README updates and improvements, link license page
...some copy edits, and sprinkling some links over that page in general.
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README.md
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README.md
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**[Godot Engine](https://godotengine.org) is a feature-packed, cross-platform
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game engine to create 2D and 3D games from a unified interface.** It provides a
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comprehensive set of common tools, so that users can focus on making games
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without having to reinvent the wheel. Games can be exported in one click to a
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comprehensive set of [common tools](https://godotengine.org/features), so that users can focus on making games
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without having to reinvent the wheel. Games can be exported with one click to a
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number of platforms, including the major desktop platforms (Linux, macOS,
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Windows), mobile platforms (Android, iOS), as well as Web-based platforms
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(HTML5) and
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## Free, open source and community-driven
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Godot is completely free and open source under the very permissive MIT license.
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Godot is completely free and open source under the very permissive [MIT license](https://godotengine.org/license).
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No strings attached, no royalties, nothing. The users' games are theirs, down
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to the last line of engine code. Godot's development is fully independent and
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community-driven, empowering users to help shape their engine to match their
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expectations. It is supported by the [Software Freedom Conservancy](https://sfconservancy.org/)
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not-for-profit.
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Before being open sourced in February 2014, Godot had been developed by Juan
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Linietsky and Ariel Manzur (both still maintaining the project) for several
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Before being open sourced in [February 2014](https://github.com/godotengine/godot/commit/0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac),
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Godot had been developed by [Juan Linietsky](https://github.com/reduz) and
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[Ariel Manzur](https://github.com/punto-) (both still maintaining the project) for several
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years as an in-house engine, used to publish several work-for-hire titles.
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![Screenshot of a 3D scene in Godot Engine](https://raw.githubusercontent.com/godotengine/godot-design/master/screenshots/editor_tps_demo_1920x1080.jpg)
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![Screenshot of a 3D scene in the Godot Engine editor](https://raw.githubusercontent.com/godotengine/godot-design/master/screenshots/editor_tps_demo_1920x1080.jpg)
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## Getting the engine
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Godot is not only an engine but an ever-growing community of users and engine
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developers. The main community channels are listed [on the homepage](https://godotengine.org/community).
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To get in touch with the engine developers, the best way is to join the
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The best way to get in touch with the core engine developers is to join the
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[Godot Contributors Chat](https://chat.godotengine.org).
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To get started contributing to the project, see the [contributing guide](CONTRIBUTING.md).
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The [class reference](https://docs.godotengine.org/en/latest/classes/)
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is also accessible from the Godot editor.
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The official demos are maintained in their own [GitHub repository](https://github.com/godotengine/godot-demo-projects)
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as well.
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We also maintain official demos in their own [GitHub repository](https://github.com/godotengine/godot-demo-projects)
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as well as a list of [awesome Godot community resources](https://github.com/godotengine/awesome-godot).
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There are also a number of other
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[learning resources](https://docs.godotengine.org/en/latest/community/tutorials.html)
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