From d1acbbce7f123c2b5fccdefc6417787dc91b6ced Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Fri, 27 Mar 2020 08:44:44 +0100 Subject: [PATCH] Rename more 2D and 3D nodes to follow convention Rename editor plugins to match the new node names. --- editor/debugger/script_editor_debugger.cpp | 2 +- editor/editor_node.cpp | 46 ++-- editor/editor_plugin.cpp | 2 +- editor/icons/{BoxShape.svg => BoxShape3D.svg} | 0 ...{ClippedCamera.svg => ClippedCamera3D.svg} | 0 ...eightMapShape.svg => HeightMapShape3D.svg} | 0 editor/icons/SpatialMaterial.svg | 1 - .../{VehicleBody.svg => VehicleBody3D.svg} | 0 .../{VehicleWheel.svg => VehicleWheel3D.svg} | 0 editor/icons/{World.svg => World3D.svg} | 0 editor/icons/WorldMarginShape.svg | 1 - ...{PlaneShape.svg => WorldMarginShape3D.svg} | 0 editor/import/resource_importer_scene.cpp | 8 +- ...r_gizmos.cpp => node_3d_editor_gizmos.cpp} | 20 +- ...ditor_gizmos.h => node_3d_editor_gizmos.h} | 4 +- .../animation_player_editor_plugin.cpp | 2 +- ...plugin.cpp => camera_3d_editor_plugin.cpp} | 28 +-- ...tor_plugin.h => camera_3d_editor_plugin.h} | 16 +- editor/plugins/canvas_item_editor_plugin.cpp | 12 +- editor/plugins/canvas_item_editor_plugin.h | 2 +- ...=> collision_polygon_3d_editor_plugin.cpp} | 38 ++-- ...h => collision_polygon_3d_editor_plugin.h} | 12 +- .../cpu_particles_2d_editor_plugin.cpp | 5 +- ...cpp => cpu_particles_3d_editor_plugin.cpp} | 38 ++-- ...gin.h => cpu_particles_3d_editor_plugin.h} | 22 +- ...cpp => gpu_particles_2d_editor_plugin.cpp} | 44 ++-- ...gin.h => gpu_particles_2d_editor_plugin.h} | 14 +- ...cpp => gpu_particles_3d_editor_plugin.cpp} | 60 ++--- ...gin.h => gpu_particles_3d_editor_plugin.h} | 26 +-- editor/plugins/gradient_editor_plugin.cpp | 2 +- editor/plugins/material_editor_plugin.cpp | 2 +- editor/plugins/mesh_editor_plugin.cpp | 2 +- ...cpp => mesh_instance_3d_editor_plugin.cpp} | 52 ++--- ...gin.h => mesh_instance_3d_editor_plugin.h} | 20 +- editor/plugins/mesh_library_editor_plugin.cpp | 2 +- editor/plugins/multimesh_editor_plugin.cpp | 4 +- .../navigation_polygon_editor_plugin.h | 2 +- ...r_plugin.cpp => node_3d_editor_plugin.cpp} | 6 +- ...ditor_plugin.h => node_3d_editor_plugin.h} | 2 +- ...r_plugin.cpp => path_3d_editor_plugin.cpp} | 66 +++--- ...ditor_plugin.h => path_3d_editor_plugin.h} | 14 +- ...cpp => physical_bone_3d_editor_plugin.cpp} | 33 +-- ...gin.h => physical_bone_3d_editor_plugin.h} | 18 +- ...ugin.cpp => skeleton_3d_editor_plugin.cpp} | 42 ++-- ...r_plugin.h => skeleton_3d_editor_plugin.h} | 30 +-- ...n.cpp => skeleton_ik_3d_editor_plugin.cpp} | 22 +- ...lugin.h => skeleton_ik_3d_editor_plugin.h} | 16 +- ...plugin.cpp => sprite_2d_editor_plugin.cpp} | 58 ++--- ...tor_plugin.h => sprite_2d_editor_plugin.h} | 20 +- editor/scene_tree_dock.cpp | 2 +- modules/csg/csg_gizmos.h | 2 +- modules/gridmap/grid_map_editor_plugin.cpp | 2 +- scene/2d/cpu_particles_2d.cpp | 6 +- ...{particles_2d.cpp => gpu_particles_2d.cpp} | 154 ++++++------- .../2d/{particles_2d.h => gpu_particles_2d.h} | 12 +- scene/2d/navigation_2d.h | 2 +- ...n_polygon.cpp => navigation_region_2d.cpp} | 4 +- ...ation_polygon.h => navigation_region_2d.h} | 8 +- scene/2d/node_2d.h | 2 +- scene/2d/visibility_notifier_2d.cpp | 6 +- scene/3d/audio_stream_player_3d.cpp | 2 +- scene/3d/camera_3d.cpp | 82 +++---- scene/3d/camera_3d.h | 26 +-- scene/3d/collision_shape_3d.cpp | 2 +- scene/3d/node_3d.cpp | 6 +- scene/3d/node_3d.h | 2 +- scene/3d/physics_body_3d.cpp | 2 +- scene/3d/ray_cast_3d.cpp | 2 +- .../skeleton_ik.cpp => 3d/skeleton_ik_3d.cpp} | 4 +- .../skeleton_ik.h => 3d/skeleton_ik_3d.h} | 2 +- .../{vehicle_body.cpp => vehicle_body_3d.cpp} | 212 +++++++++--------- .../3d/{vehicle_body.h => vehicle_body_3d.h} | 26 +-- scene/gui/control.h | 2 +- scene/{2d => main}/canvas_item.cpp | 0 scene/{2d => main}/canvas_item.h | 0 scene/main/scene_tree.cpp | 2 +- scene/main/scene_tree.h | 2 +- scene/main/timer.cpp | 0 scene/main/timer.h | 0 scene/main/viewport.cpp | 14 +- scene/main/viewport.h | 10 +- scene/register_scene_types.cpp | 159 +++++++------ ..._map_shape.cpp => height_map_shape_3d.cpp} | 38 ++-- ...ight_map_shape.h => height_map_shape_3d.h} | 8 +- .../{ray_shape.cpp => ray_shape_3d.cpp} | 4 +- .../resources/{ray_shape.h => ray_shape_3d.h} | 2 +- scene/resources/style_box.cpp | 3 +- scene/resources/tile_set.h | 2 +- scene/resources/{world.cpp => world_3d.cpp} | 62 ++--- scene/resources/{world.h => world_3d.h} | 17 +- servers/navigation_2d_server.h | 2 +- 91 files changed, 850 insertions(+), 861 deletions(-) rename editor/icons/{BoxShape.svg => BoxShape3D.svg} (100%) rename editor/icons/{ClippedCamera.svg => ClippedCamera3D.svg} (100%) rename editor/icons/{HeightMapShape.svg => HeightMapShape3D.svg} (100%) delete mode 100644 editor/icons/SpatialMaterial.svg rename editor/icons/{VehicleBody.svg => VehicleBody3D.svg} (100%) rename editor/icons/{VehicleWheel.svg => VehicleWheel3D.svg} (100%) rename editor/icons/{World.svg => World3D.svg} (100%) delete mode 100644 editor/icons/WorldMarginShape.svg rename editor/icons/{PlaneShape.svg => WorldMarginShape3D.svg} (100%) rename editor/{spatial_editor_gizmos.cpp => node_3d_editor_gizmos.cpp} (99%) rename editor/{spatial_editor_gizmos.h => node_3d_editor_gizmos.h} (99%) rename editor/plugins/{camera_editor_plugin.cpp => camera_3d_editor_plugin.cpp} (84%) rename editor/plugins/{camera_editor_plugin.h => camera_3d_editor_plugin.h} (89%) rename editor/plugins/{collision_polygon_editor_plugin.cpp => collision_polygon_3d_editor_plugin.cpp} (92%) rename editor/plugins/{collision_polygon_editor_plugin.h => collision_polygon_3d_editor_plugin.h} (93%) rename editor/plugins/{cpu_particles_editor_plugin.cpp => cpu_particles_3d_editor_plugin.cpp} (78%) rename editor/plugins/{cpu_particles_editor_plugin.h => cpu_particles_3d_editor_plugin.h} (84%) rename editor/plugins/{particles_2d_editor_plugin.cpp => gpu_particles_2d_editor_plugin.cpp} (89%) rename editor/plugins/{particles_2d_editor_plugin.h => gpu_particles_2d_editor_plugin.h} (91%) rename editor/plugins/{particles_editor_plugin.cpp => gpu_particles_3d_editor_plugin.cpp} (86%) rename editor/plugins/{particles_editor_plugin.h => gpu_particles_3d_editor_plugin.h} (85%) rename editor/plugins/{mesh_instance_editor_plugin.cpp => mesh_instance_3d_editor_plugin.cpp} (92%) rename editor/plugins/{mesh_instance_editor_plugin.h => mesh_instance_3d_editor_plugin.h} (88%) rename editor/plugins/{spatial_editor_plugin.cpp => node_3d_editor_plugin.cpp} (99%) rename editor/plugins/{spatial_editor_plugin.h => node_3d_editor_plugin.h} (99%) rename editor/plugins/{path_editor_plugin.cpp => path_3d_editor_plugin.cpp} (86%) rename editor/plugins/{path_editor_plugin.h => path_3d_editor_plugin.h} (93%) rename editor/plugins/{physical_bone_plugin.cpp => physical_bone_3d_editor_plugin.cpp} (79%) rename editor/plugins/{physical_bone_plugin.h => physical_bone_3d_editor_plugin.h} (87%) rename editor/plugins/{skeleton_editor_plugin.cpp => skeleton_3d_editor_plugin.cpp} (84%) rename editor/plugins/{skeleton_editor_plugin.h => skeleton_3d_editor_plugin.h} (83%) rename editor/plugins/{skeleton_ik_editor_plugin.cpp => skeleton_ik_3d_editor_plugin.cpp} (82%) rename editor/plugins/{skeleton_ik_editor_plugin.h => skeleton_ik_3d_editor_plugin.h} (87%) rename editor/plugins/{sprite_editor_plugin.cpp => sprite_2d_editor_plugin.cpp} (92%) rename editor/plugins/{sprite_editor_plugin.h => sprite_2d_editor_plugin.h} (90%) rename scene/2d/{particles_2d.cpp => gpu_particles_2d.cpp} (70%) rename scene/2d/{particles_2d.h => gpu_particles_2d.h} (95%) rename scene/2d/{navigation_polygon.cpp => navigation_region_2d.cpp} (99%) rename scene/2d/{navigation_polygon.h => navigation_region_2d.h} (96%) rename scene/{animation/skeleton_ik.cpp => 3d/skeleton_ik_3d.cpp} (99%) rename scene/{animation/skeleton_ik.h => 3d/skeleton_ik_3d.h} (99%) rename scene/3d/{vehicle_body.cpp => vehicle_body_3d.cpp} (83%) rename scene/3d/{vehicle_body.h => vehicle_body_3d.h} (93%) rename scene/{2d => main}/canvas_item.cpp (100%) rename scene/{2d => main}/canvas_item.h (100%) mode change 100755 => 100644 scene/main/timer.cpp mode change 100755 => 100644 scene/main/timer.h rename scene/resources/{height_map_shape.cpp => height_map_shape_3d.cpp} (87%) rename scene/resources/{height_map_shape.h => height_map_shape_3d.h} (94%) rename scene/resources/{ray_shape.cpp => ray_shape_3d.cpp} (97%) rename scene/resources/{ray_shape.h => ray_shape_3d.h} (97%) rename scene/resources/{world.cpp => world_3d.cpp} (86%) rename scene/resources/{world.h => world_3d.h} (94%) diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp index 41ba7343d29..bdb1ebd4d79 100644 --- a/editor/debugger/script_editor_debugger.cpp +++ b/editor/debugger/script_editor_debugger.cpp @@ -42,7 +42,7 @@ #include "editor/editor_scale.h" #include "editor/editor_settings.h" #include "editor/plugins/canvas_item_editor_plugin.h" -#include "editor/plugins/spatial_editor_plugin.h" +#include "editor/plugins/node_3d_editor_plugin.h" #include "editor/property_editor.h" #include "main/performance.h" #include "scene/3d/camera_3d.h" diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 70ee45f845d..6b332ca300c 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -114,32 +114,33 @@ #include "editor/plugins/asset_library_editor_plugin.h" #include "editor/plugins/audio_stream_editor_plugin.h" #include "editor/plugins/baked_lightmap_editor_plugin.h" -#include "editor/plugins/camera_editor_plugin.h" +#include "editor/plugins/camera_3d_editor_plugin.h" #include "editor/plugins/canvas_item_editor_plugin.h" #include "editor/plugins/collision_polygon_2d_editor_plugin.h" -#include "editor/plugins/collision_polygon_editor_plugin.h" +#include "editor/plugins/collision_polygon_3d_editor_plugin.h" #include "editor/plugins/collision_shape_2d_editor_plugin.h" #include "editor/plugins/cpu_particles_2d_editor_plugin.h" -#include "editor/plugins/cpu_particles_editor_plugin.h" +#include "editor/plugins/cpu_particles_3d_editor_plugin.h" #include "editor/plugins/curve_editor_plugin.h" #include "editor/plugins/debugger_editor_plugin.h" #include "editor/plugins/editor_preview_plugins.h" #include "editor/plugins/gi_probe_editor_plugin.h" +#include "editor/plugins/gpu_particles_2d_editor_plugin.h" +#include "editor/plugins/gpu_particles_3d_editor_plugin.h" #include "editor/plugins/gradient_editor_plugin.h" #include "editor/plugins/item_list_editor_plugin.h" #include "editor/plugins/light_occluder_2d_editor_plugin.h" #include "editor/plugins/line_2d_editor_plugin.h" #include "editor/plugins/material_editor_plugin.h" #include "editor/plugins/mesh_editor_plugin.h" -#include "editor/plugins/mesh_instance_editor_plugin.h" +#include "editor/plugins/mesh_instance_3d_editor_plugin.h" #include "editor/plugins/mesh_library_editor_plugin.h" #include "editor/plugins/multimesh_editor_plugin.h" #include "editor/plugins/navigation_polygon_editor_plugin.h" -#include "editor/plugins/particles_2d_editor_plugin.h" -#include "editor/plugins/particles_editor_plugin.h" +#include "editor/plugins/node_3d_editor_plugin.h" #include "editor/plugins/path_2d_editor_plugin.h" -#include "editor/plugins/path_editor_plugin.h" -#include "editor/plugins/physical_bone_plugin.h" +#include "editor/plugins/path_3d_editor_plugin.h" +#include "editor/plugins/physical_bone_3d_editor_plugin.h" #include "editor/plugins/polygon_2d_editor_plugin.h" #include "editor/plugins/resource_preloader_editor_plugin.h" #include "editor/plugins/root_motion_editor_plugin.h" @@ -147,10 +148,9 @@ #include "editor/plugins/script_text_editor.h" #include "editor/plugins/shader_editor_plugin.h" #include "editor/plugins/skeleton_2d_editor_plugin.h" -#include "editor/plugins/skeleton_editor_plugin.h" -#include "editor/plugins/skeleton_ik_editor_plugin.h" -#include "editor/plugins/spatial_editor_plugin.h" -#include "editor/plugins/sprite_editor_plugin.h" +#include "editor/plugins/skeleton_3d_editor_plugin.h" +#include "editor/plugins/skeleton_ik_3d_editor_plugin.h" +#include "editor/plugins/sprite_2d_editor_plugin.h" #include "editor/plugins/sprite_frames_editor_plugin.h" #include "editor/plugins/style_box_editor_plugin.h" #include "editor/plugins/text_editor.h" @@ -6597,18 +6597,19 @@ EditorNode::EditorNode() { add_editor_plugin(memnew(ShaderEditorPlugin(this))); add_editor_plugin(memnew(VisualShaderEditorPlugin(this))); - add_editor_plugin(memnew(CameraEditorPlugin(this))); + add_editor_plugin(memnew(Camera3DEditorPlugin(this))); add_editor_plugin(memnew(ThemeEditorPlugin(this))); add_editor_plugin(memnew(MultiMeshEditorPlugin(this))); - add_editor_plugin(memnew(MeshInstanceEditorPlugin(this))); + add_editor_plugin(memnew(MeshInstance3DEditorPlugin(this))); add_editor_plugin(memnew(AnimationTreeEditorPlugin(this))); add_editor_plugin(memnew(MeshLibraryEditorPlugin(this))); add_editor_plugin(memnew(StyleBoxEditorPlugin(this))); - add_editor_plugin(memnew(SpriteEditorPlugin(this))); + add_editor_plugin(memnew(Sprite2DEditorPlugin(this))); add_editor_plugin(memnew(Skeleton2DEditorPlugin(this))); - add_editor_plugin(memnew(ParticlesEditorPlugin(this))); + add_editor_plugin(memnew(GPUParticles2DEditorPlugin(this))); + add_editor_plugin(memnew(GPUParticles3DEditorPlugin(this))); add_editor_plugin(memnew(CPUParticles2DEditorPlugin(this))); - add_editor_plugin(memnew(CPUParticlesEditorPlugin(this))); + add_editor_plugin(memnew(CPUParticles3DEditorPlugin(this))); add_editor_plugin(memnew(ResourcePreloaderEditorPlugin(this))); add_editor_plugin(memnew(ItemListEditorPlugin(this))); add_editor_plugin(memnew(Polygon3DEditorPlugin(this))); @@ -6617,11 +6618,10 @@ EditorNode::EditorNode() { add_editor_plugin(memnew(TileMapEditorPlugin(this))); add_editor_plugin(memnew(SpriteFramesEditorPlugin(this))); add_editor_plugin(memnew(TextureRegionEditorPlugin(this))); - add_editor_plugin(memnew(Particles2DEditorPlugin(this))); add_editor_plugin(memnew(GIProbeEditorPlugin(this))); - // add_editor_plugin(memnew(BakedLightmapEditorPlugin(this))); + //add_editor_plugin(memnew(BakedLightmapEditorPlugin(this))); add_editor_plugin(memnew(Path2DEditorPlugin(this))); - add_editor_plugin(memnew(PathEditorPlugin(this))); + add_editor_plugin(memnew(Path3DEditorPlugin(this))); add_editor_plugin(memnew(Line2DEditorPlugin(this))); add_editor_plugin(memnew(Polygon2DEditorPlugin(this))); add_editor_plugin(memnew(LightOccluder2DEditorPlugin(this))); @@ -6632,9 +6632,9 @@ EditorNode::EditorNode() { add_editor_plugin(memnew(TextureEditorPlugin(this))); add_editor_plugin(memnew(AudioStreamEditorPlugin(this))); add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor))); - add_editor_plugin(memnew(SkeletonEditorPlugin(this))); - add_editor_plugin(memnew(SkeletonIKEditorPlugin(this))); - add_editor_plugin(memnew(PhysicalBonePlugin(this))); + add_editor_plugin(memnew(Skeleton3DEditorPlugin(this))); + add_editor_plugin(memnew(SkeletonIK3DEditorPlugin(this))); + add_editor_plugin(memnew(PhysicalBone3DEditorPlugin(this))); add_editor_plugin(memnew(MeshEditorPlugin(this))); add_editor_plugin(memnew(MaterialEditorPlugin(this))); diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp index 2ddd86f4fb0..2cafbe3ccaa 100644 --- a/editor/editor_plugin.cpp +++ b/editor/editor_plugin.cpp @@ -38,7 +38,7 @@ #include "editor_resource_preview.h" #include "main/main.h" #include "plugins/canvas_item_editor_plugin.h" -#include "plugins/spatial_editor_plugin.h" +#include "plugins/node_3d_editor_plugin.h" #include "scene/3d/camera_3d.h" #include "scene/gui/popup_menu.h" #include "servers/visual_server.h" diff --git a/editor/icons/BoxShape.svg b/editor/icons/BoxShape3D.svg similarity index 100% rename from editor/icons/BoxShape.svg rename to editor/icons/BoxShape3D.svg diff --git a/editor/icons/ClippedCamera.svg b/editor/icons/ClippedCamera3D.svg similarity index 100% rename from editor/icons/ClippedCamera.svg rename to editor/icons/ClippedCamera3D.svg diff --git a/editor/icons/HeightMapShape.svg b/editor/icons/HeightMapShape3D.svg similarity index 100% rename from editor/icons/HeightMapShape.svg rename to editor/icons/HeightMapShape3D.svg diff --git a/editor/icons/SpatialMaterial.svg b/editor/icons/SpatialMaterial.svg deleted file mode 100644 index cfd994a0fe6..00000000000 --- a/editor/icons/SpatialMaterial.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/editor/icons/VehicleBody.svg b/editor/icons/VehicleBody3D.svg similarity index 100% rename from editor/icons/VehicleBody.svg rename to editor/icons/VehicleBody3D.svg diff --git a/editor/icons/VehicleWheel.svg b/editor/icons/VehicleWheel3D.svg similarity index 100% rename from editor/icons/VehicleWheel.svg rename to editor/icons/VehicleWheel3D.svg diff --git a/editor/icons/World.svg b/editor/icons/World3D.svg similarity index 100% rename from editor/icons/World.svg rename to editor/icons/World3D.svg diff --git a/editor/icons/WorldMarginShape.svg b/editor/icons/WorldMarginShape.svg deleted file mode 100644 index 2c90cf6d53d..00000000000 --- a/editor/icons/WorldMarginShape.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/editor/icons/PlaneShape.svg b/editor/icons/WorldMarginShape3D.svg similarity index 100% rename from editor/icons/PlaneShape.svg rename to editor/icons/WorldMarginShape3D.svg diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index 16b5c009699..fb57773b188 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -36,12 +36,12 @@ #include "scene/3d/mesh_instance_3d.h" #include "scene/3d/navigation_3d.h" #include "scene/3d/physics_body_3d.h" -#include "scene/3d/vehicle_body.h" +#include "scene/3d/vehicle_body_3d.h" #include "scene/animation/animation_player.h" #include "scene/resources/animation.h" #include "scene/resources/box_shape_3d.h" #include "scene/resources/packed_scene.h" -#include "scene/resources/ray_shape.h" +#include "scene/resources/ray_shape_3d.h" #include "scene/resources/resource_format_text.h" #include "scene/resources/sphere_shape_3d.h" #include "scene/resources/world_margin_shape_3d.h" @@ -576,7 +576,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map Node *owner = p_node->get_owner(); Node3D *s = Object::cast_to(p_node); - VehicleBody *bv = memnew(VehicleBody); + VehicleBody3D *bv = memnew(VehicleBody3D); String n = _fixstr(p_node->get_name(), "vehicle"); bv->set_name(n); p_node->replace_by(bv); @@ -596,7 +596,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map Node *owner = p_node->get_owner(); Node3D *s = Object::cast_to(p_node); - VehicleWheel *bv = memnew(VehicleWheel); + VehicleWheel3D *bv = memnew(VehicleWheel3D); String n = _fixstr(p_node->get_name(), "wheel"); bv->set_name(n); p_node->replace_by(bv); diff --git a/editor/spatial_editor_gizmos.cpp b/editor/node_3d_editor_gizmos.cpp similarity index 99% rename from editor/spatial_editor_gizmos.cpp rename to editor/node_3d_editor_gizmos.cpp index a7d014be333..67f0d991bda 100644 --- a/editor/spatial_editor_gizmos.cpp +++ b/editor/node_3d_editor_gizmos.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* spatial_editor_gizmos.cpp */ +/* node_3d_editor_gizmos.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "spatial_editor_gizmos.h" +#include "node_3d_editor_gizmos.h" #include "core/math/geometry.h" #include "core/math/quick_hull.h" @@ -50,16 +50,16 @@ #include "scene/3d/soft_body_3d.h" #include "scene/3d/spring_arm_3d.h" #include "scene/3d/sprite_3d.h" -#include "scene/3d/vehicle_body.h" +#include "scene/3d/vehicle_body_3d.h" #include "scene/3d/visibility_notifier_3d.h" #include "scene/resources/box_shape_3d.h" #include "scene/resources/capsule_shape_3d.h" #include "scene/resources/concave_polygon_shape_3d.h" #include "scene/resources/convex_polygon_shape_3d.h" #include "scene/resources/cylinder_shape_3d.h" -#include "scene/resources/height_map_shape.h" +#include "scene/resources/height_map_shape_3d.h" #include "scene/resources/primitive_meshes.h" -#include "scene/resources/ray_shape.h" +#include "scene/resources/ray_shape_3d.h" #include "scene/resources/sphere_shape_3d.h" #include "scene/resources/surface_tool.h" #include "scene/resources/world_margin_shape_3d.h" @@ -1445,7 +1445,7 @@ void CameraNode3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { p_gizmo->add_lines(lines, material); p_gizmo->add_handles(handles, get_material("handles")); - ClippedCamera *clipcam = Object::cast_to(camera); + ClippedCamera3D *clipcam = Object::cast_to(camera); if (clipcam) { Node3D *parent = Object::cast_to(camera->get_parent()); if (!parent) { @@ -2041,7 +2041,7 @@ VehicleWheelNode3DGizmoPlugin::VehicleWheelNode3DGizmoPlugin() { } bool VehicleWheelNode3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { - return Object::cast_to(p_spatial) != NULL; + return Object::cast_to(p_spatial) != NULL; } String VehicleWheelNode3DGizmoPlugin::get_name() const { @@ -2054,7 +2054,7 @@ int VehicleWheelNode3DGizmoPlugin::get_priority() const { void VehicleWheelNode3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { - VehicleWheel *car_wheel = Object::cast_to(p_gizmo->get_spatial_node()); + VehicleWheel3D *car_wheel = Object::cast_to(p_gizmo->get_spatial_node()); p_gizmo->clear(); @@ -3652,9 +3652,9 @@ void CollisionShapeNode3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { p_gizmo->add_handles(handles, handles_material); } - if (Object::cast_to(*s)) { + if (Object::cast_to(*s)) { - Ref hms = s; + Ref hms = s; Ref mesh = hms->get_debug_mesh(); p_gizmo->add_mesh(mesh, false, Ref(), material); diff --git a/editor/spatial_editor_gizmos.h b/editor/node_3d_editor_gizmos.h similarity index 99% rename from editor/spatial_editor_gizmos.h rename to editor/node_3d_editor_gizmos.h index 86926b38d2f..014b736a0de 100644 --- a/editor/spatial_editor_gizmos.h +++ b/editor/node_3d_editor_gizmos.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* spatial_editor_gizmos.h */ +/* node_3d_editor_gizmos.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -31,7 +31,7 @@ #ifndef SPATIAL_EDITOR_GIZMOS_H #define SPATIAL_EDITOR_GIZMOS_H -#include "editor/plugins/spatial_editor_plugin.h" +#include "editor/plugins/node_3d_editor_plugin.h" #include "scene/3d/camera_3d.h" class Camera3D; diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index b75c56dd476..41af2ab0ccc 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -39,7 +39,7 @@ #include "editor/editor_scale.h" #include "editor/editor_settings.h" #include "editor/plugins/canvas_item_editor_plugin.h" // For onion skinning. -#include "editor/plugins/spatial_editor_plugin.h" // For onion skinning. +#include "editor/plugins/node_3d_editor_plugin.h" // For onion skinning. #include "scene/main/window.h" #include "servers/visual_server.h" diff --git a/editor/plugins/camera_editor_plugin.cpp b/editor/plugins/camera_3d_editor_plugin.cpp similarity index 84% rename from editor/plugins/camera_editor_plugin.cpp rename to editor/plugins/camera_3d_editor_plugin.cpp index 2b6dd379e20..3d9b74c2da5 100644 --- a/editor/plugins/camera_editor_plugin.cpp +++ b/editor/plugins/camera_3d_editor_plugin.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* camera_editor_plugin.cpp */ +/* camera_3d_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,11 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "camera_editor_plugin.h" +#include "camera_3d_editor_plugin.h" -#include "spatial_editor_plugin.h" +#include "node_3d_editor_plugin.h" -void CameraEditor::_node_removed(Node *p_node) { +void Camera3DEditor::_node_removed(Node *p_node) { if (p_node == node) { node = NULL; @@ -41,16 +41,16 @@ void CameraEditor::_node_removed(Node *p_node) { } } -void CameraEditor::_pressed() { +void Camera3DEditor::_pressed() { Node *sn = (node && preview->is_pressed()) ? node : NULL; Node3DEditor::get_singleton()->set_custom_camera(sn); } -void CameraEditor::_bind_methods() { +void Camera3DEditor::_bind_methods() { } -void CameraEditor::edit(Node *p_camera) { +void Camera3DEditor::edit(Node *p_camera) { node = p_camera; @@ -66,7 +66,7 @@ void CameraEditor::edit(Node *p_camera) { } } -CameraEditor::CameraEditor() { +Camera3DEditor::Camera3DEditor() { preview = memnew(Button); add_child(preview); @@ -79,21 +79,21 @@ CameraEditor::CameraEditor() { preview->set_margin(MARGIN_RIGHT, 0); preview->set_margin(MARGIN_TOP, 0); preview->set_margin(MARGIN_BOTTOM, 10); - preview->connect("pressed", callable_mp(this, &CameraEditor::_pressed)); + preview->connect("pressed", callable_mp(this, &Camera3DEditor::_pressed)); } -void CameraEditorPlugin::edit(Object *p_object) { +void Camera3DEditorPlugin::edit(Object *p_object) { Node3DEditor::get_singleton()->set_can_preview(Object::cast_to(p_object)); //camera_editor->edit(Object::cast_to(p_object)); } -bool CameraEditorPlugin::handles(Object *p_object) const { +bool Camera3DEditorPlugin::handles(Object *p_object) const { return p_object->is_class("Camera3D"); } -void CameraEditorPlugin::make_visible(bool p_visible) { +void Camera3DEditorPlugin::make_visible(bool p_visible) { if (p_visible) { //Node3DEditor::get_singleton()->set_can_preview(Object::cast_to(p_object)); @@ -102,7 +102,7 @@ void CameraEditorPlugin::make_visible(bool p_visible) { } } -CameraEditorPlugin::CameraEditorPlugin(EditorNode *p_node) { +Camera3DEditorPlugin::Camera3DEditorPlugin(EditorNode *p_node) { editor = p_node; /* camera_editor = memnew( CameraEditor ); @@ -120,5 +120,5 @@ CameraEditorPlugin::CameraEditorPlugin(EditorNode *p_node) { */ } -CameraEditorPlugin::~CameraEditorPlugin() { +Camera3DEditorPlugin::~Camera3DEditorPlugin() { } diff --git a/editor/plugins/camera_editor_plugin.h b/editor/plugins/camera_3d_editor_plugin.h similarity index 89% rename from editor/plugins/camera_editor_plugin.h rename to editor/plugins/camera_3d_editor_plugin.h index 3e59d493719..1e57ac7cd2e 100644 --- a/editor/plugins/camera_editor_plugin.h +++ b/editor/plugins/camera_3d_editor_plugin.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* camera_editor_plugin.h */ +/* camera_3d_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -35,9 +35,9 @@ #include "editor/editor_plugin.h" #include "scene/3d/camera_3d.h" -class CameraEditor : public Control { +class Camera3DEditor : public Control { - GDCLASS(CameraEditor, Control); + GDCLASS(Camera3DEditor, Control); Panel *panel; Button *preview; @@ -51,12 +51,12 @@ protected: public: void edit(Node *p_camera); - CameraEditor(); + Camera3DEditor(); }; -class CameraEditorPlugin : public EditorPlugin { +class Camera3DEditorPlugin : public EditorPlugin { - GDCLASS(CameraEditorPlugin, EditorPlugin); + GDCLASS(Camera3DEditorPlugin, EditorPlugin); //CameraEditor *camera_editor; EditorNode *editor; @@ -68,8 +68,8 @@ public: virtual bool handles(Object *p_object) const; virtual void make_visible(bool p_visible); - CameraEditorPlugin(EditorNode *p_node); - ~CameraEditorPlugin(); + Camera3DEditorPlugin(EditorNode *p_node); + ~Camera3DEditorPlugin(); }; #endif // CAMERA_EDITOR_PLUGIN_H diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index dbd1f68f008..ba9cba5515f 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -40,8 +40,8 @@ #include "editor/editor_settings.h" #include "editor/plugins/animation_player_editor_plugin.h" #include "editor/plugins/script_editor_plugin.h" +#include "scene/2d/gpu_particles_2d.h" #include "scene/2d/light_2d.h" -#include "scene/2d/particles_2d.h" #include "scene/2d/polygon_2d.h" #include "scene/2d/skeleton_2d.h" #include "scene/2d/sprite_2d.h" @@ -6083,8 +6083,8 @@ void CanvasItemEditorViewport::_perform_drop_data() { Node *child; if (default_type == "Light2D") child = memnew(Light2D); - else if (default_type == "Particles2D") - child = memnew(Particles2D); + else if (default_type == "GPUParticles2D") + child = memnew(GPUParticles2D); else if (default_type == "Polygon2D") child = memnew(Polygon2D); else if (default_type == "TouchScreenButton") @@ -6247,11 +6247,11 @@ void CanvasItemEditorViewport::_bind_methods() { } CanvasItemEditorViewport::CanvasItemEditorViewport(EditorNode *p_node, CanvasItemEditor *p_canvas_item_editor) { - default_type = "Sprite"; + default_type = "Sprite2D"; // Node2D - types.push_back("Sprite"); + types.push_back("Sprite2D"); types.push_back("Light2D"); - types.push_back("Particles2D"); + types.push_back("GPUParticles2D"); types.push_back("Polygon2D"); types.push_back("TouchScreenButton"); // Control diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h index f109b06aa32..34965868e0d 100644 --- a/editor/plugins/canvas_item_editor_plugin.h +++ b/editor/plugins/canvas_item_editor_plugin.h @@ -33,12 +33,12 @@ #include "editor/editor_node.h" #include "editor/editor_plugin.h" -#include "scene/2d/canvas_item.h" #include "scene/gui/box_container.h" #include "scene/gui/check_box.h" #include "scene/gui/label.h" #include "scene/gui/panel_container.h" #include "scene/gui/spin_box.h" +#include "scene/main/canvas_item.h" class CanvasItemEditorViewport; diff --git a/editor/plugins/collision_polygon_editor_plugin.cpp b/editor/plugins/collision_polygon_3d_editor_plugin.cpp similarity index 92% rename from editor/plugins/collision_polygon_editor_plugin.cpp rename to editor/plugins/collision_polygon_3d_editor_plugin.cpp index 98bd655a03e..5b35a4826cb 100644 --- a/editor/plugins/collision_polygon_editor_plugin.cpp +++ b/editor/plugins/collision_polygon_3d_editor_plugin.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* collision_polygon_editor_plugin.cpp */ +/* collision_polygon_3d_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,17 +28,17 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "collision_polygon_editor_plugin.h" +#include "collision_polygon_3d_editor_plugin.h" #include "canvas_item_editor_plugin.h" #include "core/input/input_filter.h" #include "core/os/file_access.h" #include "core/os/keyboard.h" #include "editor/editor_settings.h" +#include "node_3d_editor_plugin.h" #include "scene/3d/camera_3d.h" -#include "spatial_editor_plugin.h" -void Polygon3DEditor::_notification(int p_what) { +void CollisionPolygon3DEditor::_notification(int p_what) { switch (p_what) { @@ -47,7 +47,7 @@ void Polygon3DEditor::_notification(int p_what) { button_create->set_icon(get_theme_icon("Edit", "EditorIcons")); button_edit->set_icon(get_theme_icon("MovePoint", "EditorIcons")); button_edit->set_pressed(true); - get_tree()->connect("node_removed", callable_mp(this, &Polygon3DEditor::_node_removed)); + get_tree()->connect("node_removed", callable_mp(this, &CollisionPolygon3DEditor::_node_removed)); } break; case NOTIFICATION_PROCESS: { @@ -63,7 +63,7 @@ void Polygon3DEditor::_notification(int p_what) { } break; } } -void Polygon3DEditor::_node_removed(Node *p_node) { +void CollisionPolygon3DEditor::_node_removed(Node *p_node) { if (p_node == node) { node = NULL; @@ -74,7 +74,7 @@ void Polygon3DEditor::_node_removed(Node *p_node) { } } -void Polygon3DEditor::_menu_option(int p_option) { +void CollisionPolygon3DEditor::_menu_option(int p_option) { switch (p_option) { @@ -93,7 +93,7 @@ void Polygon3DEditor::_menu_option(int p_option) { } } -void Polygon3DEditor::_wip_close() { +void CollisionPolygon3DEditor::_wip_close() { undo_redo->create_action(TTR("Create Polygon3D")); undo_redo->add_undo_method(node, "set_polygon", node->call("get_polygon")); @@ -109,7 +109,7 @@ void Polygon3DEditor::_wip_close() { undo_redo->commit_action(); } -bool Polygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, const Ref &p_event) { +bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, const Ref &p_event) { if (!node) return false; @@ -360,7 +360,7 @@ bool Polygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, const Refcall("_has_editable_3d_polygon_no_depth"))) return 0; @@ -368,7 +368,7 @@ float Polygon3DEditor::_get_depth() { return float(node->call("get_depth")); } -void Polygon3DEditor::_polygon_draw() { +void CollisionPolygon3DEditor::_polygon_draw() { if (!node) return; @@ -489,7 +489,7 @@ void Polygon3DEditor::_polygon_draw() { m->surface_set_material(0, handle_material); } -void Polygon3DEditor::edit(Node *p_collision_polygon) { +void CollisionPolygon3DEditor::edit(Node *p_collision_polygon) { if (p_collision_polygon) { @@ -516,12 +516,12 @@ void Polygon3DEditor::edit(Node *p_collision_polygon) { } } -void Polygon3DEditor::_bind_methods() { +void CollisionPolygon3DEditor::_bind_methods() { - ClassDB::bind_method(D_METHOD("_polygon_draw"), &Polygon3DEditor::_polygon_draw); + ClassDB::bind_method(D_METHOD("_polygon_draw"), &CollisionPolygon3DEditor::_polygon_draw); } -Polygon3DEditor::Polygon3DEditor(EditorNode *p_editor) { +CollisionPolygon3DEditor::CollisionPolygon3DEditor(EditorNode *p_editor) { node = NULL; editor = p_editor; @@ -530,12 +530,12 @@ Polygon3DEditor::Polygon3DEditor(EditorNode *p_editor) { add_child(memnew(VSeparator)); button_create = memnew(ToolButton); add_child(button_create); - button_create->connect("pressed", callable_mp(this, &Polygon3DEditor::_menu_option), varray(MODE_CREATE)); + button_create->connect("pressed", callable_mp(this, &CollisionPolygon3DEditor::_menu_option), varray(MODE_CREATE)); button_create->set_toggle_mode(true); button_edit = memnew(ToolButton); add_child(button_edit); - button_edit->connect("pressed", callable_mp(this, &Polygon3DEditor::_menu_option), varray(MODE_EDIT)); + button_edit->connect("pressed", callable_mp(this, &CollisionPolygon3DEditor::_menu_option), varray(MODE_EDIT)); button_edit->set_toggle_mode(true); mode = MODE_EDIT; @@ -569,7 +569,7 @@ Polygon3DEditor::Polygon3DEditor(EditorNode *p_editor) { snap_ignore = false; } -Polygon3DEditor::~Polygon3DEditor() { +CollisionPolygon3DEditor::~CollisionPolygon3DEditor() { memdelete(imgeom); } @@ -598,7 +598,7 @@ void Polygon3DEditorPlugin::make_visible(bool p_visible) { Polygon3DEditorPlugin::Polygon3DEditorPlugin(EditorNode *p_node) { editor = p_node; - collision_polygon_editor = memnew(Polygon3DEditor(p_node)); + collision_polygon_editor = memnew(CollisionPolygon3DEditor(p_node)); Node3DEditor::get_singleton()->add_control_to_menu_panel(collision_polygon_editor); collision_polygon_editor->hide(); diff --git a/editor/plugins/collision_polygon_editor_plugin.h b/editor/plugins/collision_polygon_3d_editor_plugin.h similarity index 93% rename from editor/plugins/collision_polygon_editor_plugin.h rename to editor/plugins/collision_polygon_3d_editor_plugin.h index 169b07b6730..9751b1f79ed 100644 --- a/editor/plugins/collision_polygon_editor_plugin.h +++ b/editor/plugins/collision_polygon_3d_editor_plugin.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* collision_polygon_editor_plugin.h */ +/* collision_polygon_3d_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -40,9 +40,9 @@ class CanvasItemEditor; -class Polygon3DEditor : public HBoxContainer { +class CollisionPolygon3DEditor : public HBoxContainer { - GDCLASS(Polygon3DEditor, HBoxContainer); + GDCLASS(CollisionPolygon3DEditor, HBoxContainer); UndoRedo *undo_redo; enum Mode { @@ -92,15 +92,15 @@ protected: public: virtual bool forward_spatial_gui_input(Camera3D *p_camera, const Ref &p_event); void edit(Node *p_collision_polygon); - Polygon3DEditor(EditorNode *p_editor); - ~Polygon3DEditor(); + CollisionPolygon3DEditor(EditorNode *p_editor); + ~CollisionPolygon3DEditor(); }; class Polygon3DEditorPlugin : public EditorPlugin { GDCLASS(Polygon3DEditorPlugin, EditorPlugin); - Polygon3DEditor *collision_polygon_editor; + CollisionPolygon3DEditor *collision_polygon_editor; EditorNode *editor; public: diff --git a/editor/plugins/cpu_particles_2d_editor_plugin.cpp b/editor/plugins/cpu_particles_2d_editor_plugin.cpp index 25b8fb8bcb1..022663a61d5 100644 --- a/editor/plugins/cpu_particles_2d_editor_plugin.cpp +++ b/editor/plugins/cpu_particles_2d_editor_plugin.cpp @@ -241,7 +241,7 @@ void CPUParticles2DEditorPlugin::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { menu->get_popup()->connect("id_pressed", callable_mp(this, &CPUParticles2DEditorPlugin::_menu_callback)); - menu->set_icon(epoints->get_theme_icon("Particles2D", "EditorIcons")); + menu->set_icon(epoints->get_theme_icon("CPUParticles2D", "EditorIcons")); file->connect("file_selected", callable_mp(this, &CPUParticles2DEditorPlugin::_file_selected)); } } @@ -265,8 +265,7 @@ CPUParticles2DEditorPlugin::CPUParticles2DEditorPlugin(EditorNode *p_node) { menu->get_popup()->add_item(TTR("Load Emission Mask"), MENU_LOAD_EMISSION_MASK); menu->get_popup()->add_separator(); menu->get_popup()->add_item(TTR("Restart"), MENU_RESTART); - // menu->get_popup()->add_item(TTR("Clear Emission Mask"), MENU_CLEAR_EMISSION_MASK); - menu->set_text(TTR("Particles")); + menu->set_text(TTR("CPUParticles2D")); menu->set_switch_on_hover(true); toolbar->add_child(menu); diff --git a/editor/plugins/cpu_particles_editor_plugin.cpp b/editor/plugins/cpu_particles_3d_editor_plugin.cpp similarity index 78% rename from editor/plugins/cpu_particles_editor_plugin.cpp rename to editor/plugins/cpu_particles_3d_editor_plugin.cpp index 46749032569..887e9e48dfc 100644 --- a/editor/plugins/cpu_particles_editor_plugin.cpp +++ b/editor/plugins/cpu_particles_3d_editor_plugin.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* cpu_particles_editor_plugin.cpp */ +/* cpu_particles_3d_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,11 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "cpu_particles_editor_plugin.h" +#include "cpu_particles_3d_editor_plugin.h" -#include "editor/plugins/spatial_editor_plugin.h" +#include "editor/plugins/node_3d_editor_plugin.h" -void CPUParticlesEditor::_node_removed(Node *p_node) { +void CPUParticles3DEditor::_node_removed(Node *p_node) { if (p_node == node) { node = NULL; @@ -40,14 +40,14 @@ void CPUParticlesEditor::_node_removed(Node *p_node) { } } -void CPUParticlesEditor::_notification(int p_notification) { +void CPUParticles3DEditor::_notification(int p_notification) { if (p_notification == NOTIFICATION_ENTER_TREE) { - options->set_icon(get_theme_icon("CPUParticles", "EditorIcons")); + options->set_icon(get_theme_icon("CPUParticles3D", "EditorIcons")); } } -void CPUParticlesEditor::_menu_option(int p_option) { +void CPUParticles3DEditor::_menu_option(int p_option) { switch (p_option) { @@ -65,13 +65,13 @@ void CPUParticlesEditor::_menu_option(int p_option) { } } -void CPUParticlesEditor::edit(CPUParticles3D *p_particles) { +void CPUParticles3DEditor::edit(CPUParticles3D *p_particles) { base_node = p_particles; node = p_particles; } -void CPUParticlesEditor::_generate_emission_points() { +void CPUParticles3DEditor::_generate_emission_points() { /// hacer codigo aca Vector points; @@ -91,10 +91,10 @@ void CPUParticlesEditor::_generate_emission_points() { } } -void CPUParticlesEditor::_bind_methods() { +void CPUParticles3DEditor::_bind_methods() { } -CPUParticlesEditor::CPUParticlesEditor() { +CPUParticles3DEditor::CPUParticles3DEditor() { particles_editor_hb = memnew(HBoxContainer); Node3DEditor::get_singleton()->add_control_to_menu_panel(particles_editor_hb); @@ -103,24 +103,24 @@ CPUParticlesEditor::CPUParticlesEditor() { particles_editor_hb->add_child(options); particles_editor_hb->hide(); - options->set_text(TTR("CPUParticles")); + options->set_text(TTR("CPUParticles3D")); options->get_popup()->add_item(TTR("Create Emission Points From Node"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE); options->get_popup()->add_separator(); options->get_popup()->add_item(TTR("Restart"), MENU_OPTION_RESTART); - options->get_popup()->connect("id_pressed", callable_mp(this, &CPUParticlesEditor::_menu_option)); + options->get_popup()->connect("id_pressed", callable_mp(this, &CPUParticles3DEditor::_menu_option)); } -void CPUParticlesEditorPlugin::edit(Object *p_object) { +void CPUParticles3DEditorPlugin::edit(Object *p_object) { particles_editor->edit(Object::cast_to(p_object)); } -bool CPUParticlesEditorPlugin::handles(Object *p_object) const { +bool CPUParticles3DEditorPlugin::handles(Object *p_object) const { return p_object->is_class("CPUParticles3D"); } -void CPUParticlesEditorPlugin::make_visible(bool p_visible) { +void CPUParticles3DEditorPlugin::make_visible(bool p_visible) { if (p_visible) { particles_editor->show(); @@ -132,14 +132,14 @@ void CPUParticlesEditorPlugin::make_visible(bool p_visible) { } } -CPUParticlesEditorPlugin::CPUParticlesEditorPlugin(EditorNode *p_node) { +CPUParticles3DEditorPlugin::CPUParticles3DEditorPlugin(EditorNode *p_node) { editor = p_node; - particles_editor = memnew(CPUParticlesEditor); + particles_editor = memnew(CPUParticles3DEditor); editor->get_viewport()->add_child(particles_editor); particles_editor->hide(); } -CPUParticlesEditorPlugin::~CPUParticlesEditorPlugin() { +CPUParticles3DEditorPlugin::~CPUParticles3DEditorPlugin() { } diff --git a/editor/plugins/cpu_particles_editor_plugin.h b/editor/plugins/cpu_particles_3d_editor_plugin.h similarity index 84% rename from editor/plugins/cpu_particles_editor_plugin.h rename to editor/plugins/cpu_particles_3d_editor_plugin.h index ed47ed1436a..aac9cc9a2f4 100644 --- a/editor/plugins/cpu_particles_editor_plugin.h +++ b/editor/plugins/cpu_particles_3d_editor_plugin.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* cpu_particles_editor_plugin.h */ +/* cpu_particles_3d_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -31,12 +31,12 @@ #ifndef CPU_PARTICLES_EDITOR_PLUGIN_H #define CPU_PARTICLES_EDITOR_PLUGIN_H -#include "editor/plugins/particles_editor_plugin.h" +#include "editor/plugins/gpu_particles_3d_editor_plugin.h" #include "scene/3d/cpu_particles_3d.h" -class CPUParticlesEditor : public ParticlesEditorBase { +class CPUParticles3DEditor : public GPUParticles3DEditorBase { - GDCLASS(CPUParticlesEditor, ParticlesEditorBase); + GDCLASS(CPUParticles3DEditor, GPUParticles3DEditorBase); enum Menu { @@ -50,7 +50,7 @@ class CPUParticlesEditor : public ParticlesEditorBase { void _menu_option(int); - friend class CPUParticlesEditorPlugin; + friend class CPUParticles3DEditorPlugin; virtual void _generate_emission_points(); @@ -61,14 +61,14 @@ protected: public: void edit(CPUParticles3D *p_particles); - CPUParticlesEditor(); + CPUParticles3DEditor(); }; -class CPUParticlesEditorPlugin : public EditorPlugin { +class CPUParticles3DEditorPlugin : public EditorPlugin { - GDCLASS(CPUParticlesEditorPlugin, EditorPlugin); + GDCLASS(CPUParticles3DEditorPlugin, EditorPlugin); - CPUParticlesEditor *particles_editor; + CPUParticles3DEditor *particles_editor; EditorNode *editor; public: @@ -78,8 +78,8 @@ public: virtual bool handles(Object *p_object) const; virtual void make_visible(bool p_visible); - CPUParticlesEditorPlugin(EditorNode *p_node); - ~CPUParticlesEditorPlugin(); + CPUParticles3DEditorPlugin(EditorNode *p_node); + ~CPUParticles3DEditorPlugin(); }; #endif // CPU_PARTICLES_EDITOR_PLUGIN_H diff --git a/editor/plugins/particles_2d_editor_plugin.cpp b/editor/plugins/gpu_particles_2d_editor_plugin.cpp similarity index 89% rename from editor/plugins/particles_2d_editor_plugin.cpp rename to editor/plugins/gpu_particles_2d_editor_plugin.cpp index b018ef383e4..89bff7ccab6 100644 --- a/editor/plugins/particles_2d_editor_plugin.cpp +++ b/editor/plugins/gpu_particles_2d_editor_plugin.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* particles_2d_editor_plugin.cpp */ +/* gpu_particles_2d_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "particles_2d_editor_plugin.h" +#include "gpu_particles_2d_editor_plugin.h" #include "canvas_item_editor_plugin.h" #include "core/io/image_loader.h" @@ -36,17 +36,17 @@ #include "scene/gui/separator.h" #include "scene/resources/particles_material.h" -void Particles2DEditorPlugin::edit(Object *p_object) { +void GPUParticles2DEditorPlugin::edit(Object *p_object) { - particles = Object::cast_to(p_object); + particles = Object::cast_to(p_object); } -bool Particles2DEditorPlugin::handles(Object *p_object) const { +bool GPUParticles2DEditorPlugin::handles(Object *p_object) const { return p_object->is_class("GPUParticles2D"); } -void Particles2DEditorPlugin::make_visible(bool p_visible) { +void GPUParticles2DEditorPlugin::make_visible(bool p_visible) { if (p_visible) { @@ -57,13 +57,13 @@ void Particles2DEditorPlugin::make_visible(bool p_visible) { } } -void Particles2DEditorPlugin::_file_selected(const String &p_file) { +void GPUParticles2DEditorPlugin::_file_selected(const String &p_file) { source_emission_file = p_file; emission_mask->popup_centered(); } -void Particles2DEditorPlugin::_menu_callback(int p_idx) { +void GPUParticles2DEditorPlugin::_menu_callback(int p_idx) { switch (p_idx) { case MENU_GENERATE_VISIBILITY_RECT: { @@ -94,7 +94,7 @@ void Particles2DEditorPlugin::_menu_callback(int p_idx) { cpu_particles->set_z_index(particles->get_z_index()); UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); - ur->create_action(TTR("Convert to CPUParticles")); + ur->create_action(TTR("Convert to CPUParticles2D")); ur->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", particles, cpu_particles, true, false); ur->add_do_reference(cpu_particles); ur->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", cpu_particles, particles, false, false); @@ -109,7 +109,7 @@ void Particles2DEditorPlugin::_menu_callback(int p_idx) { } } -void Particles2DEditorPlugin::_generate_visibility_rect() { +void GPUParticles2DEditorPlugin::_generate_visibility_rect() { float time = generate_seconds->get_value(); @@ -149,7 +149,7 @@ void Particles2DEditorPlugin::_generate_visibility_rect() { undo_redo->commit_action(); } -void Particles2DEditorPlugin::_generate_emission_mask() { +void GPUParticles2DEditorPlugin::_generate_emission_mask() { Ref pm = particles->get_process_material(); if (!pm.is_valid()) { @@ -345,20 +345,20 @@ void Particles2DEditorPlugin::_generate_emission_mask() { } } -void Particles2DEditorPlugin::_notification(int p_what) { +void GPUParticles2DEditorPlugin::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { - menu->get_popup()->connect("id_pressed", callable_mp(this, &Particles2DEditorPlugin::_menu_callback)); - menu->set_icon(menu->get_theme_icon("Particles2D", "EditorIcons")); - file->connect("file_selected", callable_mp(this, &Particles2DEditorPlugin::_file_selected)); + menu->get_popup()->connect("id_pressed", callable_mp(this, &GPUParticles2DEditorPlugin::_menu_callback)); + menu->set_icon(menu->get_theme_icon("GPUParticles2D", "EditorIcons")); + file->connect("file_selected", callable_mp(this, &GPUParticles2DEditorPlugin::_file_selected)); } } -void Particles2DEditorPlugin::_bind_methods() { +void GPUParticles2DEditorPlugin::_bind_methods() { } -Particles2DEditorPlugin::Particles2DEditorPlugin(EditorNode *p_node) { +GPUParticles2DEditorPlugin::GPUParticles2DEditorPlugin(EditorNode *p_node) { particles = NULL; editor = p_node; @@ -376,10 +376,10 @@ Particles2DEditorPlugin::Particles2DEditorPlugin(EditorNode *p_node) { menu->get_popup()->add_item(TTR("Load Emission Mask"), MENU_LOAD_EMISSION_MASK); // menu->get_popup()->add_item(TTR("Clear Emission Mask"), MENU_CLEAR_EMISSION_MASK); menu->get_popup()->add_separator(); - menu->get_popup()->add_item(TTR("Convert to CPUParticles"), MENU_OPTION_CONVERT_TO_CPU_PARTICLES); + menu->get_popup()->add_item(TTR("Convert to CPUParticles2D"), MENU_OPTION_CONVERT_TO_CPU_PARTICLES); menu->get_popup()->add_separator(); menu->get_popup()->add_item(TTR("Restart"), MENU_RESTART); - menu->set_text(TTR("Particles")); + menu->set_text(TTR("GPUParticles2D")); menu->set_switch_on_hover(true); toolbar->add_child(menu); @@ -411,7 +411,7 @@ Particles2DEditorPlugin::Particles2DEditorPlugin(EditorNode *p_node) { toolbar->add_child(generate_visibility_rect); - generate_visibility_rect->connect("confirmed", callable_mp(this, &Particles2DEditorPlugin::_generate_visibility_rect)); + generate_visibility_rect->connect("confirmed", callable_mp(this, &GPUParticles2DEditorPlugin::_generate_visibility_rect)); emission_mask = memnew(ConfirmationDialog); emission_mask->set_title(TTR("Load Emission Mask")); @@ -428,8 +428,8 @@ Particles2DEditorPlugin::Particles2DEditorPlugin(EditorNode *p_node) { toolbar->add_child(emission_mask); - emission_mask->connect("confirmed", callable_mp(this, &Particles2DEditorPlugin::_generate_emission_mask)); + emission_mask->connect("confirmed", callable_mp(this, &GPUParticles2DEditorPlugin::_generate_emission_mask)); } -Particles2DEditorPlugin::~Particles2DEditorPlugin() { +GPUParticles2DEditorPlugin::~GPUParticles2DEditorPlugin() { } diff --git a/editor/plugins/particles_2d_editor_plugin.h b/editor/plugins/gpu_particles_2d_editor_plugin.h similarity index 91% rename from editor/plugins/particles_2d_editor_plugin.h rename to editor/plugins/gpu_particles_2d_editor_plugin.h index 29652a1826c..904786ffaee 100644 --- a/editor/plugins/particles_2d_editor_plugin.h +++ b/editor/plugins/gpu_particles_2d_editor_plugin.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* particles_2d_editor_plugin.h */ +/* gpu_particles_2d_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -34,13 +34,13 @@ #include "editor/editor_node.h" #include "editor/editor_plugin.h" #include "scene/2d/collision_polygon_2d.h" -#include "scene/2d/particles_2d.h" +#include "scene/2d/gpu_particles_2d.h" #include "scene/gui/box_container.h" #include "scene/gui/file_dialog.h" -class Particles2DEditorPlugin : public EditorPlugin { +class GPUParticles2DEditorPlugin : public EditorPlugin { - GDCLASS(Particles2DEditorPlugin, EditorPlugin); + GDCLASS(GPUParticles2DEditorPlugin, EditorPlugin); enum { @@ -57,7 +57,7 @@ class Particles2DEditorPlugin : public EditorPlugin { EMISSION_MODE_BORDER_DIRECTED }; - Particles2D *particles; + GPUParticles2D *particles; EditorFileDialog *file; EditorNode *editor; @@ -93,8 +93,8 @@ public: virtual bool handles(Object *p_object) const; virtual void make_visible(bool p_visible); - Particles2DEditorPlugin(EditorNode *p_node); - ~Particles2DEditorPlugin(); + GPUParticles2DEditorPlugin(EditorNode *p_node); + ~GPUParticles2DEditorPlugin(); }; #endif // PARTICLES_2D_EDITOR_PLUGIN_H diff --git a/editor/plugins/particles_editor_plugin.cpp b/editor/plugins/gpu_particles_3d_editor_plugin.cpp similarity index 86% rename from editor/plugins/particles_editor_plugin.cpp rename to editor/plugins/gpu_particles_3d_editor_plugin.cpp index 628eb4a7fed..655f03b7e07 100644 --- a/editor/plugins/particles_editor_plugin.cpp +++ b/editor/plugins/gpu_particles_3d_editor_plugin.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* particles_editor_plugin.cpp */ +/* gpu_particles_3d_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,14 +28,14 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "particles_editor_plugin.h" +#include "gpu_particles_3d_editor_plugin.h" #include "core/io/resource_loader.h" -#include "editor/plugins/spatial_editor_plugin.h" +#include "editor/plugins/node_3d_editor_plugin.h" #include "scene/3d/cpu_particles_3d.h" #include "scene/resources/particles_material.h" -bool ParticlesEditorBase::_generate(Vector &points, Vector &normals) { +bool GPUParticles3DEditorBase::_generate(Vector &points, Vector &normals) { bool use_normals = emission_fill->get_selected() == 1; @@ -161,7 +161,7 @@ bool ParticlesEditorBase::_generate(Vector &points, Vector &no return true; } -void ParticlesEditorBase::_node_selected(const NodePath &p_path) { +void GPUParticles3DEditorBase::_node_selected(const NodePath &p_path) { Node *sel = get_node(p_path); if (!sel) @@ -202,10 +202,10 @@ void ParticlesEditorBase::_node_selected(const NodePath &p_path) { emission_dialog->popup_centered(Size2(300, 130)); } -void ParticlesEditorBase::_bind_methods() { +void GPUParticles3DEditorBase::_bind_methods() { } -ParticlesEditorBase::ParticlesEditorBase() { +GPUParticles3DEditorBase::GPUParticles3DEditorBase() { emission_dialog = memnew(ConfirmationDialog); emission_dialog->set_title(TTR("Create Emitter")); @@ -226,14 +226,14 @@ ParticlesEditorBase::ParticlesEditorBase() { emd_vb->add_margin_child(TTR("Emission Source: "), emission_fill); emission_dialog->get_ok()->set_text(TTR("Create")); - emission_dialog->connect("confirmed", callable_mp(this, &ParticlesEditorBase::_generate_emission_points)); + emission_dialog->connect("confirmed", callable_mp(this, &GPUParticles3DEditorBase::_generate_emission_points)); emission_tree_dialog = memnew(SceneTreeDialog); add_child(emission_tree_dialog); - emission_tree_dialog->connect("selected", callable_mp(this, &ParticlesEditorBase::_node_selected)); + emission_tree_dialog->connect("selected", callable_mp(this, &GPUParticles3DEditorBase::_node_selected)); } -void ParticlesEditor::_node_removed(Node *p_node) { +void GPUParticles3DEditor::_node_removed(Node *p_node) { if (p_node == node) { node = NULL; @@ -241,15 +241,15 @@ void ParticlesEditor::_node_removed(Node *p_node) { } } -void ParticlesEditor::_notification(int p_notification) { +void GPUParticles3DEditor::_notification(int p_notification) { if (p_notification == NOTIFICATION_ENTER_TREE) { - options->set_icon(options->get_popup()->get_theme_icon("Particles", "EditorIcons")); - get_tree()->connect("node_removed", callable_mp(this, &ParticlesEditor::_node_removed)); + options->set_icon(options->get_popup()->get_theme_icon("GPUParticles3D", "EditorIcons")); + get_tree()->connect("node_removed", callable_mp(this, &GPUParticles3DEditor::_node_removed)); } } -void ParticlesEditor::_menu_option(int p_option) { +void GPUParticles3DEditor::_menu_option(int p_option) { switch (p_option) { @@ -282,7 +282,7 @@ void ParticlesEditor::_menu_option(int p_option) { cpu_particles->set_pause_mode(node->get_pause_mode()); UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); - ur->create_action(TTR("Convert to CPUParticles")); + ur->create_action(TTR("Convert to CPUParticles3D")); ur->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", node, cpu_particles, true, false); ur->add_do_reference(cpu_particles); ur->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", cpu_particles, node, false, false); @@ -298,7 +298,7 @@ void ParticlesEditor::_menu_option(int p_option) { } } -void ParticlesEditor::_generate_aabb() { +void GPUParticles3DEditor::_generate_aabb() { float time = generate_seconds->get_value(); @@ -340,13 +340,13 @@ void ParticlesEditor::_generate_aabb() { ur->commit_action(); } -void ParticlesEditor::edit(GPUParticles3D *p_particles) { +void GPUParticles3DEditor::edit(GPUParticles3D *p_particles) { base_node = p_particles; node = p_particles; } -void ParticlesEditor::_generate_emission_points() { +void GPUParticles3DEditor::_generate_emission_points() { /// hacer codigo aca Vector points; @@ -419,10 +419,10 @@ void ParticlesEditor::_generate_emission_points() { } } -void ParticlesEditor::_bind_methods() { +void GPUParticles3DEditor::_bind_methods() { } -ParticlesEditor::ParticlesEditor() { +GPUParticles3DEditor::GPUParticles3DEditor() { node = NULL; particles_editor_hb = memnew(HBoxContainer); @@ -432,16 +432,16 @@ ParticlesEditor::ParticlesEditor() { particles_editor_hb->add_child(options); particles_editor_hb->hide(); - options->set_text(TTR("Particles")); + options->set_text(TTR("GPUParticles3D")); options->get_popup()->add_item(TTR("Generate AABB"), MENU_OPTION_GENERATE_AABB); options->get_popup()->add_separator(); options->get_popup()->add_item(TTR("Create Emission Points From Node"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE); options->get_popup()->add_separator(); - options->get_popup()->add_item(TTR("Convert to CPUParticles"), MENU_OPTION_CONVERT_TO_CPU_PARTICLES); + options->get_popup()->add_item(TTR("Convert to CPUParticles3D"), MENU_OPTION_CONVERT_TO_CPU_PARTICLES); options->get_popup()->add_separator(); options->get_popup()->add_item(TTR("Restart"), MENU_OPTION_RESTART); - options->get_popup()->connect("id_pressed", callable_mp(this, &ParticlesEditor::_menu_option)); + options->get_popup()->connect("id_pressed", callable_mp(this, &GPUParticles3DEditor::_menu_option)); generate_aabb = memnew(ConfirmationDialog); generate_aabb->set_title(TTR("Generate Visibility AABB")); @@ -455,20 +455,20 @@ ParticlesEditor::ParticlesEditor() { add_child(generate_aabb); - generate_aabb->connect("confirmed", callable_mp(this, &ParticlesEditor::_generate_aabb)); + generate_aabb->connect("confirmed", callable_mp(this, &GPUParticles3DEditor::_generate_aabb)); } -void ParticlesEditorPlugin::edit(Object *p_object) { +void GPUParticles3DEditorPlugin::edit(Object *p_object) { particles_editor->edit(Object::cast_to(p_object)); } -bool ParticlesEditorPlugin::handles(Object *p_object) const { +bool GPUParticles3DEditorPlugin::handles(Object *p_object) const { return p_object->is_class("GPUParticles3D"); } -void ParticlesEditorPlugin::make_visible(bool p_visible) { +void GPUParticles3DEditorPlugin::make_visible(bool p_visible) { if (p_visible) { particles_editor->show(); @@ -480,14 +480,14 @@ void ParticlesEditorPlugin::make_visible(bool p_visible) { } } -ParticlesEditorPlugin::ParticlesEditorPlugin(EditorNode *p_node) { +GPUParticles3DEditorPlugin::GPUParticles3DEditorPlugin(EditorNode *p_node) { editor = p_node; - particles_editor = memnew(ParticlesEditor); + particles_editor = memnew(GPUParticles3DEditor); editor->get_viewport()->add_child(particles_editor); particles_editor->hide(); } -ParticlesEditorPlugin::~ParticlesEditorPlugin() { +GPUParticles3DEditorPlugin::~GPUParticles3DEditorPlugin() { } diff --git a/editor/plugins/particles_editor_plugin.h b/editor/plugins/gpu_particles_3d_editor_plugin.h similarity index 85% rename from editor/plugins/particles_editor_plugin.h rename to editor/plugins/gpu_particles_3d_editor_plugin.h index 773f305a2b0..d730457d017 100644 --- a/editor/plugins/particles_editor_plugin.h +++ b/editor/plugins/gpu_particles_3d_editor_plugin.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* particles_editor_plugin.h */ +/* gpu_particles_3d_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -36,9 +36,9 @@ #include "scene/3d/gpu_particles_3d.h" #include "scene/gui/spin_box.h" -class ParticlesEditorBase : public Control { +class GPUParticles3DEditorBase : public Control { - GDCLASS(ParticlesEditorBase, Control); + GDCLASS(GPUParticles3DEditorBase, Control); protected: Node3D *base_node; @@ -61,12 +61,12 @@ protected: static void _bind_methods(); public: - ParticlesEditorBase(); + GPUParticles3DEditorBase(); }; -class ParticlesEditor : public ParticlesEditorBase { +class GPUParticles3DEditor : public GPUParticles3DEditorBase { - GDCLASS(ParticlesEditor, ParticlesEditorBase); + GDCLASS(GPUParticles3DEditor, GPUParticles3DEditorBase); ConfirmationDialog *generate_aabb; SpinBox *generate_seconds; @@ -86,7 +86,7 @@ class ParticlesEditor : public ParticlesEditorBase { void _menu_option(int); - friend class ParticlesEditorPlugin; + friend class GPUParticles3DEditorPlugin; virtual void _generate_emission_points(); @@ -97,14 +97,14 @@ protected: public: void edit(GPUParticles3D *p_particles); - ParticlesEditor(); + GPUParticles3DEditor(); }; -class ParticlesEditorPlugin : public EditorPlugin { +class GPUParticles3DEditorPlugin : public EditorPlugin { - GDCLASS(ParticlesEditorPlugin, EditorPlugin); + GDCLASS(GPUParticles3DEditorPlugin, EditorPlugin); - ParticlesEditor *particles_editor; + GPUParticles3DEditor *particles_editor; EditorNode *editor; public: @@ -114,8 +114,8 @@ public: virtual bool handles(Object *p_object) const; virtual void make_visible(bool p_visible); - ParticlesEditorPlugin(EditorNode *p_node); - ~ParticlesEditorPlugin(); + GPUParticles3DEditorPlugin(EditorNode *p_node); + ~GPUParticles3DEditorPlugin(); }; #endif // PARTICLES_EDITOR_PLUGIN_H diff --git a/editor/plugins/gradient_editor_plugin.cpp b/editor/plugins/gradient_editor_plugin.cpp index ff03fcf159b..54b78401248 100644 --- a/editor/plugins/gradient_editor_plugin.cpp +++ b/editor/plugins/gradient_editor_plugin.cpp @@ -32,7 +32,7 @@ #include "canvas_item_editor_plugin.h" #include "editor/editor_scale.h" -#include "spatial_editor_plugin.h" +#include "node_3d_editor_plugin.h" Size2 GradientEditor::get_minimum_size() const { return Size2(0, 60) * EDSCALE; diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp index 9fe9675c69a..8129b9bd86a 100644 --- a/editor/plugins/material_editor_plugin.cpp +++ b/editor/plugins/material_editor_plugin.cpp @@ -115,7 +115,7 @@ MaterialEditor::MaterialEditor() { add_child(vc); vc->set_anchors_and_margins_preset(PRESET_WIDE); viewport = memnew(SubViewport); - Ref world; + Ref world; world.instance(); viewport->set_world(world); //use own world vc->add_child(viewport); diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp index d7dd777cd3d..a8b455fdd27 100644 --- a/editor/plugins/mesh_editor_plugin.cpp +++ b/editor/plugins/mesh_editor_plugin.cpp @@ -116,7 +116,7 @@ void MeshEditor::_bind_methods() { MeshEditor::MeshEditor() { viewport = memnew(SubViewport); - Ref world; + Ref world; world.instance(); viewport->set_world(world); //use own world add_child(viewport); diff --git a/editor/plugins/mesh_instance_editor_plugin.cpp b/editor/plugins/mesh_instance_3d_editor_plugin.cpp similarity index 92% rename from editor/plugins/mesh_instance_editor_plugin.cpp rename to editor/plugins/mesh_instance_3d_editor_plugin.cpp index dce69e53cad..a4e7b2df088 100644 --- a/editor/plugins/mesh_instance_editor_plugin.cpp +++ b/editor/plugins/mesh_instance_3d_editor_plugin.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* mesh_instance_editor_plugin.cpp */ +/* mesh_instance_3d_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,16 +28,16 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "mesh_instance_editor_plugin.h" +#include "mesh_instance_3d_editor_plugin.h" #include "editor/editor_scale.h" +#include "node_3d_editor_plugin.h" #include "scene/3d/collision_shape_3d.h" #include "scene/3d/navigation_region_3d.h" #include "scene/3d/physics_body_3d.h" #include "scene/gui/box_container.h" -#include "spatial_editor_plugin.h" -void MeshInstanceEditor::_node_removed(Node *p_node) { +void MeshInstance3DEditor::_node_removed(Node *p_node) { if (p_node == node) { node = NULL; @@ -45,12 +45,12 @@ void MeshInstanceEditor::_node_removed(Node *p_node) { } } -void MeshInstanceEditor::edit(MeshInstance3D *p_mesh) { +void MeshInstance3DEditor::edit(MeshInstance3D *p_mesh) { node = p_mesh; } -void MeshInstanceEditor::_menu_option(int p_option) { +void MeshInstance3DEditor::_menu_option(int p_option) { Ref mesh = node->get_mesh(); if (mesh.is_null()) { @@ -291,20 +291,20 @@ void MeshInstanceEditor::_menu_option(int p_option) { } } -struct MeshInstanceEditorEdgeSort { +struct MeshInstance3DEditorEdgeSort { Vector2 a; Vector2 b; - bool operator<(const MeshInstanceEditorEdgeSort &p_b) const { + bool operator<(const MeshInstance3DEditorEdgeSort &p_b) const { if (a == p_b.a) return b < p_b.b; else return a < p_b.a; } - MeshInstanceEditorEdgeSort() {} - MeshInstanceEditorEdgeSort(const Vector2 &p_a, const Vector2 &p_b) { + MeshInstance3DEditorEdgeSort() {} + MeshInstance3DEditorEdgeSort(const Vector2 &p_a, const Vector2 &p_b) { if (p_a < p_b) { a = p_a; b = p_b; @@ -315,12 +315,12 @@ struct MeshInstanceEditorEdgeSort { } }; -void MeshInstanceEditor::_create_uv_lines(int p_layer) { +void MeshInstance3DEditor::_create_uv_lines(int p_layer) { Ref mesh = node->get_mesh(); ERR_FAIL_COND(!mesh.is_valid()); - Set edges; + Set edges; uv_lines.clear(); for (int i = 0; i < mesh->get_surface_count(); i++) { if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) @@ -355,7 +355,7 @@ void MeshInstanceEditor::_create_uv_lines(int p_layer) { for (int k = 0; k < 3; k++) { - MeshInstanceEditorEdgeSort edge; + MeshInstance3DEditorEdgeSort edge; if (use_indices) { edge.a = r[ri[j + k]]; edge.b = r[ri[j + ((k + 1) % 3)]]; @@ -377,7 +377,7 @@ void MeshInstanceEditor::_create_uv_lines(int p_layer) { debug_uv_dialog->popup_centered(); } -void MeshInstanceEditor::_debug_uv_draw() { +void MeshInstance3DEditor::_debug_uv_draw() { if (uv_lines.size() == 0) return; @@ -388,7 +388,7 @@ void MeshInstanceEditor::_debug_uv_draw() { debug_uv->draw_multiline(uv_lines, Color(1.0, 0.8, 0.7)); } -void MeshInstanceEditor::_create_outline_mesh() { +void MeshInstance3DEditor::_create_outline_mesh() { Ref mesh = node->get_mesh(); if (mesh.is_null()) { @@ -434,10 +434,10 @@ void MeshInstanceEditor::_create_outline_mesh() { ur->commit_action(); } -void MeshInstanceEditor::_bind_methods() { +void MeshInstance3DEditor::_bind_methods() { } -MeshInstanceEditor::MeshInstanceEditor() { +MeshInstance3DEditor::MeshInstance3DEditor() { options = memnew(MenuButton); options->set_switch_on_hover(true); @@ -465,7 +465,7 @@ MeshInstanceEditor::MeshInstanceEditor() { options->get_popup()->add_item(TTR("View UV2"), MENU_OPTION_DEBUG_UV2); options->get_popup()->add_item(TTR("Unwrap UV2 for Lightmap/AO"), MENU_OPTION_CREATE_UV2); - options->get_popup()->connect("id_pressed", callable_mp(this, &MeshInstanceEditor::_menu_option)); + options->get_popup()->connect("id_pressed", callable_mp(this, &MeshInstance3DEditor::_menu_option)); outline_dialog = memnew(ConfirmationDialog); outline_dialog->set_title(TTR("Create Outline Mesh")); @@ -483,7 +483,7 @@ MeshInstanceEditor::MeshInstanceEditor() { outline_dialog_vbc->add_margin_child(TTR("Outline Size:"), outline_size); add_child(outline_dialog); - outline_dialog->connect("confirmed", callable_mp(this, &MeshInstanceEditor::_create_outline_mesh)); + outline_dialog->connect("confirmed", callable_mp(this, &MeshInstance3DEditor::_create_outline_mesh)); err_dialog = memnew(AcceptDialog); add_child(err_dialog); @@ -493,21 +493,21 @@ MeshInstanceEditor::MeshInstanceEditor() { add_child(debug_uv_dialog); debug_uv = memnew(Control); debug_uv->set_custom_minimum_size(Size2(600, 600) * EDSCALE); - debug_uv->connect("draw", callable_mp(this, &MeshInstanceEditor::_debug_uv_draw)); + debug_uv->connect("draw", callable_mp(this, &MeshInstance3DEditor::_debug_uv_draw)); debug_uv_dialog->add_child(debug_uv); } -void MeshInstanceEditorPlugin::edit(Object *p_object) { +void MeshInstance3DEditorPlugin::edit(Object *p_object) { mesh_editor->edit(Object::cast_to(p_object)); } -bool MeshInstanceEditorPlugin::handles(Object *p_object) const { +bool MeshInstance3DEditorPlugin::handles(Object *p_object) const { return p_object->is_class("MeshInstance3D"); } -void MeshInstanceEditorPlugin::make_visible(bool p_visible) { +void MeshInstance3DEditorPlugin::make_visible(bool p_visible) { if (p_visible) { mesh_editor->options->show(); @@ -518,14 +518,14 @@ void MeshInstanceEditorPlugin::make_visible(bool p_visible) { } } -MeshInstanceEditorPlugin::MeshInstanceEditorPlugin(EditorNode *p_node) { +MeshInstance3DEditorPlugin::MeshInstance3DEditorPlugin(EditorNode *p_node) { editor = p_node; - mesh_editor = memnew(MeshInstanceEditor); + mesh_editor = memnew(MeshInstance3DEditor); editor->get_viewport()->add_child(mesh_editor); mesh_editor->options->hide(); } -MeshInstanceEditorPlugin::~MeshInstanceEditorPlugin() { +MeshInstance3DEditorPlugin::~MeshInstance3DEditorPlugin() { } diff --git a/editor/plugins/mesh_instance_editor_plugin.h b/editor/plugins/mesh_instance_3d_editor_plugin.h similarity index 88% rename from editor/plugins/mesh_instance_editor_plugin.h rename to editor/plugins/mesh_instance_3d_editor_plugin.h index 68354388ba0..a5d90c42d5c 100644 --- a/editor/plugins/mesh_instance_editor_plugin.h +++ b/editor/plugins/mesh_instance_3d_editor_plugin.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* mesh_instance_editor_plugin.h */ +/* mesh_instance_3d_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -36,9 +36,9 @@ #include "scene/3d/mesh_instance_3d.h" #include "scene/gui/spin_box.h" -class MeshInstanceEditor : public Control { +class MeshInstance3DEditor : public Control { - GDCLASS(MeshInstanceEditor, Control); + GDCLASS(MeshInstance3DEditor, Control); enum Menu { @@ -70,7 +70,7 @@ class MeshInstanceEditor : public Control { void _create_outline_mesh(); void _create_uv_lines(int p_layer); - friend class MeshInstanceEditorPlugin; + friend class MeshInstance3DEditorPlugin; void _debug_uv_draw(); @@ -80,14 +80,14 @@ protected: public: void edit(MeshInstance3D *p_mesh); - MeshInstanceEditor(); + MeshInstance3DEditor(); }; -class MeshInstanceEditorPlugin : public EditorPlugin { +class MeshInstance3DEditorPlugin : public EditorPlugin { - GDCLASS(MeshInstanceEditorPlugin, EditorPlugin); + GDCLASS(MeshInstance3DEditorPlugin, EditorPlugin); - MeshInstanceEditor *mesh_editor; + MeshInstance3DEditor *mesh_editor; EditorNode *editor; public: @@ -97,8 +97,8 @@ public: virtual bool handles(Object *p_object) const; virtual void make_visible(bool p_visible); - MeshInstanceEditorPlugin(EditorNode *p_node); - ~MeshInstanceEditorPlugin(); + MeshInstance3DEditorPlugin(EditorNode *p_node); + ~MeshInstance3DEditorPlugin(); }; #endif // MESH_EDITOR_PLUGIN_H diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp index 88a6254c5c9..a3e3d88ae20 100644 --- a/editor/plugins/mesh_library_editor_plugin.cpp +++ b/editor/plugins/mesh_library_editor_plugin.cpp @@ -33,12 +33,12 @@ #include "editor/editor_node.h" #include "editor/editor_settings.h" #include "main/main.h" +#include "node_3d_editor_plugin.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/3d/navigation_region_3d.h" #include "scene/3d/physics_body_3d.h" #include "scene/main/window.h" #include "scene/resources/packed_scene.h" -#include "spatial_editor_plugin.h" void MeshLibraryEditor::edit(const Ref &p_mesh_library) { diff --git a/editor/plugins/multimesh_editor_plugin.cpp b/editor/plugins/multimesh_editor_plugin.cpp index dd2781aea74..658e3ea5650 100644 --- a/editor/plugins/multimesh_editor_plugin.cpp +++ b/editor/plugins/multimesh_editor_plugin.cpp @@ -30,9 +30,9 @@ #include "multimesh_editor_plugin.h" +#include "node_3d_editor_plugin.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/gui/box_container.h" -#include "spatial_editor_plugin.h" void MultiMeshEditor::_node_removed(Node *p_node) { @@ -287,7 +287,7 @@ MultiMeshEditor::MultiMeshEditor() { Node3DEditor::get_singleton()->add_control_to_menu_panel(options); options->set_text("MultiMesh"); - options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("MultiMeshInstance", "EditorIcons")); + options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("MultiMeshInstance3D", "EditorIcons")); options->get_popup()->add_item(TTR("Populate Surface")); options->get_popup()->connect("id_pressed", callable_mp(this, &MultiMeshEditor::_menu_option)); diff --git a/editor/plugins/navigation_polygon_editor_plugin.h b/editor/plugins/navigation_polygon_editor_plugin.h index 10f8cbc0a59..0bc35e2498e 100644 --- a/editor/plugins/navigation_polygon_editor_plugin.h +++ b/editor/plugins/navigation_polygon_editor_plugin.h @@ -32,7 +32,7 @@ #define NAVIGATIONPOLYGONEDITORPLUGIN_H #include "editor/plugins/abstract_polygon_2d_editor.h" -#include "scene/2d/navigation_polygon.h" +#include "scene/2d/navigation_region_2d.h" class NavigationPolygonEditor : public AbstractPolygon2DEditor { diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp similarity index 99% rename from editor/plugins/spatial_editor_plugin.cpp rename to editor/plugins/node_3d_editor_plugin.cpp index 318f3d6b09d..07eaf3f63f5 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* spatial_editor_plugin.cpp */ +/* node_3d_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "spatial_editor_plugin.h" +#include "node_3d_editor_plugin.h" #include "core/input/input_filter.h" #include "core/math/camera_matrix.h" @@ -40,9 +40,9 @@ #include "editor/editor_node.h" #include "editor/editor_scale.h" #include "editor/editor_settings.h" +#include "editor/node_3d_editor_gizmos.h" #include "editor/plugins/animation_player_editor_plugin.h" #include "editor/plugins/script_editor_plugin.h" -#include "editor/spatial_editor_gizmos.h" #include "scene/3d/camera_3d.h" #include "scene/3d/collision_shape_3d.h" #include "scene/3d/mesh_instance_3d.h" diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h similarity index 99% rename from editor/plugins/spatial_editor_plugin.h rename to editor/plugins/node_3d_editor_plugin.h index 819178408b3..af6bc43b803 100644 --- a/editor/plugins/spatial_editor_plugin.h +++ b/editor/plugins/node_3d_editor_plugin.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* spatial_editor_plugin.h */ +/* node_3d_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ diff --git a/editor/plugins/path_editor_plugin.cpp b/editor/plugins/path_3d_editor_plugin.cpp similarity index 86% rename from editor/plugins/path_editor_plugin.cpp rename to editor/plugins/path_3d_editor_plugin.cpp index e54fd17a5b0..f3729a3e89d 100644 --- a/editor/plugins/path_editor_plugin.cpp +++ b/editor/plugins/path_3d_editor_plugin.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* path_editor_plugin.cpp */ +/* path_3d_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,11 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "path_editor_plugin.h" +#include "path_3d_editor_plugin.h" #include "core/os/keyboard.h" +#include "node_3d_editor_plugin.h" #include "scene/resources/curve.h" -#include "spatial_editor_plugin.h" String PathNode3DGizmo::get_handle_name(int p_idx) const { @@ -130,10 +130,10 @@ void PathNode3DGizmo::set_handle(int p_idx, Camera3D *p_camera, const Point2 &p_ // Setting curve in/out positions if (p.intersects_ray(ray_from, ray_dir, &inters)) { - if (!PathEditorPlugin::singleton->is_handle_clicked()) { + if (!Path3DEditorPlugin::singleton->is_handle_clicked()) { orig_in_length = c->get_point_in(idx).length(); orig_out_length = c->get_point_out(idx).length(); - PathEditorPlugin::singleton->set_handle_clicked(true); + Path3DEditorPlugin::singleton->set_handle_clicked(true); } Vector3 local = gi.xform(inters) - base; @@ -144,12 +144,12 @@ void PathNode3DGizmo::set_handle(int p_idx, Camera3D *p_camera, const Point2 &p_ if (t == 0) { c->set_point_in(idx, local); - if (PathEditorPlugin::singleton->mirror_angle_enabled()) - c->set_point_out(idx, PathEditorPlugin::singleton->mirror_length_enabled() ? -local : (-local.normalized() * orig_out_length)); + if (Path3DEditorPlugin::singleton->mirror_angle_enabled()) + c->set_point_out(idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -local : (-local.normalized() * orig_out_length)); } else { c->set_point_out(idx, local); - if (PathEditorPlugin::singleton->mirror_angle_enabled()) - c->set_point_in(idx, PathEditorPlugin::singleton->mirror_length_enabled() ? -local : (-local.normalized() * orig_in_length)); + if (Path3DEditorPlugin::singleton->mirror_angle_enabled()) + c->set_point_in(idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -local : (-local.normalized() * orig_in_length)); } } } @@ -192,9 +192,9 @@ void PathNode3DGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_ ur->add_do_method(c.ptr(), "set_point_in", idx, c->get_point_in(idx)); ur->add_undo_method(c.ptr(), "set_point_in", idx, p_restore); - if (PathEditorPlugin::singleton->mirror_angle_enabled()) { - ur->add_do_method(c.ptr(), "set_point_out", idx, PathEditorPlugin::singleton->mirror_length_enabled() ? -c->get_point_in(idx) : (-c->get_point_in(idx).normalized() * orig_out_length)); - ur->add_undo_method(c.ptr(), "set_point_out", idx, PathEditorPlugin::singleton->mirror_length_enabled() ? -static_cast(p_restore) : (-static_cast(p_restore).normalized() * orig_out_length)); + if (Path3DEditorPlugin::singleton->mirror_angle_enabled()) { + ur->add_do_method(c.ptr(), "set_point_out", idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -c->get_point_in(idx) : (-c->get_point_in(idx).normalized() * orig_out_length)); + ur->add_undo_method(c.ptr(), "set_point_out", idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -static_cast(p_restore) : (-static_cast(p_restore).normalized() * orig_out_length)); } ur->commit_action(); @@ -209,9 +209,9 @@ void PathNode3DGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_ ur->add_do_method(c.ptr(), "set_point_out", idx, c->get_point_out(idx)); ur->add_undo_method(c.ptr(), "set_point_out", idx, p_restore); - if (PathEditorPlugin::singleton->mirror_angle_enabled()) { - ur->add_do_method(c.ptr(), "set_point_in", idx, PathEditorPlugin::singleton->mirror_length_enabled() ? -c->get_point_out(idx) : (-c->get_point_out(idx).normalized() * orig_in_length)); - ur->add_undo_method(c.ptr(), "set_point_in", idx, PathEditorPlugin::singleton->mirror_length_enabled() ? -static_cast(p_restore) : (-static_cast(p_restore).normalized() * orig_in_length)); + if (Path3DEditorPlugin::singleton->mirror_angle_enabled()) { + ur->add_do_method(c.ptr(), "set_point_in", idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -c->get_point_out(idx) : (-c->get_point_out(idx).normalized() * orig_in_length)); + ur->add_undo_method(c.ptr(), "set_point_in", idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -static_cast(p_restore) : (-static_cast(p_restore).normalized() * orig_in_length)); } ur->commit_action(); } @@ -252,7 +252,7 @@ void PathNode3DGizmo::redraw() { add_collision_segments(v3p); } - if (PathEditorPlugin::singleton->get_edited_path() == path) { + if (Path3DEditorPlugin::singleton->get_edited_path() == path) { v3p.clear(); Vector handles; Vector sec_handles; @@ -292,7 +292,7 @@ PathNode3DGizmo::PathNode3DGizmo(Path3D *p_path) { set_spatial_node(p_path); } -bool PathEditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref &p_event) { +bool Path3DEditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref &p_event) { if (!path) return false; @@ -448,7 +448,7 @@ bool PathEditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref(p_object); @@ -468,12 +468,12 @@ void PathEditorPlugin::edit(Object *p_object) { //collision_polygon_editor->edit(Object::cast_to(p_object)); } -bool PathEditorPlugin::handles(Object *p_object) const { +bool Path3DEditorPlugin::handles(Object *p_object) const { return p_object->is_class("Path3D"); } -void PathEditorPlugin::make_visible(bool p_visible) { +void Path3DEditorPlugin::make_visible(bool p_visible) { if (p_visible) { @@ -502,14 +502,14 @@ void PathEditorPlugin::make_visible(bool p_visible) { } } -void PathEditorPlugin::_mode_changed(int p_idx) { +void Path3DEditorPlugin::_mode_changed(int p_idx) { curve_create->set_pressed(p_idx == 0); curve_edit->set_pressed(p_idx == 1); curve_del->set_pressed(p_idx == 2); } -void PathEditorPlugin::_close_curve() { +void Path3DEditorPlugin::_close_curve() { Ref c = path->get_curve(); if (c.is_null()) @@ -519,7 +519,7 @@ void PathEditorPlugin::_close_curve() { c->add_point(c->get_point_position(0), c->get_point_in(0), c->get_point_out(0)); } -void PathEditorPlugin::_handle_option_pressed(int p_option) { +void Path3DEditorPlugin::_handle_option_pressed(int p_option) { PopupMenu *pm; pm = handle_menu->get_popup(); @@ -539,23 +539,23 @@ void PathEditorPlugin::_handle_option_pressed(int p_option) { } } -void PathEditorPlugin::_notification(int p_what) { +void Path3DEditorPlugin::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { - curve_create->connect("pressed", callable_mp(this, &PathEditorPlugin::_mode_changed), make_binds(0)); - curve_edit->connect("pressed", callable_mp(this, &PathEditorPlugin::_mode_changed), make_binds(1)); - curve_del->connect("pressed", callable_mp(this, &PathEditorPlugin::_mode_changed), make_binds(2)); - curve_close->connect("pressed", callable_mp(this, &PathEditorPlugin::_close_curve)); + curve_create->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_mode_changed), make_binds(0)); + curve_edit->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_mode_changed), make_binds(1)); + curve_del->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_mode_changed), make_binds(2)); + curve_close->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_close_curve)); } } -void PathEditorPlugin::_bind_methods() { +void Path3DEditorPlugin::_bind_methods() { } -PathEditorPlugin *PathEditorPlugin::singleton = NULL; +Path3DEditorPlugin *Path3DEditorPlugin::singleton = NULL; -PathEditorPlugin::PathEditorPlugin(EditorNode *p_node) { +Path3DEditorPlugin::Path3DEditorPlugin(EditorNode *p_node) { path = NULL; editor = p_node; @@ -610,7 +610,7 @@ PathEditorPlugin::PathEditorPlugin(EditorNode *p_node) { menu->set_item_checked(HANDLE_OPTION_ANGLE, mirror_handle_angle); menu->add_check_item(TTR("Mirror Handle Lengths")); menu->set_item_checked(HANDLE_OPTION_LENGTH, mirror_handle_length); - menu->connect("id_pressed", callable_mp(this, &PathEditorPlugin::_handle_option_pressed)); + menu->connect("id_pressed", callable_mp(this, &Path3DEditorPlugin::_handle_option_pressed)); curve_edit->set_pressed(true); /* @@ -624,7 +624,7 @@ PathEditorPlugin::PathEditorPlugin(EditorNode *p_node) { */ } -PathEditorPlugin::~PathEditorPlugin() { +Path3DEditorPlugin::~Path3DEditorPlugin() { } Ref PathNode3DGizmoPlugin::create_gizmo(Node3D *p_spatial) { diff --git a/editor/plugins/path_editor_plugin.h b/editor/plugins/path_3d_editor_plugin.h similarity index 93% rename from editor/plugins/path_editor_plugin.h rename to editor/plugins/path_3d_editor_plugin.h index 0a27e1068eb..ca051295f03 100644 --- a/editor/plugins/path_editor_plugin.h +++ b/editor/plugins/path_3d_editor_plugin.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* path_editor_plugin.h */ +/* path_3d_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -31,7 +31,7 @@ #ifndef PATH_EDITOR_PLUGIN_H #define PATH_EDITOR_PLUGIN_H -#include "editor/spatial_editor_gizmos.h" +#include "editor/node_3d_editor_gizmos.h" #include "scene/3d/path_3d.h" class PathNode3DGizmo : public EditorNode3DGizmo { @@ -66,9 +66,9 @@ public: PathNode3DGizmoPlugin(); }; -class PathEditorPlugin : public EditorPlugin { +class Path3DEditorPlugin : public EditorPlugin { - GDCLASS(PathEditorPlugin, EditorPlugin); + GDCLASS(Path3DEditorPlugin, EditorPlugin); Separator *sep; ToolButton *curve_create; @@ -100,7 +100,7 @@ protected: public: Path3D *get_edited_path() { return path; } - static PathEditorPlugin *singleton; + static Path3DEditorPlugin *singleton; virtual bool forward_spatial_gui_input(Camera3D *p_camera, const Ref &p_event); //virtual bool forward_gui_input(const InputEvent& p_event) { return collision_polygon_editor->forward_gui_input(p_event); } @@ -116,8 +116,8 @@ public: bool is_handle_clicked() { return handle_clicked; } void set_handle_clicked(bool clicked) { handle_clicked = clicked; } - PathEditorPlugin(EditorNode *p_node); - ~PathEditorPlugin(); + Path3DEditorPlugin(EditorNode *p_node); + ~Path3DEditorPlugin(); }; #endif // PATH_EDITOR_PLUGIN_H diff --git a/editor/plugins/physical_bone_plugin.cpp b/editor/plugins/physical_bone_3d_editor_plugin.cpp similarity index 79% rename from editor/plugins/physical_bone_plugin.cpp rename to editor/plugins/physical_bone_3d_editor_plugin.cpp index d8274723531..dd6d7b109b6 100644 --- a/editor/plugins/physical_bone_plugin.cpp +++ b/editor/plugins/physical_bone_3d_editor_plugin.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* physical_bone_plugin.cpp */ +/* physical_bone_3d_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,25 +28,26 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "physical_bone_plugin.h" -#include "editor/plugins/spatial_editor_plugin.h" +#include "physical_bone_3d_editor_plugin.h" + +#include "editor/plugins/node_3d_editor_plugin.h" #include "scene/3d/physics_body_3d.h" -void PhysicalBoneEditor::_bind_methods() { +void PhysicalBone3DEditor::_bind_methods() { } -void PhysicalBoneEditor::_on_toggle_button_transform_joint(bool p_is_pressed) { +void PhysicalBone3DEditor::_on_toggle_button_transform_joint(bool p_is_pressed) { _set_move_joint(); } -void PhysicalBoneEditor::_set_move_joint() { +void PhysicalBone3DEditor::_set_move_joint() { if (selected) { selected->_set_gizmo_move_joint(button_transform_joint->is_pressed()); } } -PhysicalBoneEditor::PhysicalBoneEditor(EditorNode *p_editor) : +PhysicalBone3DEditor::PhysicalBone3DEditor(EditorNode *p_editor) : editor(p_editor), selected(NULL) { @@ -61,16 +62,16 @@ PhysicalBoneEditor::PhysicalBoneEditor(EditorNode *p_editor) : spatial_editor_hb->add_child(button_transform_joint); button_transform_joint->set_text(TTR("Move Joint")); - button_transform_joint->set_icon(Node3DEditor::get_singleton()->get_theme_icon("PhysicalBone", "EditorIcons")); + button_transform_joint->set_icon(Node3DEditor::get_singleton()->get_theme_icon("PhysicalBone3D", "EditorIcons")); button_transform_joint->set_toggle_mode(true); - button_transform_joint->connect("toggled", callable_mp(this, &PhysicalBoneEditor::_on_toggle_button_transform_joint)); + button_transform_joint->connect("toggled", callable_mp(this, &PhysicalBone3DEditor::_on_toggle_button_transform_joint)); hide(); } -PhysicalBoneEditor::~PhysicalBoneEditor() {} +PhysicalBone3DEditor::~PhysicalBone3DEditor() {} -void PhysicalBoneEditor::set_selected(PhysicalBone3D *p_pb) { +void PhysicalBone3DEditor::set_selected(PhysicalBone3D *p_pb) { button_transform_joint->set_pressed(false); @@ -79,20 +80,20 @@ void PhysicalBoneEditor::set_selected(PhysicalBone3D *p_pb) { _set_move_joint(); } -void PhysicalBoneEditor::hide() { +void PhysicalBone3DEditor::hide() { spatial_editor_hb->hide(); } -void PhysicalBoneEditor::show() { +void PhysicalBone3DEditor::show() { spatial_editor_hb->show(); } -PhysicalBonePlugin::PhysicalBonePlugin(EditorNode *p_editor) : +PhysicalBone3DEditorPlugin::PhysicalBone3DEditorPlugin(EditorNode *p_editor) : editor(p_editor), selected(NULL), physical_bone_editor(editor) {} -void PhysicalBonePlugin::make_visible(bool p_visible) { +void PhysicalBone3DEditorPlugin::make_visible(bool p_visible) { if (p_visible) { physical_bone_editor.show(); @@ -104,7 +105,7 @@ void PhysicalBonePlugin::make_visible(bool p_visible) { } } -void PhysicalBonePlugin::edit(Object *p_node) { +void PhysicalBone3DEditorPlugin::edit(Object *p_node) { selected = static_cast(p_node); // Trust it ERR_FAIL_COND(!selected); diff --git a/editor/plugins/physical_bone_plugin.h b/editor/plugins/physical_bone_3d_editor_plugin.h similarity index 87% rename from editor/plugins/physical_bone_plugin.h rename to editor/plugins/physical_bone_3d_editor_plugin.h index 0d4aa7138d3..74932710d64 100644 --- a/editor/plugins/physical_bone_plugin.h +++ b/editor/plugins/physical_bone_3d_editor_plugin.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* physical_bone_plugin.h */ +/* physical_bone_3d_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -33,8 +33,8 @@ #include "editor/editor_node.h" -class PhysicalBoneEditor : public Object { - GDCLASS(PhysicalBoneEditor, Object); +class PhysicalBone3DEditor : public Object { + GDCLASS(PhysicalBone3DEditor, Object); EditorNode *editor; HBoxContainer *spatial_editor_hb; @@ -50,8 +50,8 @@ private: void _set_move_joint(); public: - PhysicalBoneEditor(EditorNode *p_editor); - ~PhysicalBoneEditor(); + PhysicalBone3DEditor(EditorNode *p_editor); + ~PhysicalBone3DEditor(); void set_selected(PhysicalBone3D *p_pb); @@ -59,12 +59,12 @@ public: void show(); }; -class PhysicalBonePlugin : public EditorPlugin { - GDCLASS(PhysicalBonePlugin, EditorPlugin); +class PhysicalBone3DEditorPlugin : public EditorPlugin { + GDCLASS(PhysicalBone3DEditorPlugin, EditorPlugin); EditorNode *editor; PhysicalBone3D *selected; - PhysicalBoneEditor physical_bone_editor; + PhysicalBone3DEditor physical_bone_editor; public: virtual String get_name() const { return "PhysicalBone3D"; } @@ -72,7 +72,7 @@ public: virtual void make_visible(bool p_visible); virtual void edit(Object *p_node); - PhysicalBonePlugin(EditorNode *p_editor); + PhysicalBone3DEditorPlugin(EditorNode *p_editor); }; #endif diff --git a/editor/plugins/skeleton_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp similarity index 84% rename from editor/plugins/skeleton_editor_plugin.cpp rename to editor/plugins/skeleton_3d_editor_plugin.cpp index 941461bb64e..ae289dae4b6 100644 --- a/editor/plugins/skeleton_editor_plugin.cpp +++ b/editor/plugins/skeleton_3d_editor_plugin.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* skeleton_editor_plugin.cpp */ +/* skeleton_3d_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,16 +28,16 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "skeleton_editor_plugin.h" +#include "skeleton_3d_editor_plugin.h" +#include "node_3d_editor_plugin.h" #include "scene/3d/collision_shape_3d.h" #include "scene/3d/physics_body_3d.h" #include "scene/3d/physics_joint_3d.h" #include "scene/resources/capsule_shape_3d.h" #include "scene/resources/sphere_shape_3d.h" -#include "spatial_editor_plugin.h" -void SkeletonEditor::_on_click_option(int p_option) { +void Skeleton3DEditor::_on_click_option(int p_option) { if (!skeleton) { return; } @@ -49,7 +49,7 @@ void SkeletonEditor::_on_click_option(int p_option) { } } -void SkeletonEditor::create_physical_skeleton() { +void Skeleton3DEditor::create_physical_skeleton() { UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); Node *owner = skeleton == get_tree()->get_edited_scene_root() ? skeleton : skeleton->get_owner(); @@ -101,7 +101,7 @@ void SkeletonEditor::create_physical_skeleton() { } } -PhysicalBone3D *SkeletonEditor::create_physical_bone(int bone_id, int bone_child_id, const Vector &bones_infos) { +PhysicalBone3D *Skeleton3DEditor::create_physical_bone(int bone_id, int bone_child_id, const Vector &bones_infos) { const Transform child_rest = skeleton->get_bone_rest(bone_child_id); @@ -130,18 +130,18 @@ PhysicalBone3D *SkeletonEditor::create_physical_bone(int bone_id, int bone_child return physical_bone; } -void SkeletonEditor::edit(Skeleton3D *p_node) { +void Skeleton3DEditor::edit(Skeleton3D *p_node) { skeleton = p_node; } -void SkeletonEditor::_notification(int p_what) { +void Skeleton3DEditor::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { - get_tree()->connect("node_removed", callable_mp(this, &SkeletonEditor::_node_removed)); + get_tree()->connect("node_removed", callable_mp(this, &Skeleton3DEditor::_node_removed)); } } -void SkeletonEditor::_node_removed(Node *p_node) { +void Skeleton3DEditor::_node_removed(Node *p_node) { if (p_node == skeleton) { skeleton = NULL; @@ -149,34 +149,34 @@ void SkeletonEditor::_node_removed(Node *p_node) { } } -void SkeletonEditor::_bind_methods() { +void Skeleton3DEditor::_bind_methods() { } -SkeletonEditor::SkeletonEditor() { +Skeleton3DEditor::Skeleton3DEditor() { skeleton = NULL; options = memnew(MenuButton); Node3DEditor::get_singleton()->add_control_to_menu_panel(options); - options->set_text(TTR("Skeleton")); + options->set_text(TTR("Skeleton3D")); options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Skeleton3D", "EditorIcons")); options->get_popup()->add_item(TTR("Create physical skeleton"), MENU_OPTION_CREATE_PHYSICAL_SKELETON); - options->get_popup()->connect("id_pressed", callable_mp(this, &SkeletonEditor::_on_click_option)); + options->get_popup()->connect("id_pressed", callable_mp(this, &Skeleton3DEditor::_on_click_option)); options->hide(); } -SkeletonEditor::~SkeletonEditor() {} +Skeleton3DEditor::~Skeleton3DEditor() {} -void SkeletonEditorPlugin::edit(Object *p_object) { +void Skeleton3DEditorPlugin::edit(Object *p_object) { skeleton_editor->edit(Object::cast_to(p_object)); } -bool SkeletonEditorPlugin::handles(Object *p_object) const { +bool Skeleton3DEditorPlugin::handles(Object *p_object) const { return p_object->is_class("Skeleton3D"); } -void SkeletonEditorPlugin::make_visible(bool p_visible) { +void Skeleton3DEditorPlugin::make_visible(bool p_visible) { if (p_visible) { skeleton_editor->options->show(); } else { @@ -186,10 +186,10 @@ void SkeletonEditorPlugin::make_visible(bool p_visible) { } } -SkeletonEditorPlugin::SkeletonEditorPlugin(EditorNode *p_node) { +Skeleton3DEditorPlugin::Skeleton3DEditorPlugin(EditorNode *p_node) { editor = p_node; - skeleton_editor = memnew(SkeletonEditor); + skeleton_editor = memnew(Skeleton3DEditor); editor->get_viewport()->add_child(skeleton_editor); } -SkeletonEditorPlugin::~SkeletonEditorPlugin() {} +Skeleton3DEditorPlugin::~Skeleton3DEditorPlugin() {} diff --git a/editor/plugins/skeleton_editor_plugin.h b/editor/plugins/skeleton_3d_editor_plugin.h similarity index 83% rename from editor/plugins/skeleton_editor_plugin.h rename to editor/plugins/skeleton_3d_editor_plugin.h index 91e244285d0..606e04bb79a 100644 --- a/editor/plugins/skeleton_editor_plugin.h +++ b/editor/plugins/skeleton_3d_editor_plugin.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* skeleton_editor_plugin.h */ +/* skeleton_3d_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef SKELETON_EDITOR_PLUGIN_H -#define SKELETON_EDITOR_PLUGIN_H +#ifndef SKELETON_3D_EDITOR_PLUGIN_H +#define SKELETON_3D_EDITOR_PLUGIN_H #include "editor/editor_node.h" #include "editor/editor_plugin.h" @@ -38,8 +38,8 @@ class PhysicalBone3D; class Joint3D; -class SkeletonEditor : public Node { - GDCLASS(SkeletonEditor, Node); +class Skeleton3DEditor : public Node { + GDCLASS(Skeleton3DEditor, Node); enum Menu { MENU_OPTION_CREATE_PHYSICAL_SKELETON @@ -58,7 +58,7 @@ class SkeletonEditor : public Node { void _on_click_option(int p_option); - friend class SkeletonEditorPlugin; + friend class Skeleton3DEditorPlugin; protected: void _notification(int p_what); @@ -71,26 +71,26 @@ protected: public: void edit(Skeleton3D *p_node); - SkeletonEditor(); - ~SkeletonEditor(); + Skeleton3DEditor(); + ~Skeleton3DEditor(); }; -class SkeletonEditorPlugin : public EditorPlugin { +class Skeleton3DEditorPlugin : public EditorPlugin { - GDCLASS(SkeletonEditorPlugin, EditorPlugin); + GDCLASS(Skeleton3DEditorPlugin, EditorPlugin); EditorNode *editor; - SkeletonEditor *skeleton_editor; + Skeleton3DEditor *skeleton_editor; public: - virtual String get_name() const { return "Skeleton"; } + virtual String get_name() const { return "Skeleton3D"; } virtual bool has_main_screen() const { return false; } virtual void edit(Object *p_object); virtual bool handles(Object *p_object) const; virtual void make_visible(bool p_visible); - SkeletonEditorPlugin(EditorNode *p_node); - ~SkeletonEditorPlugin(); + Skeleton3DEditorPlugin(EditorNode *p_node); + ~Skeleton3DEditorPlugin(); }; -#endif // SKELETON_EDITOR_PLUGIN_H +#endif // SKELETON_3D_EDITOR_PLUGIN_H diff --git a/editor/plugins/skeleton_ik_editor_plugin.cpp b/editor/plugins/skeleton_ik_3d_editor_plugin.cpp similarity index 82% rename from editor/plugins/skeleton_ik_editor_plugin.cpp rename to editor/plugins/skeleton_ik_3d_editor_plugin.cpp index 548cbe94705..4b6a86bb5a3 100644 --- a/editor/plugins/skeleton_ik_editor_plugin.cpp +++ b/editor/plugins/skeleton_ik_3d_editor_plugin.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* skeleton_ik_editor_plugin.cpp */ +/* skeleton_ik_3d_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,11 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "skeleton_ik_editor_plugin.h" +#include "skeleton_ik_3d_editor_plugin.h" -#include "scene/animation/skeleton_ik.h" +#include "scene/3d/skeleton_ik_3d.h" -void SkeletonIKEditorPlugin::_play() { +void SkeletonIK3DEditorPlugin::_play() { if (!skeleton_ik) return; @@ -48,7 +48,7 @@ void SkeletonIKEditorPlugin::_play() { } } -void SkeletonIKEditorPlugin::edit(Object *p_object) { +void SkeletonIK3DEditorPlugin::edit(Object *p_object) { if (p_object != skeleton_ik) { if (skeleton_ik) { @@ -64,12 +64,12 @@ void SkeletonIKEditorPlugin::edit(Object *p_object) { skeleton_ik = s; } -bool SkeletonIKEditorPlugin::handles(Object *p_object) const { +bool SkeletonIK3DEditorPlugin::handles(Object *p_object) const { return p_object->is_class("SkeletonIK3D"); } -void SkeletonIKEditorPlugin::make_visible(bool p_visible) { +void SkeletonIK3DEditorPlugin::make_visible(bool p_visible) { if (p_visible) play_btn->show(); @@ -77,10 +77,10 @@ void SkeletonIKEditorPlugin::make_visible(bool p_visible) { play_btn->hide(); } -void SkeletonIKEditorPlugin::_bind_methods() { +void SkeletonIK3DEditorPlugin::_bind_methods() { } -SkeletonIKEditorPlugin::SkeletonIKEditorPlugin(EditorNode *p_node) { +SkeletonIK3DEditorPlugin::SkeletonIK3DEditorPlugin(EditorNode *p_node) { editor = p_node; play_btn = memnew(Button); @@ -88,9 +88,9 @@ SkeletonIKEditorPlugin::SkeletonIKEditorPlugin(EditorNode *p_node) { play_btn->set_text(TTR("Play IK")); play_btn->set_toggle_mode(true); play_btn->hide(); - play_btn->connect("pressed", callable_mp(this, &SkeletonIKEditorPlugin::_play)); + play_btn->connect("pressed", callable_mp(this, &SkeletonIK3DEditorPlugin::_play)); add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, play_btn); skeleton_ik = NULL; } -SkeletonIKEditorPlugin::~SkeletonIKEditorPlugin() {} +SkeletonIK3DEditorPlugin::~SkeletonIK3DEditorPlugin() {} diff --git a/editor/plugins/skeleton_ik_editor_plugin.h b/editor/plugins/skeleton_ik_3d_editor_plugin.h similarity index 87% rename from editor/plugins/skeleton_ik_editor_plugin.h rename to editor/plugins/skeleton_ik_3d_editor_plugin.h index 8895a548fe2..1466d670ba3 100644 --- a/editor/plugins/skeleton_ik_editor_plugin.h +++ b/editor/plugins/skeleton_ik_3d_editor_plugin.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* skeleton_ik_editor_plugin.h */ +/* skeleton_ik_3d_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,17 +28,17 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef SKELETON_IK_EDITOR_PLUGIN_H -#define SKELETON_IK_EDITOR_PLUGIN_H +#ifndef SKELETON_IK_3D_EDITOR_PLUGIN_H +#define SKELETON_IK_3D_EDITOR_PLUGIN_H #include "editor/editor_node.h" #include "editor/editor_plugin.h" class SkeletonIK3D; -class SkeletonIKEditorPlugin : public EditorPlugin { +class SkeletonIK3DEditorPlugin : public EditorPlugin { - GDCLASS(SkeletonIKEditorPlugin, EditorPlugin); + GDCLASS(SkeletonIK3DEditorPlugin, EditorPlugin); SkeletonIK3D *skeleton_ik; @@ -57,8 +57,8 @@ public: virtual bool handles(Object *p_object) const; virtual void make_visible(bool p_visible); - SkeletonIKEditorPlugin(EditorNode *p_node); - ~SkeletonIKEditorPlugin(); + SkeletonIK3DEditorPlugin(EditorNode *p_node); + ~SkeletonIK3DEditorPlugin(); }; -#endif // SKELETON_IK_EDITOR_PLUGIN_H +#endif // SKELETON_IK_3D_EDITOR_PLUGIN_H diff --git a/editor/plugins/sprite_editor_plugin.cpp b/editor/plugins/sprite_2d_editor_plugin.cpp similarity index 92% rename from editor/plugins/sprite_editor_plugin.cpp rename to editor/plugins/sprite_2d_editor_plugin.cpp index 3eb76946a60..ce994ee6c7f 100644 --- a/editor/plugins/sprite_editor_plugin.cpp +++ b/editor/plugins/sprite_2d_editor_plugin.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* sprite_editor_plugin.cpp */ +/* sprite_2d_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "sprite_editor_plugin.h" +#include "sprite_2d_editor_plugin.h" #include "canvas_item_editor_plugin.h" #include "editor/editor_scale.h" @@ -39,7 +39,7 @@ #include "scene/gui/box_container.h" #include "thirdparty/misc/clipper.hpp" -void SpriteEditor::_node_removed(Node *p_node) { +void Sprite2DEditor::_node_removed(Node *p_node) { if (p_node == node) { node = NULL; @@ -47,7 +47,7 @@ void SpriteEditor::_node_removed(Node *p_node) { } } -void SpriteEditor::edit(Sprite2D *p_sprite) { +void Sprite2DEditor::edit(Sprite2D *p_sprite) { node = p_sprite; } @@ -114,7 +114,7 @@ Vector expand(const Vector &points, const Rect2i &rect, float return outPoints; } -void SpriteEditor::_menu_option(int p_option) { +void Sprite2DEditor::_menu_option(int p_option) { if (!node) { return; @@ -165,11 +165,11 @@ void SpriteEditor::_menu_option(int p_option) { } } -void SpriteEditor::_update_mesh_data() { +void Sprite2DEditor::_update_mesh_data() { Ref texture = node->get_texture(); if (texture.is_null()) { - err_dialog->set_text(TTR("Sprite is empty!")); + err_dialog->set_text(TTR("Sprite2D is empty!")); err_dialog->popup_centered(); return; } @@ -296,7 +296,7 @@ void SpriteEditor::_update_mesh_data() { debug_uv->update(); } -void SpriteEditor::_create_node() { +void Sprite2DEditor::_create_node() { switch (selected_menu_item) { case MENU_OPTION_CONVERT_TO_MESH_2D: { _convert_to_mesh_2d_node(); @@ -313,7 +313,7 @@ void SpriteEditor::_create_node() { } } -void SpriteEditor::_convert_to_mesh_2d_node() { +void Sprite2DEditor::_convert_to_mesh_2d_node() { if (computed_vertices.size() < 3) { err_dialog->set_text(TTR("Invalid geometry, can't replace by mesh.")); @@ -344,7 +344,7 @@ void SpriteEditor::_convert_to_mesh_2d_node() { ur->commit_action(); } -void SpriteEditor::_convert_to_polygon_2d_node() { +void Sprite2DEditor::_convert_to_polygon_2d_node() { if (computed_outline_lines.empty()) { err_dialog->set_text(TTR("Invalid geometry, can't create polygon.")); @@ -403,7 +403,7 @@ void SpriteEditor::_convert_to_polygon_2d_node() { ur->commit_action(); } -void SpriteEditor::_create_collision_polygon_2d_node() { +void Sprite2DEditor::_create_collision_polygon_2d_node() { if (computed_outline_lines.empty()) { err_dialog->set_text(TTR("Invalid geometry, can't create collision polygon.")); @@ -427,7 +427,7 @@ void SpriteEditor::_create_collision_polygon_2d_node() { } } -void SpriteEditor::_create_light_occluder_2d_node() { +void Sprite2DEditor::_create_light_occluder_2d_node() { if (computed_outline_lines.empty()) { err_dialog->set_text(TTR("Invalid geometry, can't create light occluder.")); @@ -462,7 +462,7 @@ void SpriteEditor::_create_light_occluder_2d_node() { } } -void SpriteEditor::_add_as_sibling_or_child(Node *p_own_node, Node *p_new_node) { +void Sprite2DEditor::_add_as_sibling_or_child(Node *p_own_node, Node *p_new_node) { // Can't make sibling if own node is scene root if (p_own_node != this->get_tree()->get_edited_scene_root()) { p_own_node->get_parent()->add_child(p_new_node, true); @@ -474,7 +474,7 @@ void SpriteEditor::_add_as_sibling_or_child(Node *p_own_node, Node *p_new_node) p_new_node->set_owner(this->get_tree()->get_edited_scene_root()); } -void SpriteEditor::_debug_uv_draw() { +void Sprite2DEditor::_debug_uv_draw() { Ref tex = node->get_texture(); ERR_FAIL_COND(!tex.is_valid()); @@ -502,19 +502,19 @@ void SpriteEditor::_debug_uv_draw() { } } -void SpriteEditor::_bind_methods() { +void Sprite2DEditor::_bind_methods() { - ClassDB::bind_method("_add_as_sibling_or_child", &SpriteEditor::_add_as_sibling_or_child); + ClassDB::bind_method("_add_as_sibling_or_child", &Sprite2DEditor::_add_as_sibling_or_child); } -SpriteEditor::SpriteEditor() { +Sprite2DEditor::Sprite2DEditor() { options = memnew(MenuButton); CanvasItemEditor::get_singleton()->add_control_to_menu_panel(options); - options->set_text(TTR("Sprite")); - options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Sprite", "EditorIcons")); + options->set_text(TTR("Sprite2D")); + options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Sprite2D", "EditorIcons")); options->get_popup()->add_item(TTR("Convert to Mesh2D"), MENU_OPTION_CONVERT_TO_MESH_2D); options->get_popup()->add_item(TTR("Convert to Polygon2D"), MENU_OPTION_CONVERT_TO_POLYGON_2D); @@ -522,7 +522,7 @@ SpriteEditor::SpriteEditor() { options->get_popup()->add_item(TTR("Create LightOccluder2D Sibling"), MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D); options->set_switch_on_hover(true); - options->get_popup()->connect("id_pressed", callable_mp(this, &SpriteEditor::_menu_option)); + options->get_popup()->connect("id_pressed", callable_mp(this, &Sprite2DEditor::_menu_option)); err_dialog = memnew(AcceptDialog); add_child(err_dialog); @@ -538,9 +538,9 @@ SpriteEditor::SpriteEditor() { scroll->set_enable_v_scroll(true); vb->add_margin_child(TTR("Preview:"), scroll, true); debug_uv = memnew(Control); - debug_uv->connect("draw", callable_mp(this, &SpriteEditor::_debug_uv_draw)); + debug_uv->connect("draw", callable_mp(this, &Sprite2DEditor::_debug_uv_draw)); scroll->add_child(debug_uv); - debug_uv_dialog->connect("confirmed", callable_mp(this, &SpriteEditor::_create_node)); + debug_uv_dialog->connect("confirmed", callable_mp(this, &Sprite2DEditor::_create_node)); HBoxContainer *hb = memnew(HBoxContainer); hb->add_child(memnew(Label(TTR("Simplification: ")))); @@ -569,24 +569,24 @@ SpriteEditor::SpriteEditor() { hb->add_spacer(); update_preview = memnew(Button); update_preview->set_text(TTR("Update Preview")); - update_preview->connect("pressed", callable_mp(this, &SpriteEditor::_update_mesh_data)); + update_preview->connect("pressed", callable_mp(this, &Sprite2DEditor::_update_mesh_data)); hb->add_child(update_preview); vb->add_margin_child(TTR("Settings:"), hb); add_child(debug_uv_dialog); } -void SpriteEditorPlugin::edit(Object *p_object) { +void Sprite2DEditorPlugin::edit(Object *p_object) { sprite_editor->edit(Object::cast_to(p_object)); } -bool SpriteEditorPlugin::handles(Object *p_object) const { +bool Sprite2DEditorPlugin::handles(Object *p_object) const { return p_object->is_class("Sprite2D"); } -void SpriteEditorPlugin::make_visible(bool p_visible) { +void Sprite2DEditorPlugin::make_visible(bool p_visible) { if (p_visible) { sprite_editor->options->show(); @@ -597,15 +597,15 @@ void SpriteEditorPlugin::make_visible(bool p_visible) { } } -SpriteEditorPlugin::SpriteEditorPlugin(EditorNode *p_node) { +Sprite2DEditorPlugin::Sprite2DEditorPlugin(EditorNode *p_node) { editor = p_node; - sprite_editor = memnew(SpriteEditor); + sprite_editor = memnew(Sprite2DEditor); editor->get_viewport()->add_child(sprite_editor); make_visible(false); //sprite_editor->options->hide(); } -SpriteEditorPlugin::~SpriteEditorPlugin() { +Sprite2DEditorPlugin::~Sprite2DEditorPlugin() { } diff --git a/editor/plugins/sprite_editor_plugin.h b/editor/plugins/sprite_2d_editor_plugin.h similarity index 90% rename from editor/plugins/sprite_editor_plugin.h rename to editor/plugins/sprite_2d_editor_plugin.h index b55446469c5..d0ebf9c84e7 100644 --- a/editor/plugins/sprite_editor_plugin.h +++ b/editor/plugins/sprite_2d_editor_plugin.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* sprite_editor_plugin.h */ +/* sprite_2d_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -36,9 +36,9 @@ #include "scene/2d/sprite_2d.h" #include "scene/gui/spin_box.h" -class SpriteEditor : public Control { +class Sprite2DEditor : public Control { - GDCLASS(SpriteEditor, Control); + GDCLASS(Sprite2DEditor, Control); enum Menu { MENU_OPTION_CONVERT_TO_MESH_2D, @@ -74,7 +74,7 @@ class SpriteEditor : public Control { void _menu_option(int p_option); //void _create_uv_lines(); - friend class SpriteEditorPlugin; + friend class Sprite2DEditorPlugin; void _debug_uv_draw(); void _update_mesh_data(); @@ -93,14 +93,14 @@ protected: public: void edit(Sprite2D *p_sprite); - SpriteEditor(); + Sprite2DEditor(); }; -class SpriteEditorPlugin : public EditorPlugin { +class Sprite2DEditorPlugin : public EditorPlugin { - GDCLASS(SpriteEditorPlugin, EditorPlugin); + GDCLASS(Sprite2DEditorPlugin, EditorPlugin); - SpriteEditor *sprite_editor; + Sprite2DEditor *sprite_editor; EditorNode *editor; public: @@ -110,8 +110,8 @@ public: virtual bool handles(Object *p_object) const; virtual void make_visible(bool p_visible); - SpriteEditorPlugin(EditorNode *p_node); - ~SpriteEditorPlugin(); + Sprite2DEditorPlugin(EditorNode *p_node); + ~Sprite2DEditorPlugin(); }; #endif // SPRITE_EDITOR_PLUGIN_H diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 186a5691830..7d429eb4b5c 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -42,8 +42,8 @@ #include "editor/multi_node_edit.h" #include "editor/plugins/animation_player_editor_plugin.h" #include "editor/plugins/canvas_item_editor_plugin.h" +#include "editor/plugins/node_3d_editor_plugin.h" #include "editor/plugins/script_editor_plugin.h" -#include "editor/plugins/spatial_editor_plugin.h" #include "scene/main/window.h" #include "scene/resources/packed_scene.h" #include "servers/display_server.h" diff --git a/modules/csg/csg_gizmos.h b/modules/csg/csg_gizmos.h index cca27a46290..90a059b31c5 100644 --- a/modules/csg/csg_gizmos.h +++ b/modules/csg/csg_gizmos.h @@ -33,7 +33,7 @@ #include "csg_shape.h" #include "editor/editor_plugin.h" -#include "editor/spatial_editor_gizmos.h" +#include "editor/node_3d_editor_gizmos.h" class CSGShapeNode3DGizmoPlugin : public EditorNode3DGizmoPlugin { diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp index 0f377e2decc..a2479e764fb 100644 --- a/modules/gridmap/grid_map_editor_plugin.cpp +++ b/modules/gridmap/grid_map_editor_plugin.cpp @@ -32,7 +32,7 @@ #include "core/input/input_filter.h" #include "editor/editor_scale.h" #include "editor/editor_settings.h" -#include "editor/plugins/spatial_editor_plugin.h" +#include "editor/plugins/node_3d_editor_plugin.h" #include "scene/3d/camera_3d.h" #include "core/math/geometry.h" diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index 3b8a81d2cac..8678e5a1f45 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -31,8 +31,8 @@ #include "cpu_particles_2d.h" #include "core/core_string_names.h" -#include "scene/2d/canvas_item.h" -#include "scene/2d/particles_2d.h" +#include "scene/2d/gpu_particles_2d.h" +#include "scene/main/canvas_item.h" #include "scene/resources/particles_material.h" #include "servers/visual_server.h" @@ -1144,7 +1144,7 @@ void CPUParticles2D::_notification(int p_what) { void CPUParticles2D::convert_from_particles(Node *p_particles) { - Particles2D *particles = Object::cast_to(p_particles); + GPUParticles2D *particles = Object::cast_to(p_particles); ERR_FAIL_COND_MSG(!particles, "Only Particles2D nodes can be converted to CPUParticles2D."); set_emitting(particles->is_emitting()); diff --git a/scene/2d/particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp similarity index 70% rename from scene/2d/particles_2d.cpp rename to scene/2d/gpu_particles_2d.cpp index e5c17fe9a4c..d3d1326018b 100644 --- a/scene/2d/particles_2d.cpp +++ b/scene/2d/gpu_particles_2d.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* particles_2d.cpp */ +/* gpu_particles_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "particles_2d.h" +#include "gpu_particles_2d.h" #include "core/os/os.h" #include "scene/resources/particles_material.h" @@ -38,7 +38,7 @@ #include "core/engine.h" #endif -void Particles2D::set_emitting(bool p_emitting) { +void GPUParticles2D::set_emitting(bool p_emitting) { VS::get_singleton()->particles_set_emitting(particles, p_emitting); @@ -49,20 +49,20 @@ void Particles2D::set_emitting(bool p_emitting) { } } -void Particles2D::set_amount(int p_amount) { +void GPUParticles2D::set_amount(int p_amount) { ERR_FAIL_COND_MSG(p_amount < 1, "Amount of particles cannot be smaller than 1."); amount = p_amount; VS::get_singleton()->particles_set_amount(particles, amount); } -void Particles2D::set_lifetime(float p_lifetime) { +void GPUParticles2D::set_lifetime(float p_lifetime) { ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0."); lifetime = p_lifetime; VS::get_singleton()->particles_set_lifetime(particles, lifetime); } -void Particles2D::set_one_shot(bool p_enable) { +void GPUParticles2D::set_one_shot(bool p_enable) { one_shot = p_enable; VS::get_singleton()->particles_set_one_shot(particles, one_shot); @@ -77,22 +77,22 @@ void Particles2D::set_one_shot(bool p_enable) { if (!one_shot) set_process_internal(false); } -void Particles2D::set_pre_process_time(float p_time) { +void GPUParticles2D::set_pre_process_time(float p_time) { pre_process_time = p_time; VS::get_singleton()->particles_set_pre_process_time(particles, pre_process_time); } -void Particles2D::set_explosiveness_ratio(float p_ratio) { +void GPUParticles2D::set_explosiveness_ratio(float p_ratio) { explosiveness_ratio = p_ratio; VS::get_singleton()->particles_set_explosiveness_ratio(particles, explosiveness_ratio); } -void Particles2D::set_randomness_ratio(float p_ratio) { +void GPUParticles2D::set_randomness_ratio(float p_ratio) { randomness_ratio = p_ratio; VS::get_singleton()->particles_set_randomness_ratio(particles, randomness_ratio); } -void Particles2D::set_visibility_rect(const Rect2 &p_visibility_rect) { +void GPUParticles2D::set_visibility_rect(const Rect2 &p_visibility_rect) { visibility_rect = p_visibility_rect; AABB aabb; @@ -106,7 +106,7 @@ void Particles2D::set_visibility_rect(const Rect2 &p_visibility_rect) { _change_notify("visibility_rect"); update(); } -void Particles2D::set_use_local_coordinates(bool p_enable) { +void GPUParticles2D::set_use_local_coordinates(bool p_enable) { local_coords = p_enable; VS::get_singleton()->particles_set_use_local_coordinates(particles, local_coords); @@ -116,7 +116,7 @@ void Particles2D::set_use_local_coordinates(bool p_enable) { } } -void Particles2D::_update_particle_emission_transform() { +void GPUParticles2D::_update_particle_emission_transform() { Transform2D xf2d = get_global_transform(); Transform xf; @@ -127,7 +127,7 @@ void Particles2D::_update_particle_emission_transform() { VS::get_singleton()->particles_set_emission_transform(particles, xf); } -void Particles2D::set_process_material(const Ref &p_material) { +void GPUParticles2D::set_process_material(const Ref &p_material) { process_material = p_material; Ref pm = p_material; @@ -144,89 +144,89 @@ void Particles2D::set_process_material(const Ref &p_material) { update_configuration_warning(); } -void Particles2D::set_speed_scale(float p_scale) { +void GPUParticles2D::set_speed_scale(float p_scale) { speed_scale = p_scale; VS::get_singleton()->particles_set_speed_scale(particles, p_scale); } -bool Particles2D::is_emitting() const { +bool GPUParticles2D::is_emitting() const { return VS::get_singleton()->particles_get_emitting(particles); } -int Particles2D::get_amount() const { +int GPUParticles2D::get_amount() const { return amount; } -float Particles2D::get_lifetime() const { +float GPUParticles2D::get_lifetime() const { return lifetime; } -bool Particles2D::get_one_shot() const { +bool GPUParticles2D::get_one_shot() const { return one_shot; } -float Particles2D::get_pre_process_time() const { +float GPUParticles2D::get_pre_process_time() const { return pre_process_time; } -float Particles2D::get_explosiveness_ratio() const { +float GPUParticles2D::get_explosiveness_ratio() const { return explosiveness_ratio; } -float Particles2D::get_randomness_ratio() const { +float GPUParticles2D::get_randomness_ratio() const { return randomness_ratio; } -Rect2 Particles2D::get_visibility_rect() const { +Rect2 GPUParticles2D::get_visibility_rect() const { return visibility_rect; } -bool Particles2D::get_use_local_coordinates() const { +bool GPUParticles2D::get_use_local_coordinates() const { return local_coords; } -Ref Particles2D::get_process_material() const { +Ref GPUParticles2D::get_process_material() const { return process_material; } -float Particles2D::get_speed_scale() const { +float GPUParticles2D::get_speed_scale() const { return speed_scale; } -void Particles2D::set_draw_order(DrawOrder p_order) { +void GPUParticles2D::set_draw_order(DrawOrder p_order) { draw_order = p_order; VS::get_singleton()->particles_set_draw_order(particles, VS::ParticlesDrawOrder(p_order)); } -Particles2D::DrawOrder Particles2D::get_draw_order() const { +GPUParticles2D::DrawOrder GPUParticles2D::get_draw_order() const { return draw_order; } -void Particles2D::set_fixed_fps(int p_count) { +void GPUParticles2D::set_fixed_fps(int p_count) { fixed_fps = p_count; VS::get_singleton()->particles_set_fixed_fps(particles, p_count); } -int Particles2D::get_fixed_fps() const { +int GPUParticles2D::get_fixed_fps() const { return fixed_fps; } -void Particles2D::set_fractional_delta(bool p_enable) { +void GPUParticles2D::set_fractional_delta(bool p_enable) { fractional_delta = p_enable; VS::get_singleton()->particles_set_fractional_delta(particles, p_enable); } -bool Particles2D::get_fractional_delta() const { +bool GPUParticles2D::get_fractional_delta() const { return fractional_delta; } -String Particles2D::get_configuration_warning() const { +String GPUParticles2D::get_configuration_warning() const { if (VisualServer::get_singleton()->is_low_end()) { return TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles\" option for this purpose."); @@ -257,7 +257,7 @@ String Particles2D::get_configuration_warning() const { return warnings; } -Rect2 Particles2D::capture_rect() const { +Rect2 GPUParticles2D::capture_rect() const { AABB aabb = VS::get_singleton()->particles_get_current_aabb(particles); Rect2 r; @@ -268,34 +268,34 @@ Rect2 Particles2D::capture_rect() const { return r; } -void Particles2D::set_texture(const Ref &p_texture) { +void GPUParticles2D::set_texture(const Ref &p_texture) { texture = p_texture; update(); } -Ref Particles2D::get_texture() const { +Ref GPUParticles2D::get_texture() const { return texture; } -void Particles2D::set_normal_map(const Ref &p_normal_map) { +void GPUParticles2D::set_normal_map(const Ref &p_normal_map) { normal_map = p_normal_map; update(); } -Ref Particles2D::get_normal_map() const { +Ref GPUParticles2D::get_normal_map() const { return normal_map; } -void Particles2D::_validate_property(PropertyInfo &property) const { +void GPUParticles2D::_validate_property(PropertyInfo &property) const { } -void Particles2D::restart() { +void GPUParticles2D::restart() { VS::get_singleton()->particles_restart(particles); VS::get_singleton()->particles_set_emitting(particles, true); } -void Particles2D::_notification(int p_what) { +void GPUParticles2D::_notification(int p_what) { if (p_what == NOTIFICATION_DRAW) { @@ -338,48 +338,48 @@ void Particles2D::_notification(int p_what) { } } -void Particles2D::_bind_methods() { +void GPUParticles2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &Particles2D::set_emitting); - ClassDB::bind_method(D_METHOD("set_amount", "amount"), &Particles2D::set_amount); - ClassDB::bind_method(D_METHOD("set_lifetime", "secs"), &Particles2D::set_lifetime); - ClassDB::bind_method(D_METHOD("set_one_shot", "secs"), &Particles2D::set_one_shot); - ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &Particles2D::set_pre_process_time); - ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &Particles2D::set_explosiveness_ratio); - ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &Particles2D::set_randomness_ratio); - ClassDB::bind_method(D_METHOD("set_visibility_rect", "visibility_rect"), &Particles2D::set_visibility_rect); - ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &Particles2D::set_use_local_coordinates); - ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &Particles2D::set_fixed_fps); - ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &Particles2D::set_fractional_delta); - ClassDB::bind_method(D_METHOD("set_process_material", "material"), &Particles2D::set_process_material); - ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &Particles2D::set_speed_scale); + ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &GPUParticles2D::set_emitting); + ClassDB::bind_method(D_METHOD("set_amount", "amount"), &GPUParticles2D::set_amount); + ClassDB::bind_method(D_METHOD("set_lifetime", "secs"), &GPUParticles2D::set_lifetime); + ClassDB::bind_method(D_METHOD("set_one_shot", "secs"), &GPUParticles2D::set_one_shot); + ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &GPUParticles2D::set_pre_process_time); + ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &GPUParticles2D::set_explosiveness_ratio); + ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &GPUParticles2D::set_randomness_ratio); + ClassDB::bind_method(D_METHOD("set_visibility_rect", "visibility_rect"), &GPUParticles2D::set_visibility_rect); + ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &GPUParticles2D::set_use_local_coordinates); + ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &GPUParticles2D::set_fixed_fps); + ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &GPUParticles2D::set_fractional_delta); + ClassDB::bind_method(D_METHOD("set_process_material", "material"), &GPUParticles2D::set_process_material); + ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &GPUParticles2D::set_speed_scale); - ClassDB::bind_method(D_METHOD("is_emitting"), &Particles2D::is_emitting); - ClassDB::bind_method(D_METHOD("get_amount"), &Particles2D::get_amount); - ClassDB::bind_method(D_METHOD("get_lifetime"), &Particles2D::get_lifetime); - ClassDB::bind_method(D_METHOD("get_one_shot"), &Particles2D::get_one_shot); - ClassDB::bind_method(D_METHOD("get_pre_process_time"), &Particles2D::get_pre_process_time); - ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &Particles2D::get_explosiveness_ratio); - ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &Particles2D::get_randomness_ratio); - ClassDB::bind_method(D_METHOD("get_visibility_rect"), &Particles2D::get_visibility_rect); - ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &Particles2D::get_use_local_coordinates); - ClassDB::bind_method(D_METHOD("get_fixed_fps"), &Particles2D::get_fixed_fps); - ClassDB::bind_method(D_METHOD("get_fractional_delta"), &Particles2D::get_fractional_delta); - ClassDB::bind_method(D_METHOD("get_process_material"), &Particles2D::get_process_material); - ClassDB::bind_method(D_METHOD("get_speed_scale"), &Particles2D::get_speed_scale); + ClassDB::bind_method(D_METHOD("is_emitting"), &GPUParticles2D::is_emitting); + ClassDB::bind_method(D_METHOD("get_amount"), &GPUParticles2D::get_amount); + ClassDB::bind_method(D_METHOD("get_lifetime"), &GPUParticles2D::get_lifetime); + ClassDB::bind_method(D_METHOD("get_one_shot"), &GPUParticles2D::get_one_shot); + ClassDB::bind_method(D_METHOD("get_pre_process_time"), &GPUParticles2D::get_pre_process_time); + ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &GPUParticles2D::get_explosiveness_ratio); + ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &GPUParticles2D::get_randomness_ratio); + ClassDB::bind_method(D_METHOD("get_visibility_rect"), &GPUParticles2D::get_visibility_rect); + ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &GPUParticles2D::get_use_local_coordinates); + ClassDB::bind_method(D_METHOD("get_fixed_fps"), &GPUParticles2D::get_fixed_fps); + ClassDB::bind_method(D_METHOD("get_fractional_delta"), &GPUParticles2D::get_fractional_delta); + ClassDB::bind_method(D_METHOD("get_process_material"), &GPUParticles2D::get_process_material); + ClassDB::bind_method(D_METHOD("get_speed_scale"), &GPUParticles2D::get_speed_scale); - ClassDB::bind_method(D_METHOD("set_draw_order", "order"), &Particles2D::set_draw_order); - ClassDB::bind_method(D_METHOD("get_draw_order"), &Particles2D::get_draw_order); + ClassDB::bind_method(D_METHOD("set_draw_order", "order"), &GPUParticles2D::set_draw_order); + ClassDB::bind_method(D_METHOD("get_draw_order"), &GPUParticles2D::get_draw_order); - ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Particles2D::set_texture); - ClassDB::bind_method(D_METHOD("get_texture"), &Particles2D::get_texture); + ClassDB::bind_method(D_METHOD("set_texture", "texture"), &GPUParticles2D::set_texture); + ClassDB::bind_method(D_METHOD("get_texture"), &GPUParticles2D::get_texture); - ClassDB::bind_method(D_METHOD("set_normal_map", "texture"), &Particles2D::set_normal_map); - ClassDB::bind_method(D_METHOD("get_normal_map"), &Particles2D::get_normal_map); + ClassDB::bind_method(D_METHOD("set_normal_map", "texture"), &GPUParticles2D::set_normal_map); + ClassDB::bind_method(D_METHOD("get_normal_map"), &GPUParticles2D::get_normal_map); - ClassDB::bind_method(D_METHOD("capture_rect"), &Particles2D::capture_rect); + ClassDB::bind_method(D_METHOD("capture_rect"), &GPUParticles2D::capture_rect); - ClassDB::bind_method(D_METHOD("restart"), &Particles2D::restart); + ClassDB::bind_method(D_METHOD("restart"), &GPUParticles2D::restart); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting"); ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount"); @@ -406,7 +406,7 @@ void Particles2D::_bind_methods() { BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME); } -Particles2D::Particles2D() { +GPUParticles2D::GPUParticles2D() { particles = VS::get_singleton()->particles_create(); @@ -426,7 +426,7 @@ Particles2D::Particles2D() { set_speed_scale(1); } -Particles2D::~Particles2D() { +GPUParticles2D::~GPUParticles2D() { VS::get_singleton()->free(particles); } diff --git a/scene/2d/particles_2d.h b/scene/2d/gpu_particles_2d.h similarity index 95% rename from scene/2d/particles_2d.h rename to scene/2d/gpu_particles_2d.h index 66281d79509..47951d76dca 100644 --- a/scene/2d/particles_2d.h +++ b/scene/2d/gpu_particles_2d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* particles_2d.h */ +/* gpu_particles_2d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -35,9 +35,9 @@ #include "scene/2d/node_2d.h" #include "scene/resources/texture.h" -class Particles2D : public Node2D { +class GPUParticles2D : public Node2D { private: - GDCLASS(Particles2D, Node2D); + GDCLASS(GPUParticles2D, Node2D); public: enum DrawOrder { @@ -118,10 +118,10 @@ public: void restart(); Rect2 capture_rect() const; - Particles2D(); - ~Particles2D(); + GPUParticles2D(); + ~GPUParticles2D(); }; -VARIANT_ENUM_CAST(Particles2D::DrawOrder) +VARIANT_ENUM_CAST(GPUParticles2D::DrawOrder) #endif // PARTICLES_2D_H diff --git a/scene/2d/navigation_2d.h b/scene/2d/navigation_2d.h index 5520f5006e8..1da13fc78a8 100644 --- a/scene/2d/navigation_2d.h +++ b/scene/2d/navigation_2d.h @@ -31,7 +31,7 @@ #ifndef NAVIGATION_2D_H #define NAVIGATION_2D_H -#include "scene/2d/navigation_polygon.h" +#include "scene/2d/navigation_region_2d.h" #include "scene/2d/node_2d.h" class Navigation2D : public Node2D { diff --git a/scene/2d/navigation_polygon.cpp b/scene/2d/navigation_region_2d.cpp similarity index 99% rename from scene/2d/navigation_polygon.cpp rename to scene/2d/navigation_region_2d.cpp index 9159ef21c5c..bc3e305281b 100644 --- a/scene/2d/navigation_polygon.cpp +++ b/scene/2d/navigation_region_2d.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* navigation_polygon.cpp */ +/* navigation_region_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "navigation_polygon.h" +#include "navigation_region_2d.h" #include "core/core_string_names.h" #include "core/engine.h" diff --git a/scene/2d/navigation_polygon.h b/scene/2d/navigation_region_2d.h similarity index 96% rename from scene/2d/navigation_polygon.h rename to scene/2d/navigation_region_2d.h index 3d096ec91b2..73e056a353f 100644 --- a/scene/2d/navigation_polygon.h +++ b/scene/2d/navigation_region_2d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* navigation_polygon.h */ +/* navigation_region_2d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef NAVIGATION_POLYGON_H -#define NAVIGATION_POLYGON_H +#ifndef NAVIGATION_REGION_2D_H +#define NAVIGATION_REGION_2D_H #include "scene/2d/node_2d.h" #include "scene/resources/navigation_mesh.h" @@ -127,4 +127,4 @@ public: ~NavigationRegion2D(); }; -#endif // NAVIGATIONPOLYGON_H +#endif // NAVIGATION_REGION_2D_H diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h index 00202481a62..abed05ed0c6 100644 --- a/scene/2d/node_2d.h +++ b/scene/2d/node_2d.h @@ -31,7 +31,7 @@ #ifndef NODE2D_H #define NODE2D_H -#include "scene/2d/canvas_item.h" +#include "scene/main/canvas_item.h" class Node2D : public CanvasItem { diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp index 6c1d7c3749e..c374dd5faab 100644 --- a/scene/2d/visibility_notifier_2d.cpp +++ b/scene/2d/visibility_notifier_2d.cpp @@ -31,7 +31,7 @@ #include "visibility_notifier_2d.h" #include "core/engine.h" -#include "particles_2d.h" +#include "gpu_particles_2d.h" #include "scene/2d/animated_sprite_2d.h" #include "scene/2d/physics_body_2d.h" #include "scene/animation/animation_player.h" @@ -212,7 +212,7 @@ void VisibilityEnabler2D::_find_nodes(Node *p_node) { } { - Particles2D *ps = Object::cast_to(p_node); + GPUParticles2D *ps = Object::cast_to(p_node); if (ps) { add = true; } @@ -304,7 +304,7 @@ void VisibilityEnabler2D::_change_node_state(Node *p_node, bool p_enabled) { } if (enabler[ENABLER_PAUSE_PARTICLES]) { - Particles2D *ps = Object::cast_to(p_node); + GPUParticles2D *ps = Object::cast_to(p_node); if (ps) { diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index 5cba16d346f..807515219fb 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -384,7 +384,7 @@ void AudioStreamPlayer3D::_notification(int p_what) { linear_velocity = velocity_tracker->get_tracked_linear_velocity(); } - Ref world = get_world(); + Ref world = get_world(); ERR_FAIL_COND(world.is_null()); int new_output_count = 0; diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp index bf216ba1151..60cccbeedd0 100644 --- a/scene/3d/camera_3d.cpp +++ b/scene/3d/camera_3d.cpp @@ -726,13 +726,13 @@ Camera3D::~Camera3D() { //////////////////////////////////////// -void ClippedCamera::set_margin(float p_margin) { +void ClippedCamera3D::set_margin(float p_margin) { margin = p_margin; } -float ClippedCamera::get_margin() const { +float ClippedCamera3D::get_margin() const { return margin; } -void ClippedCamera::set_process_mode(ProcessMode p_mode) { +void ClippedCamera3D::set_process_mode(ProcessMode p_mode) { if (process_mode == p_mode) { return; @@ -741,18 +741,18 @@ void ClippedCamera::set_process_mode(ProcessMode p_mode) { set_process_internal(process_mode == CLIP_PROCESS_IDLE); set_physics_process_internal(process_mode == CLIP_PROCESS_PHYSICS); } -ClippedCamera::ProcessMode ClippedCamera::get_process_mode() const { +ClippedCamera3D::ProcessMode ClippedCamera3D::get_process_mode() const { return process_mode; } -Transform ClippedCamera::get_camera_transform() const { +Transform ClippedCamera3D::get_camera_transform() const { Transform t = Camera3D::get_camera_transform(); t.origin += -t.basis.get_axis(Vector3::AXIS_Z).normalized() * clip_offset; return t; } -void ClippedCamera::_notification(int p_what) { +void ClippedCamera3D::_notification(int p_what) { if (p_what == NOTIFICATION_INTERNAL_PROCESS || p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) { Node3D *parent = Object::cast_to(get_parent()); @@ -813,17 +813,17 @@ void ClippedCamera::_notification(int p_what) { } } -void ClippedCamera::set_collision_mask(uint32_t p_mask) { +void ClippedCamera3D::set_collision_mask(uint32_t p_mask) { collision_mask = p_mask; } -uint32_t ClippedCamera::get_collision_mask() const { +uint32_t ClippedCamera3D::get_collision_mask() const { return collision_mask; } -void ClippedCamera::set_collision_mask_bit(int p_bit, bool p_value) { +void ClippedCamera3D::set_collision_mask_bit(int p_bit, bool p_value) { uint32_t mask = get_collision_mask(); if (p_value) @@ -833,17 +833,17 @@ void ClippedCamera::set_collision_mask_bit(int p_bit, bool p_value) { set_collision_mask(mask); } -bool ClippedCamera::get_collision_mask_bit(int p_bit) const { +bool ClippedCamera3D::get_collision_mask_bit(int p_bit) const { return get_collision_mask() & (1 << p_bit); } -void ClippedCamera::add_exception_rid(const RID &p_rid) { +void ClippedCamera3D::add_exception_rid(const RID &p_rid) { exclude.insert(p_rid); } -void ClippedCamera::add_exception(const Object *p_object) { +void ClippedCamera3D::add_exception(const Object *p_object) { ERR_FAIL_NULL(p_object); const CollisionObject3D *co = Object::cast_to(p_object); @@ -852,12 +852,12 @@ void ClippedCamera::add_exception(const Object *p_object) { add_exception_rid(co->get_rid()); } -void ClippedCamera::remove_exception_rid(const RID &p_rid) { +void ClippedCamera3D::remove_exception_rid(const RID &p_rid) { exclude.erase(p_rid); } -void ClippedCamera::remove_exception(const Object *p_object) { +void ClippedCamera3D::remove_exception(const Object *p_object) { ERR_FAIL_NULL(p_object); const CollisionObject3D *co = Object::cast_to(p_object); @@ -866,65 +866,65 @@ void ClippedCamera::remove_exception(const Object *p_object) { remove_exception_rid(co->get_rid()); } -void ClippedCamera::clear_exceptions() { +void ClippedCamera3D::clear_exceptions() { exclude.clear(); } -float ClippedCamera::get_clip_offset() const { +float ClippedCamera3D::get_clip_offset() const { return clip_offset; } -void ClippedCamera::set_clip_to_areas(bool p_clip) { +void ClippedCamera3D::set_clip_to_areas(bool p_clip) { clip_to_areas = p_clip; } -bool ClippedCamera::is_clip_to_areas_enabled() const { +bool ClippedCamera3D::is_clip_to_areas_enabled() const { return clip_to_areas; } -void ClippedCamera::set_clip_to_bodies(bool p_clip) { +void ClippedCamera3D::set_clip_to_bodies(bool p_clip) { clip_to_bodies = p_clip; } -bool ClippedCamera::is_clip_to_bodies_enabled() const { +bool ClippedCamera3D::is_clip_to_bodies_enabled() const { return clip_to_bodies; } -void ClippedCamera::_bind_methods() { +void ClippedCamera3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_margin", "margin"), &ClippedCamera::set_margin); - ClassDB::bind_method(D_METHOD("get_margin"), &ClippedCamera::get_margin); + ClassDB::bind_method(D_METHOD("set_margin", "margin"), &ClippedCamera3D::set_margin); + ClassDB::bind_method(D_METHOD("get_margin"), &ClippedCamera3D::get_margin); - ClassDB::bind_method(D_METHOD("set_process_mode", "process_mode"), &ClippedCamera::set_process_mode); - ClassDB::bind_method(D_METHOD("get_process_mode"), &ClippedCamera::get_process_mode); + ClassDB::bind_method(D_METHOD("set_process_mode", "process_mode"), &ClippedCamera3D::set_process_mode); + ClassDB::bind_method(D_METHOD("get_process_mode"), &ClippedCamera3D::get_process_mode); - ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &ClippedCamera::set_collision_mask); - ClassDB::bind_method(D_METHOD("get_collision_mask"), &ClippedCamera::get_collision_mask); + ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &ClippedCamera3D::set_collision_mask); + ClassDB::bind_method(D_METHOD("get_collision_mask"), &ClippedCamera3D::get_collision_mask); - ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &ClippedCamera::set_collision_mask_bit); - ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &ClippedCamera::get_collision_mask_bit); + ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &ClippedCamera3D::set_collision_mask_bit); + ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &ClippedCamera3D::get_collision_mask_bit); - ClassDB::bind_method(D_METHOD("add_exception_rid", "rid"), &ClippedCamera::add_exception_rid); - ClassDB::bind_method(D_METHOD("add_exception", "node"), &ClippedCamera::add_exception); + ClassDB::bind_method(D_METHOD("add_exception_rid", "rid"), &ClippedCamera3D::add_exception_rid); + ClassDB::bind_method(D_METHOD("add_exception", "node"), &ClippedCamera3D::add_exception); - ClassDB::bind_method(D_METHOD("remove_exception_rid", "rid"), &ClippedCamera::remove_exception_rid); - ClassDB::bind_method(D_METHOD("remove_exception", "node"), &ClippedCamera::remove_exception); + ClassDB::bind_method(D_METHOD("remove_exception_rid", "rid"), &ClippedCamera3D::remove_exception_rid); + ClassDB::bind_method(D_METHOD("remove_exception", "node"), &ClippedCamera3D::remove_exception); - ClassDB::bind_method(D_METHOD("set_clip_to_areas", "enable"), &ClippedCamera::set_clip_to_areas); - ClassDB::bind_method(D_METHOD("is_clip_to_areas_enabled"), &ClippedCamera::is_clip_to_areas_enabled); + ClassDB::bind_method(D_METHOD("set_clip_to_areas", "enable"), &ClippedCamera3D::set_clip_to_areas); + ClassDB::bind_method(D_METHOD("is_clip_to_areas_enabled"), &ClippedCamera3D::is_clip_to_areas_enabled); - ClassDB::bind_method(D_METHOD("get_clip_offset"), &ClippedCamera::get_clip_offset); + ClassDB::bind_method(D_METHOD("get_clip_offset"), &ClippedCamera3D::get_clip_offset); - ClassDB::bind_method(D_METHOD("set_clip_to_bodies", "enable"), &ClippedCamera::set_clip_to_bodies); - ClassDB::bind_method(D_METHOD("is_clip_to_bodies_enabled"), &ClippedCamera::is_clip_to_bodies_enabled); + ClassDB::bind_method(D_METHOD("set_clip_to_bodies", "enable"), &ClippedCamera3D::set_clip_to_bodies); + ClassDB::bind_method(D_METHOD("is_clip_to_bodies_enabled"), &ClippedCamera3D::is_clip_to_bodies_enabled); - ClassDB::bind_method(D_METHOD("clear_exceptions"), &ClippedCamera::clear_exceptions); + ClassDB::bind_method(D_METHOD("clear_exceptions"), &ClippedCamera3D::clear_exceptions); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,32,0.01"), "set_margin", "get_margin"); ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_mode", "get_process_mode"); @@ -937,7 +937,7 @@ void ClippedCamera::_bind_methods() { BIND_ENUM_CONSTANT(CLIP_PROCESS_PHYSICS); BIND_ENUM_CONSTANT(CLIP_PROCESS_IDLE); } -ClippedCamera::ClippedCamera() { +ClippedCamera3D::ClippedCamera3D() { margin = 0; clip_offset = 0; process_mode = CLIP_PROCESS_PHYSICS; @@ -949,6 +949,6 @@ ClippedCamera::ClippedCamera() { clip_to_areas = false; clip_to_bodies = true; } -ClippedCamera::~ClippedCamera() { +ClippedCamera3D::~ClippedCamera3D() { PhysicsServer::get_singleton()->free(pyramid_shape); } diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h index 3c743ccdffe..9a005226cbd 100644 --- a/scene/3d/camera_3d.h +++ b/scene/3d/camera_3d.h @@ -48,10 +48,8 @@ public: PROJECTION_FRUSTUM }; - enum KeepAspect { - KEEP_WIDTH, - KEEP_HEIGHT - }; + enum KeepAspect { KEEP_WIDTH, + KEEP_HEIGHT }; enum DopplerTracking { DOPPLER_TRACKING_DISABLED, @@ -77,7 +75,7 @@ private: RID camera; RID scenario_id; - //String camera_group; + // String camera_group; uint32_t layers; @@ -86,7 +84,7 @@ private: virtual bool _can_gizmo_scale() const; - //void _camera_make_current(Node *p_camera); + // void _camera_make_current(Node *p_camera); friend class Viewport; void _update_audio_listener_state(); @@ -112,7 +110,8 @@ public: void set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far); void set_orthogonal(float p_size, float p_z_near, float p_z_far); - void set_frustum(float p_size, Vector2 p_offset, float p_z_near, float p_z_far); + void set_frustum(float p_size, Vector2 p_offset, float p_z_near, + float p_z_far); void set_projection(Camera3D::Projection p_mode); void make_current(); @@ -143,7 +142,8 @@ public: virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const; virtual Point2 unproject_position(const Vector3 &p_pos) const; bool is_position_behind(const Vector3 &p_pos) const; - virtual Vector3 project_position(const Point2 &p_point, float p_z_depth) const; + virtual Vector3 project_position(const Point2 &p_point, + float p_z_depth) const; Vector get_near_plane_points() const; @@ -183,9 +183,9 @@ VARIANT_ENUM_CAST(Camera3D::Projection); VARIANT_ENUM_CAST(Camera3D::KeepAspect); VARIANT_ENUM_CAST(Camera3D::DopplerTracking); -class ClippedCamera : public Camera3D { +class ClippedCamera3D : public Camera3D { - GDCLASS(ClippedCamera, Camera3D); + GDCLASS(ClippedCamera3D, Camera3D); public: enum ProcessMode { @@ -238,9 +238,9 @@ public: float get_clip_offset() const; - ClippedCamera(); - ~ClippedCamera(); + ClippedCamera3D(); + ~ClippedCamera3D(); }; -VARIANT_ENUM_CAST(ClippedCamera::ProcessMode); +VARIANT_ENUM_CAST(ClippedCamera3D::ProcessMode); #endif diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp index cd171aad160..eab09883cd1 100644 --- a/scene/3d/collision_shape_3d.cpp +++ b/scene/3d/collision_shape_3d.cpp @@ -33,7 +33,7 @@ #include "scene/resources/capsule_shape_3d.h" #include "scene/resources/concave_polygon_shape_3d.h" #include "scene/resources/convex_polygon_shape_3d.h" -#include "scene/resources/ray_shape.h" +#include "scene/resources/ray_shape_3d.h" #include "scene/resources/sphere_shape_3d.h" #include "scene/resources/world_margin_shape_3d.h" #include "servers/visual_server.h" diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp index 594eca284c9..7f444d59bf0 100644 --- a/scene/3d/node_3d.cpp +++ b/scene/3d/node_3d.cpp @@ -507,10 +507,10 @@ bool Node3D::is_set_as_toplevel() const { return data.toplevel; } -Ref Node3D::get_world() const { +Ref Node3D::get_world() const { - ERR_FAIL_COND_V(!is_inside_world(), Ref()); - ERR_FAIL_COND_V(!data.viewport, Ref()); + ERR_FAIL_COND_V(!is_inside_world(), Ref()); + ERR_FAIL_COND_V(!data.viewport, Ref()); return data.viewport->find_world(); } diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h index fd14bc730f7..f97a8a97dcb 100644 --- a/scene/3d/node_3d.h +++ b/scene/3d/node_3d.h @@ -124,7 +124,7 @@ public: Node3D *get_parent_spatial() const; - Ref get_world() const; + Ref get_world() const; void set_translation(const Vector3 &p_translation); void set_rotation(const Vector3 &p_euler_rad); diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index aae9e38988a..ce1643aa6c5 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -41,7 +41,7 @@ #include "servers/navigation_server.h" #ifdef TOOLS_ENABLED -#include "editor/plugins/spatial_editor_plugin.h" +#include "editor/plugins/node_3d_editor_plugin.h" #endif Vector3 PhysicsBody3D::get_linear_velocity() const { diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp index 578b9c01704..e22c44a3a20 100644 --- a/scene/3d/ray_cast_3d.cpp +++ b/scene/3d/ray_cast_3d.cpp @@ -196,7 +196,7 @@ void RayCast3D::_notification(int p_what) { } void RayCast3D::_update_raycast_state() { - Ref w3d = get_world(); + Ref w3d = get_world(); ERR_FAIL_COND(w3d.is_null()); PhysicsDirectSpaceState *dss = PhysicsServer::get_singleton()->space_get_direct_state(w3d->get_space()); diff --git a/scene/animation/skeleton_ik.cpp b/scene/3d/skeleton_ik_3d.cpp similarity index 99% rename from scene/animation/skeleton_ik.cpp rename to scene/3d/skeleton_ik_3d.cpp index 71aa5e13b36..a6c3e253990 100644 --- a/scene/animation/skeleton_ik.cpp +++ b/scene/3d/skeleton_ik_3d.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* skeleton_ik.cpp */ +/* skeleton_ik_3d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -32,7 +32,7 @@ * @author AndreaCatania */ -#include "skeleton_ik.h" +#include "skeleton_ik_3d.h" #ifndef _3D_DISABLED diff --git a/scene/animation/skeleton_ik.h b/scene/3d/skeleton_ik_3d.h similarity index 99% rename from scene/animation/skeleton_ik.h rename to scene/3d/skeleton_ik_3d.h index 938c912065a..ebfebd1e66e 100644 --- a/scene/animation/skeleton_ik.h +++ b/scene/3d/skeleton_ik_3d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* skeleton_ik.h */ +/* skeleton_ik_3d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body_3d.cpp similarity index 83% rename from scene/3d/vehicle_body.cpp rename to scene/3d/vehicle_body_3d.cpp index 5bef2a14f53..5d601b0d438 100644 --- a/scene/3d/vehicle_body.cpp +++ b/scene/3d/vehicle_body_3d.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* vehicle_body.cpp */ +/* vehicle_body_3d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "vehicle_body.h" +#include "vehicle_body_3d.h" #define ROLLING_INFLUENCE_FIX @@ -78,11 +78,11 @@ public: } }; -void VehicleWheel::_notification(int p_what) { +void VehicleWheel3D::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { - VehicleBody *cb = Object::cast_to(get_parent()); + VehicleBody3D *cb = Object::cast_to(get_parent()); if (!cb) return; body = cb; @@ -95,7 +95,7 @@ void VehicleWheel::_notification(int p_what) { } if (p_what == NOTIFICATION_EXIT_TREE) { - VehicleBody *cb = Object::cast_to(get_parent()); + VehicleBody3D *cb = Object::cast_to(get_parent()); if (!cb) return; cb->wheels.erase(this); @@ -103,15 +103,15 @@ void VehicleWheel::_notification(int p_what) { } } -String VehicleWheel::get_configuration_warning() const { - if (!Object::cast_to(get_parent())) { +String VehicleWheel3D::get_configuration_warning() const { + if (!Object::cast_to(get_parent())) { return TTR("VehicleWheel serves to provide a wheel system to a VehicleBody. Please use it as a child of a VehicleBody."); } return String(); } -void VehicleWheel::_update(PhysicsDirectBodyState *s) { +void VehicleWheel3D::_update(PhysicsDirectBodyState *s) { if (m_raycastInfo.m_isInContact) @@ -144,142 +144,142 @@ void VehicleWheel::_update(PhysicsDirectBodyState *s) { } } -void VehicleWheel::set_radius(float p_radius) { +void VehicleWheel3D::set_radius(float p_radius) { m_wheelRadius = p_radius; update_gizmo(); } -float VehicleWheel::get_radius() const { +float VehicleWheel3D::get_radius() const { return m_wheelRadius; } -void VehicleWheel::set_suspension_rest_length(float p_length) { +void VehicleWheel3D::set_suspension_rest_length(float p_length) { m_suspensionRestLength = p_length; update_gizmo(); } -float VehicleWheel::get_suspension_rest_length() const { +float VehicleWheel3D::get_suspension_rest_length() const { return m_suspensionRestLength; } -void VehicleWheel::set_suspension_travel(float p_length) { +void VehicleWheel3D::set_suspension_travel(float p_length) { m_maxSuspensionTravelCm = p_length / 0.01; } -float VehicleWheel::get_suspension_travel() const { +float VehicleWheel3D::get_suspension_travel() const { return m_maxSuspensionTravelCm * 0.01; } -void VehicleWheel::set_suspension_stiffness(float p_value) { +void VehicleWheel3D::set_suspension_stiffness(float p_value) { m_suspensionStiffness = p_value; } -float VehicleWheel::get_suspension_stiffness() const { +float VehicleWheel3D::get_suspension_stiffness() const { return m_suspensionStiffness; } -void VehicleWheel::set_suspension_max_force(float p_value) { +void VehicleWheel3D::set_suspension_max_force(float p_value) { m_maxSuspensionForce = p_value; } -float VehicleWheel::get_suspension_max_force() const { +float VehicleWheel3D::get_suspension_max_force() const { return m_maxSuspensionForce; } -void VehicleWheel::set_damping_compression(float p_value) { +void VehicleWheel3D::set_damping_compression(float p_value) { m_wheelsDampingCompression = p_value; } -float VehicleWheel::get_damping_compression() const { +float VehicleWheel3D::get_damping_compression() const { return m_wheelsDampingCompression; } -void VehicleWheel::set_damping_relaxation(float p_value) { +void VehicleWheel3D::set_damping_relaxation(float p_value) { m_wheelsDampingRelaxation = p_value; } -float VehicleWheel::get_damping_relaxation() const { +float VehicleWheel3D::get_damping_relaxation() const { return m_wheelsDampingRelaxation; } -void VehicleWheel::set_friction_slip(float p_value) { +void VehicleWheel3D::set_friction_slip(float p_value) { m_frictionSlip = p_value; } -float VehicleWheel::get_friction_slip() const { +float VehicleWheel3D::get_friction_slip() const { return m_frictionSlip; } -void VehicleWheel::set_roll_influence(float p_value) { +void VehicleWheel3D::set_roll_influence(float p_value) { m_rollInfluence = p_value; } -float VehicleWheel::get_roll_influence() const { +float VehicleWheel3D::get_roll_influence() const { return m_rollInfluence; } -bool VehicleWheel::is_in_contact() const { +bool VehicleWheel3D::is_in_contact() const { return m_raycastInfo.m_isInContact; } -void VehicleWheel::_bind_methods() { +void VehicleWheel3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_radius", "length"), &VehicleWheel::set_radius); - ClassDB::bind_method(D_METHOD("get_radius"), &VehicleWheel::get_radius); + ClassDB::bind_method(D_METHOD("set_radius", "length"), &VehicleWheel3D::set_radius); + ClassDB::bind_method(D_METHOD("get_radius"), &VehicleWheel3D::get_radius); - ClassDB::bind_method(D_METHOD("set_suspension_rest_length", "length"), &VehicleWheel::set_suspension_rest_length); - ClassDB::bind_method(D_METHOD("get_suspension_rest_length"), &VehicleWheel::get_suspension_rest_length); + ClassDB::bind_method(D_METHOD("set_suspension_rest_length", "length"), &VehicleWheel3D::set_suspension_rest_length); + ClassDB::bind_method(D_METHOD("get_suspension_rest_length"), &VehicleWheel3D::get_suspension_rest_length); - ClassDB::bind_method(D_METHOD("set_suspension_travel", "length"), &VehicleWheel::set_suspension_travel); - ClassDB::bind_method(D_METHOD("get_suspension_travel"), &VehicleWheel::get_suspension_travel); + ClassDB::bind_method(D_METHOD("set_suspension_travel", "length"), &VehicleWheel3D::set_suspension_travel); + ClassDB::bind_method(D_METHOD("get_suspension_travel"), &VehicleWheel3D::get_suspension_travel); - ClassDB::bind_method(D_METHOD("set_suspension_stiffness", "length"), &VehicleWheel::set_suspension_stiffness); - ClassDB::bind_method(D_METHOD("get_suspension_stiffness"), &VehicleWheel::get_suspension_stiffness); + ClassDB::bind_method(D_METHOD("set_suspension_stiffness", "length"), &VehicleWheel3D::set_suspension_stiffness); + ClassDB::bind_method(D_METHOD("get_suspension_stiffness"), &VehicleWheel3D::get_suspension_stiffness); - ClassDB::bind_method(D_METHOD("set_suspension_max_force", "length"), &VehicleWheel::set_suspension_max_force); - ClassDB::bind_method(D_METHOD("get_suspension_max_force"), &VehicleWheel::get_suspension_max_force); + ClassDB::bind_method(D_METHOD("set_suspension_max_force", "length"), &VehicleWheel3D::set_suspension_max_force); + ClassDB::bind_method(D_METHOD("get_suspension_max_force"), &VehicleWheel3D::get_suspension_max_force); - ClassDB::bind_method(D_METHOD("set_damping_compression", "length"), &VehicleWheel::set_damping_compression); - ClassDB::bind_method(D_METHOD("get_damping_compression"), &VehicleWheel::get_damping_compression); + ClassDB::bind_method(D_METHOD("set_damping_compression", "length"), &VehicleWheel3D::set_damping_compression); + ClassDB::bind_method(D_METHOD("get_damping_compression"), &VehicleWheel3D::get_damping_compression); - ClassDB::bind_method(D_METHOD("set_damping_relaxation", "length"), &VehicleWheel::set_damping_relaxation); - ClassDB::bind_method(D_METHOD("get_damping_relaxation"), &VehicleWheel::get_damping_relaxation); + ClassDB::bind_method(D_METHOD("set_damping_relaxation", "length"), &VehicleWheel3D::set_damping_relaxation); + ClassDB::bind_method(D_METHOD("get_damping_relaxation"), &VehicleWheel3D::get_damping_relaxation); - ClassDB::bind_method(D_METHOD("set_use_as_traction", "enable"), &VehicleWheel::set_use_as_traction); - ClassDB::bind_method(D_METHOD("is_used_as_traction"), &VehicleWheel::is_used_as_traction); + ClassDB::bind_method(D_METHOD("set_use_as_traction", "enable"), &VehicleWheel3D::set_use_as_traction); + ClassDB::bind_method(D_METHOD("is_used_as_traction"), &VehicleWheel3D::is_used_as_traction); - ClassDB::bind_method(D_METHOD("set_use_as_steering", "enable"), &VehicleWheel::set_use_as_steering); - ClassDB::bind_method(D_METHOD("is_used_as_steering"), &VehicleWheel::is_used_as_steering); + ClassDB::bind_method(D_METHOD("set_use_as_steering", "enable"), &VehicleWheel3D::set_use_as_steering); + ClassDB::bind_method(D_METHOD("is_used_as_steering"), &VehicleWheel3D::is_used_as_steering); - ClassDB::bind_method(D_METHOD("set_friction_slip", "length"), &VehicleWheel::set_friction_slip); - ClassDB::bind_method(D_METHOD("get_friction_slip"), &VehicleWheel::get_friction_slip); + ClassDB::bind_method(D_METHOD("set_friction_slip", "length"), &VehicleWheel3D::set_friction_slip); + ClassDB::bind_method(D_METHOD("get_friction_slip"), &VehicleWheel3D::get_friction_slip); - ClassDB::bind_method(D_METHOD("is_in_contact"), &VehicleWheel::is_in_contact); + ClassDB::bind_method(D_METHOD("is_in_contact"), &VehicleWheel3D::is_in_contact); - ClassDB::bind_method(D_METHOD("set_roll_influence", "roll_influence"), &VehicleWheel::set_roll_influence); - ClassDB::bind_method(D_METHOD("get_roll_influence"), &VehicleWheel::get_roll_influence); + ClassDB::bind_method(D_METHOD("set_roll_influence", "roll_influence"), &VehicleWheel3D::set_roll_influence); + ClassDB::bind_method(D_METHOD("get_roll_influence"), &VehicleWheel3D::get_roll_influence); - ClassDB::bind_method(D_METHOD("get_skidinfo"), &VehicleWheel::get_skidinfo); + ClassDB::bind_method(D_METHOD("get_skidinfo"), &VehicleWheel3D::get_skidinfo); - ClassDB::bind_method(D_METHOD("get_rpm"), &VehicleWheel::get_rpm); + ClassDB::bind_method(D_METHOD("get_rpm"), &VehicleWheel3D::get_rpm); - ClassDB::bind_method(D_METHOD("set_engine_force", "engine_force"), &VehicleWheel::set_engine_force); - ClassDB::bind_method(D_METHOD("get_engine_force"), &VehicleWheel::get_engine_force); + ClassDB::bind_method(D_METHOD("set_engine_force", "engine_force"), &VehicleWheel3D::set_engine_force); + ClassDB::bind_method(D_METHOD("get_engine_force"), &VehicleWheel3D::get_engine_force); - ClassDB::bind_method(D_METHOD("set_brake", "brake"), &VehicleWheel::set_brake); - ClassDB::bind_method(D_METHOD("get_brake"), &VehicleWheel::get_brake); + ClassDB::bind_method(D_METHOD("set_brake", "brake"), &VehicleWheel3D::set_brake); + ClassDB::bind_method(D_METHOD("get_brake"), &VehicleWheel3D::get_brake); - ClassDB::bind_method(D_METHOD("set_steering", "steering"), &VehicleWheel::set_steering); - ClassDB::bind_method(D_METHOD("get_steering"), &VehicleWheel::get_steering); + ClassDB::bind_method(D_METHOD("set_steering", "steering"), &VehicleWheel3D::set_steering); + ClassDB::bind_method(D_METHOD("get_steering"), &VehicleWheel3D::get_steering); ADD_GROUP("Per-Wheel Motion", ""); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "engine_force", PROPERTY_HINT_RANGE, "0.00,1024.0,0.01,or_greater"), "set_engine_force", "get_engine_force"); @@ -302,65 +302,65 @@ void VehicleWheel::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "damping_relaxation"), "set_damping_relaxation", "get_damping_relaxation"); } -void VehicleWheel::set_engine_force(float p_engine_force) { +void VehicleWheel3D::set_engine_force(float p_engine_force) { m_engineForce = p_engine_force; } -float VehicleWheel::get_engine_force() const { +float VehicleWheel3D::get_engine_force() const { return m_engineForce; } -void VehicleWheel::set_brake(float p_brake) { +void VehicleWheel3D::set_brake(float p_brake) { m_brake = p_brake; } -float VehicleWheel::get_brake() const { +float VehicleWheel3D::get_brake() const { return m_brake; } -void VehicleWheel::set_steering(float p_steering) { +void VehicleWheel3D::set_steering(float p_steering) { m_steering = p_steering; } -float VehicleWheel::get_steering() const { +float VehicleWheel3D::get_steering() const { return m_steering; } -void VehicleWheel::set_use_as_traction(bool p_enable) { +void VehicleWheel3D::set_use_as_traction(bool p_enable) { engine_traction = p_enable; } -bool VehicleWheel::is_used_as_traction() const { +bool VehicleWheel3D::is_used_as_traction() const { return engine_traction; } -void VehicleWheel::set_use_as_steering(bool p_enabled) { +void VehicleWheel3D::set_use_as_steering(bool p_enabled) { steers = p_enabled; } -bool VehicleWheel::is_used_as_steering() const { +bool VehicleWheel3D::is_used_as_steering() const { return steers; } -float VehicleWheel::get_skidinfo() const { +float VehicleWheel3D::get_skidinfo() const { return m_skidInfo; } -float VehicleWheel::get_rpm() const { +float VehicleWheel3D::get_rpm() const { return m_rpm; } -VehicleWheel::VehicleWheel() { +VehicleWheel3D::VehicleWheel3D() { steers = false; engine_traction = false; @@ -388,7 +388,7 @@ VehicleWheel::VehicleWheel() { body = NULL; } -void VehicleBody::_update_wheel_transform(VehicleWheel &wheel, PhysicsDirectBodyState *s) { +void VehicleBody3D::_update_wheel_transform(VehicleWheel3D &wheel, PhysicsDirectBodyState *s) { wheel.m_raycastInfo.m_isInContact = false; @@ -405,9 +405,9 @@ void VehicleBody::_update_wheel_transform(VehicleWheel &wheel, PhysicsDirectBody wheel.m_raycastInfo.m_wheelAxleWS = chassisTrans.get_basis().xform(wheel.m_wheelAxleCS).normalized(); } -void VehicleBody::_update_wheel(int p_idx, PhysicsDirectBodyState *s) { +void VehicleBody3D::_update_wheel(int p_idx, PhysicsDirectBodyState *s) { - VehicleWheel &wheel = *wheels[p_idx]; + VehicleWheel3D &wheel = *wheels[p_idx]; _update_wheel_transform(wheel, s); Vector3 up = -wheel.m_raycastInfo.m_wheelDirectionWS; @@ -430,9 +430,9 @@ void VehicleBody::_update_wheel(int p_idx, PhysicsDirectBodyState *s) { wheel.m_raycastInfo.m_hardPointWS + wheel.m_raycastInfo.m_wheelDirectionWS * wheel.m_raycastInfo.m_suspensionLength); } -real_t VehicleBody::_ray_cast(int p_idx, PhysicsDirectBodyState *s) { +real_t VehicleBody3D::_ray_cast(int p_idx, PhysicsDirectBodyState *s) { - VehicleWheel &wheel = *wheels[p_idx]; + VehicleWheel3D &wheel = *wheels[p_idx]; _update_wheel_transform(wheel, s); @@ -513,12 +513,12 @@ real_t VehicleBody::_ray_cast(int p_idx, PhysicsDirectBodyState *s) { return depth; } -void VehicleBody::_update_suspension(PhysicsDirectBodyState *s) { +void VehicleBody3D::_update_suspension(PhysicsDirectBodyState *s) { real_t chassisMass = mass; for (int w_it = 0; w_it < wheels.size(); w_it++) { - VehicleWheel &wheel_info = *wheels[w_it]; + VehicleWheel3D &wheel_info = *wheels[w_it]; if (wheel_info.m_raycastInfo.m_isInContact) { real_t force; @@ -558,7 +558,7 @@ void VehicleBody::_update_suspension(PhysicsDirectBodyState *s) { } //bilateral constraint between two dynamic objects -void VehicleBody::_resolve_single_bilateral(PhysicsDirectBodyState *s, const Vector3 &pos1, +void VehicleBody3D::_resolve_single_bilateral(PhysicsDirectBodyState *s, const Vector3 &pos1, PhysicsBody3D *body2, const Vector3 &pos2, const Vector3 &normal, real_t &impulse, const real_t p_rollInfluence) { real_t normalLenSqr = normal.length_squared(); @@ -636,7 +636,7 @@ void VehicleBody::_resolve_single_bilateral(PhysicsDirectBodyState *s, const Vec #endif } -VehicleBody::btVehicleWheelContactPoint::btVehicleWheelContactPoint(PhysicsDirectBodyState *s, PhysicsBody3D *body1, const Vector3 &frictionPosWorld, const Vector3 &frictionDirectionWorld, real_t maxImpulse) : +VehicleBody3D::btVehicleWheelContactPoint::btVehicleWheelContactPoint(PhysicsDirectBodyState *s, PhysicsBody3D *body1, const Vector3 &frictionPosWorld, const Vector3 &frictionDirectionWorld, real_t maxImpulse) : m_s(s), m_body1(body1), m_frictionPositionWorld(frictionPosWorld), @@ -667,7 +667,7 @@ VehicleBody::btVehicleWheelContactPoint::btVehicleWheelContactPoint(PhysicsDirec m_jacDiagABInv = relaxation / (denom0 + denom1); } -real_t VehicleBody::_calc_rolling_friction(btVehicleWheelContactPoint &contactPoint) { +real_t VehicleBody3D::_calc_rolling_friction(btVehicleWheelContactPoint &contactPoint) { real_t j1 = 0.f; @@ -698,7 +698,7 @@ real_t VehicleBody::_calc_rolling_friction(btVehicleWheelContactPoint &contactPo } static const real_t sideFrictionStiffness2 = real_t(1.0); -void VehicleBody::_update_friction(PhysicsDirectBodyState *s) { +void VehicleBody3D::_update_friction(PhysicsDirectBodyState *s) { //calculate the impulse, so that the wheels don't move sidewards int numWheel = wheels.size(); @@ -720,7 +720,7 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) { for (int i = 0; i < wheels.size(); i++) { - VehicleWheel &wheelInfo = *wheels[i]; + VehicleWheel3D &wheelInfo = *wheels[i]; if (wheelInfo.m_raycastInfo.m_isInContact) { @@ -754,7 +754,7 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) { bool sliding = false; { for (int wheel = 0; wheel < wheels.size(); wheel++) { - VehicleWheel &wheelInfo = *wheels[wheel]; + VehicleWheel3D &wheelInfo = *wheels[wheel]; //class btRigidBody* groundObject = (class btRigidBody*) wheelInfo.m_raycastInfo.m_groundObject; @@ -816,7 +816,7 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) { // apply the impulses { for (int wheel = 0; wheel < wheels.size(); wheel++) { - VehicleWheel &wheelInfo = *wheels[wheel]; + VehicleWheel3D &wheelInfo = *wheels[wheel]; Vector3 rel_pos = wheelInfo.m_raycastInfo.m_contactPointWS - s->get_transform().origin; @@ -850,7 +850,7 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) { } } -void VehicleBody::_direct_state_changed(Object *p_state) { +void VehicleBody3D::_direct_state_changed(Object *p_state) { RigidBody3D::_direct_state_changed(p_state); @@ -874,7 +874,7 @@ void VehicleBody::_direct_state_changed(Object *p_state) { for (int i = 0; i < wheels.size(); i++) { //apply suspension force - VehicleWheel &wheel = *wheels[i]; + VehicleWheel3D &wheel = *wheels[i]; real_t suspensionForce = wheel.m_wheelsSuspensionForce; @@ -891,7 +891,7 @@ void VehicleBody::_direct_state_changed(Object *p_state) { _update_friction(state); for (int i = 0; i < wheels.size(); i++) { - VehicleWheel &wheel = *wheels[i]; + VehicleWheel3D &wheel = *wheels[i]; Vector3 relpos = wheel.m_raycastInfo.m_hardPointWS - state->get_transform().origin; Vector3 vel = state->get_linear_velocity() + (state->get_angular_velocity()).cross(relpos); // * mPos); @@ -920,58 +920,58 @@ void VehicleBody::_direct_state_changed(Object *p_state) { state = NULL; } -void VehicleBody::set_engine_force(float p_engine_force) { +void VehicleBody3D::set_engine_force(float p_engine_force) { engine_force = p_engine_force; for (int i = 0; i < wheels.size(); i++) { - VehicleWheel &wheelInfo = *wheels[i]; + VehicleWheel3D &wheelInfo = *wheels[i]; if (wheelInfo.engine_traction) wheelInfo.m_engineForce = p_engine_force; } } -float VehicleBody::get_engine_force() const { +float VehicleBody3D::get_engine_force() const { return engine_force; } -void VehicleBody::set_brake(float p_brake) { +void VehicleBody3D::set_brake(float p_brake) { brake = p_brake; for (int i = 0; i < wheels.size(); i++) { - VehicleWheel &wheelInfo = *wheels[i]; + VehicleWheel3D &wheelInfo = *wheels[i]; wheelInfo.m_brake = p_brake; } } -float VehicleBody::get_brake() const { +float VehicleBody3D::get_brake() const { return brake; } -void VehicleBody::set_steering(float p_steering) { +void VehicleBody3D::set_steering(float p_steering) { m_steeringValue = p_steering; for (int i = 0; i < wheels.size(); i++) { - VehicleWheel &wheelInfo = *wheels[i]; + VehicleWheel3D &wheelInfo = *wheels[i]; if (wheelInfo.steers) wheelInfo.m_steering = p_steering; } } -float VehicleBody::get_steering() const { +float VehicleBody3D::get_steering() const { return m_steeringValue; } -void VehicleBody::_bind_methods() { +void VehicleBody3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_engine_force", "engine_force"), &VehicleBody::set_engine_force); - ClassDB::bind_method(D_METHOD("get_engine_force"), &VehicleBody::get_engine_force); + ClassDB::bind_method(D_METHOD("set_engine_force", "engine_force"), &VehicleBody3D::set_engine_force); + ClassDB::bind_method(D_METHOD("get_engine_force"), &VehicleBody3D::get_engine_force); - ClassDB::bind_method(D_METHOD("set_brake", "brake"), &VehicleBody::set_brake); - ClassDB::bind_method(D_METHOD("get_brake"), &VehicleBody::get_brake); + ClassDB::bind_method(D_METHOD("set_brake", "brake"), &VehicleBody3D::set_brake); + ClassDB::bind_method(D_METHOD("get_brake"), &VehicleBody3D::get_brake); - ClassDB::bind_method(D_METHOD("set_steering", "steering"), &VehicleBody::set_steering); - ClassDB::bind_method(D_METHOD("get_steering"), &VehicleBody::get_steering); + ClassDB::bind_method(D_METHOD("set_steering", "steering"), &VehicleBody3D::set_steering); + ClassDB::bind_method(D_METHOD("get_steering"), &VehicleBody3D::get_steering); ADD_GROUP("Motion", ""); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "engine_force", PROPERTY_HINT_RANGE, "0.00,1024.0,0.01,or_greater"), "set_engine_force", "get_engine_force"); @@ -979,7 +979,7 @@ void VehicleBody::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "steering", PROPERTY_HINT_RANGE, "-180,180.0,0.01"), "set_steering", "get_steering"); } -VehicleBody::VehicleBody() { +VehicleBody3D::VehicleBody3D() { m_pitchControl = 0; m_currentVehicleSpeedKmHour = real_t(0.); diff --git a/scene/3d/vehicle_body.h b/scene/3d/vehicle_body_3d.h similarity index 93% rename from scene/3d/vehicle_body.h rename to scene/3d/vehicle_body_3d.h index b754311b7ba..1ca9b6253fe 100644 --- a/scene/3d/vehicle_body.h +++ b/scene/3d/vehicle_body_3d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* vehicle_body.h */ +/* vehicle_body_3d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -33,13 +33,13 @@ #include "scene/3d/physics_body_3d.h" -class VehicleBody; +class VehicleBody3D; -class VehicleWheel : public Node3D { +class VehicleWheel3D : public Node3D { - GDCLASS(VehicleWheel, Node3D); + GDCLASS(VehicleWheel3D, Node3D); - friend class VehicleBody; + friend class VehicleBody3D; Transform m_worldTransform; Transform local_xform; @@ -61,7 +61,7 @@ class VehicleWheel : public Node3D { real_t m_maxSuspensionForce; bool m_bIsFrontWheel; - VehicleBody *body; + VehicleBody3D *body; //btVector3 m_wheelAxleCS; // const or modified by steering ? @@ -148,12 +148,12 @@ public: String get_configuration_warning() const; - VehicleWheel(); + VehicleWheel3D(); }; -class VehicleBody : public RigidBody3D { +class VehicleBody3D : public RigidBody3D { - GDCLASS(VehicleBody, RigidBody3D); + GDCLASS(VehicleBody3D, RigidBody3D); float engine_force; float brake; @@ -186,11 +186,11 @@ class VehicleBody : public RigidBody3D { void _update_friction(PhysicsDirectBodyState *s); void _update_suspension(PhysicsDirectBodyState *s); real_t _ray_cast(int p_idx, PhysicsDirectBodyState *s); - void _update_wheel_transform(VehicleWheel &wheel, PhysicsDirectBodyState *s); + void _update_wheel_transform(VehicleWheel3D &wheel, PhysicsDirectBodyState *s); void _update_wheel(int p_idx, PhysicsDirectBodyState *s); - friend class VehicleWheel; - Vector wheels; + friend class VehicleWheel3D; + Vector wheels; static void _bind_methods(); @@ -206,7 +206,7 @@ public: void set_steering(float p_steering); float get_steering() const; - VehicleBody(); + VehicleBody3D(); }; #endif // VEHICLE_BODY_H diff --git a/scene/gui/control.h b/scene/gui/control.h index c52e80fa705..d02fea20a66 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -33,8 +33,8 @@ #include "core/math/transform_2d.h" #include "core/rid.h" -#include "scene/2d/canvas_item.h" #include "scene/gui/shortcut.h" +#include "scene/main/canvas_item.h" #include "scene/main/node.h" #include "scene/main/timer.h" #include "scene/resources/theme.h" diff --git a/scene/2d/canvas_item.cpp b/scene/main/canvas_item.cpp similarity index 100% rename from scene/2d/canvas_item.cpp rename to scene/main/canvas_item.cpp diff --git a/scene/2d/canvas_item.h b/scene/main/canvas_item.h similarity index 100% rename from scene/2d/canvas_item.h rename to scene/main/canvas_item.h diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index fad10524b9c..d6c0323f255 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -1410,7 +1410,7 @@ SceneTree::SceneTree() { root = memnew(Window); root->set_name("root"); if (!root->get_world().is_valid()) - root->set_world(Ref(memnew(World))); + root->set_world(Ref(memnew(World3D))); // Initialize network state multiplayer_poll = true; diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index 48b3fcacb3d..319b5a7e746 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -36,8 +36,8 @@ #include "core/os/thread_safe.h" #include "core/self_list.h" #include "scene/resources/mesh.h" -#include "scene/resources/world.h" #include "scene/resources/world_2d.h" +#include "scene/resources/world_3d.h" #undef Window diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp old mode 100755 new mode 100644 diff --git a/scene/main/timer.h b/scene/main/timer.h old mode 100755 new mode 100644 diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 2f131631af5..d293a3cd326 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -1285,7 +1285,7 @@ void Viewport::_propagate_exit_world(Node *p_node) { } } -void Viewport::set_world(const Ref &p_world) { +void Viewport::set_world(const Ref &p_world) { if (world == p_world) return; @@ -1304,7 +1304,7 @@ void Viewport::set_world(const Ref &p_world) { own_world = world->duplicate(); world->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_changed)); } else { - own_world = Ref(memnew(World)); + own_world = Ref(memnew(World3D)); } } @@ -1318,7 +1318,7 @@ void Viewport::set_world(const Ref &p_world) { _update_listener(); } -Ref Viewport::get_world() const { +Ref Viewport::get_world() const { return world; } @@ -1328,7 +1328,7 @@ Ref Viewport::get_world_2d() const { return world_2d; } -Ref Viewport::find_world() const { +Ref Viewport::find_world() const { if (own_world.is_valid()) return own_world; @@ -1337,7 +1337,7 @@ Ref Viewport::find_world() const { else if (parent) return parent->find_world(); else - return Ref(); + return Ref(); } Listener3D *Viewport::get_listener() const { @@ -3092,7 +3092,7 @@ void Viewport::set_use_own_world(bool p_world) { _propagate_exit_world(this); if (!p_world) { - own_world = Ref(); + own_world = Ref(); if (world.is_valid()) { world->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_changed)); } @@ -3101,7 +3101,7 @@ void Viewport::set_use_own_world(bool p_world) { own_world = world->duplicate(); world->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_changed)); } else { - own_world = Ref(memnew(World)); + own_world = Ref(memnew(World3D)); } } diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 31eb461cee0..8a56caea52b 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -245,8 +245,8 @@ private: Map physics_2d_mouseover; Ref world_2d; - Ref world; - Ref own_world; + Ref world; + Ref own_world; Rect2i to_screen_rect; StringName input_group; @@ -467,10 +467,10 @@ public: Rect2 get_visible_rect() const; RID get_viewport_rid() const; - void set_world(const Ref &p_world); + void set_world(const Ref &p_world); void set_world_2d(const Ref &p_world_2d); - Ref get_world() const; - Ref find_world() const; + Ref get_world() const; + Ref find_world() const; Ref get_world_2d() const; Ref find_world_2d() const; diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index f94d7a00acc..1094759ce7a 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -38,11 +38,11 @@ #include "scene/2d/audio_stream_player_2d.h" #include "scene/2d/back_buffer_copy.h" #include "scene/2d/camera_2d.h" -#include "scene/2d/canvas_item.h" #include "scene/2d/canvas_modulate.h" #include "scene/2d/collision_polygon_2d.h" #include "scene/2d/collision_shape_2d.h" #include "scene/2d/cpu_particles_2d.h" +#include "scene/2d/gpu_particles_2d.h" #include "scene/2d/joints_2d.h" #include "scene/2d/light_2d.h" #include "scene/2d/light_occluder_2d.h" @@ -54,7 +54,6 @@ #include "scene/2d/navigation_obstacle_2d.h" #include "scene/2d/parallax_background.h" #include "scene/2d/parallax_layer.h" -#include "scene/2d/particles_2d.h" #include "scene/2d/path_2d.h" #include "scene/2d/physics_body_2d.h" #include "scene/2d/polygon_2d.h" @@ -121,6 +120,7 @@ #include "scene/gui/tree.h" #include "scene/gui/video_player.h" #include "scene/gui/viewport_container.h" +#include "scene/main/canvas_item.h" #include "scene/main/canvas_layer.h" #include "scene/main/http_request.h" #include "scene/main/instance_placeholder.h" @@ -143,7 +143,7 @@ #include "scene/resources/default_theme/default_theme.h" #include "scene/resources/dynamic_font.h" #include "scene/resources/gradient.h" -#include "scene/resources/height_map_shape.h" +#include "scene/resources/height_map_shape_3d.h" #include "scene/resources/line_shape_2d.h" #include "scene/resources/material.h" #include "scene/resources/mesh.h" @@ -154,7 +154,7 @@ #include "scene/resources/physics_material.h" #include "scene/resources/polygon_path_finder.h" #include "scene/resources/primitive_meshes.h" -#include "scene/resources/ray_shape.h" +#include "scene/resources/ray_shape_3d.h" #include "scene/resources/rectangle_shape_2d.h" #include "scene/resources/resource_format_text.h" #include "scene/resources/segment_shape_2d.h" @@ -168,8 +168,8 @@ #include "scene/resources/video_stream.h" #include "scene/resources/visual_shader.h" #include "scene/resources/visual_shader_nodes.h" -#include "scene/resources/world.h" #include "scene/resources/world_2d.h" +#include "scene/resources/world_3d.h" #include "scene/resources/world_margin_shape_3d.h" #include "scene/scene_string_names.h" @@ -206,13 +206,13 @@ #include "scene/3d/ray_cast_3d.h" #include "scene/3d/reflection_probe.h" #include "scene/3d/remote_transform_3d.h" +#include "scene/3d/skeleton_ik_3d.h" #include "scene/3d/soft_body_3d.h" #include "scene/3d/spring_arm_3d.h" #include "scene/3d/sprite_3d.h" -#include "scene/3d/vehicle_body.h" +#include "scene/3d/vehicle_body_3d.h" #include "scene/3d/visibility_notifier_3d.h" #include "scene/3d/world_environment.h" -#include "scene/animation/skeleton_ik.h" #include "scene/resources/environment.h" #include "scene/resources/mesh_library.h" #endif @@ -279,6 +279,7 @@ void register_scene_types() { ClassDB::register_class(); /* REGISTER GUI */ + ClassDB::register_class(); ClassDB::register_virtual_class(); @@ -335,7 +336,6 @@ void register_scene_types() { ClassDB::register_class(); #ifndef ADVANCED_GUI_DISABLED - ClassDB::register_class(); ClassDB::register_class(); @@ -351,9 +351,10 @@ void register_scene_types() { ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); - ; + ClassDB::register_class(); ClassDB::register_class(); + ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_virtual_class(); @@ -364,6 +365,7 @@ void register_scene_types() { OS::get_singleton()->yield(); //may take time to init + AcceptDialog::set_swap_ok_cancel(GLOBAL_DEF("gui/common/swap_ok_cancel", bool(DisplayServer::get_singleton()->get_swap_ok_cancel()))); #endif /* REGISTER 3D */ @@ -405,7 +407,7 @@ void register_scene_types() { ClassDB::register_virtual_class(); ClassDB::register_virtual_class(); ClassDB::register_class(); - ClassDB::register_class(); + ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); @@ -448,8 +450,8 @@ void register_scene_types() { ClassDB::register_class(); ClassDB::register_class(); - ClassDB::register_class(); - ClassDB::register_class(); + ClassDB::register_class(); + ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); @@ -478,11 +480,9 @@ void register_scene_types() { ClassDB::register_class(); OS::get_singleton()->yield(); //may take time to init - #endif - ClassDB::register_class(); - AcceptDialog::set_swap_ok_cancel(GLOBAL_DEF("gui/common/swap_ok_cancel", bool(DisplayServer::get_singleton()->get_swap_ok_cancel()))); + /* REGISTER SHADER */ ClassDB::register_class(); ClassDB::register_class(); @@ -556,12 +556,13 @@ void register_scene_types() { ClassDB::register_class(); SceneTree::add_idle_callback(CanvasItemMaterial::flush_changes); CanvasItemMaterial::init_shaders(); + + /* REGISTER 2D */ + ClassDB::register_class(); ClassDB::register_class(); - ClassDB::register_class(); - //ClassDB::register_class(); + ClassDB::register_class(); ClassDB::register_class(); - //ClassDB::register_type(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); @@ -649,7 +650,7 @@ void register_scene_types() { ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); - ClassDB::register_class(); + ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); @@ -657,10 +658,10 @@ void register_scene_types() { OS::get_singleton()->yield(); //may take time to init ClassDB::register_class(); - #endif + ClassDB::register_class(); - ClassDB::register_class(); + ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); @@ -729,6 +730,7 @@ void register_scene_types() { ClassDB::register_class(); ClassDB::register_class(); + ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); @@ -744,90 +746,79 @@ void register_scene_types() { ClassDB::register_virtual_class(); //sorry, you can't create it #ifndef DISABLE_DEPRECATED - - ClassDB::add_compatibility_class("AnimatedSprite", "AnimatedSprite2D"); - ClassDB::add_compatibility_class("Sprite", "Sprite2D"); - - ClassDB::add_compatibility_class("SpatialMaterial", "StandardMaterial3D"); - ClassDB::add_compatibility_class("Mesh", "ArrayMesh"); + // Dropped in 4.0, near approximation. ClassDB::add_compatibility_class("AnimationTreePlayer", "AnimationTree"); - ClassDB::add_compatibility_class("VisualShaderNodeScalarConstant", "VisualShaderNodeFloatConstant"); - ClassDB::add_compatibility_class("VisualShaderNodeScalarUniform", "VisualShaderNodeFloatUniform"); - ClassDB::add_compatibility_class("VisualShaderNodeScalarOp", "VisualShaderNodeFloatOp"); - ClassDB::add_compatibility_class("VisualShaderNodeScalarFunc", "VisualShaderNodeFloatFunc"); - ClassDB::add_compatibility_class("NavigationMeshInstance", "NavigationRegion3D"); - ClassDB::add_compatibility_class("NavigationPolygonInstance", "NavigationRegion2D"); - ClassDB::add_compatibility_class("PlaneShape", "WorldMarginShape3D"); - ClassDB::add_compatibility_class("WorldMarginShape", "WorldMarginShape3D"); - ClassDB::add_compatibility_class("Spatial", "Node3D"); + // Renamed in 4.0. + ClassDB::add_compatibility_class("AnimatedSprite", "AnimatedSprite2D"); ClassDB::add_compatibility_class("Area", "Area3D"); + ClassDB::add_compatibility_class("BoneAttachment", "BoneAttachment3D"); + ClassDB::add_compatibility_class("BoxShape", "BoxShape3D"); ClassDB::add_compatibility_class("Camera", "Camera3D"); - - ClassDB::add_compatibility_class("Particles", "GPUParticles3D"); + ClassDB::add_compatibility_class("CapsuleShape", "CapsuleShape3D"); + ClassDB::add_compatibility_class("ClippedCamera", "ClippedCamera3D"); + ClassDB::add_compatibility_class("CollisionObject", "CollisionObject3D"); + ClassDB::add_compatibility_class("CollisionPolygon", "CollisionPolygon3D"); + ClassDB::add_compatibility_class("CollisionShape", "CollisionShape3D"); + ClassDB::add_compatibility_class("ConcavePolygonShape", "ConcavePolygonShape3D"); + ClassDB::add_compatibility_class("ConeTwistJoint", "ConeTwistJoint3D"); + ClassDB::add_compatibility_class("ConvexPolygonShape", "ConvexPolygonShape3D"); ClassDB::add_compatibility_class("CPUParticles", "CPUParticles3D"); - - ClassDB::add_compatibility_class("Particles2D", "GPUParticles2D"); - - ClassDB::add_compatibility_class("Light", "Light3D"); + ClassDB::add_compatibility_class("CylinderShape", "CylinderShape3D"); ClassDB::add_compatibility_class("DirectionalLight", "DirectionalLight3D"); - ClassDB::add_compatibility_class("SpotLight", "SpotLight3D"); - ClassDB::add_compatibility_class("OmniLight", "OmniLight3D"); - + ClassDB::add_compatibility_class("Generic6DOFJoint", "Generic6DOFJoint3D"); + ClassDB::add_compatibility_class("HeightMapShape", "HeightMapShape3D"); + ClassDB::add_compatibility_class("HingeJoint", "HingeJoint3D"); + ClassDB::add_compatibility_class("ImmediateGeometry", "ImmediateGeometry3D"); + ClassDB::add_compatibility_class("Joint", "Joint3D"); + ClassDB::add_compatibility_class("KinematicBody", "KinematicBody3D"); + ClassDB::add_compatibility_class("KinematicCollision", "KinematicCollision3D"); + ClassDB::add_compatibility_class("Light", "Light3D"); ClassDB::add_compatibility_class("Listener", "Listener3D"); - ClassDB::add_compatibility_class("MeshInstance", "MeshInstance3D"); ClassDB::add_compatibility_class("MultiMeshInstance", "MultiMeshInstance3D"); - ClassDB::add_compatibility_class("ImmediateGeometry", "ImmediateGeometry3D"); - ClassDB::add_compatibility_class("Navigation", "Navigation3D"); ClassDB::add_compatibility_class("NavigationAgent", "NavigationAgent3D"); + ClassDB::add_compatibility_class("NavigationMeshInstance", "NavigationRegion3D"); ClassDB::add_compatibility_class("NavigationObstacle", "NavigationObstacle3D"); + ClassDB::add_compatibility_class("NavigationPolygonInstance", "NavigationRegion2D"); ClassDB::add_compatibility_class("NavigationRegion", "NavigationRegion3D"); - + ClassDB::add_compatibility_class("OmniLight", "OmniLight3D"); + ClassDB::add_compatibility_class("Particles", "GPUParticles3D"); + ClassDB::add_compatibility_class("Particles2D", "GPUParticles2D"); ClassDB::add_compatibility_class("Path", "Path3D"); ClassDB::add_compatibility_class("PathFollow", "PathFollow3D"); - + ClassDB::add_compatibility_class("PhysicalBone", "PhysicalBone3D"); + ClassDB::add_compatibility_class("PhysicsBody", "PhysicsBody3D"); + ClassDB::add_compatibility_class("PinJoint", "PinJoint3D"); + ClassDB::add_compatibility_class("PlaneShape", "WorldMarginShape3D"); ClassDB::add_compatibility_class("ProximityGroup", "ProximityGroup3D"); - ClassDB::add_compatibility_class("RayCast", "RayCast3D"); + ClassDB::add_compatibility_class("RayShape", "RayShape3D"); ClassDB::add_compatibility_class("RemoteTransform", "RemoteTransform3D"); - + ClassDB::add_compatibility_class("RigidBody", "RigidBody3D"); + ClassDB::add_compatibility_class("Shape", "Shape3D"); ClassDB::add_compatibility_class("Skeleton", "Skeleton3D"); ClassDB::add_compatibility_class("SkeletonIK", "SkeletonIK3D"); - - ClassDB::add_compatibility_class("VisibilityNotifier", "VisibilityNotifier3D"); - ClassDB::add_compatibility_class("VisibilityEnabler", "VisibilityEnabler3D"); - - ClassDB::add_compatibility_class("CollisionObject", "CollisionObject3D"); - ClassDB::add_compatibility_class("CollisionShape", "CollisionShape3D"); - ClassDB::add_compatibility_class("CollisionPolygon", "CollisionPolygon3D"); - - ClassDB::add_compatibility_class("PhysicsBody", "PhysicsBody3D"); - ClassDB::add_compatibility_class("RigidBody", "RigidBody3D"); - ClassDB::add_compatibility_class("StaticBody", "StaticBody3D"); - ClassDB::add_compatibility_class("KinematicBody", "KinematicBody3D"); - ClassDB::add_compatibility_class("SoftBody", "SoftBody3D"); - ClassDB::add_compatibility_class("PhysicalBone", "PhysicalBone3D"); - ClassDB::add_compatibility_class("KinematicCollision", "KinematicCollision3D"); - ClassDB::add_compatibility_class("SpringArm", "SpringArm3D"); - - ClassDB::add_compatibility_class("Shape", "Shape3D"); - ClassDB::add_compatibility_class("RayShape", "RayShape3D"); - ClassDB::add_compatibility_class("SphereShape", "SphereShape3D"); - ClassDB::add_compatibility_class("BoxShape", "BoxShape3D"); - ClassDB::add_compatibility_class("CylinderShape", "CylinderShape3D"); - ClassDB::add_compatibility_class("CapsuleShape", "CapsuleShape3D"); - ClassDB::add_compatibility_class("ConvexPolygonShape", "ConvexPolygonShape3D"); - ClassDB::add_compatibility_class("ConcavePolygonShape", "ConcavePolygonShape3D"); - - ClassDB::add_compatibility_class("Joint", "Joint3D"); - ClassDB::add_compatibility_class("PinJoint", "PinJoint3D"); ClassDB::add_compatibility_class("SliderJoint", "SliderJoint3D"); - ClassDB::add_compatibility_class("HingeJoint", "HingeJoint3D"); - ClassDB::add_compatibility_class("ConeTwistJoint", "ConeTwistJoint3D"); - ClassDB::add_compatibility_class("Generic6DOFJoint", "Generic6DOFJoint3D"); - + ClassDB::add_compatibility_class("SoftBody", "SoftBody3D"); + ClassDB::add_compatibility_class("Spatial", "Node3D"); + ClassDB::add_compatibility_class("SpatialMaterial", "StandardMaterial3D"); + ClassDB::add_compatibility_class("SpatialVelocityTracker", "VelocityTracker3D"); + ClassDB::add_compatibility_class("SphereShape", "SphereShape3D"); + ClassDB::add_compatibility_class("SpotLight", "SpotLight3D"); + ClassDB::add_compatibility_class("SpringArm", "SpringArm3D"); + ClassDB::add_compatibility_class("Sprite", "Sprite2D"); + ClassDB::add_compatibility_class("StaticBody", "StaticBody3D"); + ClassDB::add_compatibility_class("VehicleBody", "VehicleBody3D"); + ClassDB::add_compatibility_class("VehicleWheel", "VehicleWheel3D"); + ClassDB::add_compatibility_class("VisibilityEnabler", "VisibilityEnabler3D"); + ClassDB::add_compatibility_class("VisibilityNotifier", "VisibilityNotifier3D"); + ClassDB::add_compatibility_class("VisualShaderNodeScalarConstant", "VisualShaderNodeFloatConstant"); + ClassDB::add_compatibility_class("VisualShaderNodeScalarFunc", "VisualShaderNodeFloatFunc"); + ClassDB::add_compatibility_class("VisualShaderNodeScalarOp", "VisualShaderNodeFloatOp"); + ClassDB::add_compatibility_class("VisualShaderNodeScalarUniform", "VisualShaderNodeFloatUniform"); + ClassDB::add_compatibility_class("World", "World3D"); #endif OS::get_singleton()->yield(); //may take time to init diff --git a/scene/resources/height_map_shape.cpp b/scene/resources/height_map_shape_3d.cpp similarity index 87% rename from scene/resources/height_map_shape.cpp rename to scene/resources/height_map_shape_3d.cpp index 34f5ed8558e..85c081238d6 100644 --- a/scene/resources/height_map_shape.cpp +++ b/scene/resources/height_map_shape_3d.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* height_map_shape.cpp */ +/* height_map_shape_3d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,10 +28,10 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "height_map_shape.h" +#include "height_map_shape_3d.h" #include "servers/physics_server.h" -Vector HeightMapShape::get_debug_mesh_lines() { +Vector HeightMapShape3D::get_debug_mesh_lines() { Vector points; if ((map_width != 0) && (map_depth != 0)) { @@ -76,11 +76,11 @@ Vector HeightMapShape::get_debug_mesh_lines() { return points; } -real_t HeightMapShape::get_enclosing_radius() const { +real_t HeightMapShape3D::get_enclosing_radius() const { return Vector3(real_t(map_width), max_height - min_height, real_t(map_depth)).length(); } -void HeightMapShape::_update_shape() { +void HeightMapShape3D::_update_shape() { Dictionary d; d["width"] = map_width; @@ -92,7 +92,7 @@ void HeightMapShape::_update_shape() { Shape3D::_update_shape(); } -void HeightMapShape::set_map_width(int p_new) { +void HeightMapShape3D::set_map_width(int p_new) { if (p_new < 1) { // ignore } else if (map_width != p_new) { @@ -114,11 +114,11 @@ void HeightMapShape::set_map_width(int p_new) { } } -int HeightMapShape::get_map_width() const { +int HeightMapShape3D::get_map_width() const { return map_width; } -void HeightMapShape::set_map_depth(int p_new) { +void HeightMapShape3D::set_map_depth(int p_new) { if (p_new < 1) { // ignore } else if (map_depth != p_new) { @@ -140,11 +140,11 @@ void HeightMapShape::set_map_depth(int p_new) { } } -int HeightMapShape::get_map_depth() const { +int HeightMapShape3D::get_map_depth() const { return map_depth; } -void HeightMapShape::set_map_data(PackedFloat32Array p_new) { +void HeightMapShape3D::set_map_data(PackedFloat32Array p_new) { int size = (map_width * map_depth); if (p_new.size() != size) { // fail @@ -174,24 +174,24 @@ void HeightMapShape::set_map_data(PackedFloat32Array p_new) { _change_notify("map_data"); } -PackedFloat32Array HeightMapShape::get_map_data() const { +PackedFloat32Array HeightMapShape3D::get_map_data() const { return map_data; } -void HeightMapShape::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_map_width", "width"), &HeightMapShape::set_map_width); - ClassDB::bind_method(D_METHOD("get_map_width"), &HeightMapShape::get_map_width); - ClassDB::bind_method(D_METHOD("set_map_depth", "height"), &HeightMapShape::set_map_depth); - ClassDB::bind_method(D_METHOD("get_map_depth"), &HeightMapShape::get_map_depth); - ClassDB::bind_method(D_METHOD("set_map_data", "data"), &HeightMapShape::set_map_data); - ClassDB::bind_method(D_METHOD("get_map_data"), &HeightMapShape::get_map_data); +void HeightMapShape3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_map_width", "width"), &HeightMapShape3D::set_map_width); + ClassDB::bind_method(D_METHOD("get_map_width"), &HeightMapShape3D::get_map_width); + ClassDB::bind_method(D_METHOD("set_map_depth", "height"), &HeightMapShape3D::set_map_depth); + ClassDB::bind_method(D_METHOD("get_map_depth"), &HeightMapShape3D::get_map_depth); + ClassDB::bind_method(D_METHOD("set_map_data", "data"), &HeightMapShape3D::set_map_data); + ClassDB::bind_method(D_METHOD("get_map_data"), &HeightMapShape3D::get_map_data); ADD_PROPERTY(PropertyInfo(Variant::INT, "map_width", PROPERTY_HINT_RANGE, "1,4096,1"), "set_map_width", "get_map_width"); ADD_PROPERTY(PropertyInfo(Variant::INT, "map_depth", PROPERTY_HINT_RANGE, "1,4096,1"), "set_map_depth", "get_map_depth"); ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT32_ARRAY, "map_data"), "set_map_data", "get_map_data"); } -HeightMapShape::HeightMapShape() : +HeightMapShape3D::HeightMapShape3D() : Shape3D(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_HEIGHTMAP)) { map_width = 2; diff --git a/scene/resources/height_map_shape.h b/scene/resources/height_map_shape_3d.h similarity index 94% rename from scene/resources/height_map_shape.h rename to scene/resources/height_map_shape_3d.h index e740388a027..291d41a34e4 100644 --- a/scene/resources/height_map_shape.h +++ b/scene/resources/height_map_shape_3d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* height_map_shape.h */ +/* height_map_shape_3d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -33,8 +33,8 @@ #include "scene/resources/shape_3d.h" -class HeightMapShape : public Shape3D { - GDCLASS(HeightMapShape, Shape3D); +class HeightMapShape3D : public Shape3D { + GDCLASS(HeightMapShape3D, Shape3D); int map_width; int map_depth; @@ -57,7 +57,7 @@ public: virtual Vector get_debug_mesh_lines(); virtual real_t get_enclosing_radius() const; - HeightMapShape(); + HeightMapShape3D(); }; #endif /* !HEIGHT_MAP_SHAPE_H */ diff --git a/scene/resources/ray_shape.cpp b/scene/resources/ray_shape_3d.cpp similarity index 97% rename from scene/resources/ray_shape.cpp rename to scene/resources/ray_shape_3d.cpp index f4f8eff1bd6..ad927afd58d 100644 --- a/scene/resources/ray_shape.cpp +++ b/scene/resources/ray_shape_3d.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* ray_shape.cpp */ +/* ray_shape_3d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "ray_shape.h" +#include "ray_shape_3d.h" #include "servers/physics_server.h" diff --git a/scene/resources/ray_shape.h b/scene/resources/ray_shape_3d.h similarity index 97% rename from scene/resources/ray_shape.h rename to scene/resources/ray_shape_3d.h index 1d8c482c93d..83bb71cca32 100644 --- a/scene/resources/ray_shape.h +++ b/scene/resources/ray_shape_3d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* ray_shape.h */ +/* ray_shape_3d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index 119cbcd098e..0cd2bed71d5 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -29,7 +29,8 @@ /*************************************************************************/ #include "style_box.h" -#include "scene/2d/canvas_item.h" + +#include "scene/main/canvas_item.h" #include diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index 3c964ec6679..5252c560a43 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -34,7 +34,7 @@ #include "core/array.h" #include "core/resource.h" #include "scene/2d/light_occluder_2d.h" -#include "scene/2d/navigation_polygon.h" +#include "scene/2d/navigation_region_2d.h" #include "scene/resources/convex_polygon_shape_2d.h" #include "scene/resources/shape_2d.h" #include "scene/resources/texture.h" diff --git a/scene/resources/world.cpp b/scene/resources/world_3d.cpp similarity index 86% rename from scene/resources/world.cpp rename to scene/resources/world_3d.cpp index 43903db2772..0a687af803d 100644 --- a/scene/resources/world.cpp +++ b/scene/resources/world_3d.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* world.cpp */ +/* world_3d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "world.h" +#include "world_3d.h" #include "core/math/camera_matrix.h" #include "core/math/octree.h" @@ -210,65 +210,65 @@ struct SpatialIndexer { } }; -void World::_register_camera(Camera3D *p_camera) { +void World3D::_register_camera(Camera3D *p_camera) { #ifndef _3D_DISABLED indexer->_add_camera(p_camera); #endif } -void World::_update_camera(Camera3D *p_camera) { +void World3D::_update_camera(Camera3D *p_camera) { #ifndef _3D_DISABLED indexer->_update_camera(p_camera); #endif } -void World::_remove_camera(Camera3D *p_camera) { +void World3D::_remove_camera(Camera3D *p_camera) { #ifndef _3D_DISABLED indexer->_remove_camera(p_camera); #endif } -void World::_register_notifier(VisibilityNotifier3D *p_notifier, const AABB &p_rect) { +void World3D::_register_notifier(VisibilityNotifier3D *p_notifier, const AABB &p_rect) { #ifndef _3D_DISABLED indexer->_notifier_add(p_notifier, p_rect); #endif } -void World::_update_notifier(VisibilityNotifier3D *p_notifier, const AABB &p_rect) { +void World3D::_update_notifier(VisibilityNotifier3D *p_notifier, const AABB &p_rect) { #ifndef _3D_DISABLED indexer->_notifier_update(p_notifier, p_rect); #endif } -void World::_remove_notifier(VisibilityNotifier3D *p_notifier) { +void World3D::_remove_notifier(VisibilityNotifier3D *p_notifier) { #ifndef _3D_DISABLED indexer->_notifier_remove(p_notifier); #endif } -void World::_update(uint64_t p_frame) { +void World3D::_update(uint64_t p_frame) { #ifndef _3D_DISABLED indexer->_update(p_frame); #endif } -RID World::get_space() const { +RID World3D::get_space() const { return space; } -RID World::get_scenario() const { +RID World3D::get_scenario() const { return scenario; } -void World::set_environment(const Ref &p_environment) { +void World3D::set_environment(const Ref &p_environment) { if (environment == p_environment) { return; } @@ -282,12 +282,12 @@ void World::set_environment(const Ref &p_environment) { emit_changed(); } -Ref World::get_environment() const { +Ref World3D::get_environment() const { return environment; } -void World::set_fallback_environment(const Ref &p_environment) { +void World3D::set_fallback_environment(const Ref &p_environment) { if (fallback_environment == p_environment) { return; } @@ -301,12 +301,12 @@ void World::set_fallback_environment(const Ref &p_environment) { emit_changed(); } -Ref World::get_fallback_environment() const { +Ref World3D::get_fallback_environment() const { return fallback_environment; } -void World::set_camera_effects(const Ref &p_camera_effects) { +void World3D::set_camera_effects(const Ref &p_camera_effects) { camera_effects = p_camera_effects; if (camera_effects.is_valid()) @@ -315,34 +315,34 @@ void World::set_camera_effects(const Ref &p_camera_effects) { VS::get_singleton()->scenario_set_camera_effects(scenario, RID()); } -Ref World::get_camera_effects() const { +Ref World3D::get_camera_effects() const { return camera_effects; } -PhysicsDirectSpaceState *World::get_direct_space_state() { +PhysicsDirectSpaceState *World3D::get_direct_space_state() { return PhysicsServer::get_singleton()->space_get_direct_state(space); } -void World::get_camera_list(List *r_cameras) { +void World3D::get_camera_list(List *r_cameras) { for (Map::Element *E = indexer->cameras.front(); E; E = E->next()) { r_cameras->push_back(E->key()); } } -void World::_bind_methods() { +void World3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_space"), &World::get_space); - ClassDB::bind_method(D_METHOD("get_scenario"), &World::get_scenario); - ClassDB::bind_method(D_METHOD("set_environment", "env"), &World::set_environment); - ClassDB::bind_method(D_METHOD("get_environment"), &World::get_environment); - ClassDB::bind_method(D_METHOD("set_fallback_environment", "env"), &World::set_fallback_environment); - ClassDB::bind_method(D_METHOD("get_fallback_environment"), &World::get_fallback_environment); - ClassDB::bind_method(D_METHOD("set_camera_effects", "env"), &World::set_camera_effects); - ClassDB::bind_method(D_METHOD("get_camera_effects"), &World::get_camera_effects); - ClassDB::bind_method(D_METHOD("get_direct_space_state"), &World::get_direct_space_state); + ClassDB::bind_method(D_METHOD("get_space"), &World3D::get_space); + ClassDB::bind_method(D_METHOD("get_scenario"), &World3D::get_scenario); + ClassDB::bind_method(D_METHOD("set_environment", "env"), &World3D::set_environment); + ClassDB::bind_method(D_METHOD("get_environment"), &World3D::get_environment); + ClassDB::bind_method(D_METHOD("set_fallback_environment", "env"), &World3D::set_fallback_environment); + ClassDB::bind_method(D_METHOD("get_fallback_environment"), &World3D::get_fallback_environment); + ClassDB::bind_method(D_METHOD("set_camera_effects", "env"), &World3D::set_camera_effects); + ClassDB::bind_method(D_METHOD("get_camera_effects"), &World3D::get_camera_effects); + ClassDB::bind_method(D_METHOD("get_direct_space_state"), &World3D::get_direct_space_state); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_fallback_environment", "get_fallback_environment"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_effects", PROPERTY_HINT_RESOURCE_TYPE, "CameraEffects"), "set_camera_effects", "get_camera_effects"); @@ -351,7 +351,7 @@ void World::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState", 0), "", "get_direct_space_state"); } -World::World() { +World3D::World3D() { space = PhysicsServer::get_singleton()->space_create(); scenario = VisualServer::get_singleton()->scenario_create(); @@ -371,7 +371,7 @@ World::World() { #endif } -World::~World() { +World3D::~World3D() { PhysicsServer::get_singleton()->free(space); VisualServer::get_singleton()->free(scenario); diff --git a/scene/resources/world.h b/scene/resources/world_3d.h similarity index 94% rename from scene/resources/world.h rename to scene/resources/world_3d.h index 8132a018d24..4c18ba9cea6 100644 --- a/scene/resources/world.h +++ b/scene/resources/world_3d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* world.h */ +/* world_3d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef WORLD_H -#define WORLD_H +#ifndef WORLD_3D_H +#define WORLD_3D_H #include "core/resource.h" #include "scene/resources/environment.h" @@ -40,9 +40,8 @@ class Camera3D; class VisibilityNotifier3D; struct SpatialIndexer; -class World : public Resource { - GDCLASS(World, Resource); - RES_BASE_EXTENSION("world"); +class World3D : public Resource { + GDCLASS(World3D, Resource); private: RID space; @@ -85,8 +84,8 @@ public: PhysicsDirectSpaceState *get_direct_space_state(); - World(); - ~World(); + World3D(); + ~World3D(); }; -#endif // WORLD_H +#endif // WORLD_3D_H diff --git a/servers/navigation_2d_server.h b/servers/navigation_2d_server.h index 7b0b9fbb019..35902f83d45 100644 --- a/servers/navigation_2d_server.h +++ b/servers/navigation_2d_server.h @@ -37,7 +37,7 @@ #include "core/object.h" #include "core/rid.h" -#include "scene/2d/navigation_polygon.h" +#include "scene/2d/navigation_region_2d.h" // This server exposes the 3D `NavigationServer` features in the 2D world. class Navigation2DServer : public Object {