Prevent being able to set bone's parent as itself
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@ -456,6 +456,7 @@ int Skeleton::get_bone_count() const {
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void Skeleton::set_bone_parent(int p_bone, int p_parent) {
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ERR_FAIL_INDEX(p_bone, bones.size());
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ERR_FAIL_COND(p_parent != -1 && (p_parent < 0));
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ERR_FAIL_COND(p_bone == p_parent);
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bones.write[p_bone].parent = p_parent;
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process_order_dirty = true;
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