Fixed #4163 (intersect_shape crashes on results limit)
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@ -198,7 +198,7 @@ int Physics2DDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Matri
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Rect2 aabb = p_xform.xform(shape->get_aabb());
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Rect2 aabb = p_xform.xform(shape->get_aabb());
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aabb=aabb.grow(p_margin);
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aabb=aabb.grow(p_margin);
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int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,Space2DSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
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int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,p_result_max,space->intersection_query_subindex_results);
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bool collided=false;
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bool collided=false;
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int cc=0;
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int cc=0;
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