doc: Sync classref with current source
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@ -47,6 +47,12 @@
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Creates a new [Callable] for the method called [code]method_name[/code] in the specified [code]object[/code].
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Creates a new [Callable] for the method called [code]method_name[/code] in the specified [code]object[/code].
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</description>
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</description>
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</method>
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</method>
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<method name="bind" qualifiers="vararg">
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<return type="void">
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</return>
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<description>
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</description>
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</method>
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<method name="call" qualifiers="vararg">
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<method name="call" qualifiers="vararg">
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<return type="Variant">
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<return type="Variant">
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</return>
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</return>
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@ -106,6 +112,14 @@
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<description>
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<description>
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</description>
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</description>
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</method>
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</method>
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<method name="unbind">
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<return type="Callable">
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</return>
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<argument index="0" name="argcount" type="int">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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</methods>
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<constants>
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<constants>
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</constants>
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</constants>
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@ -67,6 +67,8 @@
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<member name="amount" type="int" setter="set_amount" getter="get_amount" default="8">
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<member name="amount" type="int" setter="set_amount" getter="get_amount" default="8">
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Number of particles to emit.
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Number of particles to emit.
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</member>
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</member>
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<member name="collision_base_size" type="float" setter="set_collision_base_size" getter="get_collision_base_size" default="0.01">
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</member>
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<member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="GPUParticles3D.DrawOrder" default="0">
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<member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="GPUParticles3D.DrawOrder" default="0">
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Particle draw order. Uses [enum DrawOrder] values.
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Particle draw order. Uses [enum DrawOrder] values.
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</member>
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</member>
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@ -0,0 +1,23 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GPUParticlesAttractor3D" inherits="VisualInstance3D" version="4.0">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="attenuation" type="float" setter="set_attenuation" getter="get_attenuation" default="1.0">
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</member>
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<member name="cull_mask" type="int" setter="set_cull_mask" getter="get_cull_mask" default="4294967295">
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</member>
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<member name="directionality" type="float" setter="set_directionality" getter="get_directionality" default="0.0">
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</member>
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<member name="strength" type="float" setter="set_strength" getter="get_strength" default="1.0">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GPUParticlesAttractorBox" inherits="GPUParticlesAttractor3D" version="4.0">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3( 1, 1, 1 )">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GPUParticlesAttractorSphere" inherits="GPUParticlesAttractor3D" version="4.0">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GPUParticlesAttractorVectorField" inherits="GPUParticlesAttractor3D" version="4.0">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3( 1, 1, 1 )">
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</member>
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<member name="texture" type="Texture3D" setter="set_texture" getter="get_texture">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GPUParticlesCollision3D" inherits="VisualInstance3D" version="4.0">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="cull_mask" type="int" setter="set_cull_mask" getter="get_cull_mask" default="4294967295">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GPUParticlesCollisionBox" inherits="GPUParticlesCollision3D" version="4.0">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3( 1, 1, 1 )">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GPUParticlesCollisionHeightField" inherits="GPUParticlesCollision3D" version="4.0">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3( 1, 1, 1 )">
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</member>
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<member name="follow_camera_enabled" type="bool" setter="set_follow_camera_mode" getter="is_follow_camera_mode_enabled" default="false">
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</member>
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<member name="follow_camera_push_ratio" type="float" setter="set_follow_camera_push_ratio" getter="get_follow_camera_push_ratio" default="0.1">
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</member>
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<member name="resolution" type="int" setter="set_resolution" getter="get_resolution" enum="GPUParticlesCollisionHeightField.Resolution" default="2">
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</member>
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<member name="update_mode" type="int" setter="set_update_mode" getter="get_update_mode" enum="GPUParticlesCollisionHeightField.UpdateMode" default="0">
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</member>
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</members>
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<constants>
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<constant name="RESOLUTION_256" value="0" enum="Resolution">
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</constant>
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<constant name="RESOLUTION_512" value="1" enum="Resolution">
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</constant>
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<constant name="RESOLUTION_1024" value="2" enum="Resolution">
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</constant>
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<constant name="RESOLUTION_2048" value="3" enum="Resolution">
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</constant>
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<constant name="RESOLUTION_4096" value="4" enum="Resolution">
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</constant>
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<constant name="RESOLUTION_8192" value="5" enum="Resolution">
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</constant>
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<constant name="RESOLUTION_MAX" value="6" enum="Resolution">
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</constant>
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<constant name="UPDATE_MODE_WHEN_MOVED" value="0" enum="UpdateMode">
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</constant>
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<constant name="UPDATE_MODE_ALWAYS" value="1" enum="UpdateMode">
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</constant>
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</constants>
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</class>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GPUParticlesCollisionSDF" inherits="GPUParticlesCollision3D" version="4.0">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3( 1, 1, 1 )">
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</member>
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<member name="resolution" type="int" setter="set_resolution" getter="get_resolution" enum="GPUParticlesCollisionSDF.Resolution" default="2">
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</member>
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<member name="texture" type="Texture3D" setter="set_texture" getter="get_texture">
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</member>
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<member name="thickness" type="float" setter="set_thickness" getter="get_thickness" default="1.0">
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</member>
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</members>
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<constants>
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<constant name="RESOLUTION_16" value="0" enum="Resolution">
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</constant>
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<constant name="RESOLUTION_32" value="1" enum="Resolution">
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</constant>
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<constant name="RESOLUTION_64" value="2" enum="Resolution">
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</constant>
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<constant name="RESOLUTION_128" value="3" enum="Resolution">
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</constant>
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<constant name="RESOLUTION_256" value="4" enum="Resolution">
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</constant>
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<constant name="RESOLUTION_512" value="5" enum="Resolution">
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</constant>
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<constant name="RESOLUTION_MAX" value="6" enum="Resolution">
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</constant>
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</constants>
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</class>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GPUParticlesCollisionSphere" inherits="GPUParticlesCollision3D" version="4.0">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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<member name="anim_speed_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
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<member name="anim_speed_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
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Animation speed randomness ratio.
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Animation speed randomness ratio.
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</member>
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</member>
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<member name="attractor_interaction_enabled" type="bool" setter="set_attractor_interaction_enabled" getter="is_attractor_interaction_enabled" default="true">
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</member>
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<member name="collision_bounce" type="float" setter="set_collision_bounce" getter="get_collision_bounce" default="0.0">
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</member>
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<member name="collision_enabled" type="bool" setter="set_collision_enabled" getter="is_collision_enabled" default="true">
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</member>
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<member name="collision_friction" type="float" setter="set_collision_friction" getter="get_collision_friction" default="0.0">
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</member>
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<member name="collision_use_scale" type="bool" setter="set_collision_use_scale" getter="is_collision_using_scale" default="false">
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</member>
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<member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )">
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<member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )">
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Each particle's initial color. If the [GPUParticles2D]'s [code]texture[/code] is defined, it will be multiplied by this color. To have particle display color in a [BaseMaterial3D] make sure to set [member BaseMaterial3D.vertex_color_use_as_albedo] to [code]true[/code].
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Each particle's initial color. If the [GPUParticles2D]'s [code]texture[/code] is defined, it will be multiplied by this color. To have particle display color in a [BaseMaterial3D] make sure to set [member BaseMaterial3D.vertex_color_use_as_albedo] to [code]true[/code].
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</member>
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</member>
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<constant name="INSTANCE_PARTICLES" value="4" enum="InstanceType">
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<constant name="INSTANCE_PARTICLES" value="4" enum="InstanceType">
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The instance is a particle emitter.
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The instance is a particle emitter.
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</constant>
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</constant>
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<constant name="INSTANCE_LIGHT" value="5" enum="InstanceType">
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<constant name="INSTANCE_PARTICLES_COLLISION" value="5" enum="InstanceType">
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</constant>
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<constant name="INSTANCE_LIGHT" value="6" enum="InstanceType">
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The instance is a light.
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The instance is a light.
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</constant>
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</constant>
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<constant name="INSTANCE_REFLECTION_PROBE" value="6" enum="InstanceType">
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<constant name="INSTANCE_REFLECTION_PROBE" value="7" enum="InstanceType">
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The instance is a reflection probe.
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The instance is a reflection probe.
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</constant>
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</constant>
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<constant name="INSTANCE_DECAL" value="7" enum="InstanceType">
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<constant name="INSTANCE_DECAL" value="8" enum="InstanceType">
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The instance is a decal.
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The instance is a decal.
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</constant>
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</constant>
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<constant name="INSTANCE_GI_PROBE" value="8" enum="InstanceType">
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<constant name="INSTANCE_GI_PROBE" value="9" enum="InstanceType">
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The instance is a GI probe.
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The instance is a GI probe.
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</constant>
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</constant>
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<constant name="INSTANCE_LIGHTMAP" value="9" enum="InstanceType">
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<constant name="INSTANCE_LIGHTMAP" value="10" enum="InstanceType">
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The instance is a lightmap.
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The instance is a lightmap.
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</constant>
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</constant>
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<constant name="INSTANCE_MAX" value="10" enum="InstanceType">
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<constant name="INSTANCE_MAX" value="11" enum="InstanceType">
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Represents the size of the [enum InstanceType] enum.
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Represents the size of the [enum InstanceType] enum.
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</constant>
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</constant>
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<constant name="INSTANCE_GEOMETRY_MASK" value="30" enum="InstanceType">
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<constant name="INSTANCE_GEOMETRY_MASK" value="30" enum="InstanceType">
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/*************************************************************************/
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/*************************************************************************/
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#include "gpu_particles_collision_3d.h"
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#include "gpu_particles_collision_3d.h"
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#include "core/thread_work_pool.h"
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#include "core/thread_work_pool.h"
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#include "mesh_instance_3d.h"
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#include "mesh_instance_3d.h"
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#include "scene/3d/camera_3d.h"
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#include "scene/3d/camera_3d.h"
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@ -663,6 +664,9 @@ void GPUParticlesCollisionHeightField::_bind_methods() {
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BIND_ENUM_CONSTANT(RESOLUTION_4096);
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BIND_ENUM_CONSTANT(RESOLUTION_4096);
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BIND_ENUM_CONSTANT(RESOLUTION_8192);
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BIND_ENUM_CONSTANT(RESOLUTION_8192);
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BIND_ENUM_CONSTANT(RESOLUTION_MAX);
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BIND_ENUM_CONSTANT(RESOLUTION_MAX);
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BIND_ENUM_CONSTANT(UPDATE_MODE_WHEN_MOVED);
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BIND_ENUM_CONSTANT(UPDATE_MODE_ALWAYS);
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}
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}
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void GPUParticlesCollisionHeightField::set_follow_camera_push_ratio(float p_follow_camera_push_ratio) {
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void GPUParticlesCollisionHeightField::set_follow_camera_push_ratio(float p_follow_camera_push_ratio) {
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@ -2152,6 +2152,7 @@ void RenderingServer::_bind_methods() {
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BIND_ENUM_CONSTANT(INSTANCE_MULTIMESH);
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BIND_ENUM_CONSTANT(INSTANCE_MULTIMESH);
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BIND_ENUM_CONSTANT(INSTANCE_IMMEDIATE);
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BIND_ENUM_CONSTANT(INSTANCE_IMMEDIATE);
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BIND_ENUM_CONSTANT(INSTANCE_PARTICLES);
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BIND_ENUM_CONSTANT(INSTANCE_PARTICLES);
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||||||
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BIND_ENUM_CONSTANT(INSTANCE_PARTICLES_COLLISION);
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||||||
BIND_ENUM_CONSTANT(INSTANCE_LIGHT);
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BIND_ENUM_CONSTANT(INSTANCE_LIGHT);
|
||||||
BIND_ENUM_CONSTANT(INSTANCE_REFLECTION_PROBE);
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BIND_ENUM_CONSTANT(INSTANCE_REFLECTION_PROBE);
|
||||||
BIND_ENUM_CONSTANT(INSTANCE_DECAL);
|
BIND_ENUM_CONSTANT(INSTANCE_DECAL);
|
||||||
|
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Loading…
Reference in New Issue