diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml index cecee855de3..33f1487e3c2 100644 --- a/doc/classes/Environment.xml +++ b/doc/classes/Environment.xml @@ -9,7 +9,11 @@ - Glow - Tonemap (Auto Exposure) - Adjustments - These effects will only apply when the [Viewport]'s intended usage is "3D" or "3D Without Effects". This can be configured for the root Viewport with [member ProjectSettings.rendering/quality/intended_usage/framebuffer_allocation], or for specific Viewports via the [member Viewport.usage] property. + If the target [Viewport] is set to "2D Without Sampling", all post-processing effects will be unavailable. With "3D Without Effects", the following options will be unavailable: + - Ssao + - Ss Reflections + This can be configured for the root Viewport with [member ProjectSettings.rendering/quality/intended_usage/framebuffer_allocation], or for specific Viewports via the [member Viewport.usage] property. + Note that [member ProjectSettings.rendering/quality/intended_usage/framebuffer_allocation] has a mobile platform override to use "3D Without Effects" by default. It improves the performance on mobile devices, but at the same time affects the screen display on mobile devices. https://docs.godotengine.org/en/3.4/tutorials/3d/environment_and_post_processing.html