Merge pull request #2927 from akien-mga/pr-references-okam

Replace hardcoded references to Okam Studio by Godot Engine
This commit is contained in:
Rémi Verschelde 2015-11-27 23:59:58 +01:00
commit d2f9155995
9 changed files with 63 additions and 21 deletions

View File

@ -327,7 +327,7 @@ EditorExportPlatformWindows::EditorExportPlatformWindows() {
icon128=true;
icon256=true;
product_name="$genname";
company_name="Okam Studio";
company_name="Godot Engine";
file_description="Created With Godot Engine";
version_text="1.0";
OS::Date date = OS::get_singleton()->get_date();

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@ -16,7 +16,7 @@ BEGIN
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "CompanyName", "Okam Studio"
VALUE "CompanyName", "Godot Engine"
VALUE "FileDescription", _MKSTR(VERSION_NAME) " Editor (" _MKSTR(VERSION_STATUS) ")"
VALUE "FileVersion", _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR) "."_MKSTR(VERSION_REVISION)
VALUE "ProductName", _MKSTR(VERSION_NAME)

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@ -13,7 +13,7 @@
<key>CFBundleIconFile</key>
<string>Godot.icns</string>
<key>CFBundleIdentifier</key>
<string>com.okamstudio.godot</string>
<string>org.godotengine.godot</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
@ -61,7 +61,7 @@
<true/>
<key>LSItemContentTypes</key>
<array>
<string>com.okamstudio.scn</string>
<string>org.godotengine.scn</string>
</array>
</dict>
</array>

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@ -192,7 +192,7 @@
isa = PBXProject;
attributes = {
LastUpgradeCheck = 0500;
ORGANIZATIONNAME = Okam;
ORGANIZATIONNAME = GodotEngine;
TargetAttributes = {
D0BCFE5F18AEBDA3004A7AAE = {
TestTargetID = D0BCFE3318AEBDA2004A7AAE;

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@ -9,7 +9,7 @@
<key>CFBundleExecutable</key>
<string>godot_opt.iphone</string>
<key>CFBundleIdentifier</key>
<string>com.okamstudios.${PRODUCT_NAME:rfc1034identifier}</string>
<string>org.godotengine.${PRODUCT_NAME:rfc1034identifier}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>

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@ -1,10 +1,31 @@
//
// main.m
// godot_ios
//
// Created by Ariel m on 2/14/14.
// Copyright (c) 2014 Okam. All rights reserved.
//
/*************************************************************************/
/* main.m */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#import <UIKit/UIKit.h>

View File

@ -7,7 +7,7 @@
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIdentifier</key>
<string>com.okamstudios.${PRODUCT_NAME:rfc1034identifier}</string>
<string>org.godotengine.${PRODUCT_NAME:rfc1034identifier}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>

View File

@ -1,10 +1,31 @@
//
// godot_iosTests.m
// godot_iosTests
//
// Created by Ariel m on 2/14/14.
// Copyright (c) 2014 Okam. All rights reserved.
//
/*************************************************************************/
/* godot_iosTests.m */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#import <XCTest/XCTest.h>