Rename Rect3 to AABB.

Fixes #12973.
This commit is contained in:
Ferenc Arn 2017-11-16 21:09:00 -05:00
parent b44cb4e3b9
commit d28763a4c1
138 changed files with 1203 additions and 1194 deletions

View File

@ -557,7 +557,7 @@ void register_global_constants() {
BIND_GLOBAL_ENUM_CONSTANT_CUSTOM("TYPE_TRANSFORM2D", Variant::TRANSFORM2D);
BIND_GLOBAL_ENUM_CONSTANT_CUSTOM("TYPE_PLANE", Variant::PLANE);
BIND_GLOBAL_ENUM_CONSTANT_CUSTOM("TYPE_QUAT", Variant::QUAT); // 10
BIND_GLOBAL_ENUM_CONSTANT_CUSTOM("TYPE_RECT3", Variant::RECT3);
BIND_GLOBAL_ENUM_CONSTANT_CUSTOM("TYPE_AABB", Variant::AABB);
BIND_GLOBAL_ENUM_CONSTANT_CUSTOM("TYPE_BASIS", Variant::BASIS);
BIND_GLOBAL_ENUM_CONSTANT_CUSTOM("TYPE_TRANSFORM", Variant::TRANSFORM);
BIND_GLOBAL_ENUM_CONSTANT_CUSTOM("TYPE_COLOR", Variant::COLOR);

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@ -46,8 +46,8 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const
switch (p_source.get_type()) {
/* clang-format makes a mess of this macro usage */
/* clang-format off */
/* clang-format makes a mess of this macro usage */
/* clang-format off */
case Variant::VECTOR2: {
@ -106,9 +106,9 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const
return target;
}
case Variant::RECT3: {
case Variant::AABB: {
SETUP_TYPE(Rect3)
SETUP_TYPE(AABB)
/**/ TRY_TRANSFER_FIELD("px", position.x)
else TRY_TRANSFER_FIELD("py", position.y)

View File

@ -159,7 +159,7 @@ Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int
r_variant = str;
} break;
// math types
// math types
case Variant::VECTOR2: {
@ -245,10 +245,10 @@ Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int
(*r_len) += 4 * 4;
} break;
case Variant::RECT3: {
case Variant::AABB: {
ERR_FAIL_COND_V(len < (int)4 * 6, ERR_INVALID_DATA);
Rect3 val;
AABB val;
val.position.x = decode_float(&buf[0]);
val.position.y = decode_float(&buf[4]);
val.position.z = decode_float(&buf[8]);
@ -967,7 +967,7 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
_encode_string(p_variant, buf, r_len);
} break;
// math types
// math types
case Variant::VECTOR2: {
@ -1045,10 +1045,10 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
r_len += 4 * 4;
} break;
case Variant::RECT3: {
case Variant::AABB: {
if (buf) {
Rect3 aabb = p_variant;
AABB aabb = p_variant;
encode_float(aabb.position.x, &buf[0]);
encode_float(aabb.position.y, &buf[4]);
encode_float(aabb.position.z, &buf[8]);

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@ -52,7 +52,7 @@ enum {
VARIANT_VECTOR3 = 12,
VARIANT_PLANE = 13,
VARIANT_QUAT = 14,
VARIANT_RECT3 = 15,
VARIANT_AABB = 15,
VARIANT_MATRIX3 = 16,
VARIANT_TRANSFORM = 17,
VARIANT_MATRIX32 = 18,
@ -196,9 +196,9 @@ Error ResourceInteractiveLoaderBinary::parse_variant(Variant &r_v) {
r_v = v;
} break;
case VARIANT_RECT3: {
case VARIANT_AABB: {
Rect3 v;
AABB v;
v.position.x = f->get_real();
v.position.y = f->get_real();
v.position.z = f->get_real();
@ -1374,10 +1374,10 @@ void ResourceFormatSaverBinaryInstance::write_variant(const Variant &p_property,
f->store_real(val.w);
} break;
case Variant::RECT3: {
case Variant::AABB: {
f->store_32(VARIANT_RECT3);
Rect3 val = p_property;
f->store_32(VARIANT_AABB);
AABB val = p_property;
f->store_real(val.position.x);
f->store_real(val.position.y);
f->store_real(val.position.z);

View File

@ -1,5 +1,5 @@
/*************************************************************************/
/* rect3.cpp */
/* aabb.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@ -27,25 +27,25 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "rect3.h"
#include "aabb.h"
#include "print_string.h"
real_t Rect3::get_area() const {
real_t AABB::get_area() const {
return size.x * size.y * size.z;
}
bool Rect3::operator==(const Rect3 &p_rval) const {
bool AABB::operator==(const AABB &p_rval) const {
return ((position == p_rval.position) && (size == p_rval.size));
}
bool Rect3::operator!=(const Rect3 &p_rval) const {
bool AABB::operator!=(const AABB &p_rval) const {
return ((position != p_rval.position) || (size != p_rval.size));
}
void Rect3::merge_with(const Rect3 &p_aabb) {
void AABB::merge_with(const AABB &p_aabb) {
Vector3 beg_1, beg_2;
Vector3 end_1, end_2;
@ -68,7 +68,7 @@ void Rect3::merge_with(const Rect3 &p_aabb) {
size = max - min;
}
Rect3 Rect3::intersection(const Rect3 &p_aabb) const {
AABB AABB::intersection(const AABB &p_aabb) const {
Vector3 src_min = position;
Vector3 src_max = position + size;
@ -78,7 +78,7 @@ Rect3 Rect3::intersection(const Rect3 &p_aabb) const {
Vector3 min, max;
if (src_min.x > dst_max.x || src_max.x < dst_min.x)
return Rect3();
return AABB();
else {
min.x = (src_min.x > dst_min.x) ? src_min.x : dst_min.x;
@ -86,7 +86,7 @@ Rect3 Rect3::intersection(const Rect3 &p_aabb) const {
}
if (src_min.y > dst_max.y || src_max.y < dst_min.y)
return Rect3();
return AABB();
else {
min.y = (src_min.y > dst_min.y) ? src_min.y : dst_min.y;
@ -94,17 +94,17 @@ Rect3 Rect3::intersection(const Rect3 &p_aabb) const {
}
if (src_min.z > dst_max.z || src_max.z < dst_min.z)
return Rect3();
return AABB();
else {
min.z = (src_min.z > dst_min.z) ? src_min.z : dst_min.z;
max.z = (src_max.z < dst_max.z) ? src_max.z : dst_max.z;
}
return Rect3(min, max - min);
return AABB(min, max - min);
}
bool Rect3::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *r_clip, Vector3 *r_normal) const {
bool AABB::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *r_clip, Vector3 *r_normal) const {
Vector3 c1, c2;
Vector3 end = position + size;
@ -147,7 +147,7 @@ bool Rect3::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3
return true;
}
bool Rect3::intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_clip, Vector3 *r_normal) const {
bool AABB::intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_clip, Vector3 *r_normal) const {
real_t min = 0, max = 1;
int axis = 0;
@ -205,7 +205,7 @@ bool Rect3::intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vecto
return true;
}
bool Rect3::intersects_plane(const Plane &p_plane) const {
bool AABB::intersects_plane(const Plane &p_plane) const {
Vector3 points[8] = {
Vector3(position.x, position.y, position.z),
@ -232,7 +232,7 @@ bool Rect3::intersects_plane(const Plane &p_plane) const {
return under && over;
}
Vector3 Rect3::get_longest_axis() const {
Vector3 AABB::get_longest_axis() const {
Vector3 axis(1, 0, 0);
real_t max_size = size.x;
@ -249,7 +249,7 @@ Vector3 Rect3::get_longest_axis() const {
return axis;
}
int Rect3::get_longest_axis_index() const {
int AABB::get_longest_axis_index() const {
int axis = 0;
real_t max_size = size.x;
@ -267,7 +267,7 @@ int Rect3::get_longest_axis_index() const {
return axis;
}
Vector3 Rect3::get_shortest_axis() const {
Vector3 AABB::get_shortest_axis() const {
Vector3 axis(1, 0, 0);
real_t max_size = size.x;
@ -284,7 +284,7 @@ Vector3 Rect3::get_shortest_axis() const {
return axis;
}
int Rect3::get_shortest_axis_index() const {
int AABB::get_shortest_axis_index() const {
int axis = 0;
real_t max_size = size.x;
@ -302,25 +302,25 @@ int Rect3::get_shortest_axis_index() const {
return axis;
}
Rect3 Rect3::merge(const Rect3 &p_with) const {
AABB AABB::merge(const AABB &p_with) const {
Rect3 aabb = *this;
AABB aabb = *this;
aabb.merge_with(p_with);
return aabb;
}
Rect3 Rect3::expand(const Vector3 &p_vector) const {
Rect3 aabb = *this;
AABB AABB::expand(const Vector3 &p_vector) const {
AABB aabb = *this;
aabb.expand_to(p_vector);
return aabb;
}
Rect3 Rect3::grow(real_t p_by) const {
AABB AABB::grow(real_t p_by) const {
Rect3 aabb = *this;
AABB aabb = *this;
aabb.grow_by(p_by);
return aabb;
}
void Rect3::get_edge(int p_edge, Vector3 &r_from, Vector3 &r_to) const {
void AABB::get_edge(int p_edge, Vector3 &r_from, Vector3 &r_to) const {
ERR_FAIL_INDEX(p_edge, 12);
switch (p_edge) {
@ -394,7 +394,7 @@ void Rect3::get_edge(int p_edge, Vector3 &r_from, Vector3 &r_to) const {
}
}
Rect3::operator String() const {
AABB::operator String() const {
return String() + position + " - " + size;
}

View File

@ -1,5 +1,5 @@
/*************************************************************************/
/* rect3.h */
/* aabb.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@ -39,7 +39,7 @@
* This is implemented by a point (position) and the box size
*/
class Rect3 {
class AABB {
public:
Vector3 position;
Vector3 size;
@ -60,16 +60,16 @@ public:
const Vector3 &get_size() const { return size; }
void set_size(const Vector3 &p_size) { size = p_size; }
bool operator==(const Rect3 &p_rval) const;
bool operator!=(const Rect3 &p_rval) const;
bool operator==(const AABB &p_rval) const;
bool operator!=(const AABB &p_rval) const;
_FORCE_INLINE_ bool intersects(const Rect3 &p_aabb) const; /// Both AABBs overlap
_FORCE_INLINE_ bool intersects_inclusive(const Rect3 &p_aabb) const; /// Both AABBs (or their faces) overlap
_FORCE_INLINE_ bool encloses(const Rect3 &p_aabb) const; /// p_aabb is completely inside this
_FORCE_INLINE_ bool intersects(const AABB &p_aabb) const; /// Both AABBs overlap
_FORCE_INLINE_ bool intersects_inclusive(const AABB &p_aabb) const; /// Both AABBs (or their faces) overlap
_FORCE_INLINE_ bool encloses(const AABB &p_aabb) const; /// p_aabb is completely inside this
Rect3 merge(const Rect3 &p_with) const;
void merge_with(const Rect3 &p_aabb); ///merge with another AABB
Rect3 intersection(const Rect3 &p_aabb) const; ///get box where two intersect, empty if no intersection occurs
AABB merge(const AABB &p_with) const;
void merge_with(const AABB &p_aabb); ///merge with another AABB
AABB intersection(const AABB &p_aabb) const; ///get box where two intersect, empty if no intersection occurs
bool intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_clip = NULL, Vector3 *r_normal = NULL) const;
bool intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *r_clip = NULL, Vector3 *r_normal = NULL) const;
_FORCE_INLINE_ bool smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t t0, real_t t1) const;
@ -88,26 +88,26 @@ public:
int get_shortest_axis_index() const;
_FORCE_INLINE_ real_t get_shortest_axis_size() const;
Rect3 grow(real_t p_by) const;
AABB grow(real_t p_by) const;
_FORCE_INLINE_ void grow_by(real_t p_amount);
void get_edge(int p_edge, Vector3 &r_from, Vector3 &r_to) const;
_FORCE_INLINE_ Vector3 get_endpoint(int p_point) const;
Rect3 expand(const Vector3 &p_vector) const;
AABB expand(const Vector3 &p_vector) const;
_FORCE_INLINE_ void project_range_in_plane(const Plane &p_plane, real_t &r_min, real_t &r_max) const;
_FORCE_INLINE_ void expand_to(const Vector3 &p_vector); /** expand to contain a point if necessary */
operator String() const;
_FORCE_INLINE_ Rect3() {}
inline Rect3(const Vector3 &p_pos, const Vector3 &p_size)
_FORCE_INLINE_ AABB() {}
inline AABB(const Vector3 &p_pos, const Vector3 &p_size)
: position(p_pos),
size(p_size) {
}
};
inline bool Rect3::intersects(const Rect3 &p_aabb) const {
inline bool AABB::intersects(const AABB &p_aabb) const {
if (position.x >= (p_aabb.position.x + p_aabb.size.x))
return false;
@ -125,7 +125,7 @@ inline bool Rect3::intersects(const Rect3 &p_aabb) const {
return true;
}
inline bool Rect3::intersects_inclusive(const Rect3 &p_aabb) const {
inline bool AABB::intersects_inclusive(const AABB &p_aabb) const {
if (position.x > (p_aabb.position.x + p_aabb.size.x))
return false;
@ -143,7 +143,7 @@ inline bool Rect3::intersects_inclusive(const Rect3 &p_aabb) const {
return true;
}
inline bool Rect3::encloses(const Rect3 &p_aabb) const {
inline bool AABB::encloses(const AABB &p_aabb) const {
Vector3 src_min = position;
Vector3 src_max = position + size;
@ -159,7 +159,7 @@ inline bool Rect3::encloses(const Rect3 &p_aabb) const {
(src_max.z > dst_max.z));
}
Vector3 Rect3::get_support(const Vector3 &p_normal) const {
Vector3 AABB::get_support(const Vector3 &p_normal) const {
Vector3 half_extents = size * 0.5;
Vector3 ofs = position + half_extents;
@ -171,7 +171,7 @@ Vector3 Rect3::get_support(const Vector3 &p_normal) const {
ofs;
}
Vector3 Rect3::get_endpoint(int p_point) const {
Vector3 AABB::get_endpoint(int p_point) const {
switch (p_point) {
case 0: return Vector3(position.x, position.y, position.z);
@ -187,7 +187,7 @@ Vector3 Rect3::get_endpoint(int p_point) const {
ERR_FAIL_V(Vector3());
}
bool Rect3::intersects_convex_shape(const Plane *p_planes, int p_plane_count) const {
bool AABB::intersects_convex_shape(const Plane *p_planes, int p_plane_count) const {
Vector3 half_extents = size * 0.5;
Vector3 ofs = position + half_extents;
@ -206,7 +206,7 @@ bool Rect3::intersects_convex_shape(const Plane *p_planes, int p_plane_count) co
return true;
}
bool Rect3::has_point(const Vector3 &p_point) const {
bool AABB::has_point(const Vector3 &p_point) const {
if (p_point.x < position.x)
return false;
@ -224,7 +224,7 @@ bool Rect3::has_point(const Vector3 &p_point) const {
return true;
}
inline void Rect3::expand_to(const Vector3 &p_vector) {
inline void AABB::expand_to(const Vector3 &p_vector) {
Vector3 begin = position;
Vector3 end = position + size;
@ -247,7 +247,7 @@ inline void Rect3::expand_to(const Vector3 &p_vector) {
size = end - begin;
}
void Rect3::project_range_in_plane(const Plane &p_plane, real_t &r_min, real_t &r_max) const {
void AABB::project_range_in_plane(const Plane &p_plane, real_t &r_min, real_t &r_max) const {
Vector3 half_extents(size.x * 0.5, size.y * 0.5, size.z * 0.5);
Vector3 center(position.x + half_extents.x, position.y + half_extents.y, position.z + half_extents.z);
@ -258,7 +258,7 @@ void Rect3::project_range_in_plane(const Plane &p_plane, real_t &r_min, real_t &
r_max = distance + length;
}
inline real_t Rect3::get_longest_axis_size() const {
inline real_t AABB::get_longest_axis_size() const {
real_t max_size = size.x;
@ -273,7 +273,7 @@ inline real_t Rect3::get_longest_axis_size() const {
return max_size;
}
inline real_t Rect3::get_shortest_axis_size() const {
inline real_t AABB::get_shortest_axis_size() const {
real_t max_size = size.x;
@ -288,7 +288,7 @@ inline real_t Rect3::get_shortest_axis_size() const {
return max_size;
}
bool Rect3::smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t t0, real_t t1) const {
bool AABB::smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t t0, real_t t1) const {
real_t divx = 1.0 / p_dir.x;
real_t divy = 1.0 / p_dir.y;
@ -332,7 +332,7 @@ bool Rect3::smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, rea
return ((tmin < t1) && (tmax > t0));
}
void Rect3::grow_by(real_t p_amount) {
void AABB::grow_by(real_t p_amount) {
position.x -= p_amount;
position.y -= p_amount;

View File

@ -31,7 +31,7 @@
#include "error_macros.h"
#include "print_string.h"
void BSP_Tree::from_aabb(const Rect3 &p_aabb) {
void BSP_Tree::from_aabb(const AABB &p_aabb) {
planes.clear();
@ -67,7 +67,7 @@ Vector<Plane> BSP_Tree::get_planes() const {
return planes;
}
Rect3 BSP_Tree::get_aabb() const {
AABB BSP_Tree::get_aabb() const {
return aabb;
}
@ -577,7 +577,7 @@ BSP_Tree::BSP_Tree(const PoolVector<Face3> &p_faces, real_t p_error_radius) {
error_radius = p_error_radius;
}
BSP_Tree::BSP_Tree(const Vector<Node> &p_nodes, const Vector<Plane> &p_planes, const Rect3 &p_aabb, real_t p_error_radius)
BSP_Tree::BSP_Tree(const Vector<Node> &p_nodes, const Vector<Plane> &p_planes, const AABB &p_aabb, real_t p_error_radius)
: nodes(p_nodes),
planes(p_planes),
aabb(p_aabb),

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@ -30,11 +30,11 @@
#ifndef BSP_TREE_H
#define BSP_TREE_H
#include "aabb.h"
#include "dvector.h"
#include "face3.h"
#include "method_ptrcall.h"
#include "plane.h"
#include "rect3.h"
#include "variant.h"
#include "vector.h"
/**
@ -64,7 +64,7 @@ private:
Vector<Node> nodes;
Vector<Plane> planes;
Rect3 aabb;
AABB aabb;
real_t error_radius;
int _get_points_inside(int p_node, const Vector3 *p_points, int *p_indices, const Vector3 &p_center, const Vector3 &p_half_extents, int p_indices_count) const;
@ -76,7 +76,7 @@ public:
bool is_empty() const { return nodes.size() == 0; }
Vector<Node> get_nodes() const;
Vector<Plane> get_planes() const;
Rect3 get_aabb() const;
AABB get_aabb() const;
bool point_is_inside(const Vector3 &p_point) const;
int get_points_inside(const Vector3 *p_points, int p_point_count) const;
@ -85,12 +85,12 @@ public:
operator Variant() const;
void from_aabb(const Rect3 &p_aabb);
void from_aabb(const AABB &p_aabb);
BSP_Tree();
BSP_Tree(const Variant &p_variant);
BSP_Tree(const PoolVector<Face3> &p_faces, real_t p_error_radius = 0);
BSP_Tree(const Vector<Node> &p_nodes, const Vector<Plane> &p_planes, const Rect3 &p_aabb, real_t p_error_radius = 0);
BSP_Tree(const Vector<Node> &p_nodes, const Vector<Plane> &p_planes, const AABB &p_aabb, real_t p_error_radius = 0);
~BSP_Tree();
};

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@ -596,7 +596,7 @@ void CameraMatrix::make_scale(const Vector3 &p_scale) {
matrix[2][2] = p_scale.z;
}
void CameraMatrix::scale_translate_to_fit(const Rect3 &p_aabb) {
void CameraMatrix::scale_translate_to_fit(const AABB &p_aabb) {
Vector3 min = p_aabb.position;
Vector3 max = p_aabb.position + p_aabb.size;

View File

@ -86,7 +86,7 @@ struct CameraMatrix {
operator String() const;
void scale_translate_to_fit(const Rect3 &p_aabb);
void scale_translate_to_fit(const AABB &p_aabb);
void make_scale(const Vector3 &p_scale);
int get_pixels_per_meter(int p_for_pixel_width) const;
operator Transform() const;

View File

@ -189,13 +189,13 @@ ClockDirection Face3::get_clock_dir() const {
return (normal.dot(vertex[0]) >= 0) ? CLOCKWISE : COUNTERCLOCKWISE;
}
bool Face3::intersects_aabb(const Rect3 &p_aabb) const {
bool Face3::intersects_aabb(const AABB &p_aabb) const {
/** TEST PLANE **/
if (!p_aabb.intersects_plane(get_plane()))
return false;
/** TEST FACE AXIS */
/** TEST FACE AXIS */
#define TEST_AXIS(m_ax) \
{ \

View File

@ -30,8 +30,8 @@
#ifndef FACE3_H
#define FACE3_H
#include "aabb.h"
#include "plane.h"
#include "rect3.h"
#include "transform.h"
#include "vector3.h"
@ -76,16 +76,16 @@ public:
void get_support(const Vector3 &p_normal, const Transform &p_transform, Vector3 *p_vertices, int *p_count, int p_max) const;
void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
Rect3 get_aabb() const {
AABB get_aabb() const {
Rect3 aabb(vertex[0], Vector3());
AABB aabb(vertex[0], Vector3());
aabb.expand_to(vertex[1]);
aabb.expand_to(vertex[2]);
return aabb;
}
bool intersects_aabb(const Rect3 &p_aabb) const;
_FORCE_INLINE_ bool intersects_aabb2(const Rect3 &p_aabb) const;
bool intersects_aabb(const AABB &p_aabb) const;
_FORCE_INLINE_ bool intersects_aabb2(const AABB &p_aabb) const;
operator String() const;
inline Face3() {}
@ -96,7 +96,7 @@ public:
}
};
bool Face3::intersects_aabb2(const Rect3 &p_aabb) const {
bool Face3::intersects_aabb2(const AABB &p_aabb) const {
Vector3 perp = (vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]);
@ -256,6 +256,6 @@ bool Face3::intersects_aabb2(const Rect3 &p_aabb) const {
return true;
}
//this sucks...
//this sucks...
#endif // FACE3_H

View File

@ -300,7 +300,7 @@ enum _CellFlags {
static inline void _plot_face(uint8_t ***p_cell_status, int x, int y, int z, int len_x, int len_y, int len_z, const Vector3 &voxelsize, const Face3 &p_face) {
Rect3 aabb(Vector3(x, y, z), Vector3(len_x, len_y, len_z));
AABB aabb(Vector3(x, y, z), Vector3(len_x, len_y, len_z));
aabb.position = aabb.position * voxelsize;
aabb.size = aabb.size * voxelsize;
@ -575,7 +575,7 @@ PoolVector<Face3> Geometry::wrap_geometry(PoolVector<Face3> p_array, real_t *p_e
PoolVector<Face3>::Read facesr = p_array.read();
const Face3 *faces = facesr.ptr();
Rect3 global_aabb;
AABB global_aabb;
for (int i = 0; i < face_count; i++) {

View File

@ -30,10 +30,10 @@
#ifndef OCTREE_H
#define OCTREE_H
#include "aabb.h"
#include "list.h"
#include "map.h"
#include "print_string.h"
#include "rect3.h"
#include "variant.h"
#include "vector3.h"
@ -106,7 +106,7 @@ private:
struct Octant {
// cached for FAST plane check
Rect3 aabb;
AABB aabb;
uint64_t last_pass;
Octant *parent;
@ -152,8 +152,8 @@ private:
OctreeElementID _id;
Octant *common_parent;
Rect3 aabb;
Rect3 container_aabb;
AABB aabb;
AABB container_aabb;
List<PairData *, AL> pair_list;
@ -334,7 +334,7 @@ private:
}
void _insert_element(Element *p_element, Octant *p_octant);
void _ensure_valid_root(const Rect3 &p_aabb);
void _ensure_valid_root(const AABB &p_aabb);
bool _remove_element_from_octant(Element *p_element, Octant *p_octant, Octant *p_limit = NULL);
void _remove_element(Element *p_element);
void _pair_element(Element *p_element, Octant *p_octant);
@ -351,7 +351,7 @@ private:
};
void _cull_convex(Octant *p_octant, _CullConvexData *p_cull);
void _cull_aabb(Octant *p_octant, const Rect3 &p_aabb, T **p_result_array, int *p_result_idx, int p_result_max, int *p_subindex_array, uint32_t p_mask);
void _cull_aabb(Octant *p_octant, const AABB &p_aabb, T **p_result_array, int *p_result_idx, int p_result_max, int *p_subindex_array, uint32_t p_mask);
void _cull_segment(Octant *p_octant, const Vector3 &p_from, const Vector3 &p_to, T **p_result_array, int *p_result_idx, int p_result_max, int *p_subindex_array, uint32_t p_mask);
void _cull_point(Octant *p_octant, const Vector3 &p_point, T **p_result_array, int *p_result_idx, int p_result_max, int *p_subindex_array, uint32_t p_mask);
@ -370,8 +370,8 @@ private:
}
public:
OctreeElementID create(T *p_userdata, const Rect3 &p_aabb = Rect3(), int p_subindex = 0, bool p_pairable = false, uint32_t p_pairable_type = 0, uint32_t pairable_mask = 1);
void move(OctreeElementID p_id, const Rect3 &p_aabb);
OctreeElementID create(T *p_userdata, const AABB &p_aabb = AABB(), int p_subindex = 0, bool p_pairable = false, uint32_t p_pairable_type = 0, uint32_t pairable_mask = 1);
void move(OctreeElementID p_id, const AABB &p_aabb);
void set_pairable(OctreeElementID p_id, bool p_pairable = false, uint32_t p_pairable_type = 0, uint32_t pairable_mask = 1);
void erase(OctreeElementID p_id);
@ -380,7 +380,7 @@ public:
int get_subindex(OctreeElementID p_id) const;
int cull_convex(const Vector<Plane> &p_convex, T **p_result_array, int p_result_max, uint32_t p_mask = 0xFFFFFFFF);
int cull_aabb(const Rect3 &p_aabb, T **p_result_array, int p_result_max, int *p_subindex_array = NULL, uint32_t p_mask = 0xFFFFFFFF);
int cull_aabb(const AABB &p_aabb, T **p_result_array, int p_result_max, int *p_subindex_array = NULL, uint32_t p_mask = 0xFFFFFFFF);
int cull_segment(const Vector3 &p_from, const Vector3 &p_to, T **p_result_array, int p_result_max, int *p_subindex_array = NULL, uint32_t p_mask = 0xFFFFFFFF);
int cull_point(const Vector3 &p_point, T **p_result_array, int p_result_max, int *p_subindex_array = NULL, uint32_t p_mask = 0xFFFFFFFF);
@ -479,7 +479,7 @@ void Octree<T, use_pairs, AL>::_insert_element(Element *p_element, Octant *p_oct
} else {
/* check againt AABB where child should be */
Rect3 aabb = p_octant->aabb;
AABB aabb = p_octant->aabb;
aabb.size *= 0.5;
if (i & 1)
@ -535,12 +535,12 @@ void Octree<T, use_pairs, AL>::_insert_element(Element *p_element, Octant *p_oct
}
template <class T, bool use_pairs, class AL>
void Octree<T, use_pairs, AL>::_ensure_valid_root(const Rect3 &p_aabb) {
void Octree<T, use_pairs, AL>::_ensure_valid_root(const AABB &p_aabb) {
if (!root) {
// octre is empty
Rect3 base(Vector3(), Vector3(1.0, 1.0, 1.0) * unit_size);
AABB base(Vector3(), Vector3(1.0, 1.0, 1.0) * unit_size);
while (!base.encloses(p_aabb)) {
@ -563,7 +563,7 @@ void Octree<T, use_pairs, AL>::_ensure_valid_root(const Rect3 &p_aabb) {
} else {
Rect3 base = root->aabb;
AABB base = root->aabb;
while (!base.encloses(p_aabb)) {
@ -793,7 +793,7 @@ void Octree<T, use_pairs, AL>::_remove_element(Element *p_element) {
}
template <class T, bool use_pairs, class AL>
OctreeElementID Octree<T, use_pairs, AL>::create(T *p_userdata, const Rect3 &p_aabb, int p_subindex, bool p_pairable, uint32_t p_pairable_type, uint32_t p_pairable_mask) {
OctreeElementID Octree<T, use_pairs, AL>::create(T *p_userdata, const AABB &p_aabb, int p_subindex, bool p_pairable, uint32_t p_pairable_type, uint32_t p_pairable_mask) {
// check for AABB validity
#ifdef DEBUG_ENABLED
@ -833,7 +833,7 @@ OctreeElementID Octree<T, use_pairs, AL>::create(T *p_userdata, const Rect3 &p_a
}
template <class T, bool use_pairs, class AL>
void Octree<T, use_pairs, AL>::move(OctreeElementID p_id, const Rect3 &p_aabb) {
void Octree<T, use_pairs, AL>::move(OctreeElementID p_id, const AABB &p_aabb) {
#ifdef DEBUG_ENABLED
// check for AABB validity
@ -859,7 +859,7 @@ void Octree<T, use_pairs, AL>::move(OctreeElementID p_id, const Rect3 &p_aabb) {
if (old_has_surf) {
_remove_element(&e); // removing
e.common_parent = NULL;
e.aabb = Rect3();
e.aabb = AABB();
_optimize();
} else {
_ensure_valid_root(p_aabb); // inserting
@ -886,7 +886,7 @@ void Octree<T, use_pairs, AL>::move(OctreeElementID p_id, const Rect3 &p_aabb) {
return;
}
Rect3 combined = e.aabb;
AABB combined = e.aabb;
combined.merge_with(p_aabb);
_ensure_valid_root(combined);
@ -1072,7 +1072,7 @@ void Octree<T, use_pairs, AL>::_cull_convex(Octant *p_octant, _CullConvexData *p
}
template <class T, bool use_pairs, class AL>
void Octree<T, use_pairs, AL>::_cull_aabb(Octant *p_octant, const Rect3 &p_aabb, T **p_result_array, int *p_result_idx, int p_result_max, int *p_subindex_array, uint32_t p_mask) {
void Octree<T, use_pairs, AL>::_cull_aabb(Octant *p_octant, const AABB &p_aabb, T **p_result_array, int *p_result_idx, int p_result_max, int *p_subindex_array, uint32_t p_mask) {
if (*p_result_idx == p_result_max)
return; //pointless
@ -1313,7 +1313,7 @@ int Octree<T, use_pairs, AL>::cull_convex(const Vector<Plane> &p_convex, T **p_r
}
template <class T, bool use_pairs, class AL>
int Octree<T, use_pairs, AL>::cull_aabb(const Rect3 &p_aabb, T **p_result_array, int p_result_max, int *p_subindex_array, uint32_t p_mask) {
int Octree<T, use_pairs, AL>::cull_aabb(const AABB &p_aabb, T **p_result_array, int p_result_max, int *p_subindex_array, uint32_t p_mask) {
if (!root)
return 0;

View File

@ -38,7 +38,7 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
/* CREATE AABB VOLUME */
Rect3 aabb;
AABB aabb;
for (int i = 0; i < p_points.size(); i++) {
if (i == 0) {

View File

@ -30,9 +30,9 @@
#ifndef QUICK_HULL_H
#define QUICK_HULL_H
#include "aabb.h"
#include "geometry.h"
#include "list.h"
#include "rect3.h"
#include "set.h"
class QuickHull {

View File

@ -30,9 +30,9 @@
#ifndef TRANSFORM_H
#define TRANSFORM_H
#include "aabb.h"
#include "matrix3.h"
#include "plane.h"
#include "rect3.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
@ -80,8 +80,8 @@ public:
_FORCE_INLINE_ Plane xform(const Plane &p_plane) const;
_FORCE_INLINE_ Plane xform_inv(const Plane &p_plane) const;
_FORCE_INLINE_ Rect3 xform(const Rect3 &p_aabb) const;
_FORCE_INLINE_ Rect3 xform_inv(const Rect3 &p_aabb) const;
_FORCE_INLINE_ AABB xform(const AABB &p_aabb) const;
_FORCE_INLINE_ AABB xform_inv(const AABB &p_aabb) const;
void operator*=(const Transform &p_transform);
Transform operator*(const Transform &p_transform) const;
@ -153,14 +153,14 @@ _FORCE_INLINE_ Plane Transform::xform_inv(const Plane &p_plane) const {
return Plane(normal, d);
}
_FORCE_INLINE_ Rect3 Transform::xform(const Rect3 &p_aabb) const {
_FORCE_INLINE_ AABB Transform::xform(const AABB &p_aabb) const {
/* define vertices */
Vector3 x = basis.get_axis(0) * p_aabb.size.x;
Vector3 y = basis.get_axis(1) * p_aabb.size.y;
Vector3 z = basis.get_axis(2) * p_aabb.size.z;
Vector3 pos = xform(p_aabb.position);
//could be even further optimized
Rect3 new_aabb;
AABB new_aabb;
new_aabb.position = pos;
new_aabb.expand_to(pos + x);
new_aabb.expand_to(pos + y);
@ -172,7 +172,7 @@ _FORCE_INLINE_ Rect3 Transform::xform(const Rect3 &p_aabb) const {
return new_aabb;
}
_FORCE_INLINE_ Rect3 Transform::xform_inv(const Rect3 &p_aabb) const {
_FORCE_INLINE_ AABB Transform::xform_inv(const AABB &p_aabb) const {
/* define vertices */
Vector3 vertices[8] = {
@ -186,7 +186,7 @@ _FORCE_INLINE_ Rect3 Transform::xform_inv(const Rect3 &p_aabb) const {
Vector3(p_aabb.position.x, p_aabb.position.y, p_aabb.position.z)
};
Rect3 ret;
AABB ret;
ret.position = xform_inv(vertices[0]);

View File

@ -44,7 +44,7 @@ int TriangleMesh::_create_bvh(BVH *p_bvh, BVH **p_bb, int p_from, int p_size, in
return -1;
}
Rect3 aabb;
AABB aabb;
aabb = p_bb[p_from]->aabb;
for (int i = 1; i < p_size; i++) {
@ -166,7 +166,7 @@ void TriangleMesh::create(const PoolVector<Vector3> &p_faces) {
valid = true;
}
Vector3 TriangleMesh::get_area_normal(const Rect3 &p_aabb) const {
Vector3 TriangleMesh::get_area_normal(const AABB &p_aabb) const {
uint32_t *stack = (uint32_t *)alloca(sizeof(int) * max_depth);

View File

@ -47,7 +47,7 @@ class TriangleMesh : public Reference {
struct BVH {
Rect3 aabb;
AABB aabb;
Vector3 center; //used for sorting
int left;
int right;
@ -88,7 +88,7 @@ public:
bool is_valid() const;
bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal) const;
bool intersect_ray(const Vector3 &p_begin, const Vector3 &p_dir, Vector3 &r_point, Vector3 &r_normal) const;
Vector3 get_area_normal(const Rect3 &p_aabb) const;
Vector3 get_area_normal(const AABB &p_aabb) const;
PoolVector<Face3> get_faces() const;
void create(const PoolVector<Vector3> &p_faces);

View File

@ -119,7 +119,7 @@ MAKE_PTRARG_BY_REFERENCE(Vector3);
MAKE_PTRARG(Transform2D);
MAKE_PTRARG_BY_REFERENCE(Plane);
MAKE_PTRARG(Quat);
MAKE_PTRARG_BY_REFERENCE(Rect3);
MAKE_PTRARG_BY_REFERENCE(AABB);
MAKE_PTRARG_BY_REFERENCE(Basis);
MAKE_PTRARG_BY_REFERENCE(Transform);
MAKE_PTRARG_BY_REFERENCE(Color);

View File

@ -234,7 +234,7 @@ uint32_t PackedDataContainer::_pack(const Variant &p_data, Vector<uint8_t> &tmpd
case Variant::TRANSFORM2D:
case Variant::PLANE:
case Variant::QUAT:
case Variant::RECT3:
case Variant::AABB:
case Variant::BASIS:
case Variant::TRANSFORM:
case Variant::POOL_BYTE_ARRAY:

View File

@ -82,7 +82,7 @@ MAKE_TYPE_INFO(Vector3, Variant::VECTOR3)
MAKE_TYPE_INFO(Transform2D, Variant::TRANSFORM2D)
MAKE_TYPE_INFO(Plane, Variant::PLANE)
MAKE_TYPE_INFO(Quat, Variant::QUAT)
MAKE_TYPE_INFO(Rect3, Variant::RECT3)
MAKE_TYPE_INFO(AABB, Variant::AABB)
MAKE_TYPE_INFO(Basis, Variant::BASIS)
MAKE_TYPE_INFO(Transform, Variant::TRANSFORM)
MAKE_TYPE_INFO(Color, Variant::COLOR)

View File

@ -66,7 +66,7 @@ String Variant::get_type_name(Variant::Type p_type) {
return "String";
} break;
// math types
// math types
case VECTOR2: {
@ -94,9 +94,9 @@ String Variant::get_type_name(Variant::Type p_type) {
} break;*/
case RECT3: {
case AABB: {
return "Rect3";
return "AABB";
} break;
case QUAT: {
@ -722,7 +722,7 @@ bool Variant::is_zero() const {
} break;
// math types
// math types
case VECTOR2: {
@ -754,9 +754,9 @@ bool Variant::is_zero() const {
} break;*/
case RECT3: {
case AABB: {
return *_data._rect3 == Rect3();
return *_data._aabb == ::AABB();
} break;
case QUAT: {
@ -931,7 +931,7 @@ void Variant::reference(const Variant &p_variant) {
memnew_placement(_data._mem, String(*reinterpret_cast<const String *>(p_variant._data._mem)));
} break;
// math types
// math types
case VECTOR2: {
@ -954,9 +954,9 @@ void Variant::reference(const Variant &p_variant) {
memnew_placement(_data._mem, Plane(*reinterpret_cast<const Plane *>(p_variant._data._mem)));
} break;
case RECT3: {
case AABB: {
_data._rect3 = memnew(Rect3(*p_variant._data._rect3));
_data._aabb = memnew(::AABB(*p_variant._data._aabb));
} break;
case QUAT: {
@ -1079,9 +1079,9 @@ void Variant::clear() {
memdelete(_data._transform2d);
} break;
case RECT3: {
case AABB: {
memdelete(_data._rect3);
memdelete(_data._aabb);
} break;
case BASIS: {
@ -1426,7 +1426,7 @@ Variant::operator String() const {
case PLANE:
return operator Plane();
//case QUAT:
case RECT3: return operator Rect3();
case AABB: return operator ::AABB();
case QUAT: return "(" + operator Quat() + ")";
case BASIS: {
@ -1617,12 +1617,12 @@ Variant::operator Plane() const {
else
return Plane();
}
Variant::operator Rect3() const {
Variant::operator ::AABB() const {
if (type == RECT3)
return *_data._rect3;
if (type == AABB)
return *_data._aabb;
else
return Rect3();
return ::AABB();
}
Variant::operator Basis() const {
@ -2188,10 +2188,10 @@ Variant::Variant(const Plane &p_plane) {
type = PLANE;
memnew_placement(_data._mem, Plane(p_plane));
}
Variant::Variant(const Rect3 &p_aabb) {
Variant::Variant(const ::AABB &p_aabb) {
type = RECT3;
_data._rect3 = memnew(Rect3(p_aabb));
type = AABB;
_data._aabb = memnew(::AABB(p_aabb));
}
Variant::Variant(const Basis &p_matrix) {
@ -2501,7 +2501,7 @@ void Variant::operator=(const Variant &p_variant) {
*reinterpret_cast<String *>(_data._mem) = *reinterpret_cast<const String *>(p_variant._data._mem);
} break;
// math types
// math types
case VECTOR2: {
@ -2524,9 +2524,9 @@ void Variant::operator=(const Variant &p_variant) {
*reinterpret_cast<Plane *>(_data._mem) = *reinterpret_cast<const Plane *>(p_variant._data._mem);
} break;
case RECT3: {
case AABB: {
*_data._rect3 = *(p_variant._data._rect3);
*_data._aabb = *(p_variant._data._aabb);
} break;
case QUAT: {
@ -2641,7 +2641,7 @@ uint32_t Variant::hash() const {
return reinterpret_cast<const String *>(_data._mem)->hash();
} break;
// math types
// math types
case VECTOR2: {
@ -2686,13 +2686,13 @@ uint32_t Variant::hash() const {
} break;*/
case RECT3: {
case AABB: {
uint32_t hash = 5831;
for (int i = 0; i < 3; i++) {
hash = hash_djb2_one_float(_data._rect3->position[i], hash);
hash = hash_djb2_one_float(_data._rect3->size[i], hash);
hash = hash_djb2_one_float(_data._aabb->position[i], hash);
hash = hash_djb2_one_float(_data._aabb->size[i], hash);
}
return hash;
@ -2952,9 +2952,9 @@ bool Variant::hash_compare(const Variant &p_variant) const {
(hash_compare_scalar(l->d, r->d));
} break;
case RECT3: {
const Rect3 *l = _data._rect3;
const Rect3 *r = p_variant._data._rect3;
case AABB: {
const ::AABB *l = _data._aabb;
const ::AABB *r = p_variant._data._aabb;
return (hash_compare_vector3(l->position, r->position) &&
(hash_compare_vector3(l->size, r->size)));

View File

@ -34,6 +34,7 @@
@author Juan Linietsky <reduzio@gmail.com>
*/
#include "aabb.h"
#include "array.h"
#include "color.h"
#include "dictionary.h"
@ -45,7 +46,6 @@
#include "node_path.h"
#include "plane.h"
#include "quat.h"
#include "rect3.h"
#include "ref_ptr.h"
#include "rid.h"
#include "transform.h"
@ -89,7 +89,7 @@ public:
TRANSFORM2D,
PLANE,
QUAT, // 10
RECT3,
AABB,
BASIS,
TRANSFORM,
@ -136,7 +136,7 @@ private:
int64_t _int;
double _real;
Transform2D *_transform2d;
Rect3 *_rect3;
::AABB *_aabb;
Basis *_basis;
Transform *_transform;
RefPtr *_resource;
@ -184,7 +184,7 @@ public:
operator Rect2() const;
operator Vector3() const;
operator Plane() const;
operator Rect3() const;
operator ::AABB() const;
operator Quat() const;
operator Basis() const;
operator Transform() const;
@ -253,7 +253,7 @@ public:
Variant(const Rect2 &p_rect2);
Variant(const Vector3 &p_vector3);
Variant(const Plane &p_plane);
Variant(const Rect3 &p_aabb);
Variant(const ::AABB &p_aabb);
Variant(const Quat &p_quat);
Variant(const Basis &p_transform);
Variant(const Transform2D &p_transform);

View File

@ -655,26 +655,26 @@ struct _VariantCall {
#define VCALL_PTR5R(m_type, m_method) \
static void _call_##m_type##_##m_method(Variant &r_ret, Variant &p_self, const Variant **p_args) { r_ret = reinterpret_cast<m_type *>(p_self._data._ptr)->m_method(*p_args[0], *p_args[1], *p_args[2], *p_args[3], *p_args[4]); }
VCALL_PTR0R(Rect3, get_area);
VCALL_PTR0R(Rect3, has_no_area);
VCALL_PTR0R(Rect3, has_no_surface);
VCALL_PTR1R(Rect3, intersects);
VCALL_PTR1R(Rect3, encloses);
VCALL_PTR1R(Rect3, merge);
VCALL_PTR1R(Rect3, intersection);
VCALL_PTR1R(Rect3, intersects_plane);
VCALL_PTR2R(Rect3, intersects_segment);
VCALL_PTR1R(Rect3, has_point);
VCALL_PTR1R(Rect3, get_support);
VCALL_PTR0R(Rect3, get_longest_axis);
VCALL_PTR0R(Rect3, get_longest_axis_index);
VCALL_PTR0R(Rect3, get_longest_axis_size);
VCALL_PTR0R(Rect3, get_shortest_axis);
VCALL_PTR0R(Rect3, get_shortest_axis_index);
VCALL_PTR0R(Rect3, get_shortest_axis_size);
VCALL_PTR1R(Rect3, expand);
VCALL_PTR1R(Rect3, grow);
VCALL_PTR1R(Rect3, get_endpoint);
VCALL_PTR0R(AABB, get_area);
VCALL_PTR0R(AABB, has_no_area);
VCALL_PTR0R(AABB, has_no_surface);
VCALL_PTR1R(AABB, intersects);
VCALL_PTR1R(AABB, encloses);
VCALL_PTR1R(AABB, merge);
VCALL_PTR1R(AABB, intersection);
VCALL_PTR1R(AABB, intersects_plane);
VCALL_PTR2R(AABB, intersects_segment);
VCALL_PTR1R(AABB, has_point);
VCALL_PTR1R(AABB, get_support);
VCALL_PTR0R(AABB, get_longest_axis);
VCALL_PTR0R(AABB, get_longest_axis_index);
VCALL_PTR0R(AABB, get_longest_axis_size);
VCALL_PTR0R(AABB, get_shortest_axis);
VCALL_PTR0R(AABB, get_shortest_axis_index);
VCALL_PTR0R(AABB, get_shortest_axis_size);
VCALL_PTR1R(AABB, expand);
VCALL_PTR1R(AABB, grow);
VCALL_PTR1R(AABB, get_endpoint);
VCALL_PTR0R(Transform2D, inverse);
VCALL_PTR0R(Transform2D, affine_inverse);
@ -755,7 +755,7 @@ struct _VariantCall {
case Variant::VECTOR3: r_ret = reinterpret_cast<Transform *>(p_self._data._ptr)->xform(p_args[0]->operator Vector3()); return;
case Variant::PLANE: r_ret = reinterpret_cast<Transform *>(p_self._data._ptr)->xform(p_args[0]->operator Plane()); return;
case Variant::RECT3: r_ret = reinterpret_cast<Transform *>(p_self._data._ptr)->xform(p_args[0]->operator Rect3()); return;
case Variant::AABB: r_ret = reinterpret_cast<Transform *>(p_self._data._ptr)->xform(p_args[0]->operator ::AABB()); return;
default: r_ret = Variant();
}
}
@ -766,7 +766,7 @@ struct _VariantCall {
case Variant::VECTOR3: r_ret = reinterpret_cast<Transform *>(p_self._data._ptr)->xform_inv(p_args[0]->operator Vector3()); return;
case Variant::PLANE: r_ret = reinterpret_cast<Transform *>(p_self._data._ptr)->xform_inv(p_args[0]->operator Plane()); return;
case Variant::RECT3: r_ret = reinterpret_cast<Transform *>(p_self._data._ptr)->xform_inv(p_args[0]->operator Rect3()); return;
case Variant::AABB: r_ret = reinterpret_cast<Transform *>(p_self._data._ptr)->xform_inv(p_args[0]->operator ::AABB()); return;
default: r_ret = Variant();
}
}
@ -878,9 +878,9 @@ struct _VariantCall {
r_ret = Color::hex(*p_args[0]);
}
static void Rect3_init1(Variant &r_ret, const Variant **p_args) {
static void AABB_init1(Variant &r_ret, const Variant **p_args) {
r_ret = Rect3(*p_args[0], *p_args[1]);
r_ret = ::AABB(*p_args[0], *p_args[1]);
}
static void Basis_init1(Variant &r_ret, const Variant **p_args) {
@ -1058,8 +1058,8 @@ Variant Variant::construct(const Variant::Type p_type, const Variant **p_args, i
case TRANSFORM2D: return Transform2D();
case PLANE: return Plane();
case QUAT: return Quat();
case RECT3:
return Rect3(); // 10
case AABB:
return ::AABB(); // 10
case BASIS: return Basis();
case TRANSFORM:
return Transform();
@ -1138,8 +1138,8 @@ Variant Variant::construct(const Variant::Type p_type, const Variant **p_args, i
case VECTOR3: return (Vector3(*p_args[0]));
case PLANE: return (Plane(*p_args[0]));
case QUAT: return (Quat(*p_args[0]));
case RECT3:
return (Rect3(*p_args[0])); // 10
case AABB:
return (::AABB(*p_args[0])); // 10
case BASIS: return (Basis(p_args[0]->operator Basis()));
case TRANSFORM:
return (Transform(p_args[0]->operator Transform()));
@ -1707,26 +1707,26 @@ void register_variant_methods() {
//pointerbased
ADDFUNC0R(RECT3, REAL, Rect3, get_area, varray());
ADDFUNC0R(RECT3, BOOL, Rect3, has_no_area, varray());
ADDFUNC0R(RECT3, BOOL, Rect3, has_no_surface, varray());
ADDFUNC1R(RECT3, BOOL, Rect3, intersects, RECT3, "with", varray());
ADDFUNC1R(RECT3, BOOL, Rect3, encloses, RECT3, "with", varray());
ADDFUNC1R(RECT3, RECT3, Rect3, merge, RECT3, "with", varray());
ADDFUNC1R(RECT3, RECT3, Rect3, intersection, RECT3, "with", varray());
ADDFUNC1R(RECT3, BOOL, Rect3, intersects_plane, PLANE, "plane", varray());
ADDFUNC2R(RECT3, BOOL, Rect3, intersects_segment, VECTOR3, "from", VECTOR3, "to", varray());
ADDFUNC1R(RECT3, BOOL, Rect3, has_point, VECTOR3, "point", varray());
ADDFUNC1R(RECT3, VECTOR3, Rect3, get_support, VECTOR3, "dir", varray());
ADDFUNC0R(RECT3, VECTOR3, Rect3, get_longest_axis, varray());
ADDFUNC0R(RECT3, INT, Rect3, get_longest_axis_index, varray());
ADDFUNC0R(RECT3, REAL, Rect3, get_longest_axis_size, varray());
ADDFUNC0R(RECT3, VECTOR3, Rect3, get_shortest_axis, varray());
ADDFUNC0R(RECT3, INT, Rect3, get_shortest_axis_index, varray());
ADDFUNC0R(RECT3, REAL, Rect3, get_shortest_axis_size, varray());
ADDFUNC1R(RECT3, RECT3, Rect3, expand, VECTOR3, "to_point", varray());
ADDFUNC1R(RECT3, RECT3, Rect3, grow, REAL, "by", varray());
ADDFUNC1R(RECT3, VECTOR3, Rect3, get_endpoint, INT, "idx", varray());
ADDFUNC0R(AABB, REAL, AABB, get_area, varray());
ADDFUNC0R(AABB, BOOL, AABB, has_no_area, varray());
ADDFUNC0R(AABB, BOOL, AABB, has_no_surface, varray());
ADDFUNC1R(AABB, BOOL, AABB, intersects, AABB, "with", varray());
ADDFUNC1R(AABB, BOOL, AABB, encloses, AABB, "with", varray());
ADDFUNC1R(AABB, AABB, AABB, merge, AABB, "with", varray());
ADDFUNC1R(AABB, AABB, AABB, intersection, AABB, "with", varray());
ADDFUNC1R(AABB, BOOL, AABB, intersects_plane, PLANE, "plane", varray());
ADDFUNC2R(AABB, BOOL, AABB, intersects_segment, VECTOR3, "from", VECTOR3, "to", varray());
ADDFUNC1R(AABB, BOOL, AABB, has_point, VECTOR3, "point", varray());
ADDFUNC1R(AABB, VECTOR3, AABB, get_support, VECTOR3, "dir", varray());
ADDFUNC0R(AABB, VECTOR3, AABB, get_longest_axis, varray());
ADDFUNC0R(AABB, INT, AABB, get_longest_axis_index, varray());
ADDFUNC0R(AABB, REAL, AABB, get_longest_axis_size, varray());
ADDFUNC0R(AABB, VECTOR3, AABB, get_shortest_axis, varray());
ADDFUNC0R(AABB, INT, AABB, get_shortest_axis_index, varray());
ADDFUNC0R(AABB, REAL, AABB, get_shortest_axis_size, varray());
ADDFUNC1R(AABB, AABB, AABB, expand, VECTOR3, "to_point", varray());
ADDFUNC1R(AABB, AABB, AABB, grow, REAL, "by", varray());
ADDFUNC1R(AABB, VECTOR3, AABB, get_endpoint, INT, "idx", varray());
ADDFUNC0R(TRANSFORM2D, TRANSFORM2D, Transform2D, inverse, varray());
ADDFUNC0R(TRANSFORM2D, TRANSFORM2D, Transform2D, affine_inverse, varray());
@ -1791,7 +1791,7 @@ void register_variant_methods() {
_VariantCall::add_constructor(_VariantCall::Color_init1, Variant::COLOR, "r", Variant::REAL, "g", Variant::REAL, "b", Variant::REAL, "a", Variant::REAL);
_VariantCall::add_constructor(_VariantCall::Color_init2, Variant::COLOR, "r", Variant::REAL, "g", Variant::REAL, "b", Variant::REAL);
_VariantCall::add_constructor(_VariantCall::Rect3_init1, Variant::RECT3, "position", Variant::VECTOR3, "size", Variant::VECTOR3);
_VariantCall::add_constructor(_VariantCall::AABB_init1, Variant::AABB, "position", Variant::VECTOR3, "size", Variant::VECTOR3);
_VariantCall::add_constructor(_VariantCall::Basis_init1, Variant::BASIS, "x_axis", Variant::VECTOR3, "y_axis", Variant::VECTOR3, "z_axis", Variant::VECTOR3);
_VariantCall::add_constructor(_VariantCall::Basis_init2, Variant::BASIS, "axis", Variant::VECTOR3, "phi", Variant::REAL);

View File

@ -48,7 +48,7 @@
CASE_TYPE(PREFIX, OP, TRANSFORM2D) \
CASE_TYPE(PREFIX, OP, PLANE) \
CASE_TYPE(PREFIX, OP, QUAT) \
CASE_TYPE(PREFIX, OP, RECT3) \
CASE_TYPE(PREFIX, OP, AABB) \
CASE_TYPE(PREFIX, OP, BASIS) \
CASE_TYPE(PREFIX, OP, TRANSFORM) \
CASE_TYPE(PREFIX, OP, COLOR) \
@ -81,7 +81,7 @@
TYPE(PREFIX, OP, TRANSFORM2D), \
TYPE(PREFIX, OP, PLANE), \
TYPE(PREFIX, OP, QUAT), \
TYPE(PREFIX, OP, RECT3), \
TYPE(PREFIX, OP, AABB), \
TYPE(PREFIX, OP, BASIS), \
TYPE(PREFIX, OP, TRANSFORM), \
TYPE(PREFIX, OP, COLOR), \
@ -465,7 +465,7 @@ void Variant::evaluate(const Operator &p_op, const Variant &p_a,
DEFAULT_OP_LOCALMEM_NULL(math, OP_EQUAL, VECTOR3, ==, Vector3);
DEFAULT_OP_LOCALMEM_NULL(math, OP_EQUAL, PLANE, ==, Plane);
DEFAULT_OP_LOCALMEM_NULL(math, OP_EQUAL, QUAT, ==, Quat);
DEFAULT_OP_PTRREF_NULL(math, OP_EQUAL, RECT3, ==, _rect3);
DEFAULT_OP_PTRREF_NULL(math, OP_EQUAL, AABB, ==, _aabb);
DEFAULT_OP_PTRREF_NULL(math, OP_EQUAL, BASIS, ==, _basis);
DEFAULT_OP_PTRREF_NULL(math, OP_EQUAL, TRANSFORM, ==, _transform);
DEFAULT_OP_LOCALMEM_NULL(math, OP_EQUAL, COLOR, ==, Color);
@ -555,7 +555,7 @@ void Variant::evaluate(const Operator &p_op, const Variant &p_a,
DEFAULT_OP_LOCALMEM_NULL(math, OP_NOT_EQUAL, VECTOR3, !=, Vector3);
DEFAULT_OP_LOCALMEM_NULL(math, OP_NOT_EQUAL, PLANE, !=, Plane);
DEFAULT_OP_LOCALMEM_NULL(math, OP_NOT_EQUAL, QUAT, !=, Quat);
DEFAULT_OP_PTRREF_NULL(math, OP_NOT_EQUAL, RECT3, !=, _rect3);
DEFAULT_OP_PTRREF_NULL(math, OP_NOT_EQUAL, AABB, !=, _aabb);
DEFAULT_OP_PTRREF_NULL(math, OP_NOT_EQUAL, BASIS, !=, _basis);
DEFAULT_OP_PTRREF_NULL(math, OP_NOT_EQUAL, TRANSFORM, !=, _transform);
DEFAULT_OP_LOCALMEM_NULL(math, OP_NOT_EQUAL, COLOR, !=, Color);
@ -629,7 +629,7 @@ void Variant::evaluate(const Operator &p_op, const Variant &p_a,
CASE_TYPE(math, OP_LESS, TRANSFORM2D)
CASE_TYPE(math, OP_LESS, PLANE)
CASE_TYPE(math, OP_LESS, QUAT)
CASE_TYPE(math, OP_LESS, RECT3)
CASE_TYPE(math, OP_LESS, AABB)
CASE_TYPE(math, OP_LESS, BASIS)
CASE_TYPE(math, OP_LESS, TRANSFORM)
CASE_TYPE(math, OP_LESS, COLOR)
@ -658,7 +658,7 @@ void Variant::evaluate(const Operator &p_op, const Variant &p_a,
CASE_TYPE(math, OP_LESS_EQUAL, TRANSFORM2D)
CASE_TYPE(math, OP_LESS_EQUAL, PLANE)
CASE_TYPE(math, OP_LESS_EQUAL, QUAT)
CASE_TYPE(math, OP_LESS_EQUAL, RECT3)
CASE_TYPE(math, OP_LESS_EQUAL, AABB)
CASE_TYPE(math, OP_LESS_EQUAL, BASIS)
CASE_TYPE(math, OP_LESS_EQUAL, TRANSFORM)
CASE_TYPE(math, OP_LESS_EQUAL, COLOR)
@ -733,7 +733,7 @@ void Variant::evaluate(const Operator &p_op, const Variant &p_a,
CASE_TYPE(math, OP_GREATER, TRANSFORM2D)
CASE_TYPE(math, OP_GREATER, PLANE)
CASE_TYPE(math, OP_GREATER, QUAT)
CASE_TYPE(math, OP_GREATER, RECT3)
CASE_TYPE(math, OP_GREATER, AABB)
CASE_TYPE(math, OP_GREATER, BASIS)
CASE_TYPE(math, OP_GREATER, TRANSFORM)
CASE_TYPE(math, OP_GREATER, COLOR)
@ -762,7 +762,7 @@ void Variant::evaluate(const Operator &p_op, const Variant &p_a,
CASE_TYPE(math, OP_GREATER_EQUAL, TRANSFORM2D)
CASE_TYPE(math, OP_GREATER_EQUAL, PLANE)
CASE_TYPE(math, OP_GREATER_EQUAL, QUAT)
CASE_TYPE(math, OP_GREATER_EQUAL, RECT3)
CASE_TYPE(math, OP_GREATER_EQUAL, AABB)
CASE_TYPE(math, OP_GREATER_EQUAL, BASIS)
CASE_TYPE(math, OP_GREATER_EQUAL, TRANSFORM)
CASE_TYPE(math, OP_GREATER_EQUAL, COLOR)
@ -818,7 +818,7 @@ void Variant::evaluate(const Operator &p_op, const Variant &p_a,
CASE_TYPE(math, OP_ADD, RECT2)
CASE_TYPE(math, OP_ADD, TRANSFORM2D)
CASE_TYPE(math, OP_ADD, PLANE)
CASE_TYPE(math, OP_ADD, RECT3)
CASE_TYPE(math, OP_ADD, AABB)
CASE_TYPE(math, OP_ADD, BASIS)
CASE_TYPE(math, OP_ADD, TRANSFORM)
CASE_TYPE(math, OP_ADD, NODE_PATH)
@ -842,7 +842,7 @@ void Variant::evaluate(const Operator &p_op, const Variant &p_a,
CASE_TYPE(math, OP_SUBTRACT, RECT2)
CASE_TYPE(math, OP_SUBTRACT, TRANSFORM2D)
CASE_TYPE(math, OP_SUBTRACT, PLANE)
CASE_TYPE(math, OP_SUBTRACT, RECT3)
CASE_TYPE(math, OP_SUBTRACT, AABB)
CASE_TYPE(math, OP_SUBTRACT, BASIS)
CASE_TYPE(math, OP_SUBTRACT, TRANSFORM)
CASE_TYPE(math, OP_SUBTRACT, NODE_PATH)
@ -923,7 +923,7 @@ void Variant::evaluate(const Operator &p_op, const Variant &p_a,
CASE_TYPE(math, OP_MULTIPLY, STRING)
CASE_TYPE(math, OP_MULTIPLY, RECT2)
CASE_TYPE(math, OP_MULTIPLY, PLANE)
CASE_TYPE(math, OP_MULTIPLY, RECT3)
CASE_TYPE(math, OP_MULTIPLY, AABB)
CASE_TYPE(math, OP_MULTIPLY, NODE_PATH)
CASE_TYPE(math, OP_MULTIPLY, _RID)
CASE_TYPE(math, OP_MULTIPLY, OBJECT)
@ -964,7 +964,7 @@ void Variant::evaluate(const Operator &p_op, const Variant &p_a,
CASE_TYPE(math, OP_DIVIDE, RECT2)
CASE_TYPE(math, OP_DIVIDE, TRANSFORM2D)
CASE_TYPE(math, OP_DIVIDE, PLANE)
CASE_TYPE(math, OP_DIVIDE, RECT3)
CASE_TYPE(math, OP_DIVIDE, AABB)
CASE_TYPE(math, OP_DIVIDE, BASIS)
CASE_TYPE(math, OP_DIVIDE, TRANSFORM)
CASE_TYPE(math, OP_DIVIDE, NODE_PATH)
@ -995,7 +995,7 @@ void Variant::evaluate(const Operator &p_op, const Variant &p_a,
CASE_TYPE(math, OP_POSITIVE, STRING)
CASE_TYPE(math, OP_POSITIVE, RECT2)
CASE_TYPE(math, OP_POSITIVE, TRANSFORM2D)
CASE_TYPE(math, OP_POSITIVE, RECT3)
CASE_TYPE(math, OP_POSITIVE, AABB)
CASE_TYPE(math, OP_POSITIVE, BASIS)
CASE_TYPE(math, OP_POSITIVE, TRANSFORM)
CASE_TYPE(math, OP_POSITIVE, COLOR)
@ -1029,7 +1029,7 @@ void Variant::evaluate(const Operator &p_op, const Variant &p_a,
CASE_TYPE(math, OP_NEGATE, STRING)
CASE_TYPE(math, OP_NEGATE, RECT2)
CASE_TYPE(math, OP_NEGATE, TRANSFORM2D)
CASE_TYPE(math, OP_NEGATE, RECT3)
CASE_TYPE(math, OP_NEGATE, AABB)
CASE_TYPE(math, OP_NEGATE, BASIS)
CASE_TYPE(math, OP_NEGATE, TRANSFORM)
CASE_TYPE(math, OP_NEGATE, NODE_PATH)
@ -1088,7 +1088,7 @@ void Variant::evaluate(const Operator &p_op, const Variant &p_a,
CASE_TYPE(math, OP_MODULE, TRANSFORM2D)
CASE_TYPE(math, OP_MODULE, PLANE)
CASE_TYPE(math, OP_MODULE, QUAT)
CASE_TYPE(math, OP_MODULE, RECT3)
CASE_TYPE(math, OP_MODULE, AABB)
CASE_TYPE(math, OP_MODULE, BASIS)
CASE_TYPE(math, OP_MODULE, TRANSFORM)
CASE_TYPE(math, OP_MODULE, COLOR)
@ -1384,10 +1384,10 @@ void Variant::set_named(const StringName &p_index, const Variant &p_value, bool
}
} break; // 10
case RECT3: {
case AABB: {
if (p_value.type == Variant::VECTOR3) {
Rect3 *v = _data._rect3;
::AABB *v = _data._aabb;
//scalar name
if (p_index == CoreStringNames::singleton->position) {
v->position = *reinterpret_cast<const Vector3 *>(p_value._data._mem);
@ -1609,9 +1609,9 @@ Variant Variant::get_named(const StringName &p_index, bool *r_valid) const {
}
} break; // 10
case RECT3: {
case AABB: {
const Rect3 *v = _data._rect3;
const ::AABB *v = _data._aabb;
//scalar name
if (p_index == CoreStringNames::singleton->position) {
return v->position;
@ -1982,7 +1982,7 @@ void Variant::set(const Variant &p_index, const Variant &p_value, bool *r_valid)
}
} break; // 10
case RECT3: {
case AABB: {
if (p_value.type != Variant::VECTOR3)
return;
@ -1991,7 +1991,7 @@ void Variant::set(const Variant &p_index, const Variant &p_value, bool *r_valid)
//scalar name
const String *str = reinterpret_cast<const String *>(p_index._data._mem);
Rect3 *v = _data._rect3;
::AABB *v = _data._aabb;
if (*str == "position") {
valid = true;
v->position = p_value;
@ -2400,13 +2400,13 @@ Variant Variant::get(const Variant &p_index, bool *r_valid) const {
}
} break; // 10
case RECT3: {
case AABB: {
if (p_index.get_type() == Variant::STRING) {
//scalar name
const String *str = reinterpret_cast<const String *>(p_index._data._mem);
const Rect3 *v = _data._rect3;
const ::AABB *v = _data._aabb;
if (*str == "position") {
valid = true;
return v->position;
@ -2835,7 +2835,7 @@ void Variant::get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::REAL, "w"));
} break; // 10
case RECT3: {
case AABB: {
p_list->push_back(PropertyInfo(Variant::VECTOR3, "position"));
p_list->push_back(PropertyInfo(Variant::VECTOR3, "size"));
p_list->push_back(PropertyInfo(Variant::VECTOR3, "end"));
@ -3457,10 +3457,10 @@ void Variant::blend(const Variant &a, const Variant &b, float c, Variant &r_dst)
r_dst = *reinterpret_cast<const Vector3 *>(a._data._mem) + *reinterpret_cast<const Vector3 *>(b._data._mem) * c;
}
return;
case RECT3: {
const Rect3 *ra = reinterpret_cast<const Rect3 *>(a._data._mem);
const Rect3 *rb = reinterpret_cast<const Rect3 *>(b._data._mem);
r_dst = Rect3(ra->position + rb->position * c, ra->size + rb->size * c);
case AABB: {
const ::AABB *ra = reinterpret_cast<const ::AABB *>(a._data._mem);
const ::AABB *rb = reinterpret_cast<const ::AABB *>(b._data._mem);
r_dst = ::AABB(ra->position + rb->position * c, ra->size + rb->size * c);
}
return;
case QUAT: {
@ -3591,8 +3591,8 @@ void Variant::interpolate(const Variant &a, const Variant &b, float c, Variant &
r_dst = reinterpret_cast<const Quat *>(a._data._mem)->slerp(*reinterpret_cast<const Quat *>(b._data._mem), c);
}
return;
case RECT3: {
r_dst = Rect3(a._data._rect3->position.linear_interpolate(b._data._rect3->position, c), a._data._rect3->size.linear_interpolate(b._data._rect3->size, c));
case AABB: {
r_dst = ::AABB(a._data._aabb->position.linear_interpolate(b._data._aabb->position, c), a._data._aabb->size.linear_interpolate(b._data._aabb->size, c));
}
return;
case BASIS: {

View File

@ -595,7 +595,7 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
value = Quat(args[0], args[1], args[2], args[3]);
return OK;
} else if (id == "Rect3" || id == "AABB") {
} else if (id == "AABB") {
Vector<float> args;
Error err = _parse_construct<float>(p_stream, args, line, r_err_str);
@ -606,7 +606,7 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
r_err_str = "Expected 6 arguments for constructor";
}
value = Rect3(Vector3(args[0], args[1], args[2]), Vector3(args[3], args[4], args[5]));
value = AABB(Vector3(args[0], args[1], args[2]), Vector3(args[3], args[4], args[5]));
return OK;
} else if (id == "Basis" || id == "Matrix3") { //compatibility
@ -1634,10 +1634,10 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str
p_store_string_func(p_store_string_ud, "Plane( " + rtosfix(p.normal.x) + ", " + rtosfix(p.normal.y) + ", " + rtosfix(p.normal.z) + ", " + rtosfix(p.d) + " )");
} break;
case Variant::RECT3: {
case Variant::AABB: {
Rect3 aabb = p_variant;
p_store_string_func(p_store_string_ud, "Rect3( " + rtosfix(aabb.position.x) + ", " + rtosfix(aabb.position.y) + ", " + rtosfix(aabb.position.z) + ", " + rtosfix(aabb.size.x) + ", " + rtosfix(aabb.size.y) + ", " + rtosfix(aabb.size.z) + " )");
AABB aabb = p_variant;
p_store_string_func(p_store_string_ud, "AABB( " + rtosfix(aabb.position.x) + ", " + rtosfix(aabb.position.y) + ", " + rtosfix(aabb.position.z) + ", " + rtosfix(aabb.size.x) + ", " + rtosfix(aabb.size.y) + ", " + rtosfix(aabb.size.z) + " )");
} break;
case Variant::QUAT: {

View File

@ -1332,8 +1332,8 @@
<constant name="TYPE_QUAT" value="10">
Variable is of type [Quat].
</constant>
<constant name="TYPE_RECT3" value="11">
Variable is of type [Rect3].
<constant name="TYPE_AABB" value="11">
Variable is of type [AABB].
</constant>
<constant name="TYPE_BASIS" value="12">
Variable is of type [Basis].

View File

@ -1,18 +1,18 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Rect3" category="Built-In Types" version="3.0-alpha">
<class name="AABB" category="Built-In Types" version="3.0-alpha">
<brief_description>
Axis-Aligned Bounding Box.
</brief_description>
<description>
Rect3 consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
AABB consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="Rect3">
<return type="Rect3">
<method name="AABB">
<return type="AABB">
</return>
<argument index="0" name="position" type="Vector3">
</argument>
@ -25,26 +25,26 @@
<method name="encloses">
<return type="bool">
</return>
<argument index="0" name="with" type="Rect3">
<argument index="0" name="with" type="AABB">
</argument>
<description>
Returns [code]true[/code] if this [code]Rect3[/code] completely encloses another one.
Returns [code]true[/code] if this [code]AABB[/code] completely encloses another one.
</description>
</method>
<method name="expand">
<return type="Rect3">
<return type="AABB">
</return>
<argument index="0" name="to_point" type="Vector3">
</argument>
<description>
Returns this [code]Rect3[/code] expanded to include a given point.
Returns this [code]AABB[/code] expanded to include a given point.
</description>
</method>
<method name="get_area">
<return type="float">
</return>
<description>
Gets the area of the [code]Rect3[/code].
Gets the area of the [code]AABB[/code].
</description>
</method>
<method name="get_endpoint">
@ -53,49 +53,49 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
Gets the position of the 8 endpoints of the [code]Rect3[/code] in space.
Gets the position of the 8 endpoints of the [code]AABB[/code] in space.
</description>
</method>
<method name="get_longest_axis">
<return type="Vector3">
</return>
<description>
Returns the normalized longest axis of the [code]Rect3[/code].
Returns the normalized longest axis of the [code]AABB[/code].
</description>
</method>
<method name="get_longest_axis_index">
<return type="int">
</return>
<description>
Returns the index of the longest axis of the [code]Rect3[/code] (according to [Vector3]::AXIS* enum).
Returns the index of the longest axis of the [code]AABB[/code] (according to [Vector3]::AXIS* enum).
</description>
</method>
<method name="get_longest_axis_size">
<return type="float">
</return>
<description>
Returns the scalar length of the longest axis of the [code]Rect3[/code].
Returns the scalar length of the longest axis of the [code]AABB[/code].
</description>
</method>
<method name="get_shortest_axis">
<return type="Vector3">
</return>
<description>
Returns the normalized shortest axis of the [code]Rect3[/code].
Returns the normalized shortest axis of the [code]AABB[/code].
</description>
</method>
<method name="get_shortest_axis_index">
<return type="int">
</return>
<description>
Returns the index of the shortest axis of the [code]Rect3[/code] (according to [Vector3]::AXIS* enum).
Returns the index of the shortest axis of the [code]AABB[/code] (according to [Vector3]::AXIS* enum).
</description>
</method>
<method name="get_shortest_axis_size">
<return type="float">
</return>
<description>
Returns the scalar length of the shortest axis of the [code]Rect3[/code].
Returns the scalar length of the shortest axis of the [code]AABB[/code].
</description>
</method>
<method name="get_support">
@ -108,26 +108,26 @@
</description>
</method>
<method name="grow">
<return type="Rect3">
<return type="AABB">
</return>
<argument index="0" name="by" type="float">
</argument>
<description>
Returns a copy of the [code]Rect3[/code] grown a given amount of units towards all the sides.
Returns a copy of the [code]AABB[/code] grown a given amount of units towards all the sides.
</description>
</method>
<method name="has_no_area">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the [code]Rect3[/code] is flat or empty.
Returns [code]true[/code] if the [code]AABB[/code] is flat or empty.
</description>
</method>
<method name="has_no_surface">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the [code]Rect3[/code] is empty.
Returns [code]true[/code] if the [code]AABB[/code] is empty.
</description>
</method>
<method name="has_point">
@ -136,25 +136,25 @@
<argument index="0" name="point" type="Vector3">
</argument>
<description>
Returns [code]true[/code] if the [code]Rect3[/code] contains a point.
Returns [code]true[/code] if the [code]AABB[/code] contains a point.
</description>
</method>
<method name="intersection">
<return type="Rect3">
<return type="AABB">
</return>
<argument index="0" name="with" type="Rect3">
<argument index="0" name="with" type="AABB">
</argument>
<description>
Returns the intersection between two [code]Rect3[/code]. An empty Rect3 (size 0,0,0) is returned on failure.
Returns the intersection between two [code]AABB[/code]. An empty AABB (size 0,0,0) is returned on failure.
</description>
</method>
<method name="intersects">
<return type="bool">
</return>
<argument index="0" name="with" type="Rect3">
<argument index="0" name="with" type="AABB">
</argument>
<description>
Returns [code]true[/code] if the [code]Rect3[/code] overlaps with another.
Returns [code]true[/code] if the [code]AABB[/code] overlaps with another.
</description>
</method>
<method name="intersects_plane">
@ -163,7 +163,7 @@
<argument index="0" name="plane" type="Plane">
</argument>
<description>
Returns [code]true[/code] if the [code]Rect3[/code] is on both sides of a plane.
Returns [code]true[/code] if the [code]AABB[/code] is on both sides of a plane.
</description>
</method>
<method name="intersects_segment">
@ -174,16 +174,16 @@
<argument index="1" name="to" type="Vector3">
</argument>
<description>
Returns [code]true[/code] if the [code]Rect3[/code] intersects the line segment between [code]from[/code] and [code]to[/code].
Returns [code]true[/code] if the [code]AABB[/code] intersects the line segment between [code]from[/code] and [code]to[/code].
</description>
</method>
<method name="merge">
<return type="Rect3">
<return type="AABB">
</return>
<argument index="0" name="with" type="Rect3">
<argument index="0" name="with" type="AABB">
</argument>
<description>
Returns a larger Rect3 that contains this Rect3 and [code]with[/code].
Returns a larger AABB that contains this AABB and [code]with[/code].
</description>
</method>
</methods>

View File

@ -66,7 +66,7 @@
</description>
</method>
<method name="get_custom_aabb" qualifiers="const">
<return type="Rect3">
<return type="AABB">
</return>
<description>
</description>
@ -95,7 +95,7 @@
<method name="set_custom_aabb">
<return type="void">
</return>
<argument index="0" name="aabb" type="Rect3">
<argument index="0" name="aabb" type="AABB">
</argument>
<description>
</description>

View File

@ -24,7 +24,7 @@
</return>
<argument index="0" name="triangles" type="TriangleMesh">
</argument>
<argument index="1" name="bounds" type="Rect3">
<argument index="1" name="bounds" type="AABB">
</argument>
<description>
Add collision triangles to the gizmo for picking. A [TriangleMesh] can be generated from a regular [Mesh] too. Call this function during [method redraw].

View File

@ -16,7 +16,7 @@
</description>
</method>
<method name="get_bounds" qualifiers="const">
<return type="Rect3">
<return type="AABB">
</return>
<description>
</description>
@ -86,7 +86,7 @@
<method name="set_bounds">
<return type="void">
</return>
<argument index="0" name="bounds" type="Rect3">
<argument index="0" name="bounds" type="AABB">
</argument>
<description>
</description>
@ -167,7 +167,7 @@
<members>
<member name="bias" type="float" setter="set_bias" getter="get_bias">
</member>
<member name="bounds" type="Rect3" setter="set_bounds" getter="get_bounds">
<member name="bounds" type="AABB" setter="set_bounds" getter="get_bounds">
</member>
<member name="cell_size" type="float" setter="set_cell_size" getter="get_cell_size">
</member>

View File

@ -7,7 +7,7 @@
MultiMesh provides low level mesh instancing. If the amount of [Mesh] instances needed goes from hundreds to thousands (and most need to be visible at close proximity) creating such a large amount of [MeshInstance] nodes may affect performance by using too much CPU or video memory.
For this case a MultiMesh becomes very useful, as it can draw thousands of instances with little API overhead.
As a drawback, if the instances are too far away of each other, performance may be reduced as every single instance will always rendered (they are spatially indexed as one, for the whole object).
Since instances may have any behavior, the Rect3 used for visibility must be provided by the user.
Since instances may have any behavior, the AABB used for visibility must be provided by the user.
</description>
<tutorials>
</tutorials>
@ -15,10 +15,10 @@
</demos>
<methods>
<method name="get_aabb" qualifiers="const">
<return type="Rect3">
<return type="AABB">
</return>
<description>
Return the visibility Rect3.
Return the visibility AABB.
</description>
</method>
<method name="get_color_format" qualifiers="const">

View File

@ -100,7 +100,7 @@
</description>
</method>
<method name="Nil">
<argument index="0" name="from" type="Rect3">
<argument index="0" name="from" type="AABB">
</argument>
<description>
</description>

View File

@ -13,7 +13,7 @@
</demos>
<methods>
<method name="capture_aabb" qualifiers="const">
<return type="Rect3">
<return type="AABB">
</return>
<description>
</description>
@ -105,7 +105,7 @@
</description>
</method>
<method name="get_visibility_aabb" qualifiers="const">
<return type="Rect3">
<return type="AABB">
</return>
<description>
</description>
@ -247,7 +247,7 @@
<method name="set_visibility_aabb">
<return type="void">
</return>
<argument index="0" name="aabb" type="Rect3">
<argument index="0" name="aabb" type="AABB">
</argument>
<description>
</description>
@ -300,7 +300,7 @@
<member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale">
Speed scaling ratio. Default value: [code]1[/code].
</member>
<member name="visibility_aabb" type="Rect3" setter="set_visibility_aabb" getter="get_visibility_aabb">
<member name="visibility_aabb" type="AABB" setter="set_visibility_aabb" getter="get_visibility_aabb">
</member>
</members>
<constants>

View File

@ -95,10 +95,10 @@
<method name="String">
<return type="String">
</return>
<argument index="0" name="from" type="Rect3">
<argument index="0" name="from" type="AABB">
</argument>
<description>
Constructs a new String from the given [Rect3].
Constructs a new String from the given [AABB].
</description>
</method>
<method name="String">

View File

@ -12,7 +12,7 @@
</demos>
<methods>
<method name="get_aabb" qualifiers="const">
<return type="Rect3">
<return type="AABB">
</return>
<description>
Returns the bounding box of the VisibilityNotifier.
@ -28,7 +28,7 @@
<method name="set_aabb">
<return type="void">
</return>
<argument index="0" name="rect" type="Rect3">
<argument index="0" name="rect" type="AABB">
</argument>
<description>
Set the visibility bounding box of the VisibilityNotifier.
@ -36,7 +36,7 @@
</method>
</methods>
<members>
<member name="aabb" type="Rect3" setter="set_aabb" getter="get_aabb">
<member name="aabb" type="AABB" setter="set_aabb" getter="get_aabb">
The VisibilityNotifier's bounding box.
</member>
</members>

View File

@ -10,7 +10,7 @@
</demos>
<methods>
<method name="get_aabb" qualifiers="const">
<return type="Rect3">
<return type="AABB">
</return>
<description>
</description>
@ -22,7 +22,7 @@
</description>
</method>
<method name="get_transformed_aabb" qualifiers="const">
<return type="Rect3">
<return type="AABB">
</return>
<description>
</description>

View File

@ -1035,7 +1035,7 @@
</description>
</method>
<method name="mesh_get_custom_aabb" qualifiers="const">
<return type="Rect3">
<return type="AABB">
</return>
<argument index="0" name="mesh" type="RID">
</argument>
@ -1085,13 +1085,13 @@
</return>
<argument index="0" name="mesh" type="RID">
</argument>
<argument index="1" name="aabb" type="Rect3">
<argument index="1" name="aabb" type="AABB">
</argument>
<description>
</description>
</method>
<method name="mesh_surface_get_aabb" qualifiers="const">
<return type="Rect3">
<return type="AABB">
</return>
<argument index="0" name="mesh" type="RID">
</argument>

View File

@ -2600,7 +2600,7 @@ RID RasterizerStorageGLES3::mesh_create() {
return mesh_owner.make_rid(mesh);
}
void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<Rect3> &p_bone_aabbs) {
void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<AABB> &p_bone_aabbs) {
PoolVector<uint8_t> array = p_array;
@ -3240,11 +3240,11 @@ VS::PrimitiveType RasterizerStorageGLES3::mesh_surface_get_primitive_type(RID p_
return mesh->surfaces[p_surface]->primitive;
}
Rect3 RasterizerStorageGLES3::mesh_surface_get_aabb(RID p_mesh, int p_surface) const {
AABB RasterizerStorageGLES3::mesh_surface_get_aabb(RID p_mesh, int p_surface) const {
const Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!mesh, Rect3());
ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Rect3());
ERR_FAIL_COND_V(!mesh, AABB());
ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), AABB());
return mesh->surfaces[p_surface]->aabb;
}
@ -3279,11 +3279,11 @@ Vector<PoolVector<uint8_t> > RasterizerStorageGLES3::mesh_surface_get_blend_shap
return bsarr;
}
Vector<Rect3> RasterizerStorageGLES3::mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const {
Vector<AABB> RasterizerStorageGLES3::mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const {
const Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!mesh, Vector<Rect3>());
ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Vector<Rect3>());
ERR_FAIL_COND_V(!mesh, Vector<AABB>());
ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Vector<AABB>());
return mesh->surfaces[p_surface]->skeleton_bone_aabb;
}
@ -3337,7 +3337,7 @@ int RasterizerStorageGLES3::mesh_get_surface_count(RID p_mesh) const {
return mesh->surfaces.size();
}
void RasterizerStorageGLES3::mesh_set_custom_aabb(RID p_mesh, const Rect3 &p_aabb) {
void RasterizerStorageGLES3::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!mesh);
@ -3345,37 +3345,37 @@ void RasterizerStorageGLES3::mesh_set_custom_aabb(RID p_mesh, const Rect3 &p_aab
mesh->custom_aabb = p_aabb;
}
Rect3 RasterizerStorageGLES3::mesh_get_custom_aabb(RID p_mesh) const {
AABB RasterizerStorageGLES3::mesh_get_custom_aabb(RID p_mesh) const {
const Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!mesh, Rect3());
ERR_FAIL_COND_V(!mesh, AABB());
return mesh->custom_aabb;
}
Rect3 RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) const {
AABB RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) const {
Mesh *mesh = mesh_owner.get(p_mesh);
ERR_FAIL_COND_V(!mesh, Rect3());
ERR_FAIL_COND_V(!mesh, AABB());
if (mesh->custom_aabb != Rect3())
if (mesh->custom_aabb != AABB())
return mesh->custom_aabb;
Skeleton *sk = NULL;
if (p_skeleton.is_valid())
sk = skeleton_owner.get(p_skeleton);
Rect3 aabb;
AABB aabb;
if (sk && sk->size != 0) {
for (int i = 0; i < mesh->surfaces.size(); i++) {
Rect3 laabb;
AABB laabb;
if ((mesh->surfaces[i]->format & VS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->skeleton_bone_aabb.size()) {
int bs = mesh->surfaces[i]->skeleton_bone_aabb.size();
const Rect3 *skbones = mesh->surfaces[i]->skeleton_bone_aabb.ptr();
const AABB *skbones = mesh->surfaces[i]->skeleton_bone_aabb.ptr();
const bool *skused = mesh->surfaces[i]->skeleton_bone_used.ptr();
int sbs = sk->size;
@ -3401,7 +3401,7 @@ Rect3 RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) const {
mtx.basis[1].y = texture[base_ofs + 1];
mtx.origin.y = texture[base_ofs + 3];
Rect3 baabb = mtx.xform(skbones[j]);
AABB baabb = mtx.xform(skbones[j]);
if (first) {
laabb = baabb;
first = false;
@ -3434,7 +3434,7 @@ Rect3 RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) const {
mtx.basis[2].z = texture[base_ofs + 2];
mtx.origin.z = texture[base_ofs + 3];
Rect3 baabb = mtx.xform(skbones[j]);
AABB baabb = mtx.xform(skbones[j]);
if (first) {
laabb = baabb;
first = false;
@ -4028,10 +4028,10 @@ int RasterizerStorageGLES3::multimesh_get_visible_instances(RID p_multimesh) con
return multimesh->visible_instances;
}
Rect3 RasterizerStorageGLES3::multimesh_get_aabb(RID p_multimesh) const {
AABB RasterizerStorageGLES3::multimesh_get_aabb(RID p_multimesh) const {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND_V(!multimesh, Rect3());
ERR_FAIL_COND_V(!multimesh, AABB());
const_cast<RasterizerStorageGLES3 *>(this)->update_dirty_multimeshes(); //update pending AABBs
@ -4053,7 +4053,7 @@ void RasterizerStorageGLES3::update_dirty_multimeshes() {
if (multimesh->size && multimesh->dirty_aabb) {
Rect3 mesh_aabb;
AABB mesh_aabb;
if (multimesh->mesh.is_valid()) {
mesh_aabb = mesh_get_aabb(multimesh->mesh, RID());
@ -4065,7 +4065,7 @@ void RasterizerStorageGLES3::update_dirty_multimeshes() {
int count = multimesh->data.size();
float *data = multimesh->data.ptr();
Rect3 aabb;
AABB aabb;
if (multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D) {
@ -4080,7 +4080,7 @@ void RasterizerStorageGLES3::update_dirty_multimeshes() {
xform.basis[1][1] = dataptr[5];
xform.origin[1] = dataptr[7];
Rect3 laabb = xform.xform(mesh_aabb);
AABB laabb = xform.xform(mesh_aabb);
if (i == 0)
aabb = laabb;
else
@ -4106,7 +4106,7 @@ void RasterizerStorageGLES3::update_dirty_multimeshes() {
xform.basis.elements[2][2] = dataptr[10];
xform.origin.z = dataptr[11];
Rect3 laabb = xform.xform(mesh_aabb);
AABB laabb = xform.xform(mesh_aabb);
if (i == 0)
aabb = laabb;
else
@ -4242,10 +4242,10 @@ void RasterizerStorageGLES3::immediate_clear(RID p_immediate) {
im->instance_change_notify();
}
Rect3 RasterizerStorageGLES3::immediate_get_aabb(RID p_immediate) const {
AABB RasterizerStorageGLES3::immediate_get_aabb(RID p_immediate) const {
Immediate *im = immediate_owner.get(p_immediate);
ERR_FAIL_COND_V(!im, Rect3());
ERR_FAIL_COND_V(!im, AABB());
return im->aabb;
}
@ -4694,10 +4694,10 @@ uint64_t RasterizerStorageGLES3::light_get_version(RID p_light) const {
return light->version;
}
Rect3 RasterizerStorageGLES3::light_get_aabb(RID p_light) const {
AABB RasterizerStorageGLES3::light_get_aabb(RID p_light) const {
const Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND_V(!light, Rect3());
ERR_FAIL_COND_V(!light, AABB());
switch (light->type) {
@ -4705,22 +4705,22 @@ Rect3 RasterizerStorageGLES3::light_get_aabb(RID p_light) const {
float len = light->param[VS::LIGHT_PARAM_RANGE];
float size = Math::tan(Math::deg2rad(light->param[VS::LIGHT_PARAM_SPOT_ANGLE])) * len;
return Rect3(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
} break;
case VS::LIGHT_OMNI: {
float r = light->param[VS::LIGHT_PARAM_RANGE];
return Rect3(-Vector3(r, r, r), Vector3(r, r, r) * 2);
return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2);
} break;
case VS::LIGHT_DIRECTIONAL: {
return Rect3();
return AABB();
} break;
default: {}
}
ERR_FAIL_V(Rect3());
return Rect3();
ERR_FAIL_V(AABB());
return AABB();
}
/* PROBE API */
@ -4842,11 +4842,11 @@ void RasterizerStorageGLES3::reflection_probe_set_cull_mask(RID p_probe, uint32_
reflection_probe->instance_change_notify();
}
Rect3 RasterizerStorageGLES3::reflection_probe_get_aabb(RID p_probe) const {
AABB RasterizerStorageGLES3::reflection_probe_get_aabb(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND_V(!reflection_probe, Rect3());
ERR_FAIL_COND_V(!reflection_probe, AABB());
Rect3 aabb;
AABB aabb;
aabb.position = -reflection_probe->extents;
aabb.size = reflection_probe->extents * 2.0;
@ -4903,7 +4903,7 @@ RID RasterizerStorageGLES3::gi_probe_create() {
GIProbe *gip = memnew(GIProbe);
gip->bounds = Rect3(Vector3(), Vector3(1, 1, 1));
gip->bounds = AABB(Vector3(), Vector3(1, 1, 1));
gip->dynamic_range = 1.0;
gip->energy = 1.0;
gip->propagation = 1.0;
@ -4917,7 +4917,7 @@ RID RasterizerStorageGLES3::gi_probe_create() {
return gi_probe_owner.make_rid(gip);
}
void RasterizerStorageGLES3::gi_probe_set_bounds(RID p_probe, const Rect3 &p_bounds) {
void RasterizerStorageGLES3::gi_probe_set_bounds(RID p_probe, const AABB &p_bounds) {
GIProbe *gip = gi_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!gip);
@ -4926,10 +4926,10 @@ void RasterizerStorageGLES3::gi_probe_set_bounds(RID p_probe, const Rect3 &p_bou
gip->version++;
gip->instance_change_notify();
}
Rect3 RasterizerStorageGLES3::gi_probe_get_bounds(RID p_probe) const {
AABB RasterizerStorageGLES3::gi_probe_get_bounds(RID p_probe) const {
const GIProbe *gip = gi_probe_owner.getornull(p_probe);
ERR_FAIL_COND_V(!gip, Rect3());
ERR_FAIL_COND_V(!gip, AABB());
return gip->bounds;
}
@ -5338,7 +5338,7 @@ void RasterizerStorageGLES3::_particles_update_histories(Particles *particles) {
particles->clear = true;
}
void RasterizerStorageGLES3::particles_set_custom_aabb(RID p_particles, const Rect3 &p_aabb) {
void RasterizerStorageGLES3::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
@ -5429,15 +5429,15 @@ void RasterizerStorageGLES3::particles_request_process(RID p_particles) {
}
}
Rect3 RasterizerStorageGLES3::particles_get_current_aabb(RID p_particles) {
AABB RasterizerStorageGLES3::particles_get_current_aabb(RID p_particles) {
const Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND_V(!particles, Rect3());
ERR_FAIL_COND_V(!particles, AABB());
glBindBuffer(GL_ARRAY_BUFFER, particles->particle_buffers[0]);
float *data = (float *)glMapBufferRange(GL_ARRAY_BUFFER, 0, particles->amount * 16 * 6, GL_MAP_READ_BIT);
Rect3 aabb;
AABB aabb;
Transform inv = particles->emission_transform.affine_inverse();
@ -5459,7 +5459,7 @@ Rect3 RasterizerStorageGLES3::particles_get_current_aabb(RID p_particles) {
float longest_axis = 0;
for (int i = 0; i < particles->draw_passes.size(); i++) {
if (particles->draw_passes[i].is_valid()) {
Rect3 maabb = mesh_get_aabb(particles->draw_passes[i], RID());
AABB maabb = mesh_get_aabb(particles->draw_passes[i], RID());
longest_axis = MAX(maabb.get_longest_axis_size(), longest_axis);
}
}
@ -5469,10 +5469,10 @@ Rect3 RasterizerStorageGLES3::particles_get_current_aabb(RID p_particles) {
return aabb;
}
Rect3 RasterizerStorageGLES3::particles_get_aabb(RID p_particles) const {
AABB RasterizerStorageGLES3::particles_get_aabb(RID p_particles) const {
const Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND_V(!particles, Rect3());
ERR_FAIL_COND_V(!particles, AABB());
return particles->custom_aabb;
}
@ -7027,14 +7027,22 @@ void RasterizerStorageGLES3::initialize() {
glBindBuffer(GL_ARRAY_BUFFER, resources.quadie);
{
const float qv[16] = {
-1, -1,
0, 0,
-1, 1,
0, 1,
1, 1,
1, 1,
1, -1,
1, 0,
-1,
-1,
0,
0,
-1,
1,
0,
1,
1,
1,
1,
1,
1,
-1,
1,
0,
};
glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 16, qv, GL_STATIC_DRAW);

View File

@ -592,7 +592,7 @@ public:
GLuint instancing_array_wireframe_id;
int index_wireframe_len;
Vector<Rect3> skeleton_bone_aabb;
Vector<AABB> skeleton_bone_aabb;
Vector<bool> skeleton_bone_used;
//bool packed;
@ -604,7 +604,7 @@ public:
Vector<BlendShape> blend_shapes;
Rect3 aabb;
AABB aabb;
int array_len;
int index_array_len;
@ -659,7 +659,7 @@ public:
Vector<Surface *> surfaces;
int blend_shape_count;
VS::BlendShapeMode blend_shape_mode;
Rect3 custom_aabb;
AABB custom_aabb;
mutable uint64_t last_pass;
SelfList<MultiMesh>::List multimeshes;
@ -684,7 +684,7 @@ public:
virtual RID mesh_create();
virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<Rect3> &p_bone_aabbs = Vector<Rect3>());
virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>());
virtual void mesh_set_blend_shape_count(RID p_mesh, int p_amount);
virtual int mesh_get_blend_shape_count(RID p_mesh) const;
@ -706,17 +706,17 @@ public:
virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const;
virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const;
virtual Rect3 mesh_surface_get_aabb(RID p_mesh, int p_surface) const;
virtual AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const;
virtual Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const;
virtual Vector<Rect3> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const;
virtual Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const;
virtual void mesh_remove_surface(RID p_mesh, int p_surface);
virtual int mesh_get_surface_count(RID p_mesh) const;
virtual void mesh_set_custom_aabb(RID p_mesh, const Rect3 &p_aabb);
virtual Rect3 mesh_get_custom_aabb(RID p_mesh) const;
virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb);
virtual AABB mesh_get_custom_aabb(RID p_mesh) const;
virtual Rect3 mesh_get_aabb(RID p_mesh, RID p_skeleton) const;
virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton) const;
virtual void mesh_clear(RID p_mesh);
void mesh_render_blend_shapes(Surface *s, float *p_weights);
@ -729,7 +729,7 @@ public:
VS::MultimeshTransformFormat transform_format;
VS::MultimeshColorFormat color_format;
Vector<float> data;
Rect3 aabb;
AABB aabb;
SelfList<MultiMesh> update_list;
SelfList<MultiMesh> mesh_list;
GLuint buffer;
@ -780,7 +780,7 @@ public:
virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible);
virtual int multimesh_get_visible_instances(RID p_multimesh) const;
virtual Rect3 multimesh_get_aabb(RID p_multimesh) const;
virtual AABB multimesh_get_aabb(RID p_multimesh) const;
/* IMMEDIATE API */
@ -801,7 +801,7 @@ public:
List<Chunk> chunks;
bool building;
int mask;
Rect3 aabb;
AABB aabb;
Immediate() {
type = GEOMETRY_IMMEDIATE;
@ -830,7 +830,7 @@ public:
virtual void immediate_clear(RID p_immediate);
virtual void immediate_set_material(RID p_immediate, RID p_material);
virtual RID immediate_get_material(RID p_immediate) const;
virtual Rect3 immediate_get_aabb(RID p_immediate) const;
virtual AABB immediate_get_aabb(RID p_immediate) const;
/* SKELETON API */
@ -918,7 +918,7 @@ public:
virtual float light_get_param(RID p_light, VS::LightParam p_param);
virtual Color light_get_color(RID p_light);
virtual Rect3 light_get_aabb(RID p_light) const;
virtual AABB light_get_aabb(RID p_light) const;
virtual uint64_t light_get_version(RID p_light) const;
/* PROBE API */
@ -956,7 +956,7 @@ public:
virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable);
virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers);
virtual Rect3 reflection_probe_get_aabb(RID p_probe) const;
virtual AABB reflection_probe_get_aabb(RID p_probe) const;
virtual VS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const;
virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const;
@ -969,7 +969,7 @@ public:
struct GIProbe : public Instantiable {
Rect3 bounds;
AABB bounds;
Transform to_cell;
float cell_size;
@ -990,8 +990,8 @@ public:
virtual RID gi_probe_create();
virtual void gi_probe_set_bounds(RID p_probe, const Rect3 &p_bounds);
virtual Rect3 gi_probe_get_bounds(RID p_probe) const;
virtual void gi_probe_set_bounds(RID p_probe, const AABB &p_bounds);
virtual AABB gi_probe_get_bounds(RID p_probe) const;
virtual void gi_probe_set_cell_size(RID p_probe, float p_size);
virtual float gi_probe_get_cell_size(RID p_probe) const;
@ -1058,7 +1058,7 @@ public:
float explosiveness;
float randomness;
bool restart_request;
Rect3 custom_aabb;
AABB custom_aabb;
bool use_local_coords;
RID process_material;
@ -1113,7 +1113,7 @@ public:
restart_request = false;
custom_aabb = Rect3(Vector3(-4, -4, -4), Vector3(8, 8, 8));
custom_aabb = AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8));
draw_order = VS::PARTICLES_DRAW_ORDER_INDEX;
particle_buffers[0] = 0;
@ -1155,7 +1155,7 @@ public:
virtual void particles_set_pre_process_time(RID p_particles, float p_time);
virtual void particles_set_explosiveness_ratio(RID p_particles, float p_ratio);
virtual void particles_set_randomness_ratio(RID p_particles, float p_ratio);
virtual void particles_set_custom_aabb(RID p_particles, const Rect3 &p_aabb);
virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb);
virtual void particles_set_speed_scale(RID p_particles, float p_scale);
virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable);
virtual void particles_set_process_material(RID p_particles, RID p_material);
@ -1169,8 +1169,8 @@ public:
virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh);
virtual void particles_request_process(RID p_particles);
virtual Rect3 particles_get_current_aabb(RID p_particles);
virtual Rect3 particles_get_aabb(RID p_particles) const;
virtual AABB particles_get_current_aabb(RID p_particles);
virtual AABB particles_get_aabb(RID p_particles) const;
virtual void _particles_update_histories(Particles *particles);

View File

@ -3330,7 +3330,7 @@ int AnimationKeyEditor::_confirm_insert(InsertData p_id, int p_last_track) {
h.type == Variant::VECTOR2 ||
h.type == Variant::RECT2 ||
h.type == Variant::VECTOR3 ||
h.type == Variant::RECT3 ||
h.type == Variant::AABB ||
h.type == Variant::QUAT ||
h.type == Variant::COLOR ||
h.type == Variant::TRANSFORM) {

View File

@ -209,7 +209,7 @@ void ConnectDialog::_add_bind() {
case Variant::VECTOR3: value = Vector3(); break;
case Variant::PLANE: value = Plane(); break;
case Variant::QUAT: value = Quat(); break;
case Variant::RECT3: value = Rect3(); break;
case Variant::AABB: value = AABB(); break;
case Variant::BASIS: value = Basis(); break;
case Variant::TRANSFORM: value = Transform(); break;
case Variant::COLOR: value = Color(); break;
@ -295,7 +295,7 @@ ConnectDialog::ConnectDialog() {
type_list->add_item("Vector3", Variant::VECTOR3);
type_list->add_item("Plane", Variant::PLANE);
type_list->add_item("Quat", Variant::QUAT);
type_list->add_item("Rect3", Variant::RECT3);
type_list->add_item("AABB", Variant::AABB);
type_list->add_item("Basis", Variant::BASIS);
type_list->add_item("Transform", Variant::TRANSFORM);
//type_list->add_separator();

View File

@ -182,7 +182,7 @@ void DocDump::dump(const String &p_file) {
case Variant::VECTOR3:
case Variant::PLANE:
case Variant::QUAT:
case Variant::RECT3:
case Variant::AABB:
case Variant::BASIS:
case Variant::COLOR:
case Variant::POOL_BYTE_ARRAY:

View File

@ -102,14 +102,14 @@ Vector<Ref<Texture> > EditorInterface::make_mesh_previews(const Vector<Ref<Mesh>
textures.push_back(Ref<Texture>());
continue;
}
Rect3 aabb = mesh->get_aabb();
AABB aabb = mesh->get_aabb();
print_line("aabb: " + aabb);
Vector3 ofs = aabb.position + aabb.size * 0.5;
aabb.position -= ofs;
Transform xform;
xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI * 0.25);
xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI * 0.25) * xform.basis;
Rect3 rot_aabb = xform.xform(aabb);
AABB rot_aabb = xform.xform(aabb);
print_line("rot_aabb: " + rot_aabb);
float m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5;
if (m == 0) {

View File

@ -302,7 +302,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Array
// get mesh instance and bounding box
MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
Rect3 aabb = mi->get_aabb();
AABB aabb = mi->get_aabb();
// create a new rigid body collision node
RigidBody *rigid_body = memnew(RigidBody);

View File

@ -389,7 +389,7 @@ void CollisionPolygonEditor::_polygon_draw() {
rect = rect.grow(1);
Rect3 r;
AABB r;
r.position.x = rect.position.x;
r.position.y = rect.position.y;
r.position.z = depth;

View File

@ -790,13 +790,13 @@ Ref<Texture> EditorMeshPreviewPlugin::generate(const RES &p_from) {
VS::get_singleton()->instance_set_base(mesh_instance, mesh->get_rid());
Rect3 aabb = mesh->get_aabb();
AABB aabb = mesh->get_aabb();
Vector3 ofs = aabb.position + aabb.size * 0.5;
aabb.position -= ofs;
Transform xform;
xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI * 0.125);
xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI * 0.125) * xform.basis;
Rect3 rot_aabb = xform.xform(aabb);
AABB rot_aabb = xform.xform(aabb);
float m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5;
if (m == 0)
return Ref<Texture>();

View File

@ -95,7 +95,7 @@ void MeshEditor::edit(Ref<Mesh> p_mesh) {
rot_y = 0;
_update_rotation();
Rect3 aabb = mesh->get_aabb();
AABB aabb = mesh->get_aabb();
print_line("aabb: " + aabb);
Vector3 ofs = aabb.position + aabb.size * 0.5;
float m = aabb.get_longest_axis_size();

View File

@ -153,15 +153,15 @@ void ParticlesEditor::_generate_aabb() {
EditorProgress ep("gen_aabb", TTR("Generating AABB"), int(time));
Rect3 rect;
AABB rect;
while (running < time) {
uint64_t ticks = OS::get_singleton()->get_ticks_usec();
ep.step("Generating..", int(running), true);
OS::get_singleton()->delay_usec(1000);
Rect3 capture = node->capture_aabb();
if (rect == Rect3())
AABB capture = node->capture_aabb();
if (rect == AABB())
rect = capture;
else
rect.merge_with(capture);
@ -247,7 +247,7 @@ void ParticlesEditor::_generate_emission_points() {
PoolVector<Face3>::Read r = geometry.read();
Rect3 aabb;
AABB aabb;
for (int i = 0; i < gcount; i++) {

View File

@ -201,7 +201,7 @@ void ScriptTextEditor::_set_theme_for_script() {
text_edit->add_keyword_color("Rect2", basetype_color);
text_edit->add_keyword_color("Transform2D", basetype_color);
text_edit->add_keyword_color("Vector3", basetype_color);
text_edit->add_keyword_color("Rect3", basetype_color);
text_edit->add_keyword_color("AABB", basetype_color);
text_edit->add_keyword_color("Basis", basetype_color);
text_edit->add_keyword_color("Plane", basetype_color);
text_edit->add_keyword_color("Transform", basetype_color);

View File

@ -2011,7 +2011,7 @@ void SpatialEditorViewport::_notification(int p_what) {
if (se->aabb.has_no_surface()) {
se->aabb = vi ? vi->get_aabb() : Rect3(Vector3(-0.2, -0.2, -0.2), Vector3(0.4, 0.4, 0.4));
se->aabb = vi ? vi->get_aabb() : AABB(Vector3(-0.2, -0.2, -0.2), Vector3(0.4, 0.4, 0.4));
}
Transform t = sp->get_global_transform();
@ -2756,7 +2756,7 @@ void SpatialEditorViewport::focus_selection() {
cursor.pos = center;
}
void SpatialEditorViewport::assign_pending_data_pointers(Spatial *p_preview_node, Rect3 *p_preview_bounds, AcceptDialog *p_accept) {
void SpatialEditorViewport::assign_pending_data_pointers(Spatial *p_preview_node, AABB *p_preview_bounds, AcceptDialog *p_accept) {
preview_node = p_preview_node;
preview_bounds = p_preview_bounds;
accept = p_accept;
@ -2819,14 +2819,14 @@ Vector3 SpatialEditorViewport::_get_instance_position(const Point2 &p_pos) const
return point + offset;
}
Rect3 SpatialEditorViewport::_calculate_spatial_bounds(const Spatial *p_parent, const Rect3 p_bounds) {
Rect3 bounds = p_bounds;
AABB SpatialEditorViewport::_calculate_spatial_bounds(const Spatial *p_parent, const AABB p_bounds) {
AABB bounds = p_bounds;
for (int i = 0; i < p_parent->get_child_count(); i++) {
Spatial *child = Object::cast_to<Spatial>(p_parent->get_child(i));
if (child) {
MeshInstance *mesh_instance = Object::cast_to<MeshInstance>(child);
if (mesh_instance) {
Rect3 mesh_instance_bounds = mesh_instance->get_aabb();
AABB mesh_instance_bounds = mesh_instance->get_aabb();
mesh_instance_bounds.position += mesh_instance->get_global_transform().origin - p_parent->get_global_transform().origin;
bounds.merge_with(mesh_instance_bounds);
}
@ -2858,7 +2858,7 @@ void SpatialEditorViewport::_create_preview(const Vector<String> &files) const {
editor->get_scene_root()->add_child(preview_node);
}
}
*preview_bounds = _calculate_spatial_bounds(preview_node, Rect3());
*preview_bounds = _calculate_spatial_bounds(preview_node, AABB());
}
void SpatialEditorViewport::_remove_preview() {
@ -3534,7 +3534,7 @@ void SpatialEditor::select_gizmo_highlight_axis(int p_axis) {
void SpatialEditor::update_transform_gizmo() {
List<Node *> &selection = editor_selection->get_selected_node_list();
Rect3 center;
AABB center;
bool first = true;
Basis gizmo_basis;
@ -3595,7 +3595,7 @@ Object *SpatialEditor::_get_editor_data(Object *p_what) {
void SpatialEditor::_generate_selection_box() {
Rect3 aabb(Vector3(), Vector3(1, 1, 1));
AABB aabb(Vector3(), Vector3(1, 1, 1));
aabb.grow_by(aabb.get_longest_axis_size() / 20.0);
Ref<SurfaceTool> st = memnew(SurfaceTool);
@ -4622,7 +4622,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
// Drag and drop support;
preview_node = memnew(Spatial);
preview_bounds = Rect3();
preview_bounds = AABB();
ED_SHORTCUT("spatial_editor/bottom_view", TTR("Bottom View"), KEY_MASK_ALT + KEY_KP_7);
ED_SHORTCUT("spatial_editor/top_view", TTR("Top View"), KEY_KP_7);

View File

@ -108,7 +108,7 @@ private:
Size2 prev_size;
Spatial *preview_node;
Rect3 *preview_bounds;
AABB *preview_bounds;
Vector<String> selected_files;
AcceptDialog *accept;
@ -287,7 +287,7 @@ private:
Point2i _get_warped_mouse_motion(const Ref<InputEventMouseMotion> &p_ev_mouse_motion) const;
Vector3 _get_instance_position(const Point2 &p_pos) const;
static Rect3 _calculate_spatial_bounds(const Spatial *p_parent, const Rect3 p_bounds);
static AABB _calculate_spatial_bounds(const Spatial *p_parent, const AABB p_bounds);
void _create_preview(const Vector<String> &files) const;
void _remove_preview();
bool _cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node);
@ -314,7 +314,7 @@ public:
void assign_pending_data_pointers(
Spatial *p_preview_node,
Rect3 *p_preview_bounds,
AABB *p_preview_bounds,
AcceptDialog *p_accept);
Viewport *get_viewport_node() { return viewport; }
@ -327,7 +327,7 @@ class SpatialEditorSelectedItem : public Object {
GDCLASS(SpatialEditorSelectedItem, Object);
public:
Rect3 aabb;
AABB aabb;
Transform original; // original location when moving
Transform original_local;
Transform last_xform; // last transform
@ -435,7 +435,7 @@ private:
// Scene drag and drop support
Spatial *preview_node;
Rect3 preview_bounds;
AABB preview_bounds;
/*
struct Selected {

View File

@ -755,7 +755,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
value_editor[3]->set_text(String::num(q.w));
} break;
case Variant::RECT3: {
case Variant::AABB: {
field_names.push_back("px");
field_names.push_back("py");
@ -765,7 +765,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
field_names.push_back("sz");
config_value_editors(6, 3, 16, field_names);
Rect3 aabb = v;
AABB aabb = v;
value_editor[0]->set_text(String::num(aabb.position.x));
value_editor[1]->set_text(String::num(aabb.position.y));
value_editor[2]->set_text(String::num(aabb.position.z));
@ -1585,7 +1585,7 @@ void CustomPropertyEditor::_modified(String p_string) {
_emit_changed_whole_or_field();
} break;
case Variant::RECT3: {
case Variant::AABB: {
Vector3 pos;
Vector3 size;
@ -1605,7 +1605,7 @@ void CustomPropertyEditor::_modified(String p_string) {
size.y = value_editor[4]->get_text().to_double();
size.z = value_editor[5]->get_text().to_double();
}
v = Rect3(pos, size);
v = AABB(pos, size);
_emit_changed_whole_or_field();
} break;
@ -1727,7 +1727,7 @@ void CustomPropertyEditor::_focus_enter() {
case Variant::VECTOR3:
case Variant::PLANE:
case Variant::QUAT:
case Variant::RECT3:
case Variant::AABB:
case Variant::TRANSFORM2D:
case Variant::BASIS:
case Variant::TRANSFORM: {
@ -1752,7 +1752,7 @@ void CustomPropertyEditor::_focus_exit() {
case Variant::VECTOR3:
case Variant::PLANE:
case Variant::QUAT:
case Variant::RECT3:
case Variant::AABB:
case Variant::TRANSFORM2D:
case Variant::BASIS:
case Variant::TRANSFORM: {
@ -2238,7 +2238,7 @@ void PropertyEditor::set_item_text(TreeItem *p_item, int p_type, const String &p
case Variant::VECTOR3:
case Variant::QUAT:
case Variant::VECTOR2:
case Variant::RECT3:
case Variant::AABB:
case Variant::RECT2:
case Variant::TRANSFORM2D:
case Variant::BASIS:
@ -3367,13 +3367,13 @@ void PropertyEditor::update_tree() {
item->set_icon(0, get_icon("Plane", "EditorIcons"));
} break;
case Variant::RECT3: {
case Variant::AABB: {
item->set_cell_mode(1, TreeItem::CELL_MODE_CUSTOM);
item->set_editable(1, true);
item->set_text(1, "Rect3");
item->set_text(1, "AABB");
if (show_type_icons)
item->set_icon(0, get_icon("Rect3", "EditorIcons"));
item->set_icon(0, get_icon("AABB", "EditorIcons"));
} break;
case Variant::QUAT: {
@ -3714,7 +3714,7 @@ void PropertyEditor::_item_edited() {
_edit_set(name, item->get_text(1), refresh_all);
}
} break;
// math types
// math types
case Variant::VECTOR3: {
@ -3725,7 +3725,7 @@ void PropertyEditor::_item_edited() {
case Variant::QUAT: {
} break;
case Variant::RECT3: {
case Variant::AABB: {
} break;
case Variant::BASIS: {

View File

@ -149,7 +149,7 @@ void EditorSpatialGizmo::add_lines(const Vector<Vector3> &p_lines, const Ref<Mat
md = MAX(0, p_lines[i].length());
}
if (md) {
mesh->set_custom_aabb(Rect3(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0));
mesh->set_custom_aabb(AABB(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0));
}
}
@ -196,7 +196,7 @@ void EditorSpatialGizmo::add_unscaled_billboard(const Ref<Material> &p_material,
md = MAX(0, vs[i].length());
}
if (md) {
mesh->set_custom_aabb(Rect3(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0));
mesh->set_custom_aabb(AABB(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0));
}
}
@ -211,7 +211,7 @@ void EditorSpatialGizmo::add_unscaled_billboard(const Ref<Material> &p_material,
instances.push_back(ins);
}
void EditorSpatialGizmo::add_collision_triangles(const Ref<TriangleMesh> &p_tmesh, const Rect3 &p_bounds) {
void EditorSpatialGizmo::add_collision_triangles(const Ref<TriangleMesh> &p_tmesh, const AABB &p_bounds) {
collision_mesh = p_tmesh;
collision_mesh_bounds = p_bounds;
@ -270,7 +270,7 @@ void EditorSpatialGizmo::add_handles(const Vector<Vector3> &p_handles, bool p_bi
md = MAX(0, p_handles[i].length());
}
if (md) {
mesh->set_custom_aabb(Rect3(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0));
mesh->set_custom_aabb(AABB(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0));
}
}
@ -1274,7 +1274,7 @@ void MeshInstanceSpatialGizmo::redraw() {
Ref<TriangleMesh> tm = m->generate_triangle_mesh();
if (tm.is_valid()) {
Rect3 aabb;
AABB aabb;
add_collision_triangles(tm, aabb);
}
}
@ -1336,7 +1336,7 @@ void SkeletonSpatialGizmo::redraw() {
weights[0] = 1;
Rect3 aabb;
AABB aabb;
Color bonecolor = Color(1.0, 0.4, 0.4, 0.3);
Color rootcolor = Color(0.4, 1.0, 0.4, 0.1);
@ -1961,7 +1961,7 @@ void CollisionShapeSpatialGizmo::redraw() {
Ref<BoxShape> bs = s;
Vector<Vector3> lines;
Rect3 aabb;
AABB aabb;
aabb.position = -bs->get_extents();
aabb.size = aabb.position * -2;
@ -2191,7 +2191,7 @@ void VisibilityNotifierGizmo::set_handle(int p_idx, Camera *p_camera, const Poin
//gt.orthonormalize();
Transform gi = gt.affine_inverse();
Rect3 aabb = notifier->get_aabb();
AABB aabb = notifier->get_aabb();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
@ -2234,7 +2234,7 @@ void VisibilityNotifierGizmo::redraw() {
clear();
Vector<Vector3> lines;
Rect3 aabb = notifier->get_aabb();
AABB aabb = notifier->get_aabb();
for (int i = 0; i < 12; i++) {
Vector3 a, b;
@ -2293,7 +2293,7 @@ void ParticlesGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_poi
bool move = p_idx >= 3;
p_idx = p_idx % 3;
Rect3 aabb = particles->get_visibility_aabb();
AABB aabb = particles->get_visibility_aabb();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
@ -2347,7 +2347,7 @@ void ParticlesGizmo::redraw() {
clear();
Vector<Vector3> lines;
Rect3 aabb = particles->get_visibility_aabb();
AABB aabb = particles->get_visibility_aabb();
for (int i = 0; i < 12; i++) {
Vector3 a, b;
@ -2420,7 +2420,7 @@ String ReflectionProbeGizmo::get_handle_name(int p_idx) const {
}
Variant ReflectionProbeGizmo::get_handle_value(int p_idx) const {
return Rect3(probe->get_extents(), probe->get_origin_offset());
return AABB(probe->get_extents(), probe->get_origin_offset());
}
void ReflectionProbeGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) {
@ -2474,7 +2474,7 @@ void ReflectionProbeGizmo::set_handle(int p_idx, Camera *p_camera, const Point2
void ReflectionProbeGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
Rect3 restore = p_restore;
AABB restore = p_restore;
if (p_cancel) {
probe->set_extents(restore.position);
@ -2499,7 +2499,7 @@ void ReflectionProbeGizmo::redraw() {
Vector<Vector3> internal_lines;
Vector3 extents = probe->get_extents();
Rect3 aabb;
AABB aabb;
aabb.position = -extents;
aabb.size = extents * 2;
@ -2641,7 +2641,7 @@ void GIProbeGizmo::redraw() {
static const int subdivs[GIProbe::SUBDIV_MAX] = { 64, 128, 256, 512 };
Rect3 aabb = Rect3(-extents, extents * 2);
AABB aabb = AABB(-extents, extents * 2);
int subdiv = subdivs[probe->get_subdiv()];
float cell_size = aabb.get_longest_axis_size() / subdiv;

View File

@ -78,7 +78,7 @@ class EditorSpatialGizmo : public SpatialEditorGizmo {
Vector<Vector3> collision_segments;
Ref<TriangleMesh> collision_mesh;
Rect3 collision_mesh_bounds;
AABB collision_mesh_bounds;
struct Handle {
Vector3 pos;
@ -100,7 +100,7 @@ protected:
void add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard = false);
void add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard = false, const RID &p_skeleton = RID());
void add_collision_segments(const Vector<Vector3> &p_lines);
void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh, const Rect3 &p_bounds = Rect3());
void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh, const AABB &p_bounds = AABB());
void add_unscaled_billboard(const Ref<Material> &p_material, float p_scale = 1);
void add_handles(const Vector<Vector3> &p_handles, bool p_billboard = false, bool p_secondary = false);
void add_solid_box(Ref<Material> &p_material, Vector3 size);

View File

@ -0,0 +1,217 @@
/*************************************************************************/
/* aabb.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "gdnative/aabb.h"
#include "core/math/aabb.h"
#include "core/variant.h"
#ifdef __cplusplus
extern "C" {
#endif
void GDAPI godot_aabb_new(godot_aabb *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size) {
const Vector3 *pos = (const Vector3 *)p_pos;
const Vector3 *size = (const Vector3 *)p_size;
AABB *dest = (AABB *)r_dest;
*dest = AABB(*pos, *size);
}
godot_vector3 GDAPI godot_aabb_get_position(const godot_aabb *p_self) {
godot_vector3 raw_ret;
const AABB *self = (const AABB *)p_self;
Vector3 *ret = (Vector3 *)&raw_ret;
*ret = self->position;
return raw_ret;
}
void GDAPI godot_aabb_set_position(const godot_aabb *p_self, const godot_vector3 *p_v) {
AABB *self = (AABB *)p_self;
const Vector3 *v = (const Vector3 *)p_v;
self->position = *v;
}
godot_vector3 GDAPI godot_aabb_get_size(const godot_aabb *p_self) {
godot_vector3 raw_ret;
const AABB *self = (const AABB *)p_self;
Vector3 *ret = (Vector3 *)&raw_ret;
*ret = self->size;
return raw_ret;
}
void GDAPI godot_aabb_set_size(const godot_aabb *p_self, const godot_vector3 *p_v) {
AABB *self = (AABB *)p_self;
const Vector3 *v = (const Vector3 *)p_v;
self->size = *v;
}
godot_string GDAPI godot_aabb_as_string(const godot_aabb *p_self) {
godot_string ret;
const AABB *self = (const AABB *)p_self;
memnew_placement(&ret, String(*self));
return ret;
}
godot_real GDAPI godot_aabb_get_area(const godot_aabb *p_self) {
const AABB *self = (const AABB *)p_self;
return self->get_area();
}
godot_bool GDAPI godot_aabb_has_no_area(const godot_aabb *p_self) {
const AABB *self = (const AABB *)p_self;
return self->has_no_area();
}
godot_bool GDAPI godot_aabb_has_no_surface(const godot_aabb *p_self) {
const AABB *self = (const AABB *)p_self;
return self->has_no_surface();
}
godot_bool GDAPI godot_aabb_intersects(const godot_aabb *p_self, const godot_aabb *p_with) {
const AABB *self = (const AABB *)p_self;
const AABB *with = (const AABB *)p_with;
return self->intersects(*with);
}
godot_bool GDAPI godot_aabb_encloses(const godot_aabb *p_self, const godot_aabb *p_with) {
const AABB *self = (const AABB *)p_self;
const AABB *with = (const AABB *)p_with;
return self->encloses(*with);
}
godot_aabb GDAPI godot_aabb_merge(const godot_aabb *p_self, const godot_aabb *p_with) {
godot_aabb dest;
const AABB *self = (const AABB *)p_self;
const AABB *with = (const AABB *)p_with;
*((AABB *)&dest) = self->merge(*with);
return dest;
}
godot_aabb GDAPI godot_aabb_intersection(const godot_aabb *p_self, const godot_aabb *p_with) {
godot_aabb dest;
const AABB *self = (const AABB *)p_self;
const AABB *with = (const AABB *)p_with;
*((AABB *)&dest) = self->intersection(*with);
return dest;
}
godot_bool GDAPI godot_aabb_intersects_plane(const godot_aabb *p_self, const godot_plane *p_plane) {
const AABB *self = (const AABB *)p_self;
const Plane *plane = (const Plane *)p_plane;
return self->intersects_plane(*plane);
}
godot_bool GDAPI godot_aabb_intersects_segment(const godot_aabb *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to) {
const AABB *self = (const AABB *)p_self;
const Vector3 *from = (const Vector3 *)p_from;
const Vector3 *to = (const Vector3 *)p_to;
return self->intersects_segment(*from, *to);
}
godot_bool GDAPI godot_aabb_has_point(const godot_aabb *p_self, const godot_vector3 *p_point) {
const AABB *self = (const AABB *)p_self;
const Vector3 *point = (const Vector3 *)p_point;
return self->has_point(*point);
}
godot_vector3 GDAPI godot_aabb_get_support(const godot_aabb *p_self, const godot_vector3 *p_dir) {
godot_vector3 dest;
const AABB *self = (const AABB *)p_self;
const Vector3 *dir = (const Vector3 *)p_dir;
*((Vector3 *)&dest) = self->get_support(*dir);
return dest;
}
godot_vector3 GDAPI godot_aabb_get_longest_axis(const godot_aabb *p_self) {
godot_vector3 dest;
const AABB *self = (const AABB *)p_self;
*((Vector3 *)&dest) = self->get_longest_axis();
return dest;
}
godot_int GDAPI godot_aabb_get_longest_axis_index(const godot_aabb *p_self) {
const AABB *self = (const AABB *)p_self;
return self->get_longest_axis_index();
}
godot_real GDAPI godot_aabb_get_longest_axis_size(const godot_aabb *p_self) {
const AABB *self = (const AABB *)p_self;
return self->get_longest_axis_size();
}
godot_vector3 GDAPI godot_aabb_get_shortest_axis(const godot_aabb *p_self) {
godot_vector3 dest;
const AABB *self = (const AABB *)p_self;
*((Vector3 *)&dest) = self->get_shortest_axis();
return dest;
}
godot_int GDAPI godot_aabb_get_shortest_axis_index(const godot_aabb *p_self) {
const AABB *self = (const AABB *)p_self;
return self->get_shortest_axis_index();
}
godot_real GDAPI godot_aabb_get_shortest_axis_size(const godot_aabb *p_self) {
const AABB *self = (const AABB *)p_self;
return self->get_shortest_axis_size();
}
godot_aabb GDAPI godot_aabb_expand(const godot_aabb *p_self, const godot_vector3 *p_to_point) {
godot_aabb dest;
const AABB *self = (const AABB *)p_self;
const Vector3 *to_point = (const Vector3 *)p_to_point;
*((AABB *)&dest) = self->expand(*to_point);
return dest;
}
godot_aabb GDAPI godot_aabb_grow(const godot_aabb *p_self, const godot_real p_by) {
godot_aabb dest;
const AABB *self = (const AABB *)p_self;
*((AABB *)&dest) = self->grow(p_by);
return dest;
}
godot_vector3 GDAPI godot_aabb_get_endpoint(const godot_aabb *p_self, const godot_int p_idx) {
godot_vector3 dest;
const AABB *self = (const AABB *)p_self;
*((Vector3 *)&dest) = self->get_endpoint(p_idx);
return dest;
}
godot_bool GDAPI godot_aabb_operator_equal(const godot_aabb *p_self, const godot_aabb *p_b) {
const AABB *self = (const AABB *)p_self;
const AABB *b = (const AABB *)p_b;
return *self == *b;
}
#ifdef __cplusplus
}
#endif

View File

@ -1,217 +0,0 @@
/*************************************************************************/
/* rect3.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "gdnative/rect3.h"
#include "core/math/rect3.h"
#include "core/variant.h"
#ifdef __cplusplus
extern "C" {
#endif
void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size) {
const Vector3 *pos = (const Vector3 *)p_pos;
const Vector3 *size = (const Vector3 *)p_size;
Rect3 *dest = (Rect3 *)r_dest;
*dest = Rect3(*pos, *size);
}
godot_vector3 GDAPI godot_rect3_get_position(const godot_rect3 *p_self) {
godot_vector3 raw_ret;
const Rect3 *self = (const Rect3 *)p_self;
Vector3 *ret = (Vector3 *)&raw_ret;
*ret = self->position;
return raw_ret;
}
void GDAPI godot_rect3_set_position(const godot_rect3 *p_self, const godot_vector3 *p_v) {
Rect3 *self = (Rect3 *)p_self;
const Vector3 *v = (const Vector3 *)p_v;
self->position = *v;
}
godot_vector3 GDAPI godot_rect3_get_size(const godot_rect3 *p_self) {
godot_vector3 raw_ret;
const Rect3 *self = (const Rect3 *)p_self;
Vector3 *ret = (Vector3 *)&raw_ret;
*ret = self->size;
return raw_ret;
}
void GDAPI godot_rect3_set_size(const godot_rect3 *p_self, const godot_vector3 *p_v) {
Rect3 *self = (Rect3 *)p_self;
const Vector3 *v = (const Vector3 *)p_v;
self->size = *v;
}
godot_string GDAPI godot_rect3_as_string(const godot_rect3 *p_self) {
godot_string ret;
const Rect3 *self = (const Rect3 *)p_self;
memnew_placement(&ret, String(*self));
return ret;
}
godot_real GDAPI godot_rect3_get_area(const godot_rect3 *p_self) {
const Rect3 *self = (const Rect3 *)p_self;
return self->get_area();
}
godot_bool GDAPI godot_rect3_has_no_area(const godot_rect3 *p_self) {
const Rect3 *self = (const Rect3 *)p_self;
return self->has_no_area();
}
godot_bool GDAPI godot_rect3_has_no_surface(const godot_rect3 *p_self) {
const Rect3 *self = (const Rect3 *)p_self;
return self->has_no_surface();
}
godot_bool GDAPI godot_rect3_intersects(const godot_rect3 *p_self, const godot_rect3 *p_with) {
const Rect3 *self = (const Rect3 *)p_self;
const Rect3 *with = (const Rect3 *)p_with;
return self->intersects(*with);
}
godot_bool GDAPI godot_rect3_encloses(const godot_rect3 *p_self, const godot_rect3 *p_with) {
const Rect3 *self = (const Rect3 *)p_self;
const Rect3 *with = (const Rect3 *)p_with;
return self->encloses(*with);
}
godot_rect3 GDAPI godot_rect3_merge(const godot_rect3 *p_self, const godot_rect3 *p_with) {
godot_rect3 dest;
const Rect3 *self = (const Rect3 *)p_self;
const Rect3 *with = (const Rect3 *)p_with;
*((Rect3 *)&dest) = self->merge(*with);
return dest;
}
godot_rect3 GDAPI godot_rect3_intersection(const godot_rect3 *p_self, const godot_rect3 *p_with) {
godot_rect3 dest;
const Rect3 *self = (const Rect3 *)p_self;
const Rect3 *with = (const Rect3 *)p_with;
*((Rect3 *)&dest) = self->intersection(*with);
return dest;
}
godot_bool GDAPI godot_rect3_intersects_plane(const godot_rect3 *p_self, const godot_plane *p_plane) {
const Rect3 *self = (const Rect3 *)p_self;
const Plane *plane = (const Plane *)p_plane;
return self->intersects_plane(*plane);
}
godot_bool GDAPI godot_rect3_intersects_segment(const godot_rect3 *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to) {
const Rect3 *self = (const Rect3 *)p_self;
const Vector3 *from = (const Vector3 *)p_from;
const Vector3 *to = (const Vector3 *)p_to;
return self->intersects_segment(*from, *to);
}
godot_bool GDAPI godot_rect3_has_point(const godot_rect3 *p_self, const godot_vector3 *p_point) {
const Rect3 *self = (const Rect3 *)p_self;
const Vector3 *point = (const Vector3 *)p_point;
return self->has_point(*point);
}
godot_vector3 GDAPI godot_rect3_get_support(const godot_rect3 *p_self, const godot_vector3 *p_dir) {
godot_vector3 dest;
const Rect3 *self = (const Rect3 *)p_self;
const Vector3 *dir = (const Vector3 *)p_dir;
*((Vector3 *)&dest) = self->get_support(*dir);
return dest;
}
godot_vector3 GDAPI godot_rect3_get_longest_axis(const godot_rect3 *p_self) {
godot_vector3 dest;
const Rect3 *self = (const Rect3 *)p_self;
*((Vector3 *)&dest) = self->get_longest_axis();
return dest;
}
godot_int GDAPI godot_rect3_get_longest_axis_index(const godot_rect3 *p_self) {
const Rect3 *self = (const Rect3 *)p_self;
return self->get_longest_axis_index();
}
godot_real GDAPI godot_rect3_get_longest_axis_size(const godot_rect3 *p_self) {
const Rect3 *self = (const Rect3 *)p_self;
return self->get_longest_axis_size();
}
godot_vector3 GDAPI godot_rect3_get_shortest_axis(const godot_rect3 *p_self) {
godot_vector3 dest;
const Rect3 *self = (const Rect3 *)p_self;
*((Vector3 *)&dest) = self->get_shortest_axis();
return dest;
}
godot_int GDAPI godot_rect3_get_shortest_axis_index(const godot_rect3 *p_self) {
const Rect3 *self = (const Rect3 *)p_self;
return self->get_shortest_axis_index();
}
godot_real GDAPI godot_rect3_get_shortest_axis_size(const godot_rect3 *p_self) {
const Rect3 *self = (const Rect3 *)p_self;
return self->get_shortest_axis_size();
}
godot_rect3 GDAPI godot_rect3_expand(const godot_rect3 *p_self, const godot_vector3 *p_to_point) {
godot_rect3 dest;
const Rect3 *self = (const Rect3 *)p_self;
const Vector3 *to_point = (const Vector3 *)p_to_point;
*((Rect3 *)&dest) = self->expand(*to_point);
return dest;
}
godot_rect3 GDAPI godot_rect3_grow(const godot_rect3 *p_self, const godot_real p_by) {
godot_rect3 dest;
const Rect3 *self = (const Rect3 *)p_self;
*((Rect3 *)&dest) = self->grow(p_by);
return dest;
}
godot_vector3 GDAPI godot_rect3_get_endpoint(const godot_rect3 *p_self, const godot_int p_idx) {
godot_vector3 dest;
const Rect3 *self = (const Rect3 *)p_self;
*((Vector3 *)&dest) = self->get_endpoint(p_idx);
return dest;
}
godot_bool GDAPI godot_rect3_operator_equal(const godot_rect3 *p_self, const godot_rect3 *p_b) {
const Rect3 *self = (const Rect3 *)p_self;
const Rect3 *b = (const Rect3 *)p_b;
return *self == *b;
}
#ifdef __cplusplus
}
#endif

View File

@ -198,20 +198,20 @@ godot_vector3 GDAPI godot_transform_xform_inv_vector3(const godot_transform *p_s
return raw_dest;
}
godot_rect3 GDAPI godot_transform_xform_rect3(const godot_transform *p_self, const godot_rect3 *p_v) {
godot_rect3 raw_dest;
Rect3 *dest = (Rect3 *)&raw_dest;
godot_aabb GDAPI godot_transform_xform_aabb(const godot_transform *p_self, const godot_aabb *p_v) {
godot_aabb raw_dest;
AABB *dest = (AABB *)&raw_dest;
const Transform *self = (const Transform *)p_self;
const Rect3 *v = (const Rect3 *)p_v;
const AABB *v = (const AABB *)p_v;
*dest = self->xform(*v);
return raw_dest;
}
godot_rect3 GDAPI godot_transform_xform_inv_rect3(const godot_transform *p_self, const godot_rect3 *p_v) {
godot_rect3 raw_dest;
Rect3 *dest = (Rect3 *)&raw_dest;
godot_aabb GDAPI godot_transform_xform_inv_aabb(const godot_transform *p_self, const godot_aabb *p_v) {
godot_aabb raw_dest;
AABB *dest = (AABB *)&raw_dest;
const Transform *self = (const Transform *)p_self;
const Rect3 *v = (const Rect3 *)p_v;
const AABB *v = (const AABB *)p_v;
*dest = self->xform_inv(*v);
return raw_dest;
}

View File

@ -118,10 +118,10 @@ void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_qua
memnew_placement_custom(dest, Variant, Variant(*quat));
}
void GDAPI godot_variant_new_rect3(godot_variant *r_dest, const godot_rect3 *p_rect3) {
void GDAPI godot_variant_new_aabb(godot_variant *r_dest, const godot_aabb *p_aabb) {
Variant *dest = (Variant *)r_dest;
Rect3 *rect3 = (Rect3 *)p_rect3;
memnew_placement_custom(dest, Variant, Variant(*rect3));
AABB *aabb = (AABB *)p_aabb;
memnew_placement_custom(dest, Variant, Variant(*aabb));
}
void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis) {
@ -304,10 +304,10 @@ godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self) {
return raw_dest;
}
godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_self) {
godot_rect3 raw_dest;
godot_aabb GDAPI godot_variant_as_aabb(const godot_variant *p_self) {
godot_aabb raw_dest;
const Variant *self = (const Variant *)p_self;
Rect3 *dest = (Rect3 *)&raw_dest;
AABB *dest = (AABB *)&raw_dest;
*dest = *self;
return raw_dest;
}

View File

@ -3221,209 +3221,209 @@
]
},
{
"name": "godot_rect3_new",
"name": "godot_aabb_new",
"return_type": "void",
"arguments": [
["godot_rect3 *", "r_dest"],
["godot_aabb *", "r_dest"],
["const godot_vector3 *", "p_pos"],
["const godot_vector3 *", "p_size"]
]
},
{
"name": "godot_rect3_get_position",
"name": "godot_aabb_get_position",
"return_type": "godot_vector3",
"arguments": [
["const godot_rect3 *", "p_self"]
["const godot_aabb *", "p_self"]
]
},
{
"name": "godot_rect3_set_position",
"name": "godot_aabb_set_position",
"return_type": "void",
"arguments": [
["const godot_rect3 *", "p_self"],
["const godot_aabb *", "p_self"],
["const godot_vector3 *", "p_v"]
]
},
{
"name": "godot_rect3_get_size",
"name": "godot_aabb_get_size",
"return_type": "godot_vector3",
"arguments": [
["const godot_rect3 *", "p_self"]
["const godot_aabb *", "p_self"]
]
},
{
"name": "godot_rect3_set_size",
"name": "godot_aabb_set_size",
"return_type": "void",
"arguments": [
["const godot_rect3 *", "p_self"],
["const godot_aabb *", "p_self"],
["const godot_vector3 *", "p_v"]
]
},
{
"name": "godot_rect3_as_string",
"name": "godot_aabb_as_string",
"return_type": "godot_string",
"arguments": [
["const godot_rect3 *", "p_self"]
["const godot_aabb *", "p_self"]
]
},
{
"name": "godot_rect3_get_area",
"name": "godot_aabb_get_area",
"return_type": "godot_real",
"arguments": [
["const godot_rect3 *", "p_self"]
["const godot_aabb *", "p_self"]
]
},
{
"name": "godot_rect3_has_no_area",
"name": "godot_aabb_has_no_area",
"return_type": "godot_bool",
"arguments": [
["const godot_rect3 *", "p_self"]
["const godot_aabb *", "p_self"]
]
},
{
"name": "godot_rect3_has_no_surface",
"name": "godot_aabb_has_no_surface",
"return_type": "godot_bool",
"arguments": [
["const godot_rect3 *", "p_self"]
["const godot_aabb *", "p_self"]
]
},
{
"name": "godot_rect3_intersects",
"name": "godot_aabb_intersects",
"return_type": "godot_bool",
"arguments": [
["const godot_rect3 *", "p_self"],
["const godot_rect3 *", "p_with"]
["const godot_aabb *", "p_self"],
["const godot_aabb *", "p_with"]
]
},
{
"name": "godot_rect3_encloses",
"name": "godot_aabb_encloses",
"return_type": "godot_bool",
"arguments": [
["const godot_rect3 *", "p_self"],
["const godot_rect3 *", "p_with"]
["const godot_aabb *", "p_self"],
["const godot_aabb *", "p_with"]
]
},
{
"name": "godot_rect3_merge",
"return_type": "godot_rect3",
"name": "godot_aabb_merge",
"return_type": "godot_aabb",
"arguments": [
["const godot_rect3 *", "p_self"],
["const godot_rect3 *", "p_with"]
["const godot_aabb *", "p_self"],
["const godot_aabb *", "p_with"]
]
},
{
"name": "godot_rect3_intersection",
"return_type": "godot_rect3",
"name": "godot_aabb_intersection",
"return_type": "godot_aabb",
"arguments": [
["const godot_rect3 *", "p_self"],
["const godot_rect3 *", "p_with"]
["const godot_aabb *", "p_self"],
["const godot_aabb *", "p_with"]
]
},
{
"name": "godot_rect3_intersects_plane",
"name": "godot_aabb_intersects_plane",
"return_type": "godot_bool",
"arguments": [
["const godot_rect3 *", "p_self"],
["const godot_aabb *", "p_self"],
["const godot_plane *", "p_plane"]
]
},
{
"name": "godot_rect3_intersects_segment",
"name": "godot_aabb_intersects_segment",
"return_type": "godot_bool",
"arguments": [
["const godot_rect3 *", "p_self"],
["const godot_aabb *", "p_self"],
["const godot_vector3 *", "p_from"],
["const godot_vector3 *", "p_to"]
]
},
{
"name": "godot_rect3_has_point",
"name": "godot_aabb_has_point",
"return_type": "godot_bool",
"arguments": [
["const godot_rect3 *", "p_self"],
["const godot_aabb *", "p_self"],
["const godot_vector3 *", "p_point"]
]
},
{
"name": "godot_rect3_get_support",
"name": "godot_aabb_get_support",
"return_type": "godot_vector3",
"arguments": [
["const godot_rect3 *", "p_self"],
["const godot_aabb *", "p_self"],
["const godot_vector3 *", "p_dir"]
]
},
{
"name": "godot_rect3_get_longest_axis",
"name": "godot_aabb_get_longest_axis",
"return_type": "godot_vector3",
"arguments": [
["const godot_rect3 *", "p_self"]
["const godot_aabb *", "p_self"]
]
},
{
"name": "godot_rect3_get_longest_axis_index",
"name": "godot_aabb_get_longest_axis_index",
"return_type": "godot_int",
"arguments": [
["const godot_rect3 *", "p_self"]
["const godot_aabb *", "p_self"]
]
},
{
"name": "godot_rect3_get_longest_axis_size",
"name": "godot_aabb_get_longest_axis_size",
"return_type": "godot_real",
"arguments": [
["const godot_rect3 *", "p_self"]
["const godot_aabb *", "p_self"]
]
},
{
"name": "godot_rect3_get_shortest_axis",
"name": "godot_aabb_get_shortest_axis",
"return_type": "godot_vector3",
"arguments": [
["const godot_rect3 *", "p_self"]
["const godot_aabb *", "p_self"]
]
},
{
"name": "godot_rect3_get_shortest_axis_index",
"name": "godot_aabb_get_shortest_axis_index",
"return_type": "godot_int",
"arguments": [
["const godot_rect3 *", "p_self"]
["const godot_aabb *", "p_self"]
]
},
{
"name": "godot_rect3_get_shortest_axis_size",
"name": "godot_aabb_get_shortest_axis_size",
"return_type": "godot_real",
"arguments": [
["const godot_rect3 *", "p_self"]
["const godot_aabb *", "p_self"]
]
},
{
"name": "godot_rect3_expand",
"return_type": "godot_rect3",
"name": "godot_aabb_expand",
"return_type": "godot_aabb",
"arguments": [
["const godot_rect3 *", "p_self"],
["const godot_aabb *", "p_self"],
["const godot_vector3 *", "p_to_point"]
]
},
{
"name": "godot_rect3_grow",
"return_type": "godot_rect3",
"name": "godot_aabb_grow",
"return_type": "godot_aabb",
"arguments": [
["const godot_rect3 *", "p_self"],
["const godot_aabb *", "p_self"],
["const godot_real", "p_by"]
]
},
{
"name": "godot_rect3_get_endpoint",
"name": "godot_aabb_get_endpoint",
"return_type": "godot_vector3",
"arguments": [
["const godot_rect3 *", "p_self"],
["const godot_aabb *", "p_self"],
["const godot_int", "p_idx"]
]
},
{
"name": "godot_rect3_operator_equal",
"name": "godot_aabb_operator_equal",
"return_type": "godot_bool",
"arguments": [
["const godot_rect3 *", "p_self"],
["const godot_rect3 *", "p_b"]
["const godot_aabb *", "p_self"],
["const godot_aabb *", "p_b"]
]
},
{
@ -3632,19 +3632,19 @@
]
},
{
"name": "godot_transform_xform_rect3",
"return_type": "godot_rect3",
"name": "godot_transform_xform_aabb",
"return_type": "godot_aabb",
"arguments": [
["const godot_transform *", "p_self"],
["const godot_rect3 *", "p_v"]
["const godot_aabb *", "p_v"]
]
},
{
"name": "godot_transform_xform_inv_rect3",
"return_type": "godot_rect3",
"name": "godot_transform_xform_inv_aabb",
"return_type": "godot_aabb",
"arguments": [
["const godot_transform *", "p_self"],
["const godot_rect3 *", "p_v"]
["const godot_aabb *", "p_v"]
]
},
{
@ -3930,11 +3930,11 @@
]
},
{
"name": "godot_variant_new_rect3",
"name": "godot_variant_new_aabb",
"return_type": "void",
"arguments": [
["godot_variant *", "r_dest"],
["const godot_rect3 *", "p_rect3"]
["const godot_aabb *", "p_aabb"]
]
},
{
@ -4135,8 +4135,8 @@
]
},
{
"name": "godot_variant_as_rect3",
"return_type": "godot_rect3",
"name": "godot_variant_as_aabb",
"return_type": "godot_aabb",
"arguments": [
["const godot_variant *", "p_self"]
]

View File

@ -0,0 +1,117 @@
/*************************************************************************/
/* aabb.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GODOT_AABB_H
#define GODOT_AABB_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stdint.h>
#define GODOT_AABB_SIZE 24
#ifndef GODOT_CORE_API_GODOT_AABB_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_AABB_TYPE_DEFINED
typedef struct {
uint8_t _dont_touch_that[GODOT_AABB_SIZE];
} godot_aabb;
#endif
// reduce extern "C" nesting for VS2013
#ifdef __cplusplus
}
#endif
#include <gdnative/gdnative.h>
#include <gdnative/plane.h>
#include <gdnative/vector3.h>
#ifdef __cplusplus
extern "C" {
#endif
void GDAPI godot_aabb_new(godot_aabb *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size);
godot_vector3 GDAPI godot_aabb_get_position(const godot_aabb *p_self);
void GDAPI godot_aabb_set_position(const godot_aabb *p_self, const godot_vector3 *p_v);
godot_vector3 GDAPI godot_aabb_get_size(const godot_aabb *p_self);
void GDAPI godot_aabb_set_size(const godot_aabb *p_self, const godot_vector3 *p_v);
godot_string GDAPI godot_aabb_as_string(const godot_aabb *p_self);
godot_real GDAPI godot_aabb_get_area(const godot_aabb *p_self);
godot_bool GDAPI godot_aabb_has_no_area(const godot_aabb *p_self);
godot_bool GDAPI godot_aabb_has_no_surface(const godot_aabb *p_self);
godot_bool GDAPI godot_aabb_intersects(const godot_aabb *p_self, const godot_aabb *p_with);
godot_bool GDAPI godot_aabb_encloses(const godot_aabb *p_self, const godot_aabb *p_with);
godot_aabb GDAPI godot_aabb_merge(const godot_aabb *p_self, const godot_aabb *p_with);
godot_aabb GDAPI godot_aabb_intersection(const godot_aabb *p_self, const godot_aabb *p_with);
godot_bool GDAPI godot_aabb_intersects_plane(const godot_aabb *p_self, const godot_plane *p_plane);
godot_bool GDAPI godot_aabb_intersects_segment(const godot_aabb *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to);
godot_bool GDAPI godot_aabb_has_point(const godot_aabb *p_self, const godot_vector3 *p_point);
godot_vector3 GDAPI godot_aabb_get_support(const godot_aabb *p_self, const godot_vector3 *p_dir);
godot_vector3 GDAPI godot_aabb_get_longest_axis(const godot_aabb *p_self);
godot_int GDAPI godot_aabb_get_longest_axis_index(const godot_aabb *p_self);
godot_real GDAPI godot_aabb_get_longest_axis_size(const godot_aabb *p_self);
godot_vector3 GDAPI godot_aabb_get_shortest_axis(const godot_aabb *p_self);
godot_int GDAPI godot_aabb_get_shortest_axis_index(const godot_aabb *p_self);
godot_real GDAPI godot_aabb_get_shortest_axis_size(const godot_aabb *p_self);
godot_aabb GDAPI godot_aabb_expand(const godot_aabb *p_self, const godot_vector3 *p_to_point);
godot_aabb GDAPI godot_aabb_grow(const godot_aabb *p_self, const godot_real p_by);
godot_vector3 GDAPI godot_aabb_get_endpoint(const godot_aabb *p_self, const godot_int p_idx);
godot_bool GDAPI godot_aabb_operator_equal(const godot_aabb *p_self, const godot_aabb *p_b);
#ifdef __cplusplus
}
#endif
#endif // GODOT_AABB_H

View File

@ -169,9 +169,9 @@ typedef void godot_object;
#include <gdnative/quat.h>
/////// Rect3
/////// AABB
#include <gdnative/rect3.h>
#include <gdnative/aabb.h>
/////// Basis

View File

@ -1,117 +0,0 @@
/*************************************************************************/
/* rect3.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GODOT_RECT3_H
#define GODOT_RECT3_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stdint.h>
#define GODOT_RECT3_SIZE 24
#ifndef GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED
typedef struct {
uint8_t _dont_touch_that[GODOT_RECT3_SIZE];
} godot_rect3;
#endif
// reduce extern "C" nesting for VS2013
#ifdef __cplusplus
}
#endif
#include <gdnative/gdnative.h>
#include <gdnative/plane.h>
#include <gdnative/vector3.h>
#ifdef __cplusplus
extern "C" {
#endif
void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size);
godot_vector3 GDAPI godot_rect3_get_position(const godot_rect3 *p_self);
void GDAPI godot_rect3_set_position(const godot_rect3 *p_self, const godot_vector3 *p_v);
godot_vector3 GDAPI godot_rect3_get_size(const godot_rect3 *p_self);
void GDAPI godot_rect3_set_size(const godot_rect3 *p_self, const godot_vector3 *p_v);
godot_string GDAPI godot_rect3_as_string(const godot_rect3 *p_self);
godot_real GDAPI godot_rect3_get_area(const godot_rect3 *p_self);
godot_bool GDAPI godot_rect3_has_no_area(const godot_rect3 *p_self);
godot_bool GDAPI godot_rect3_has_no_surface(const godot_rect3 *p_self);
godot_bool GDAPI godot_rect3_intersects(const godot_rect3 *p_self, const godot_rect3 *p_with);
godot_bool GDAPI godot_rect3_encloses(const godot_rect3 *p_self, const godot_rect3 *p_with);
godot_rect3 GDAPI godot_rect3_merge(const godot_rect3 *p_self, const godot_rect3 *p_with);
godot_rect3 GDAPI godot_rect3_intersection(const godot_rect3 *p_self, const godot_rect3 *p_with);
godot_bool GDAPI godot_rect3_intersects_plane(const godot_rect3 *p_self, const godot_plane *p_plane);
godot_bool GDAPI godot_rect3_intersects_segment(const godot_rect3 *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to);
godot_bool GDAPI godot_rect3_has_point(const godot_rect3 *p_self, const godot_vector3 *p_point);
godot_vector3 GDAPI godot_rect3_get_support(const godot_rect3 *p_self, const godot_vector3 *p_dir);
godot_vector3 GDAPI godot_rect3_get_longest_axis(const godot_rect3 *p_self);
godot_int GDAPI godot_rect3_get_longest_axis_index(const godot_rect3 *p_self);
godot_real GDAPI godot_rect3_get_longest_axis_size(const godot_rect3 *p_self);
godot_vector3 GDAPI godot_rect3_get_shortest_axis(const godot_rect3 *p_self);
godot_int GDAPI godot_rect3_get_shortest_axis_index(const godot_rect3 *p_self);
godot_real GDAPI godot_rect3_get_shortest_axis_size(const godot_rect3 *p_self);
godot_rect3 GDAPI godot_rect3_expand(const godot_rect3 *p_self, const godot_vector3 *p_to_point);
godot_rect3 GDAPI godot_rect3_grow(const godot_rect3 *p_self, const godot_real p_by);
godot_vector3 GDAPI godot_rect3_get_endpoint(const godot_rect3 *p_self, const godot_int p_idx);
godot_bool GDAPI godot_rect3_operator_equal(const godot_rect3 *p_self, const godot_rect3 *p_b);
#ifdef __cplusplus
}
#endif
#endif // GODOT_RECT3_H

View File

@ -51,6 +51,7 @@ typedef struct {
}
#endif
#include <gdnative/array.h>
#include <gdnative/gdnative.h>
#include <gdnative/variant.h>

View File

@ -98,9 +98,9 @@ godot_vector3 GDAPI godot_transform_xform_vector3(const godot_transform *p_self,
godot_vector3 GDAPI godot_transform_xform_inv_vector3(const godot_transform *p_self, const godot_vector3 *p_v);
godot_rect3 GDAPI godot_transform_xform_rect3(const godot_transform *p_self, const godot_rect3 *p_v);
godot_aabb GDAPI godot_transform_xform_aabb(const godot_transform *p_self, const godot_aabb *p_v);
godot_rect3 GDAPI godot_transform_xform_inv_rect3(const godot_transform *p_self, const godot_rect3 *p_v);
godot_aabb GDAPI godot_transform_xform_inv_aabb(const godot_transform *p_self, const godot_aabb *p_v);
#ifdef __cplusplus
}

View File

@ -62,7 +62,7 @@ typedef enum godot_variant_type {
GODOT_VARIANT_TYPE_TRANSFORM2D,
GODOT_VARIANT_TYPE_PLANE,
GODOT_VARIANT_TYPE_QUAT, // 10
GODOT_VARIANT_TYPE_RECT3,
GODOT_VARIANT_TYPE_AABB,
GODOT_VARIANT_TYPE_BASIS,
GODOT_VARIANT_TYPE_TRANSFORM,
@ -104,6 +104,7 @@ typedef struct godot_variant_call_error {
}
#endif
#include <gdnative/aabb.h>
#include <gdnative/array.h>
#include <gdnative/basis.h>
#include <gdnative/color.h>
@ -113,7 +114,6 @@ typedef struct godot_variant_call_error {
#include <gdnative/pool_arrays.h>
#include <gdnative/quat.h>
#include <gdnative/rect2.h>
#include <gdnative/rect3.h>
#include <gdnative/rid.h>
#include <gdnative/string.h>
#include <gdnative/transform.h>
@ -145,7 +145,7 @@ void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3
void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d);
void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_plane);
void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_quat);
void GDAPI godot_variant_new_rect3(godot_variant *r_dest, const godot_rect3 *p_rect3);
void GDAPI godot_variant_new_aabb(godot_variant *r_dest, const godot_aabb *p_aabb);
void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis);
void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transform *p_trans);
void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color);
@ -173,7 +173,7 @@ godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_self);
godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_self);
godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_self);
godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self);
godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_self);
godot_aabb GDAPI godot_variant_as_aabb(const godot_variant *p_self);
godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self);
godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self);
godot_color GDAPI godot_variant_as_color(const godot_variant *p_self);

View File

@ -371,7 +371,7 @@ void unregister_gdnative_types() {
print_line(String("poolarray:\t") + itos(sizeof(PoolByteArray)));
print_line(String("quat:\t") + itos(sizeof(Quat)));
print_line(String("rect2:\t") + itos(sizeof(Rect2)));
print_line(String("rect3:\t") + itos(sizeof(Rect3)));
print_line(String("aabb:\t") + itos(sizeof(AABB)));
print_line(String("rid:\t") + itos(sizeof(RID)));
print_line(String("string:\t") + itos(sizeof(String)));
print_line(String("transform:\t") + itos(sizeof(Transform)));

View File

@ -148,7 +148,7 @@ static const _bit _type_list[] = {
{ Variant::RECT2, "Rect2" },
{ Variant::TRANSFORM2D, "Transform2D" },
{ Variant::VECTOR3, "Vector3" },
{ Variant::RECT3, "Rect3" },
{ Variant::AABB, "AABB" },
{ Variant::PLANE, "Plane" },
{ Variant::QUAT, "Quat" },
{ Variant::BASIS, "Basis" },
@ -253,9 +253,9 @@ bool GDScriptTokenizer::is_token_literal(int p_offset, bool variable_safe) const
case TK_BUILT_IN_FUNC:
case TK_OP_IN:
//case TK_OP_NOT:
//case TK_OP_OR:
//case TK_OP_AND:
//case TK_OP_NOT:
//case TK_OP_OR:
//case TK_OP_AND:
case TK_PR_CLASS:
case TK_PR_CONST:
@ -1125,7 +1125,7 @@ void GDScriptTokenizerText::advance(int p_amount) {
_advance();
}
//////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////
#define BYTECODE_VERSION 12

View File

@ -1137,7 +1137,7 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
for (int i = 0; i < 12; i++) {
Rect3 base(Vector3(0, 0, 0), Vector3(1, 1, 1));
AABB base(Vector3(0, 0, 0), Vector3(1, 1, 1));
Vector3 a, b;
base.get_edge(i, a, b);
lines.push_back(a);

View File

@ -346,7 +346,7 @@ static String variant_type_to_managed_name(const String &p_var_type_name) {
Variant::TRANSFORM2D,
Variant::PLANE,
Variant::QUAT,
Variant::RECT3,
Variant::AABB,
Variant::BASIS,
Variant::TRANSFORM,
Variant::COLOR,

View File

@ -1721,7 +1721,7 @@ void BindingsGenerator::_default_argument_from_variant(const Variant &p_val, Arg
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
break;
case Variant::PLANE:
case Variant::RECT3:
case Variant::AABB:
case Variant::COLOR:
r_iarg.default_argument = "new Color(1, 1, 1, 1)";
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
@ -1793,7 +1793,7 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
INSERT_STRUCT_TYPE(Basis, "real_t*")
INSERT_STRUCT_TYPE(Quat, "real_t*")
INSERT_STRUCT_TYPE(Transform, "real_t*")
INSERT_STRUCT_TYPE(Rect3, "real_t*")
INSERT_STRUCT_TYPE(AABB, "real_t*")
INSERT_STRUCT_TYPE(Color, "real_t*")
INSERT_STRUCT_TYPE(Plane, "real_t*")

View File

@ -1,15 +1,15 @@
using System;
// file: core/math/rect3.h
// file: core/math/aabb.h
// commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451
// file: core/math/rect3.cpp
// file: core/math/aabb.cpp
// commit: bd282ff43f23fe845f29a3e25c8efc01bd65ffb0
// file: core/variant_call.cpp
// commit: 5ad9be4c24e9d7dc5672fdc42cea896622fe5685
namespace Godot
{
public struct Rect3 : IEquatable<Rect3>
public struct AABB : IEquatable<AABB>
{
private Vector3 position;
private Vector3 size;
@ -38,7 +38,7 @@ namespace Godot
}
}
public bool encloses(Rect3 with)
public bool encloses(AABB with)
{
Vector3 src_min = position;
Vector3 src_max = position + size;
@ -53,7 +53,7 @@ namespace Godot
(src_max.z > dst_max.z));
}
public Rect3 expand(Vector3 to_point)
public AABB expand(Vector3 to_point)
{
Vector3 begin = position;
Vector3 end = position + size;
@ -72,7 +72,7 @@ namespace Godot
if (to_point.z > end.z)
end.z = to_point.z;
return new Rect3(begin, end - begin);
return new AABB(begin, end - begin);
}
public float get_area()
@ -222,9 +222,9 @@ namespace Godot
(dir.z > 0f) ? -half_extents.z : half_extents.z);
}
public Rect3 grow(float by)
public AABB grow(float by)
{
Rect3 res = this;
AABB res = this;
res.position.x -= by;
res.position.y -= by;
@ -264,7 +264,7 @@ namespace Godot
return true;
}
public Rect3 intersection(Rect3 with)
public AABB intersection(AABB with)
{
Vector3 src_min = position;
Vector3 src_max = position + size;
@ -275,7 +275,7 @@ namespace Godot
if (src_min.x > dst_max.x || src_max.x < dst_min.x)
{
return new Rect3();
return new AABB();
}
else
{
@ -285,7 +285,7 @@ namespace Godot
if (src_min.y > dst_max.y || src_max.y < dst_min.y)
{
return new Rect3();
return new AABB();
}
else
{
@ -295,7 +295,7 @@ namespace Godot
if (src_min.z > dst_max.z || src_max.z < dst_min.z)
{
return new Rect3();
return new AABB();
}
else
{
@ -303,10 +303,10 @@ namespace Godot
max.z = (src_max.z < dst_max.z) ? src_max.z : dst_max.z;
}
return new Rect3(min, max - min);
return new AABB(min, max - min);
}
public bool intersects(Rect3 with)
public bool intersects(AABB with)
{
if (position.x >= (with.position.x + with.size.x))
return false;
@ -398,7 +398,7 @@ namespace Godot
return true;
}
public Rect3 merge(Rect3 with)
public AABB merge(AABB with)
{
Vector3 beg_1 = position;
Vector3 beg_2 = with.position;
@ -417,36 +417,36 @@ namespace Godot
(end_1.z > end_2.z) ? end_1.z : end_2.z
);
return new Rect3(min, max - min);
return new AABB(min, max - min);
}
public Rect3(Vector3 position, Vector3 size)
public AABB(Vector3 position, Vector3 size)
{
this.position = position;
this.size = size;
}
public static bool operator ==(Rect3 left, Rect3 right)
public static bool operator ==(AABB left, AABB right)
{
return left.Equals(right);
}
public static bool operator !=(Rect3 left, Rect3 right)
public static bool operator !=(AABB left, AABB right)
{
return !left.Equals(right);
}
public override bool Equals(object obj)
{
if (obj is Rect3)
if (obj is AABB)
{
return Equals((Rect3)obj);
return Equals((AABB)obj);
}
return false;
}
public bool Equals(Rect3 other)
public bool Equals(AABB other)
{
return position == other.position && size == other.size;
}

View File

@ -129,8 +129,8 @@ void GDMonoField::set_value(MonoObject *p_object, const Variant &p_value) {
if (tclass == CACHED_CLASS(Transform))
SET_FROM_STRUCT_AND_BREAK(Transform);
if (tclass == CACHED_CLASS(Rect3))
SET_FROM_STRUCT_AND_BREAK(Rect3);
if (tclass == CACHED_CLASS(AABB))
SET_FROM_STRUCT_AND_BREAK(AABB);
if (tclass == CACHED_CLASS(Color))
SET_FROM_STRUCT_AND_BREAK(Color);
@ -229,7 +229,7 @@ void GDMonoField::set_value(MonoObject *p_object, const Variant &p_value) {
case Variant::TRANSFORM2D: SET_FROM_STRUCT_AND_BREAK(Transform2D);
case Variant::PLANE: SET_FROM_STRUCT_AND_BREAK(Plane);
case Variant::QUAT: SET_FROM_STRUCT_AND_BREAK(Quat);
case Variant::RECT3: SET_FROM_STRUCT_AND_BREAK(Rect3);
case Variant::AABB: SET_FROM_STRUCT_AND_BREAK(AABB);
case Variant::BASIS: SET_FROM_STRUCT_AND_BREAK(Basis);
case Variant::TRANSFORM: SET_FROM_STRUCT_AND_BREAK(Transform);
case Variant::COLOR: SET_FROM_STRUCT_AND_BREAK(Color);

View File

@ -104,8 +104,8 @@ Variant::Type managed_to_variant_type(const ManagedType &p_type) {
if (tclass == CACHED_CLASS(Transform))
return Variant::TRANSFORM;
if (tclass == CACHED_CLASS(Rect3))
return Variant::RECT3;
if (tclass == CACHED_CLASS(AABB))
return Variant::AABB;
if (tclass == CACHED_CLASS(Color))
return Variant::COLOR;
@ -297,8 +297,8 @@ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_ty
if (tclass == CACHED_CLASS(Transform))
RETURN_BOXED_STRUCT(Transform, p_var);
if (tclass == CACHED_CLASS(Rect3))
RETURN_BOXED_STRUCT(Rect3, p_var);
if (tclass == CACHED_CLASS(AABB))
RETURN_BOXED_STRUCT(AABB, p_var);
if (tclass == CACHED_CLASS(Color))
RETURN_BOXED_STRUCT(Color, p_var);
@ -394,8 +394,8 @@ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_ty
RETURN_BOXED_STRUCT(Plane, p_var);
case Variant::QUAT:
RETURN_BOXED_STRUCT(Quat, p_var);
case Variant::RECT3:
RETURN_BOXED_STRUCT(Rect3, p_var);
case Variant::AABB:
RETURN_BOXED_STRUCT(AABB, p_var);
case Variant::BASIS:
RETURN_BOXED_STRUCT(Basis, p_var);
case Variant::TRANSFORM:
@ -518,8 +518,8 @@ Variant mono_object_to_variant(MonoObject *p_obj, const ManagedType &p_type) {
if (tclass == CACHED_CLASS(Transform))
RETURN_UNBOXED_STRUCT(Transform, p_obj);
if (tclass == CACHED_CLASS(Rect3))
RETURN_UNBOXED_STRUCT(Rect3, p_obj);
if (tclass == CACHED_CLASS(AABB))
RETURN_UNBOXED_STRUCT(AABB, p_obj);
if (tclass == CACHED_CLASS(Color))
RETURN_UNBOXED_STRUCT(Color, p_obj);

View File

@ -197,10 +197,10 @@ Dictionary mono_object_to_Dictionary(MonoObject *p_dict);
Basis(m_in[0], m_in[1], m_in[2], m_in[3], m_in[4], m_in[5], m_in[6], m_in[7], m_in[8]), \
Vector3(m_in[9], m_in[10], m_in[11]));
// Rect3
// AABB
#define MARSHALLED_OUT_Rect3(m_in, m_out) real_t m_out[6] = { m_in.position.x, m_in.position.y, m_in.position.z, m_in.size.x, m_in.size.y, m_in.size.z };
#define MARSHALLED_IN_Rect3(m_in, m_out) Rect3 m_out(Vector3(m_in[0], m_in[1], m_in[2]), Vector3(m_in[3], m_in[4], m_in[5]));
#define MARSHALLED_OUT_AABB(m_in, m_out) real_t m_out[6] = { m_in.position.x, m_in.position.y, m_in.position.z, m_in.size.x, m_in.size.y, m_in.size.z };
#define MARSHALLED_IN_AABB(m_in, m_out) AABB m_out(Vector3(m_in[0], m_in[1], m_in[2]), Vector3(m_in[3], m_in[4], m_in[5]));
// Color
@ -214,6 +214,6 @@ Dictionary mono_object_to_Dictionary(MonoObject *p_dict);
#endif
} // GDMonoMarshal
} // namespace GDMonoMarshal
#endif // GDMONOMARSHAL_H

View File

@ -80,7 +80,7 @@ void MonoCache::clear_members() {
class_Basis = NULL;
class_Quat = NULL;
class_Transform = NULL;
class_Rect3 = NULL;
class_AABB = NULL;
class_Color = NULL;
class_Plane = NULL;
class_NodePath = NULL;
@ -147,7 +147,7 @@ void update_godot_api_cache() {
CACHE_CLASS_AND_CHECK(Basis, GODOT_API_CLASS(Basis));
CACHE_CLASS_AND_CHECK(Quat, GODOT_API_CLASS(Quat));
CACHE_CLASS_AND_CHECK(Transform, GODOT_API_CLASS(Transform));
CACHE_CLASS_AND_CHECK(Rect3, GODOT_API_CLASS(Rect3));
CACHE_CLASS_AND_CHECK(AABB, GODOT_API_CLASS(AABB));
CACHE_CLASS_AND_CHECK(Color, GODOT_API_CLASS(Color));
CACHE_CLASS_AND_CHECK(Plane, GODOT_API_CLASS(Plane));
CACHE_CLASS_AND_CHECK(NodePath, GODOT_API_CLASS(NodePath));
@ -364,4 +364,4 @@ String get_exception_name_and_message(MonoObject *p_ex) {
return res;
}
}
} // namespace GDMonoUtils

View File

@ -82,7 +82,7 @@ struct MonoCache {
GDMonoClass *class_Basis;
GDMonoClass *class_Quat;
GDMonoClass *class_Transform;
GDMonoClass *class_Rect3;
GDMonoClass *class_AABB;
GDMonoClass *class_Color;
GDMonoClass *class_Plane;
GDMonoClass *class_NodePath;
@ -166,7 +166,7 @@ MonoDomain *create_domain(const String &p_friendly_name);
String get_exception_name_and_message(MonoObject *p_ex);
} // GDMonoUtils
} // namespace GDMonoUtils
#define NATIVE_GDMONOCLASS_NAME(m_class) (GDMonoMarshal::mono_string_to_godot((MonoString *)m_class->get_field(BINDINGS_NATIVE_NAME_FIELD)->get_value(NULL)))

View File

@ -349,7 +349,7 @@ static Color _color_from_type(Variant::Type p_type, bool dark_theme = true) {
case Variant::TRANSFORM2D: color = Color::html("#c4ec69"); break;
case Variant::PLANE: color = Color::html("#f77070"); break;
case Variant::QUAT: color = Color::html("#ec69a3"); break;
case Variant::RECT3: color = Color::html("#ee7991"); break;
case Variant::AABB: color = Color::html("#ee7991"); break;
case Variant::BASIS: color = Color::html("#e3ec69"); break;
case Variant::TRANSFORM: color = Color::html("#f6a86e"); break;
@ -386,7 +386,7 @@ static Color _color_from_type(Variant::Type p_type, bool dark_theme = true) {
case Variant::TRANSFORM2D: color = Color::html("#96ce1a"); break;
case Variant::PLANE: color = Color::html("#f77070"); break;
case Variant::QUAT: color = Color::html("#ec69a3"); break;
case Variant::RECT3: color = Color::html("#ee7991"); break;
case Variant::AABB: color = Color::html("#ee7991"); break;
case Variant::BASIS: color = Color::html("#b2bb19"); break;
case Variant::TRANSFORM: color = Color::html("#f49047"); break;

View File

@ -77,7 +77,7 @@ void Particles2D::set_randomness_ratio(float p_ratio) {
void Particles2D::set_visibility_rect(const Rect2 &p_aabb) {
visibility_rect = p_aabb;
Rect3 aabb;
AABB aabb;
aabb.position.x = p_aabb.position.x;
aabb.position.y = p_aabb.position.y;
aabb.size.x = p_aabb.size.x;
@ -223,7 +223,7 @@ String Particles2D::get_configuration_warning() const {
Rect2 Particles2D::capture_rect() const {
Rect3 aabb = VS::get_singleton()->particles_get_current_aabb(particles);
AABB aabb = VS::get_singleton()->particles_get_current_aabb(particles);
Rect2 r;
r.position.x = aabb.position.x;
r.position.y = aabb.position.y;
@ -378,7 +378,7 @@ void Particles2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
ADD_GROUP("Drawing", "");
ADD_PROPERTY(PropertyInfo(Variant::RECT3, "visibility_rect"), "set_visibility_rect", "get_visibility_rect");
ADD_PROPERTY(PropertyInfo(Variant::AABB, "visibility_rect"), "set_visibility_rect", "get_visibility_rect");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime"), "set_draw_order", "get_draw_order");
ADD_GROUP("Process Material", "process_");

View File

@ -117,7 +117,7 @@ Vector<Point2> CollisionPolygon::get_polygon() const {
return polygon;
}
Rect3 CollisionPolygon::get_item_rect() const {
AABB CollisionPolygon::get_item_rect() const {
return aabb;
}
@ -176,7 +176,7 @@ void CollisionPolygon::_bind_methods() {
CollisionPolygon::CollisionPolygon() {
aabb = Rect3(Vector3(-1, -1, -1), Vector3(2, 2, 2));
aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
depth = 1.0;
set_notify_local_transform(true);
parent = NULL;

View File

@ -40,7 +40,7 @@ class CollisionPolygon : public Spatial {
protected:
float depth;
Rect3 aabb;
AABB aabb;
Vector<Point2> polygon;
uint32_t owner_id;
@ -64,7 +64,7 @@ public:
void set_disabled(bool p_disabled);
bool is_disabled() const;
virtual Rect3 get_item_rect() const;
virtual AABB get_item_rect() const;
String get_configuration_warning() const;

View File

@ -31,12 +31,12 @@
#include "mesh_instance.h"
void GIProbeData::set_bounds(const Rect3 &p_bounds) {
void GIProbeData::set_bounds(const AABB &p_bounds) {
VS::get_singleton()->gi_probe_set_bounds(probe, p_bounds);
}
Rect3 GIProbeData::get_bounds() const {
AABB GIProbeData::get_bounds() const {
return VS::get_singleton()->gi_probe_get_bounds(probe);
}
@ -180,7 +180,7 @@ void GIProbeData::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_compress", "compress"), &GIProbeData::set_compress);
ClassDB::bind_method(D_METHOD("is_compressed"), &GIProbeData::is_compressed);
ADD_PROPERTY(PropertyInfo(Variant::RECT3, "bounds", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_bounds", "get_bounds");
ADD_PROPERTY(PropertyInfo(Variant::AABB, "bounds", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_bounds", "get_bounds");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_cell_size", "get_cell_size");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "to_cell_xform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_to_cell_xform", "get_to_cell_xform");
@ -542,7 +542,7 @@ static _FORCE_INLINE_ Vector2 get_uv(const Vector3 &p_pos, const Vector3 *p_vtx,
return p_uv[0] * u + p_uv[1] * v + p_uv[2] * w;
}
void GIProbe::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 *p_vtx, const Vector2 *p_uv, const Baker::MaterialCache &p_material, const Rect3 &p_aabb, Baker *p_baker) {
void GIProbe::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 *p_vtx, const Vector2 *p_uv, const Baker::MaterialCache &p_material, const AABB &p_aabb, Baker *p_baker) {
if (p_level == p_baker->cell_subdiv - 1) {
//plot the face by guessing it's albedo and emission value
@ -702,7 +702,7 @@ void GIProbe::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, cons
int half = (1 << (p_baker->cell_subdiv - 1)) >> (p_level + 1);
for (int i = 0; i < 8; i++) {
Rect3 aabb = p_aabb;
AABB aabb = p_aabb;
aabb.size *= 0.5;
int nx = p_x;
@ -726,7 +726,7 @@ void GIProbe::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, cons
continue;
{
Rect3 test_aabb = aabb;
AABB test_aabb = aabb;
//test_aabb.grow_by(test_aabb.get_longest_axis_size()*0.05); //grow a bit to avoid numerical error in real-time
Vector3 qsize = test_aabb.size * 0.5; //quarter size, for fast aabb test
@ -1083,11 +1083,11 @@ void GIProbe::_find_meshes(Node *p_at_node, Baker *p_baker) {
Ref<Mesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
Rect3 aabb = mesh->get_aabb();
AABB aabb = mesh->get_aabb();
Transform xf = get_global_transform().affine_inverse() * mi->get_global_transform();
if (Rect3(-extents, extents * 2).intersects(xf.xform(aabb))) {
if (AABB(-extents, extents * 2).intersects(xf.xform(aabb))) {
Baker::PlotMesh pm;
pm.local_xform = xf;
pm.mesh = mesh;
@ -1113,11 +1113,11 @@ void GIProbe::_find_meshes(Node *p_at_node, Baker *p_baker) {
if (!mesh.is_valid())
continue;
Rect3 aabb = mesh->get_aabb();
AABB aabb = mesh->get_aabb();
Transform xf = get_global_transform().affine_inverse() * (s->get_global_transform() * mxf);
if (Rect3(-extents, extents * 2).intersects(xf.xform(aabb))) {
if (AABB(-extents, extents * 2).intersects(xf.xform(aabb))) {
Baker::PlotMesh pm;
pm.local_xform = xf;
pm.mesh = mesh;
@ -1151,7 +1151,7 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
baker.bake_cells.resize(1);
//find out the actual real bounds, power of 2, which gets the highest subdivision
baker.po2_bounds = Rect3(-extents, extents * 2.0);
baker.po2_bounds = AABB(-extents, extents * 2.0);
int longest_axis = baker.po2_bounds.get_longest_axis_index();
baker.axis_cell_size[longest_axis] = (1 << (baker.cell_subdiv - 1));
baker.leaf_voxel_count = 0;
@ -1286,7 +1286,7 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
Ref<GIProbeData> probe_data;
probe_data.instance();
probe_data->set_bounds(Rect3(-extents, extents * 2.0));
probe_data->set_bounds(AABB(-extents, extents * 2.0));
probe_data->set_cell_size(baker.po2_bounds.size[longest_axis] / baker.axis_cell_size[longest_axis]);
probe_data->set_dynamic_data(data);
probe_data->set_dynamic_range(dynamic_range);
@ -1306,7 +1306,7 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
}
}
void GIProbe::_debug_mesh(int p_idx, int p_level, const Rect3 &p_aabb, Ref<MultiMesh> &p_multimesh, int &idx, Baker *p_baker) {
void GIProbe::_debug_mesh(int p_idx, int p_level, const AABB &p_aabb, Ref<MultiMesh> &p_multimesh, int &idx, Baker *p_baker) {
if (p_level == p_baker->cell_subdiv - 1) {
@ -1328,7 +1328,7 @@ void GIProbe::_debug_mesh(int p_idx, int p_level, const Rect3 &p_aabb, Ref<Multi
if (p_baker->bake_cells[p_idx].childs[i] == Baker::CHILD_EMPTY)
continue;
Rect3 aabb = p_aabb;
AABB aabb = p_aabb;
aabb.size *= 0.5;
if (i & 1)
@ -1440,9 +1440,9 @@ void GIProbe::_debug_bake() {
bake(NULL, true);
}
Rect3 GIProbe::get_aabb() const {
AABB GIProbe::get_aabb() const {
return Rect3(-extents, extents * 2);
return AABB(-extents, extents * 2);
}
PoolVector<Face3> GIProbe::get_faces(uint32_t p_usage_flags) const {

View File

@ -43,8 +43,8 @@ protected:
static void _bind_methods();
public:
void set_bounds(const Rect3 &p_bounds);
Rect3 get_bounds() const;
void set_bounds(const AABB &p_bounds);
AABB get_bounds() const;
void set_cell_size(float p_size);
float get_cell_size() const;
@ -146,7 +146,7 @@ private:
MaterialCache _get_material_cache(Ref<Material> p_material);
int leaf_voxel_count;
Rect3 po2_bounds;
AABB po2_bounds;
int axis_cell_size[3];
struct PlotMesh {
@ -180,12 +180,12 @@ private:
Vector<Color> _get_bake_texture(Ref<Image> p_image, const Color &p_color_mul, const Color &p_color_add);
Baker::MaterialCache _get_material_cache(Ref<Material> p_material, Baker *p_baker);
void _plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 *p_vtx, const Vector2 *p_uv, const Baker::MaterialCache &p_material, const Rect3 &p_aabb, Baker *p_baker);
void _plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 *p_vtx, const Vector2 *p_uv, const Baker::MaterialCache &p_material, const AABB &p_aabb, Baker *p_baker);
void _plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, Baker *p_baker, const Vector<Ref<Material> > &p_materials, const Ref<Material> &p_override_material);
void _find_meshes(Node *p_at_node, Baker *p_baker);
void _fixup_plot(int p_idx, int p_level, int p_x, int p_y, int p_z, Baker *p_baker);
void _debug_mesh(int p_idx, int p_level, const Rect3 &p_aabb, Ref<MultiMesh> &p_multimesh, int &idx, Baker *p_baker);
void _debug_mesh(int p_idx, int p_level, const AABB &p_aabb, Ref<MultiMesh> &p_multimesh, int &idx, Baker *p_baker);
void _create_debug_mesh(Baker *p_baker);
void _debug_bake();
@ -230,7 +230,7 @@ public:
void bake(Node *p_from_node = NULL, bool p_create_visual_debug = false);
virtual Rect3 get_aabb() const;
virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
GIProbe();

View File

@ -85,7 +85,7 @@ void ImmediateGeometry::clear() {
cached_textures.clear();
}
Rect3 ImmediateGeometry::get_aabb() const {
AABB ImmediateGeometry::get_aabb() const {
return aabb;
}

View File

@ -42,7 +42,7 @@ class ImmediateGeometry : public GeometryInstance {
// in VisualServer from becoming invalid if the texture is no longer used
List<Ref<Texture> > cached_textures;
bool empty;
Rect3 aabb;
AABB aabb;
protected:
static void _bind_methods();
@ -62,7 +62,7 @@ public:
void add_sphere(int p_lats, int p_lons, float p_radius, bool p_add_uv = true);
virtual Rect3 get_aabb() const;
virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
ImmediateGeometry();

View File

@ -117,24 +117,24 @@ bool Light::get_shadow_reverse_cull_face() const {
return reverse_cull;
}
Rect3 Light::get_aabb() const {
AABB Light::get_aabb() const {
if (type == VisualServer::LIGHT_DIRECTIONAL) {
return Rect3(Vector3(-1, -1, -1), Vector3(2, 2, 2));
return AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
} else if (type == VisualServer::LIGHT_OMNI) {
return Rect3(Vector3(-1, -1, -1) * param[PARAM_RANGE], Vector3(2, 2, 2) * param[PARAM_RANGE]);
return AABB(Vector3(-1, -1, -1) * param[PARAM_RANGE], Vector3(2, 2, 2) * param[PARAM_RANGE]);
} else if (type == VisualServer::LIGHT_SPOT) {
float len = param[PARAM_RANGE];
float size = Math::tan(Math::deg2rad(param[PARAM_SPOT_ANGLE])) * len;
return Rect3(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
}
return Rect3();
return AABB();
}
PoolVector<Face3> Light::get_faces(uint32_t p_usage_flags) const {

View File

@ -113,7 +113,7 @@ public:
void set_shadow_reverse_cull_face(bool p_enable);
bool get_shadow_reverse_cull_face() const;
virtual Rect3 get_aabb() const;
virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
Light();

View File

@ -165,12 +165,12 @@ NodePath MeshInstance::get_skeleton_path() {
return skeleton_path;
}
Rect3 MeshInstance::get_aabb() const {
AABB MeshInstance::get_aabb() const {
if (!mesh.is_null())
return mesh->get_aabb();
return Rect3();
return AABB();
}
PoolVector<Face3> MeshInstance::get_faces(uint32_t p_usage_flags) const {

View File

@ -85,7 +85,7 @@ public:
void create_debug_tangents();
virtual Rect3 get_aabb() const;
virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
MeshInstance();

View File

@ -55,10 +55,10 @@ PoolVector<Face3> MultiMeshInstance::get_faces(uint32_t p_usage_flags) const {
return PoolVector<Face3>();
}
Rect3 MultiMeshInstance::get_aabb() const {
AABB MultiMeshInstance::get_aabb() const {
if (multimesh.is_null())
return Rect3();
return AABB();
else
return multimesh->get_aabb();
}

View File

@ -52,7 +52,7 @@ public:
void set_multimesh(const Ref<MultiMesh> &p_multimesh);
Ref<MultiMesh> get_multimesh() const;
virtual Rect3 get_aabb() const;
virtual AABB get_aabb() const;
MultiMeshInstance();
~MultiMeshInstance();

View File

@ -31,9 +31,9 @@
#include "scene/resources/surface_tool.h"
#include "servers/visual_server.h"
Rect3 Particles::get_aabb() const {
AABB Particles::get_aabb() const {
return Rect3();
return AABB();
}
PoolVector<Face3> Particles::get_faces(uint32_t p_usage_flags) const {
@ -82,7 +82,7 @@ void Particles::set_randomness_ratio(float p_ratio) {
randomness_ratio = p_ratio;
VS::get_singleton()->particles_set_randomness_ratio(particles, randomness_ratio);
}
void Particles::set_visibility_aabb(const Rect3 &p_aabb) {
void Particles::set_visibility_aabb(const AABB &p_aabb) {
visibility_aabb = p_aabb;
VS::get_singleton()->particles_set_custom_aabb(particles, visibility_aabb);
@ -140,7 +140,7 @@ float Particles::get_randomness_ratio() const {
return randomness_ratio;
}
Rect3 Particles::get_visibility_aabb() const {
AABB Particles::get_visibility_aabb() const {
return visibility_aabb;
}
@ -252,7 +252,7 @@ void Particles::restart() {
VisualServer::get_singleton()->particles_restart(particles);
}
Rect3 Particles::capture_aabb() const {
AABB Particles::capture_aabb() const {
return VS::get_singleton()->particles_get_current_aabb(particles);
}
@ -335,7 +335,7 @@ void Particles::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
ADD_GROUP("Drawing", "");
ADD_PROPERTY(PropertyInfo(Variant::RECT3, "visibility_aabb"), "set_visibility_aabb", "get_visibility_aabb");
ADD_PROPERTY(PropertyInfo(Variant::AABB, "visibility_aabb"), "set_visibility_aabb", "get_visibility_aabb");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime,View Depth"), "set_draw_order", "get_draw_order");
ADD_GROUP("Process Material", "");
@ -367,7 +367,7 @@ Particles::Particles() {
set_pre_process_time(0);
set_explosiveness_ratio(0);
set_randomness_ratio(0);
set_visibility_aabb(Rect3(Vector3(-4, -4, -4), Vector3(8, 8, 8)));
set_visibility_aabb(AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8)));
set_use_local_coordinates(true);
set_draw_passes(1);
set_draw_order(DRAW_ORDER_INDEX);

View File

@ -65,7 +65,7 @@ private:
float explosiveness_ratio;
float randomness_ratio;
float speed_scale;
Rect3 visibility_aabb;
AABB visibility_aabb;
bool local_coords;
int fixed_fps;
bool fractional_delta;
@ -82,7 +82,7 @@ protected:
virtual void _validate_property(PropertyInfo &property) const;
public:
Rect3 get_aabb() const;
AABB get_aabb() const;
PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
void set_emitting(bool p_emitting);
@ -92,7 +92,7 @@ public:
void set_pre_process_time(float p_time);
void set_explosiveness_ratio(float p_ratio);
void set_randomness_ratio(float p_ratio);
void set_visibility_aabb(const Rect3 &p_aabb);
void set_visibility_aabb(const AABB &p_aabb);
void set_use_local_coordinates(bool p_enable);
void set_process_material(const Ref<Material> &p_material);
void set_speed_scale(float p_scale);
@ -104,7 +104,7 @@ public:
float get_pre_process_time() const;
float get_explosiveness_ratio() const;
float get_randomness_ratio() const;
Rect3 get_visibility_aabb() const;
AABB get_visibility_aabb() const;
bool get_use_local_coordinates() const;
Ref<Material> get_process_material() const;
float get_speed_scale() const;
@ -128,7 +128,7 @@ public:
void restart();
Rect3 capture_aabb() const;
AABB capture_aabb() const;
Particles();
~Particles();
};

View File

@ -98,7 +98,7 @@ void Portal::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::REAL, "connect_range", PROPERTY_HINT_RANGE, "0.1,4096,0.01"));
}
Rect3 Portal::get_aabb() const {
AABB Portal::get_aabb() const {
return aabb;
}

View File

@ -53,7 +53,7 @@ class Portal : public VisualInstance {
Color disabled_color;
float connect_range;
Rect3 aabb;
AABB aabb;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
@ -63,7 +63,7 @@ protected:
static void _bind_methods();
public:
virtual Rect3 get_aabb() const;
virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
void set_enabled(bool p_enabled);

View File

@ -178,9 +178,9 @@ ReflectionProbe::UpdateMode ReflectionProbe::get_update_mode() const {
return update_mode;
}
Rect3 ReflectionProbe::get_aabb() const {
AABB ReflectionProbe::get_aabb() const {
Rect3 aabb;
AABB aabb;
aabb.position = -origin_offset;
aabb.size = origin_offset + extents;
return aabb;

View File

@ -101,7 +101,7 @@ public:
void set_update_mode(UpdateMode p_mode);
UpdateMode get_update_mode() const;
virtual Rect3 get_aabb() const;
virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
ReflectionProbe();

View File

@ -66,12 +66,12 @@ void Room::_notification(int p_what) {
}
}
Rect3 Room::get_aabb() const {
AABB Room::get_aabb() const {
if (room.is_null())
return Rect3();
return AABB();
return Rect3();
return AABB();
}
PoolVector<Face3> Room::get_faces(uint32_t p_usage_flags) const {

View File

@ -71,7 +71,7 @@ public:
NOTIFICATION_AREA_CHANGED = 60
};
virtual Rect3 get_aabb() const;
virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
void set_room(const Ref<RoomBounds> &p_room);

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