Wayland: Add support for OpenGL ES driver

Everything was already there, we just had to wire it up in the display
server.
This commit is contained in:
Riteo 2024-05-02 17:32:13 +02:00
parent 06d105e268
commit d3279fa552
5 changed files with 161 additions and 18 deletions

View File

@ -199,6 +199,7 @@ if env["vulkan"]:
if env["opengl3"]:
source_files.append("egl_manager_wayland.cpp")
source_files.append("egl_manager_wayland_gles.cpp")
objects = []

View File

@ -46,6 +46,8 @@
#ifdef GLES3_ENABLED
#include "detect_prime_egl.h"
#include "drivers/gles3/rasterizer_gles3.h"
#include "wayland/egl_manager_wayland.h"
#include "wayland/egl_manager_wayland_gles.h"
#endif
String DisplayServerWayland::_get_app_id_from_context(Context p_context) {
@ -1208,6 +1210,7 @@ Vector<String> DisplayServerWayland::get_rendering_drivers_func() {
#ifdef GLES3_ENABLED
drivers.push_back("opengl3");
drivers.push_back("opengl3_es");
#endif
return drivers;
@ -1258,14 +1261,14 @@ DisplayServerWayland::DisplayServerWayland(const String &p_rendering_driver, Win
#ifdef RD_ENABLED
#ifdef VULKAN_ENABLED
if (p_rendering_driver == "vulkan") {
if (rendering_driver == "vulkan") {
rendering_context = memnew(RenderingContextDriverVulkanWayland);
}
#endif
if (rendering_context) {
if (rendering_context->initialize() != OK) {
ERR_PRINT(vformat("Could not initialize %s", p_rendering_driver));
ERR_PRINT(vformat("Could not initialize %s", rendering_driver));
memdelete(rendering_context);
rendering_context = nullptr;
r_error = ERR_CANT_CREATE;
@ -1275,7 +1278,14 @@ DisplayServerWayland::DisplayServerWayland(const String &p_rendering_driver, Win
#endif
#ifdef GLES3_ENABLED
if (p_rendering_driver == "opengl3") {
if (rendering_driver == "opengl3" || rendering_driver == "opengl3_es") {
#ifdef SOWRAP_ENABLED
if (initialize_wayland_egl(dylibloader_verbose) != 0) {
WARN_PRINT("Can't load the Wayland EGL library.");
return;
}
#endif // SOWRAP_ENABLED
if (getenv("DRI_PRIME") == nullptr) {
int prime_idx = -1;
@ -1318,23 +1328,38 @@ DisplayServerWayland::DisplayServerWayland(const String &p_rendering_driver, Win
}
}
egl_manager = memnew(EGLManagerWayland);
if (rendering_driver == "opengl3") {
egl_manager = memnew(EGLManagerWayland);
#ifdef SOWRAP_ENABLED
if (initialize_wayland_egl(dylibloader_verbose) != 0) {
WARN_PRINT("Can't load the Wayland EGL library.");
return;
}
#endif // SOWRAP_ENABLED
if (egl_manager->initialize() != OK || egl_manager->open_display(wayland_thread.get_wl_display()) != OK) {
memdelete(egl_manager);
egl_manager = nullptr;
if (egl_manager->initialize() != OK) {
memdelete(egl_manager);
egl_manager = nullptr;
r_error = ERR_CANT_CREATE;
ERR_FAIL_MSG("Could not initialize GLES3.");
bool fallback = GLOBAL_GET("rendering/gl_compatibility/fallback_to_gles");
if (fallback) {
WARN_PRINT("Your video card drivers seem not to support the required OpenGL version, switching to OpenGLES.");
rendering_driver = "opengl3_es";
} else {
r_error = ERR_UNAVAILABLE;
ERR_FAIL_MSG("Could not initialize OpenGL.");
}
} else {
RasterizerGLES3::make_current(true);
}
}
RasterizerGLES3::make_current(true);
if (rendering_driver == "opengl3_es") {
egl_manager = memnew(EGLManagerWaylandGLES);
if (egl_manager->initialize() != OK) {
memdelete(egl_manager);
egl_manager = nullptr;
r_error = ERR_CANT_CREATE;
ERR_FAIL_MSG("Could not initialize GLES3.");
}
RasterizerGLES3::make_current(false);
}
}
#endif // GLES3_ENABLED

View File

@ -45,7 +45,7 @@
#endif //RD_ENABLED
#ifdef GLES3_ENABLED
#include "wayland/egl_manager_wayland.h"
#include "drivers/egl/egl_manager.h"
#endif
#if defined(SPEECHD_ENABLED)
@ -126,7 +126,7 @@ class DisplayServerWayland : public DisplayServer {
#endif
#ifdef GLES3_ENABLED
EGLManagerWayland *egl_manager = nullptr;
EGLManager *egl_manager = nullptr;
#endif
#ifdef SPEECHD_ENABLED

View File

@ -0,0 +1,64 @@
/**************************************************************************/
/* egl_manager_wayland_gles.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "egl_manager_wayland_gles.h"
#ifdef WAYLAND_ENABLED
#ifdef EGL_ENABLED
#ifdef GLES3_ENABLED
const char *EGLManagerWaylandGLES::_get_platform_extension_name() const {
return "EGL_KHR_platform_wayland";
}
EGLenum EGLManagerWaylandGLES::_get_platform_extension_enum() const {
return EGL_PLATFORM_WAYLAND_KHR;
}
EGLenum EGLManagerWaylandGLES::_get_platform_api_enum() const {
return EGL_OPENGL_ES_API;
}
Vector<EGLAttrib> EGLManagerWaylandGLES::_get_platform_display_attributes() const {
return Vector<EGLAttrib>();
}
Vector<EGLint> EGLManagerWaylandGLES::_get_platform_context_attribs() const {
Vector<EGLint> ret;
ret.push_back(EGL_CONTEXT_MAJOR_VERSION);
ret.push_back(3);
ret.push_back(EGL_NONE);
return ret;
}
#endif // GLES3_ENABLED
#endif // EGL_ENABLED
#endif // WAYLAND_ENABLED

View File

@ -0,0 +1,53 @@
/**************************************************************************/
/* egl_manager_wayland_gles.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef EGL_MANAGER_WAYLAND_GLES_H
#define EGL_MANAGER_WAYLAND_GLES_H
#ifdef WAYLAND_ENABLED
#ifdef EGL_ENABLED
#ifdef GLES3_ENABLED
#include "drivers/egl/egl_manager.h"
class EGLManagerWaylandGLES : public EGLManager {
public:
virtual const char *_get_platform_extension_name() const override;
virtual EGLenum _get_platform_extension_enum() const override;
virtual EGLenum _get_platform_api_enum() const override;
virtual Vector<EGLAttrib> _get_platform_display_attributes() const override;
virtual Vector<EGLint> _get_platform_context_attribs() const override;
};
#endif // GLES3_ENABLED
#endif // EGL_ENABLED
#endif // WAYLAND_ENABLED
#endif // EGL_MANAGER_WAYLAND_GLES_H