Optimize member access with self
Let the compiler take the fast path when a member is superfluously accessed with `self.`.
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@ -550,17 +550,25 @@ int GDCompiler::_parse_expression(CodeGen& codegen,const GDParser::Node *p_expre
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int index;
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if (named) {
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#ifdef DEBUG_ENABLED
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if (on->arguments[0]->type==GDParser::Node::TYPE_SELF && codegen.script && codegen.function_node && !codegen.function_node->_static) {
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const Map<StringName,GDScript::MemberInfo>::Element *MI = codegen.script->member_indices.find(static_cast<GDParser::IdentifierNode*>(on->arguments[1])->name);
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GDParser::IdentifierNode* identifier = static_cast<GDParser::IdentifierNode*>(on->arguments[1]);
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const Map<StringName,GDScript::MemberInfo>::Element *MI = codegen.script->member_indices.find(identifier->name);
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#ifdef DEBUG_ENABLED
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if (MI && MI->get().getter==codegen.function_node->name) {
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String n = static_cast<GDParser::IdentifierNode*>(on->arguments[1])->name;
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_set_error("Must use '"+n+"' instead of 'self."+n+"' in getter.",on);
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return -1;
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}
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}
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#endif
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if (MI && MI->get().getter=="") {
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// Faster than indexing self (as if no self. had been used)
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return (MI->get().index)|(GDFunction::ADDR_TYPE_MEMBER<<GDFunction::ADDR_BITS);
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}
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}
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index=codegen.get_name_map_pos(static_cast<GDParser::IdentifierNode*>(on->arguments[1])->name);
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} else {
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