Move OpenXR project settings to the main, to make them visible on unsupported platforms.

This commit is contained in:
bruvzg 2022-03-25 09:27:46 +02:00
parent 04c17eb003
commit d2add64f91
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GPG Key ID: 7960FCF39844EC38
4 changed files with 22 additions and 28 deletions

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@ -1488,6 +1488,28 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
GLOBAL_DEF("display/window/ios/hide_home_indicator", true); GLOBAL_DEF("display/window/ios/hide_home_indicator", true);
GLOBAL_DEF("input_devices/pointing/ios/touch_delay", 0.150); GLOBAL_DEF("input_devices/pointing/ios/touch_delay", 0.150);
// XR project settings.
GLOBAL_DEF_BASIC("xr/openxr/enabled", false);
GLOBAL_DEF_BASIC("xr/openxr/default_action_map", "res://default_action_map.tres");
ProjectSettings::get_singleton()->set_custom_property_info("xr/openxr/default_action_map", PropertyInfo(Variant::STRING, "xr/openxr/default_action_map", PROPERTY_HINT_FILE, "*.tres"));
GLOBAL_DEF_BASIC("xr/openxr/form_factor", "0");
ProjectSettings::get_singleton()->set_custom_property_info("xr/openxr/form_factor", PropertyInfo(Variant::INT, "xr/openxr/form_factor", PROPERTY_HINT_ENUM, "Head mounted,Handheld"));
GLOBAL_DEF_BASIC("xr/openxr/view_configuration", "1");
ProjectSettings::get_singleton()->set_custom_property_info("xr/openxr/view_configuration", PropertyInfo(Variant::INT, "xr/openxr/view_configuration", PROPERTY_HINT_ENUM, "Mono,Stereo")); // "Mono,Stereo,Quad,Observer"
GLOBAL_DEF_BASIC("xr/openxr/reference_space", "1");
ProjectSettings::get_singleton()->set_custom_property_info("xr/openxr/reference_space", PropertyInfo(Variant::INT, "xr/openxr/reference_space", PROPERTY_HINT_ENUM, "Local,Stage"));
#ifdef TOOLS_ENABLED
// Disabled for now, using XR inside of the editor we'll be working on during the coming months.
// editor settings (it seems we're too early in the process when setting up rendering, to access editor settings...)
// EDITOR_DEF_RST("xr/openxr/in_editor", false);
// GLOBAL_DEF("xr/openxr/in_editor", false);
#endif
Engine::get_singleton()->set_frame_delay(frame_delay); Engine::get_singleton()->set_frame_delay(frame_delay);
message_queue = memnew(MessageQueue); message_queue = memnew(MessageQueue);

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@ -52,32 +52,6 @@
OpenXRAPI *OpenXRAPI::singleton = nullptr; OpenXRAPI *OpenXRAPI::singleton = nullptr;
void OpenXRAPI::setup_global_defs() {
// As OpenXRAPI is not constructed if OpenXR is not enabled, we register our project and editor settings here
// Project settings
GLOBAL_DEF_BASIC("xr/openxr/enabled", false);
GLOBAL_DEF_BASIC("xr/openxr/default_action_map", "res://default_action_map.tres");
ProjectSettings::get_singleton()->set_custom_property_info("xr/openxr/default_action_map", PropertyInfo(Variant::STRING, "xr/openxr/default_action_map", PROPERTY_HINT_FILE, "*.tres"));
GLOBAL_DEF_BASIC("xr/openxr/form_factor", "0");
ProjectSettings::get_singleton()->set_custom_property_info("xr/openxr/form_factor", PropertyInfo(Variant::INT, "xr/openxr/form_factor", PROPERTY_HINT_ENUM, "Head mounted,Handheld"));
GLOBAL_DEF_BASIC("xr/openxr/view_configuration", "1");
ProjectSettings::get_singleton()->set_custom_property_info("xr/openxr/view_configuration", PropertyInfo(Variant::INT, "xr/openxr/view_configuration", PROPERTY_HINT_ENUM, "Mono,Stereo")); // "Mono,Stereo,Quad,Observer"
GLOBAL_DEF_BASIC("xr/openxr/reference_space", "1");
ProjectSettings::get_singleton()->set_custom_property_info("xr/openxr/reference_space", PropertyInfo(Variant::INT, "xr/openxr/reference_space", PROPERTY_HINT_ENUM, "Local,Stage"));
#ifdef TOOLS_ENABLED
// Disabled for now, using XR inside of the editor we'll be working on during the coming months.
// editor settings (it seems we're too early in the process when setting up rendering, to access editor settings...)
// EDITOR_DEF_RST("xr/openxr/in_editor", false);
// GLOBAL_DEF("xr/openxr/in_editor", false);
#endif
}
bool OpenXRAPI::openxr_is_enabled() { bool OpenXRAPI::openxr_is_enabled() {
// @TODO we need an overrule switch so we can force enable openxr, i.e run "godot --openxr_enabled" // @TODO we need an overrule switch so we can force enable openxr, i.e run "godot --openxr_enabled"

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@ -222,7 +222,6 @@ protected:
void parse_velocities(const XrSpaceVelocity &p_velocity, Vector3 &r_linear_velocity, Vector3 r_angular_velocity); void parse_velocities(const XrSpaceVelocity &p_velocity, Vector3 &r_linear_velocity, Vector3 r_angular_velocity);
public: public:
static void setup_global_defs();
static bool openxr_is_enabled(); static bool openxr_is_enabled();
static OpenXRAPI *get_singleton(); static OpenXRAPI *get_singleton();

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@ -44,7 +44,6 @@ Ref<OpenXRInterface> openxr_interface;
void preregister_openxr_types() { void preregister_openxr_types() {
// For now we create our openxr device here. If we merge it with openxr_interface we'll create that here soon. // For now we create our openxr device here. If we merge it with openxr_interface we'll create that here soon.
OpenXRAPI::setup_global_defs();
if (OpenXRAPI::openxr_is_enabled()) { if (OpenXRAPI::openxr_is_enabled()) {
openxr_api = memnew(OpenXRAPI); openxr_api = memnew(OpenXRAPI);
ERR_FAIL_NULL(openxr_api); ERR_FAIL_NULL(openxr_api);