ADD_PROPERTY(PropertyInfo(Variant::INT, "map_width", PROPERTY_HINT_RANGE, "1,4096,1"), "set_map_width", "get_map_width");
ADD_PROPERTY(PropertyInfo(Variant::INT, "map_depth", PROPERTY_HINT_RANGE, "1,4096,1"), "set_map_depth", "get_map_depth");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT32_ARRAY, "map_data"), "set_map_data", "get_map_data");
}
-HeightMapShape::HeightMapShape() :
+HeightMapShape3D::HeightMapShape3D() :
Shape3D(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_HEIGHTMAP)) {
map_width = 2;
diff --git a/scene/resources/height_map_shape.h b/scene/resources/height_map_shape_3d.h
similarity index 94%
rename from scene/resources/height_map_shape.h
rename to scene/resources/height_map_shape_3d.h
index e740388a027..291d41a34e4 100644
--- a/scene/resources/height_map_shape.h
+++ b/scene/resources/height_map_shape_3d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* height_map_shape.h */
+/* height_map_shape_3d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -33,8 +33,8 @@
#include "scene/resources/shape_3d.h"
-class HeightMapShape : public Shape3D {
- GDCLASS(HeightMapShape, Shape3D);
+class HeightMapShape3D : public Shape3D {
+ GDCLASS(HeightMapShape3D, Shape3D);
int map_width;
int map_depth;
@@ -57,7 +57,7 @@ public:
virtual Vector get_debug_mesh_lines();
virtual real_t get_enclosing_radius() const;
- HeightMapShape();
+ HeightMapShape3D();
};
#endif /* !HEIGHT_MAP_SHAPE_H */
diff --git a/scene/resources/ray_shape.cpp b/scene/resources/ray_shape_3d.cpp
similarity index 97%
rename from scene/resources/ray_shape.cpp
rename to scene/resources/ray_shape_3d.cpp
index f4f8eff1bd6..ad927afd58d 100644
--- a/scene/resources/ray_shape.cpp
+++ b/scene/resources/ray_shape_3d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* ray_shape.cpp */
+/* ray_shape_3d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "ray_shape.h"
+#include "ray_shape_3d.h"
#include "servers/physics_server.h"
diff --git a/scene/resources/ray_shape.h b/scene/resources/ray_shape_3d.h
similarity index 97%
rename from scene/resources/ray_shape.h
rename to scene/resources/ray_shape_3d.h
index 1d8c482c93d..83bb71cca32 100644
--- a/scene/resources/ray_shape.h
+++ b/scene/resources/ray_shape_3d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* ray_shape.h */
+/* ray_shape_3d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index 119cbcd098e..0cd2bed71d5 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -29,7 +29,8 @@
/*************************************************************************/
#include "style_box.h"
-#include "scene/2d/canvas_item.h"
+
+#include "scene/main/canvas_item.h"
#include
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 3c964ec6679..5252c560a43 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -34,7 +34,7 @@
#include "core/array.h"
#include "core/resource.h"
#include "scene/2d/light_occluder_2d.h"
-#include "scene/2d/navigation_polygon.h"
+#include "scene/2d/navigation_region_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
#include "scene/resources/shape_2d.h"
#include "scene/resources/texture.h"
diff --git a/scene/resources/world.cpp b/scene/resources/world_3d.cpp
similarity index 86%
rename from scene/resources/world.cpp
rename to scene/resources/world_3d.cpp
index 43903db2772..0a687af803d 100644
--- a/scene/resources/world.cpp
+++ b/scene/resources/world_3d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* world.cpp */
+/* world_3d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "world.h"
+#include "world_3d.h"
#include "core/math/camera_matrix.h"
#include "core/math/octree.h"
@@ -210,65 +210,65 @@ struct SpatialIndexer {
}
};
-void World::_register_camera(Camera3D *p_camera) {
+void World3D::_register_camera(Camera3D *p_camera) {
#ifndef _3D_DISABLED
indexer->_add_camera(p_camera);
#endif
}
-void World::_update_camera(Camera3D *p_camera) {
+void World3D::_update_camera(Camera3D *p_camera) {
#ifndef _3D_DISABLED
indexer->_update_camera(p_camera);
#endif
}
-void World::_remove_camera(Camera3D *p_camera) {
+void World3D::_remove_camera(Camera3D *p_camera) {
#ifndef _3D_DISABLED
indexer->_remove_camera(p_camera);
#endif
}
-void World::_register_notifier(VisibilityNotifier3D *p_notifier, const AABB &p_rect) {
+void World3D::_register_notifier(VisibilityNotifier3D *p_notifier, const AABB &p_rect) {
#ifndef _3D_DISABLED
indexer->_notifier_add(p_notifier, p_rect);
#endif
}
-void World::_update_notifier(VisibilityNotifier3D *p_notifier, const AABB &p_rect) {
+void World3D::_update_notifier(VisibilityNotifier3D *p_notifier, const AABB &p_rect) {
#ifndef _3D_DISABLED
indexer->_notifier_update(p_notifier, p_rect);
#endif
}
-void World::_remove_notifier(VisibilityNotifier3D *p_notifier) {
+void World3D::_remove_notifier(VisibilityNotifier3D *p_notifier) {
#ifndef _3D_DISABLED
indexer->_notifier_remove(p_notifier);
#endif
}
-void World::_update(uint64_t p_frame) {
+void World3D::_update(uint64_t p_frame) {
#ifndef _3D_DISABLED
indexer->_update(p_frame);
#endif
}
-RID World::get_space() const {
+RID World3D::get_space() const {
return space;
}
-RID World::get_scenario() const {
+RID World3D::get_scenario() const {
return scenario;
}
-void World::set_environment(const Ref &p_environment) {
+void World3D::set_environment(const Ref &p_environment) {
if (environment == p_environment) {
return;
}
@@ -282,12 +282,12 @@ void World::set_environment(const Ref &p_environment) {
emit_changed();
}
-Ref World::get_environment() const {
+Ref World3D::get_environment() const {
return environment;
}
-void World::set_fallback_environment(const Ref &p_environment) {
+void World3D::set_fallback_environment(const Ref &p_environment) {
if (fallback_environment == p_environment) {
return;
}
@@ -301,12 +301,12 @@ void World::set_fallback_environment(const Ref &p_environment) {
emit_changed();
}
-Ref World::get_fallback_environment() const {
+Ref World3D::get_fallback_environment() const {
return fallback_environment;
}
-void World::set_camera_effects(const Ref &p_camera_effects) {
+void World3D::set_camera_effects(const Ref &p_camera_effects) {
camera_effects = p_camera_effects;
if (camera_effects.is_valid())
@@ -315,34 +315,34 @@ void World::set_camera_effects(const Ref &p_camera_effects) {
VS::get_singleton()->scenario_set_camera_effects(scenario, RID());
}
-Ref World::get_camera_effects() const {
+Ref World3D::get_camera_effects() const {
return camera_effects;
}
-PhysicsDirectSpaceState *World::get_direct_space_state() {
+PhysicsDirectSpaceState *World3D::get_direct_space_state() {
return PhysicsServer::get_singleton()->space_get_direct_state(space);
}
-void World::get_camera_list(List *r_cameras) {
+void World3D::get_camera_list(List *r_cameras) {
for (Map::Element *E = indexer->cameras.front(); E; E = E->next()) {
r_cameras->push_back(E->key());
}
}
-void World::_bind_methods() {
+void World3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_space"), &World::get_space);
- ClassDB::bind_method(D_METHOD("get_scenario"), &World::get_scenario);
- ClassDB::bind_method(D_METHOD("set_environment", "env"), &World::set_environment);
- ClassDB::bind_method(D_METHOD("get_environment"), &World::get_environment);
- ClassDB::bind_method(D_METHOD("set_fallback_environment", "env"), &World::set_fallback_environment);
- ClassDB::bind_method(D_METHOD("get_fallback_environment"), &World::get_fallback_environment);
- ClassDB::bind_method(D_METHOD("set_camera_effects", "env"), &World::set_camera_effects);
- ClassDB::bind_method(D_METHOD("get_camera_effects"), &World::get_camera_effects);
- ClassDB::bind_method(D_METHOD("get_direct_space_state"), &World::get_direct_space_state);
+ ClassDB::bind_method(D_METHOD("get_space"), &World3D::get_space);
+ ClassDB::bind_method(D_METHOD("get_scenario"), &World3D::get_scenario);
+ ClassDB::bind_method(D_METHOD("set_environment", "env"), &World3D::set_environment);
+ ClassDB::bind_method(D_METHOD("get_environment"), &World3D::get_environment);
+ ClassDB::bind_method(D_METHOD("set_fallback_environment", "env"), &World3D::set_fallback_environment);
+ ClassDB::bind_method(D_METHOD("get_fallback_environment"), &World3D::get_fallback_environment);
+ ClassDB::bind_method(D_METHOD("set_camera_effects", "env"), &World3D::set_camera_effects);
+ ClassDB::bind_method(D_METHOD("get_camera_effects"), &World3D::get_camera_effects);
+ ClassDB::bind_method(D_METHOD("get_direct_space_state"), &World3D::get_direct_space_state);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_fallback_environment", "get_fallback_environment");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_effects", PROPERTY_HINT_RESOURCE_TYPE, "CameraEffects"), "set_camera_effects", "get_camera_effects");
@@ -351,7 +351,7 @@ void World::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState", 0), "", "get_direct_space_state");
}
-World::World() {
+World3D::World3D() {
space = PhysicsServer::get_singleton()->space_create();
scenario = VisualServer::get_singleton()->scenario_create();
@@ -371,7 +371,7 @@ World::World() {
#endif
}
-World::~World() {
+World3D::~World3D() {
PhysicsServer::get_singleton()->free(space);
VisualServer::get_singleton()->free(scenario);
diff --git a/scene/resources/world.h b/scene/resources/world_3d.h
similarity index 94%
rename from scene/resources/world.h
rename to scene/resources/world_3d.h
index 8132a018d24..4c18ba9cea6 100644
--- a/scene/resources/world.h
+++ b/scene/resources/world_3d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* world.h */
+/* world_3d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef WORLD_H
-#define WORLD_H
+#ifndef WORLD_3D_H
+#define WORLD_3D_H
#include "core/resource.h"
#include "scene/resources/environment.h"
@@ -40,9 +40,8 @@ class Camera3D;
class VisibilityNotifier3D;
struct SpatialIndexer;
-class World : public Resource {
- GDCLASS(World, Resource);
- RES_BASE_EXTENSION("world");
+class World3D : public Resource {
+ GDCLASS(World3D, Resource);
private:
RID space;
@@ -85,8 +84,8 @@ public:
PhysicsDirectSpaceState *get_direct_space_state();
- World();
- ~World();
+ World3D();
+ ~World3D();
};
-#endif // WORLD_H
+#endif // WORLD_3D_H
diff --git a/servers/navigation_2d_server.h b/servers/navigation_2d_server.h
index 7b0b9fbb019..35902f83d45 100644
--- a/servers/navigation_2d_server.h
+++ b/servers/navigation_2d_server.h
@@ -37,7 +37,7 @@
#include "core/object.h"
#include "core/rid.h"
-#include "scene/2d/navigation_polygon.h"
+#include "scene/2d/navigation_region_2d.h"
// This server exposes the 3D `NavigationServer` features in the 2D world.
class Navigation2DServer : public Object {
]