GDScript: Avoid deadlock possibility in multi-threaded load
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@ -344,7 +344,11 @@ Ref<GDScript> GDScriptCache::get_full_script(const String &p_path, Error &r_erro
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}
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}
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// Allowing lifting the lock might cause a script to be reloaded multiple times,
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// which, as a last resort deadlock prevention strategy, is a good tradeoff.
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uint32_t allowance_id = WorkerThreadPool::thread_enter_unlock_allowance_zone(&singleton->mutex);
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r_error = script->reload(true);
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WorkerThreadPool::thread_exit_unlock_allowance_zone(allowance_id);
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if (r_error) {
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return script;
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}
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