fix crash when pass null in print array in GD.print
fix crash when pass null in print array in GD.print 2 fix crash when pass null in print array in GD.print 3 fix space
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@ -84,7 +84,7 @@ namespace Godot
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public static void Print(params object[] what)
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{
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godot_icall_GD_print(Array.ConvertAll(what, x => x?.ToString()));
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godot_icall_GD_print(Array.ConvertAll(what ?? new object[]{"null"}, x => x != null ? x.ToString() : "null"));
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}
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public static void PrintStack()
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@ -94,22 +94,22 @@ namespace Godot
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public static void PrintErr(params object[] what)
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{
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godot_icall_GD_printerr(Array.ConvertAll(what, x => x?.ToString()));
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godot_icall_GD_printerr(Array.ConvertAll(what ?? new object[]{"null"}, x => x != null ? x.ToString() : "null"));
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}
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public static void PrintRaw(params object[] what)
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{
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godot_icall_GD_printraw(Array.ConvertAll(what, x => x?.ToString()));
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godot_icall_GD_printraw(Array.ConvertAll(what ?? new object[]{"null"}, x => x != null ? x.ToString() : "null"));
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}
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public static void PrintS(params object[] what)
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{
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godot_icall_GD_prints(Array.ConvertAll(what, x => x?.ToString()));
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godot_icall_GD_prints(Array.ConvertAll(what ?? new object[]{"null"}, x => x != null ? x.ToString() : "null"));
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}
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public static void PrintT(params object[] what)
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{
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godot_icall_GD_printt(Array.ConvertAll(what, x => x?.ToString()));
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godot_icall_GD_printt(Array.ConvertAll(what ?? new object[]{"null"}, x => x != null ? x.ToString() : "null"));
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}
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public static float Randf()
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@ -1035,6 +1035,10 @@ Variant mono_object_to_variant_no_err(MonoObject *p_obj, const ManagedType &p_ty
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}
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String mono_object_to_variant_string(MonoObject *p_obj, MonoException **r_exc) {
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if (p_obj == nullptr) {
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return String("null");
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}
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ManagedType type = ManagedType::from_class(mono_object_get_class(p_obj));
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Variant var = GDMonoMarshal::mono_object_to_variant_no_err(p_obj, type);
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