Fix AtlasTexture usage in Sprite3D.
Changes as requested inb484d5c
. (cherry picked from commit4b545e3105
)
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@ -366,6 +366,16 @@ void Sprite3D::_draw() {
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final_rect.position * pixel_size,
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};
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Vector2 src_tsize = Vector2(texture->get_width(), texture->get_height());
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// Properly setup UVs for impostor textures (AtlasTexture).
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Ref<AtlasTexture> atlas_tex = texture;
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if (atlas_tex != NULL) {
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src_tsize[0] = atlas_tex->get_atlas()->get_width();
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src_tsize[1] = atlas_tex->get_atlas()->get_height();
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}
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Vector2 uvs[4] = {
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final_src_rect.position / tsize,
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(final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / tsize,
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@ -656,6 +666,16 @@ void AnimatedSprite3D::_draw() {
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final_rect.position * pixel_size,
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};
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Vector2 src_tsize = Vector2(texture->get_width(), texture->get_height());
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// Properly setup UVs for impostor textures (AtlasTexture).
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Ref<AtlasTexture> atlas_tex = texture;
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if (atlas_tex != NULL) {
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src_tsize[0] = atlas_tex->get_atlas()->get_width();
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src_tsize[1] = atlas_tex->get_atlas()->get_height();
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}
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Vector2 uvs[4] = {
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final_src_rect.position / tsize,
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(final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / tsize,
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