BaseButton: add shortcut_in_tooltip
This flag disables the input related information in the tooltip. It is exposed as a member variable in gdscript.
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@ -68,6 +68,9 @@
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<member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode">
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If [code]true[/code] the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked.
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</member>
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<member name="shortcut_in_tooltip" type="bool" setter="set_shortcut_in_tooltip" getter="is_shortcut_in_tooltip_enabled">
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If [code]true[/code] the button will add information about its shortcut in the tooltip.
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</member>
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</members>
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<signals>
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<signal name="button_down">
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@ -406,6 +406,16 @@ bool BaseButton::is_toggle_mode() const {
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return toggle_mode;
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}
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void BaseButton::set_shortcut_in_tooltip(bool p_on) {
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shortcut_in_tooltip = p_on;
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}
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bool BaseButton::is_shortcut_in_tooltip_enabled() const {
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return shortcut_in_tooltip;
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}
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void BaseButton::set_action_mode(ActionMode p_mode) {
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action_mode = p_mode;
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@ -471,7 +481,7 @@ void BaseButton::_unhandled_input(Ref<InputEvent> p_event) {
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String BaseButton::get_tooltip(const Point2 &p_pos) const {
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String tooltip = Control::get_tooltip(p_pos);
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if (shortcut.is_valid() && shortcut->is_valid()) {
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if (shortcut_in_tooltip && shortcut.is_valid() && shortcut->is_valid()) {
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String text = shortcut->get_name() + " (" + shortcut->get_as_text() + ")";
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if (shortcut->get_name().nocasecmp_to(tooltip) != 0) {
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text += "\n" + tooltip;
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@ -510,6 +520,8 @@ void BaseButton::_bind_methods() {
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ClassDB::bind_method(D_METHOD("is_hovered"), &BaseButton::is_hovered);
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ClassDB::bind_method(D_METHOD("set_toggle_mode", "enabled"), &BaseButton::set_toggle_mode);
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ClassDB::bind_method(D_METHOD("is_toggle_mode"), &BaseButton::is_toggle_mode);
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ClassDB::bind_method(D_METHOD("set_shortcut_in_tooltip", "enabled"), &BaseButton::set_shortcut_in_tooltip);
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ClassDB::bind_method(D_METHOD("is_shortcut_in_tooltip_enabled"), &BaseButton::is_shortcut_in_tooltip_enabled);
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ClassDB::bind_method(D_METHOD("set_disabled", "disabled"), &BaseButton::set_disabled);
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ClassDB::bind_method(D_METHOD("is_disabled"), &BaseButton::is_disabled);
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ClassDB::bind_method(D_METHOD("set_action_mode", "mode"), &BaseButton::set_action_mode);
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@ -535,6 +547,7 @@ void BaseButton::_bind_methods() {
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ADD_SIGNAL(MethodInfo("toggled", PropertyInfo(Variant::BOOL, "button_pressed")));
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "toggle_mode"), "set_toggle_mode", "is_toggle_mode");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_in_tooltip"), "set_shortcut_in_tooltip", "is_shortcut_in_tooltip_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "action_mode", PROPERTY_HINT_ENUM, "Button Press,Button Release"), "set_action_mode", "get_action_mode");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "button_mask", PROPERTY_HINT_FLAGS, "Mouse Left, Mouse Right, Mouse Middle"), "set_button_mask", "get_button_mask");
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@ -555,6 +568,7 @@ void BaseButton::_bind_methods() {
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BaseButton::BaseButton() {
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toggle_mode = false;
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shortcut_in_tooltip = true;
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status.pressed = false;
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status.press_attempt = false;
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status.hovering = false;
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@ -51,6 +51,7 @@ public:
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private:
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int button_mask;
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bool toggle_mode;
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bool shortcut_in_tooltip;
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FocusMode enabled_focus_mode;
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Ref<ShortCut> shortcut;
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@ -100,6 +101,9 @@ public:
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void set_toggle_mode(bool p_on);
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bool is_toggle_mode() const;
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void set_shortcut_in_tooltip(bool p_on);
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bool is_shortcut_in_tooltip_enabled() const;
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void set_disabled(bool p_disabled);
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bool is_disabled() const;
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