Merge pull request #38453 from lawnjelly/ios_halffloat_hacky
GLES2 disable half-float project setting
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d20485039c
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@ -5961,12 +5961,15 @@ void RasterizerStorageGLES2::initialize() {
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config.support_write_depth = config.extensions.has("GL_EXT_frag_depth");
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#endif
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config.support_half_float_vertices = true;
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//every platform should support this except web, iOS has issues with their support, so add option to disable
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#ifdef JAVASCRIPT_ENABLED
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config.support_half_float_vertices = false;
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#else
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//every other platform, be it mobile or desktop, supports this (even if not in the GLES2 spec).
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config.support_half_float_vertices = true;
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#endif
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bool disable_half_float = GLOBAL_GET("rendering/gles2/batching/disable_half_float");
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if (disable_half_float) {
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config.support_half_float_vertices = false;
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}
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config.rgtc_supported = config.extensions.has("GL_EXT_texture_compression_rgtc") || config.extensions.has("GL_ARB_texture_compression_rgtc") || config.extensions.has("EXT_texture_compression_rgtc");
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config.bptc_supported = config.extensions.has("GL_ARB_texture_compression_bptc") || config.extensions.has("EXT_texture_compression_bptc");
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@ -2430,6 +2430,7 @@ VisualServer::VisualServer() {
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GLOBAL_DEF("rendering/gles2/debug/flash_batching", false);
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GLOBAL_DEF("rendering/gles2/debug/diagnose_frame", false);
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GLOBAL_DEF_RST("rendering/gles2/debug/use_batching_in_editor", true);
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GLOBAL_DEF("rendering/gles2/debug/disable_half_float", false);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/gles2/batching/max_join_item_commands", PropertyInfo(Variant::INT, "rendering/gles2/batching/max_join_item_commands", PROPERTY_HINT_RANGE, "0,65535"));
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/gles2/batching/colored_vertex_format_threshold", PropertyInfo(Variant::REAL, "rendering/gles2/batching/colored_vertex_format_threshold", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"));
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