Merge pull request #15490 from AndreaCatania/kin
Fixed #15417 kinematics char jumping
This commit is contained in:
commit
d2f4964f58
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@ -49,7 +49,9 @@
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CollisionObjectBullet::ShapeWrapper::~ShapeWrapper() {}
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CollisionObjectBullet::ShapeWrapper::~ShapeWrapper() {}
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void CollisionObjectBullet::ShapeWrapper::set_transform(const Transform &p_transform) {
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void CollisionObjectBullet::ShapeWrapper::set_transform(const Transform &p_transform) {
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G_TO_B(p_transform.get_basis().get_scale(), scale);
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G_TO_B(p_transform, transform);
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G_TO_B(p_transform, transform);
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UNSCALE_BT_BASIS(transform);
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}
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}
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void CollisionObjectBullet::ShapeWrapper::set_transform(const btTransform &p_transform) {
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void CollisionObjectBullet::ShapeWrapper::set_transform(const btTransform &p_transform) {
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transform = p_transform;
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transform = p_transform;
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@ -235,7 +237,7 @@ void RigidCollisionObjectBullet::set_shape_transform(int p_index, const Transfor
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ERR_FAIL_INDEX(p_index, get_shape_count());
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ERR_FAIL_INDEX(p_index, get_shape_count());
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shapes[p_index].set_transform(p_transform);
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shapes[p_index].set_transform(p_transform);
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on_shapes_changed();
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on_shape_changed(shapes[p_index].shape);
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}
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}
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void RigidCollisionObjectBullet::remove_shape(ShapeBullet *p_shape) {
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void RigidCollisionObjectBullet::remove_shape(ShapeBullet *p_shape) {
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@ -320,7 +322,7 @@ void RigidCollisionObjectBullet::on_shapes_changed() {
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shpWrapper = &shapes[i];
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shpWrapper = &shapes[i];
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if (shpWrapper->active) {
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if (shpWrapper->active) {
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if (!shpWrapper->bt_shape) {
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if (!shpWrapper->bt_shape) {
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shpWrapper->bt_shape = shpWrapper->shape->create_bt_shape();
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shpWrapper->bt_shape = shpWrapper->shape->create_bt_shape(shpWrapper->scale);
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}
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}
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compoundShape->addChildShape(shpWrapper->transform, shpWrapper->bt_shape);
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compoundShape->addChildShape(shpWrapper->transform, shpWrapper->bt_shape);
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} else {
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} else {
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@ -72,6 +72,7 @@ public:
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ShapeBullet *shape;
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ShapeBullet *shape;
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btCollisionShape *bt_shape;
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btCollisionShape *bt_shape;
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btTransform transform;
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btTransform transform;
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btVector3 scale;
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bool active;
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bool active;
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ShapeWrapper() :
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ShapeWrapper() :
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@ -102,6 +103,7 @@ public:
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shape = otherShape.shape;
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shape = otherShape.shape;
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bt_shape = otherShape.bt_shape;
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bt_shape = otherShape.bt_shape;
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transform = otherShape.transform;
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transform = otherShape.transform;
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scale = otherShape.scale;
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active = otherShape.active;
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active = otherShape.active;
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}
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}
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@ -204,7 +204,7 @@ void RigidBodyBullet::KinematicUtilities::copyAllOwnerShapes() {
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const CollisionObjectBullet::ShapeWrapper *shape_wrapper;
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const CollisionObjectBullet::ShapeWrapper *shape_wrapper;
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btVector3 owner_body_scale(owner->get_bt_body_scale());
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btVector3 owner_scale(owner->get_bt_body_scale());
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for (int i = shapes_count - 1; 0 <= i; --i) {
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for (int i = shapes_count - 1; 0 <= i; --i) {
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shape_wrapper = &shapes_wrappers[i];
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shape_wrapper = &shapes_wrappers[i];
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@ -213,14 +213,14 @@ void RigidBodyBullet::KinematicUtilities::copyAllOwnerShapes() {
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}
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}
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shapes[i].transform = shape_wrapper->transform;
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shapes[i].transform = shape_wrapper->transform;
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shapes[i].transform.getOrigin() *= owner_body_scale;
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shapes[i].transform.getOrigin() *= owner_scale;
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switch (shape_wrapper->shape->get_type()) {
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switch (shape_wrapper->shape->get_type()) {
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case PhysicsServer::SHAPE_SPHERE:
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case PhysicsServer::SHAPE_SPHERE:
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case PhysicsServer::SHAPE_BOX:
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case PhysicsServer::SHAPE_BOX:
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case PhysicsServer::SHAPE_CAPSULE:
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case PhysicsServer::SHAPE_CAPSULE:
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case PhysicsServer::SHAPE_CONVEX_POLYGON:
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case PhysicsServer::SHAPE_CONVEX_POLYGON:
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case PhysicsServer::SHAPE_RAY: {
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case PhysicsServer::SHAPE_RAY: {
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shapes[i].shape = static_cast<btConvexShape *>(shape_wrapper->shape->create_bt_shape(owner_body_scale, safe_margin));
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shapes[i].shape = static_cast<btConvexShape *>(shape_wrapper->shape->create_bt_shape(owner_scale * shape_wrapper->scale, safe_margin));
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} break;
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} break;
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default:
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default:
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WARN_PRINT("This shape is not supported to be kinematic!");
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WARN_PRINT("This shape is not supported to be kinematic!");
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@ -48,11 +48,6 @@ ShapeBullet::ShapeBullet() {}
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ShapeBullet::~ShapeBullet() {}
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ShapeBullet::~ShapeBullet() {}
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btCollisionShape *ShapeBullet::create_bt_shape() {
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btVector3 s(1, 1, 1);
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return create_bt_shape(s);
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}
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btCollisionShape *ShapeBullet::create_bt_shape(const Vector3 &p_implicit_scale, real_t p_margin) {
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btCollisionShape *ShapeBullet::create_bt_shape(const Vector3 &p_implicit_scale, real_t p_margin) {
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btVector3 s;
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btVector3 s;
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G_TO_B(p_implicit_scale, s);
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G_TO_B(p_implicit_scale, s);
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@ -82,7 +77,7 @@ void ShapeBullet::add_owner(ShapeOwnerBullet *p_owner) {
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void ShapeBullet::remove_owner(ShapeOwnerBullet *p_owner, bool p_permanentlyFromThisBody) {
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void ShapeBullet::remove_owner(ShapeOwnerBullet *p_owner, bool p_permanentlyFromThisBody) {
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Map<ShapeOwnerBullet *, int>::Element *E = owners.find(p_owner);
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Map<ShapeOwnerBullet *, int>::Element *E = owners.find(p_owner);
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ERR_FAIL_COND(!E);
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if (!E) return;
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E->get()--;
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E->get()--;
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if (p_permanentlyFromThisBody || 0 >= E->get()) {
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if (p_permanentlyFromThisBody || 0 >= E->get()) {
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owners.erase(E);
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owners.erase(E);
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@ -62,7 +62,6 @@ public:
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ShapeBullet();
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ShapeBullet();
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virtual ~ShapeBullet();
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virtual ~ShapeBullet();
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btCollisionShape *create_bt_shape();
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btCollisionShape *create_bt_shape(const Vector3 &p_implicit_scale, real_t p_margin = 0);
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btCollisionShape *create_bt_shape(const Vector3 &p_implicit_scale, real_t p_margin = 0);
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virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin = 0) = 0;
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virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin = 0) = 0;
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@ -857,31 +857,31 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f
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btVector3 recover_initial_position(0, 0, 0);
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btVector3 recover_initial_position(0, 0, 0);
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{ /// Phase one - multi shapes depenetration using margin
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{ /// Phase one - multi shapes depenetration using margin
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for (int t(RECOVERING_MOVEMENT_CYCLES); 0 < t; --t) {
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for (int t(RECOVERING_MOVEMENT_CYCLES); 0 < t; --t) {
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if (recover_from_penetration(p_body, body_safe_position, RECOVERING_MOVEMENT_SCALE, recover_initial_position)) {
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if (!recover_from_penetration(p_body, body_safe_position, RECOVERING_MOVEMENT_SCALE, recover_initial_position)) {
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// Add recover position to "From" and "To" transforms
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body_safe_position.getOrigin() += recover_initial_position;
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} else {
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break;
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break;
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}
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}
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}
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}
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// Add recover movement in order to make it safe
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body_safe_position.getOrigin() += recover_initial_position;
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}
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}
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#endif
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#endif
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btVector3 recovered_motion;
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btVector3 motion;
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G_TO_B(p_motion, recovered_motion);
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G_TO_B(p_motion, motion);
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const int shape_count(p_body->get_shape_count());
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{ /// phase two - sweep test, from a secure position without margin
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{ /// phase two - sweep test, from a secure position without margin
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const int shape_count(p_body->get_shape_count());
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#if debug_test_motion
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#if debug_test_motion
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//Vector3 sup_line;
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Vector3 sup_line;
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//B_TO_G(body_safe_position.getOrigin(), sup_line);
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B_TO_G(body_safe_position.getOrigin(), sup_line);
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//motionVec->clear();
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motionVec->clear();
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//motionVec->begin(Mesh::PRIMITIVE_LINES, NULL);
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motionVec->begin(Mesh::PRIMITIVE_LINES, NULL);
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//motionVec->add_vertex(sup_line);
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motionVec->add_vertex(sup_line);
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//motionVec->add_vertex(sup_line + p_motion * 10);
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motionVec->add_vertex(sup_line + p_motion * 10);
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//motionVec->end();
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motionVec->end();
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#endif
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#endif
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for (int shIndex = 0; shIndex < shape_count; ++shIndex) {
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for (int shIndex = 0; shIndex < shape_count; ++shIndex) {
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@ -898,7 +898,7 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f
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btTransform shape_world_from = body_safe_position * p_body->get_kinematic_utilities()->shapes[shIndex].transform;
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btTransform shape_world_from = body_safe_position * p_body->get_kinematic_utilities()->shapes[shIndex].transform;
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btTransform shape_world_to(shape_world_from);
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btTransform shape_world_to(shape_world_from);
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shape_world_to.getOrigin() += recovered_motion;
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shape_world_to.getOrigin() += motion;
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GodotKinClosestConvexResultCallback btResult(shape_world_from.getOrigin(), shape_world_to.getOrigin(), p_body, IGNORE_AREAS_TRUE);
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GodotKinClosestConvexResultCallback btResult(shape_world_from.getOrigin(), shape_world_to.getOrigin(), p_body, IGNORE_AREAS_TRUE);
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btResult.m_collisionFilterGroup = p_body->get_collision_layer();
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btResult.m_collisionFilterGroup = p_body->get_collision_layer();
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@ -909,27 +909,30 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f
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if (btResult.hasHit()) {
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if (btResult.hasHit()) {
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/// Since for each sweep test I fix the motion of new shapes in base the recover result,
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/// Since for each sweep test I fix the motion of new shapes in base the recover result,
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/// if another shape will hit something it means that has a deepest penetration respect the previous shape
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/// if another shape will hit something it means that has a deepest penetration respect the previous shape
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recovered_motion *= btResult.m_closestHitFraction;
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motion *= btResult.m_closestHitFraction;
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}
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}
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}
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}
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body_safe_position.getOrigin() += motion;
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}
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}
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bool has_penetration = false;
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bool has_penetration = false;
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{ /// Phase three - Recover + contact test with margin
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{ /// Phase three - Recover + contact test with margin
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btVector3 delta_recover_movement(0, 0, 0);
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RecoverResult r_recover_result;
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RecoverResult r_recover_result;
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bool l_has_penetration;
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bool l_has_penetration;
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real_t l_penetration_distance = 1e20;
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real_t l_penetration_distance = 1e20;
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for (int t(RECOVERING_MOVEMENT_CYCLES); 0 < t; --t) {
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for (int t(RECOVERING_MOVEMENT_CYCLES); 0 < t; --t) {
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l_has_penetration = recover_from_penetration(p_body, body_safe_position, RECOVERING_MOVEMENT_SCALE, recovered_motion, &r_recover_result);
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l_has_penetration = recover_from_penetration(p_body, body_safe_position, RECOVERING_MOVEMENT_SCALE, delta_recover_movement, &r_recover_result);
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if (r_result) {
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if (r_result) {
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#if PERFORM_INITIAL_UNSTACK
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#if PERFORM_INITIAL_UNSTACK
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B_TO_G(recovered_motion + recover_initial_position, r_result->motion);
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B_TO_G(motion + delta_recover_movement + recover_initial_position, r_result->motion);
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#else
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#else
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B_TO_G(recovered_motion, r_result->motion);
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B_TO_G(motion + delta_recover_movement, r_result->motion);
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#endif
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#endif
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if (l_has_penetration) {
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if (l_has_penetration) {
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has_penetration = true;
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has_penetration = true;
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@ -942,7 +945,8 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f
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const btRigidBody *btRigid = static_cast<const btRigidBody *>(r_recover_result.other_collision_object);
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const btRigidBody *btRigid = static_cast<const btRigidBody *>(r_recover_result.other_collision_object);
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CollisionObjectBullet *collisionObject = static_cast<CollisionObjectBullet *>(btRigid->getUserPointer());
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CollisionObjectBullet *collisionObject = static_cast<CollisionObjectBullet *>(btRigid->getUserPointer());
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r_result->remainder = p_motion - r_result->motion; // is the remaining movements
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B_TO_G(motion, r_result->remainder); // is the remaining movements
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r_result->remainder = p_motion - r_result->remainder;
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B_TO_G(r_recover_result.pointWorld, r_result->collision_point);
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B_TO_G(r_recover_result.pointWorld, r_result->collision_point);
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B_TO_G(r_recover_result.normal, r_result->collision_normal);
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B_TO_G(r_recover_result.normal, r_result->collision_normal);
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B_TO_G(btRigid->getVelocityInLocalPoint(r_recover_result.pointWorld - btRigid->getWorldTransform().getOrigin()), r_result->collider_velocity); // It calculates velocity at point and assign it using special function Bullet_to_Godot
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B_TO_G(btRigid->getVelocityInLocalPoint(r_recover_result.pointWorld - btRigid->getWorldTransform().getOrigin()), r_result->collider_velocity); // It calculates velocity at point and assign it using special function Bullet_to_Godot
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@ -961,17 +965,14 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f
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//}
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//}
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#if debug_test_motion
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#if debug_test_motion
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//Vector3 sup_line2;
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Vector3 sup_line2;
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//B_TO_G(recovered_motion, sup_line2);
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B_TO_G(motion, sup_line2);
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////Vector3 sup_pos;
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normalLine->clear();
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////B_TO_G( pt.getPositionWorldOnB(), sup_pos);
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normalLine->begin(Mesh::PRIMITIVE_LINES, NULL);
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//normalLine->clear();
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normalLine->add_vertex(r_result->collision_point);
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//normalLine->begin(Mesh::PRIMITIVE_LINES, NULL);
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normalLine->add_vertex(r_result->collision_point + r_result->collision_normal * 10);
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//normalLine->add_vertex(r_result->collision_point);
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normalLine->end();
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//normalLine->add_vertex(r_result->collision_point + r_result->collision_normal * 10);
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//normalLine->end();
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#endif
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#endif
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} else {
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} else {
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r_result->remainder = Vector3();
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r_result->remainder = Vector3();
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}
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}
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@ -1019,7 +1020,7 @@ public:
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}
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}
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};
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};
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bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_body_position, btScalar p_recover_movement_scale, btVector3 &r_recover_position, RecoverResult *r_recover_result) {
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bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_body_position, btScalar p_recover_movement_scale, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result) {
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RecoverPenetrationBroadPhaseCallback recover_broad_result(p_body->get_bt_collision_object(), p_body->get_collision_layer(), p_body->get_collision_mask());
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RecoverPenetrationBroadPhaseCallback recover_broad_result(p_body->get_bt_collision_object(), p_body->get_collision_layer(), p_body->get_collision_mask());
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@ -1043,7 +1044,7 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran
|
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body_shape_position = p_body_position * kin_shape.transform;
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body_shape_position = p_body_position * kin_shape.transform;
|
||||||
body_shape_position_recovered = body_shape_position;
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body_shape_position_recovered = body_shape_position;
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body_shape_position_recovered.getOrigin() += r_recover_position;
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body_shape_position_recovered.getOrigin() += r_delta_recover_movement;
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kin_shape.shape->getAabb(body_shape_position_recovered, minAabb, maxAabb);
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kin_shape.shape->getAabb(body_shape_position_recovered, minAabb, maxAabb);
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dynamicsWorld->getBroadphase()->aabbTest(minAabb, maxAabb, recover_broad_result);
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dynamicsWorld->getBroadphase()->aabbTest(minAabb, maxAabb, recover_broad_result);
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@ -1060,24 +1061,24 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran
|
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for (int x = cs->getNumChildShapes() - 1; 0 <= x; --x) {
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for (int x = cs->getNumChildShapes() - 1; 0 <= x; --x) {
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|
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if (cs->getChildShape(x)->isConvex()) {
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if (cs->getChildShape(x)->isConvex()) {
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if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(cs->getChildShape(x)), otherObject, x, body_shape_position_recovered, otherObject->getWorldTransform() * cs->getChildTransform(x), p_recover_movement_scale, r_recover_position, r_recover_result)) {
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if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(cs->getChildShape(x)), otherObject, x, body_shape_position, otherObject->getWorldTransform() * cs->getChildTransform(x), p_recover_movement_scale, r_delta_recover_movement, r_recover_result)) {
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|
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penetration = true;
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penetration = true;
|
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}
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}
|
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} else {
|
} else {
|
||||||
if (RFP_convex_world_test(kin_shape.shape, cs->getChildShape(x), p_body->get_bt_collision_object(), otherObject, kinIndex, x, body_shape_position_recovered, otherObject->getWorldTransform() * cs->getChildTransform(x), p_recover_movement_scale, r_recover_position, r_recover_result)) {
|
if (RFP_convex_world_test(kin_shape.shape, cs->getChildShape(x), p_body->get_bt_collision_object(), otherObject, kinIndex, x, body_shape_position, otherObject->getWorldTransform() * cs->getChildTransform(x), p_recover_movement_scale, r_delta_recover_movement, r_recover_result)) {
|
||||||
|
|
||||||
penetration = true;
|
penetration = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else if (otherObject->getCollisionShape()->isConvex()) { /// Execute GJK test against object shape
|
} else if (otherObject->getCollisionShape()->isConvex()) { /// Execute GJK test against object shape
|
||||||
if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(otherObject->getCollisionShape()), otherObject, 0, body_shape_position_recovered, otherObject->getWorldTransform(), p_recover_movement_scale, r_recover_position, r_recover_result)) {
|
if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(otherObject->getCollisionShape()), otherObject, 0, body_shape_position, otherObject->getWorldTransform(), p_recover_movement_scale, r_delta_recover_movement, r_recover_result)) {
|
||||||
|
|
||||||
penetration = true;
|
penetration = true;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if (RFP_convex_world_test(kin_shape.shape, otherObject->getCollisionShape(), p_body->get_bt_collision_object(), otherObject, kinIndex, 0, body_shape_position_recovered, otherObject->getWorldTransform(), p_recover_movement_scale, r_recover_position, r_recover_result)) {
|
if (RFP_convex_world_test(kin_shape.shape, otherObject->getCollisionShape(), p_body->get_bt_collision_object(), otherObject, kinIndex, 0, body_shape_position, otherObject->getWorldTransform(), p_recover_movement_scale, r_delta_recover_movement, r_recover_result)) {
|
||||||
|
|
||||||
penetration = true;
|
penetration = true;
|
||||||
}
|
}
|
||||||
|
@ -1085,26 +1086,15 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#if debug_test_motion
|
|
||||||
Vector3 pos;
|
|
||||||
B_TO_G(p_body_position.getOrigin(), pos);
|
|
||||||
Vector3 sup_line;
|
|
||||||
B_TO_G(sum_recover_normals, sup_line);
|
|
||||||
motionVec->clear();
|
|
||||||
motionVec->begin(Mesh::PRIMITIVE_LINES, NULL);
|
|
||||||
motionVec->add_vertex(pos);
|
|
||||||
motionVec->add_vertex(pos + (sup_line * 10));
|
|
||||||
motionVec->end();
|
|
||||||
#endif
|
|
||||||
|
|
||||||
return penetration;
|
return penetration;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool SpaceBullet::RFP_convex_convex_test(const btConvexShape *p_shapeA, const btConvexShape *p_shapeB, btCollisionObject *p_objectB, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_recover_movement_scale, btVector3 &r_recover_position, RecoverResult *r_recover_result) {
|
bool SpaceBullet::RFP_convex_convex_test(const btConvexShape *p_shapeA, const btConvexShape *p_shapeB, btCollisionObject *p_objectB, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_recover_movement_scale, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result) {
|
||||||
|
|
||||||
// Initialize GJK input
|
// Initialize GJK input
|
||||||
btGjkPairDetector::ClosestPointInput gjk_input;
|
btGjkPairDetector::ClosestPointInput gjk_input;
|
||||||
gjk_input.m_transformA = p_transformA;
|
gjk_input.m_transformA = p_transformA;
|
||||||
|
gjk_input.m_transformA.getOrigin() += r_delta_recover_movement;
|
||||||
gjk_input.m_transformB = p_transformB;
|
gjk_input.m_transformB = p_transformB;
|
||||||
|
|
||||||
// Perform GJK test
|
// Perform GJK test
|
||||||
|
@ -1113,7 +1103,7 @@ bool SpaceBullet::RFP_convex_convex_test(const btConvexShape *p_shapeA, const bt
|
||||||
gjk_pair_detector.getClosestPoints(gjk_input, result, 0);
|
gjk_pair_detector.getClosestPoints(gjk_input, result, 0);
|
||||||
if (0 > result.m_distance) {
|
if (0 > result.m_distance) {
|
||||||
// Has penetration
|
// Has penetration
|
||||||
r_recover_position += result.m_normalOnBInWorld * (result.m_distance * -1 * p_recover_movement_scale);
|
r_delta_recover_movement += result.m_normalOnBInWorld * (result.m_distance * -1 * p_recover_movement_scale);
|
||||||
|
|
||||||
if (r_recover_result) {
|
if (r_recover_result) {
|
||||||
if (result.m_distance < r_recover_result->penetration_distance) {
|
if (result.m_distance < r_recover_result->penetration_distance) {
|
||||||
|
@ -1130,11 +1120,14 @@ bool SpaceBullet::RFP_convex_convex_test(const btConvexShape *p_shapeA, const bt
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool SpaceBullet::RFP_convex_world_test(const btConvexShape *p_shapeA, const btCollisionShape *p_shapeB, btCollisionObject *p_objectA, btCollisionObject *p_objectB, int p_shapeId_A, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_recover_movement_scale, btVector3 &r_recover_position, RecoverResult *r_recover_result) {
|
bool SpaceBullet::RFP_convex_world_test(const btConvexShape *p_shapeA, const btCollisionShape *p_shapeB, btCollisionObject *p_objectA, btCollisionObject *p_objectB, int p_shapeId_A, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_recover_movement_scale, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result) {
|
||||||
|
|
||||||
/// Contact test
|
/// Contact test
|
||||||
|
|
||||||
btCollisionObjectWrapper obA(NULL, p_shapeA, p_objectA, p_transformA, -1, p_shapeId_A);
|
btTransform tA(p_transformA);
|
||||||
|
tA.getOrigin() += r_delta_recover_movement;
|
||||||
|
|
||||||
|
btCollisionObjectWrapper obA(NULL, p_shapeA, p_objectA, tA, -1, p_shapeId_A);
|
||||||
btCollisionObjectWrapper obB(NULL, p_shapeB, p_objectB, p_transformB, -1, p_shapeId_B);
|
btCollisionObjectWrapper obB(NULL, p_shapeB, p_objectB, p_transformB, -1, p_shapeId_B);
|
||||||
|
|
||||||
btCollisionAlgorithm *algorithm = dispatcher->findAlgorithm(&obA, &obB, NULL, BT_CLOSEST_POINT_ALGORITHMS);
|
btCollisionAlgorithm *algorithm = dispatcher->findAlgorithm(&obA, &obB, NULL, BT_CLOSEST_POINT_ALGORITHMS);
|
||||||
|
@ -1147,7 +1140,7 @@ bool SpaceBullet::RFP_convex_world_test(const btConvexShape *p_shapeA, const btC
|
||||||
dispatcher->freeCollisionAlgorithm(algorithm);
|
dispatcher->freeCollisionAlgorithm(algorithm);
|
||||||
|
|
||||||
if (contactPointResult.hasHit()) {
|
if (contactPointResult.hasHit()) {
|
||||||
r_recover_position += contactPointResult.m_pointNormalWorld * (contactPointResult.m_penetration_distance * -1 * p_recover_movement_scale);
|
r_delta_recover_movement += contactPointResult.m_pointNormalWorld * (contactPointResult.m_penetration_distance * -1 * p_recover_movement_scale);
|
||||||
|
|
||||||
if (r_recover_result) {
|
if (r_recover_result) {
|
||||||
if (contactPointResult.m_penetration_distance < r_recover_result->penetration_distance) {
|
if (contactPointResult.m_penetration_distance < r_recover_result->penetration_distance) {
|
||||||
|
|
|
@ -191,15 +191,20 @@ private:
|
||||||
|
|
||||||
RecoverResult() :
|
RecoverResult() :
|
||||||
hasPenetration(false),
|
hasPenetration(false),
|
||||||
penetration_distance(1e20) {}
|
normal(0, 0, 0),
|
||||||
|
pointWorld(0, 0, 0),
|
||||||
|
penetration_distance(1e20),
|
||||||
|
other_compound_shape_index(0),
|
||||||
|
other_collision_object(NULL),
|
||||||
|
local_shape_most_recovered(0) {}
|
||||||
};
|
};
|
||||||
|
|
||||||
bool recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_from, btScalar p_recover_movement_scale, btVector3 &r_recover_position, RecoverResult *r_recover_result = NULL);
|
bool recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_from, btScalar p_recover_movement_scale, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result = NULL);
|
||||||
/// This is an API that recover a kinematic object from penetration
|
/// This is an API that recover a kinematic object from penetration
|
||||||
/// This allow only Convex Convex test and it always use GJK algorithm, With this API we don't benefit of Bullet special accelerated functions
|
/// This allow only Convex Convex test and it always use GJK algorithm, With this API we don't benefit of Bullet special accelerated functions
|
||||||
bool RFP_convex_convex_test(const btConvexShape *p_shapeA, const btConvexShape *p_shapeB, btCollisionObject *p_objectB, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_movement_scale, btVector3 &r_recover_position, RecoverResult *r_recover_result = NULL);
|
bool RFP_convex_convex_test(const btConvexShape *p_shapeA, const btConvexShape *p_shapeB, btCollisionObject *p_objectB, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_movement_scale, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result = NULL);
|
||||||
/// This is an API that recover a kinematic object from penetration
|
/// This is an API that recover a kinematic object from penetration
|
||||||
/// Using this we leave Bullet to select the best algorithm, For example GJK in case we have Convex Convex, or a Bullet accelerated algorithm
|
/// Using this we leave Bullet to select the best algorithm, For example GJK in case we have Convex Convex, or a Bullet accelerated algorithm
|
||||||
bool RFP_convex_world_test(const btConvexShape *p_shapeA, const btCollisionShape *p_shapeB, btCollisionObject *p_objectA, btCollisionObject *p_objectB, int p_shapeId_A, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_movement_scale, btVector3 &r_recover_position, RecoverResult *r_recover_result = NULL);
|
bool RFP_convex_world_test(const btConvexShape *p_shapeA, const btCollisionShape *p_shapeB, btCollisionObject *p_objectA, btCollisionObject *p_objectB, int p_shapeId_A, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_movement_scale, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result = NULL);
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
|
|
Loading…
Reference in New Issue