Added more node tests
Testing the following functions: - reparent - duplicate - replace_by (also with keeping groups)
This commit is contained in:
parent
228db366bf
commit
d2f246806c
|
@ -37,7 +37,7 @@
|
|||
|
||||
namespace TestNode {
|
||||
|
||||
TEST_CASE("[SceneTree][Node] Simple Add/Remove/Move/Find") {
|
||||
TEST_CASE("[SceneTree][Node] Testing node operations with a very simple scene tree") {
|
||||
Node *node = memnew(Node);
|
||||
|
||||
// Check initial scene tree setup.
|
||||
|
@ -135,10 +135,30 @@ TEST_CASE("[SceneTree][Node] Simple Add/Remove/Move/Find") {
|
|||
CHECK(node->is_inside_tree());
|
||||
}
|
||||
|
||||
SUBCASE("Node should be possible to reparent") {
|
||||
node->reparent(SceneTree::get_singleton()->get_root());
|
||||
|
||||
Node *child = SceneTree::get_singleton()->get_root()->get_child(0);
|
||||
CHECK_EQ(child, node);
|
||||
CHECK(node->is_inside_tree());
|
||||
}
|
||||
|
||||
SUBCASE("Node should be possible to duplicate") {
|
||||
node->set_name("MyName");
|
||||
|
||||
Node *duplicate = node->duplicate();
|
||||
|
||||
CHECK_FALSE(node == duplicate);
|
||||
CHECK_FALSE(duplicate->is_inside_tree());
|
||||
CHECK_EQ(duplicate->get_name(), node->get_name());
|
||||
|
||||
memdelete(duplicate);
|
||||
}
|
||||
|
||||
memdelete(node);
|
||||
}
|
||||
|
||||
TEST_CASE("[SceneTree][Node] Nested Add/Remove/Move/Find") {
|
||||
TEST_CASE("[SceneTree][Node] Testing node operations with a more complex simple scene tree") {
|
||||
Node *node1 = memnew(Node);
|
||||
Node *node2 = memnew(Node);
|
||||
Node *node1_1 = memnew(Node);
|
||||
|
@ -209,7 +229,7 @@ TEST_CASE("[SceneTree][Node] Nested Add/Remove/Move/Find") {
|
|||
CHECK_EQ(child2, node1);
|
||||
}
|
||||
|
||||
SUBCASE("Nodes should be in the expected order when reparented") {
|
||||
SUBCASE("Nodes should be in the expected order when reparented (remove/add)") {
|
||||
CHECK_EQ(node2->get_child_count(), 0);
|
||||
|
||||
node1->remove_child(node1_1);
|
||||
|
@ -227,6 +247,22 @@ TEST_CASE("[SceneTree][Node] Nested Add/Remove/Move/Find") {
|
|||
CHECK_EQ(SceneTree::get_singleton()->get_node_count(), 4);
|
||||
}
|
||||
|
||||
SUBCASE("Nodes should be in the expected order when reparented") {
|
||||
CHECK_EQ(node2->get_child_count(), 0);
|
||||
|
||||
node1_1->reparent(node2);
|
||||
|
||||
CHECK_EQ(node1->get_child_count(), 0);
|
||||
CHECK_EQ(node2->get_child_count(), 1);
|
||||
CHECK_EQ(node1_1->get_parent(), node2);
|
||||
|
||||
Node *child = node2->get_child(0);
|
||||
CHECK_EQ(child, node1_1);
|
||||
|
||||
CHECK_EQ(SceneTree::get_singleton()->get_root()->get_child_count(), 2);
|
||||
CHECK_EQ(SceneTree::get_singleton()->get_node_count(), 4);
|
||||
}
|
||||
|
||||
SUBCASE("Nodes should be possible to find") {
|
||||
Node *child = SceneTree::get_singleton()->get_root()->find_child("NestedNode", true, false);
|
||||
CHECK_EQ(child, nullptr);
|
||||
|
@ -315,6 +351,70 @@ TEST_CASE("[SceneTree][Node] Nested Add/Remove/Move/Find") {
|
|||
CHECK_EQ(E->get(), node1_1);
|
||||
}
|
||||
|
||||
SUBCASE("Nodes added as siblings of another node should be right next to it") {
|
||||
node1->remove_child(node1_1);
|
||||
|
||||
node1->add_sibling(node1_1);
|
||||
|
||||
CHECK_EQ(SceneTree::get_singleton()->get_root()->get_child_count(), 3);
|
||||
CHECK_EQ(SceneTree::get_singleton()->get_node_count(), 4);
|
||||
|
||||
CHECK_EQ(SceneTree::get_singleton()->get_root()->get_child(0), node1);
|
||||
CHECK_EQ(SceneTree::get_singleton()->get_root()->get_child(1), node1_1);
|
||||
CHECK_EQ(SceneTree::get_singleton()->get_root()->get_child(2), node2);
|
||||
}
|
||||
|
||||
SUBCASE("Replaced nodes should be be removed and the replacing node added") {
|
||||
SceneTree::get_singleton()->get_root()->remove_child(node2);
|
||||
|
||||
node1->replace_by(node2);
|
||||
|
||||
CHECK_EQ(SceneTree::get_singleton()->get_root()->get_child_count(), 1);
|
||||
CHECK_EQ(SceneTree::get_singleton()->get_node_count(), 3);
|
||||
|
||||
CHECK_FALSE(node1->is_inside_tree());
|
||||
CHECK(node2->is_inside_tree());
|
||||
|
||||
CHECK_EQ(node1->get_parent(), nullptr);
|
||||
CHECK_EQ(node2->get_parent(), SceneTree::get_singleton()->get_root());
|
||||
CHECK_EQ(node2->get_child_count(), 1);
|
||||
CHECK_EQ(node2->get_child(0), node1_1);
|
||||
}
|
||||
|
||||
SUBCASE("Replacing nodes should keep the groups of the replaced nodes") {
|
||||
SceneTree::get_singleton()->get_root()->remove_child(node2);
|
||||
|
||||
node1->add_to_group("nodes");
|
||||
node1->replace_by(node2, true);
|
||||
|
||||
List<Node *> nodes;
|
||||
SceneTree::get_singleton()->get_nodes_in_group("nodes", &nodes);
|
||||
CHECK_EQ(nodes.size(), 1);
|
||||
|
||||
List<Node *>::Element *E = nodes.front();
|
||||
CHECK_EQ(E->get(), node2);
|
||||
}
|
||||
|
||||
SUBCASE("Duplicating a node should also duplicate the children") {
|
||||
node1->set_name("MyName1");
|
||||
node1_1->set_name("MyName1_1");
|
||||
Node *duplicate1 = node1->duplicate();
|
||||
|
||||
CHECK_EQ(duplicate1->get_child_count(), node1->get_child_count());
|
||||
Node *duplicate1_1 = duplicate1->get_child(0);
|
||||
|
||||
CHECK_EQ(duplicate1_1->get_child_count(), node1_1->get_child_count());
|
||||
|
||||
CHECK_EQ(duplicate1->get_name(), node1->get_name());
|
||||
CHECK_EQ(duplicate1_1->get_name(), node1_1->get_name());
|
||||
|
||||
CHECK_FALSE(duplicate1->is_inside_tree());
|
||||
CHECK_FALSE(duplicate1_1->is_inside_tree());
|
||||
|
||||
memdelete(duplicate1_1);
|
||||
memdelete(duplicate1);
|
||||
}
|
||||
|
||||
memdelete(node1_1);
|
||||
memdelete(node1);
|
||||
memdelete(node2);
|
||||
|
|
Loading…
Reference in New Issue