-Improve resource previews
-Also fixed draw_texture_rect() tile parameter
|
@ -280,6 +280,7 @@ BoxContainer::AlignMode BoxContainer::get_alignment() const {
|
|||
void BoxContainer::add_spacer(bool p_begin) {
|
||||
|
||||
Control *c = memnew( Control );
|
||||
c->set_stop_mouse(false);
|
||||
if (vertical)
|
||||
c->set_v_size_flags(SIZE_EXPAND_FILL);
|
||||
else
|
||||
|
|
|
@ -3661,8 +3661,11 @@ void VisualServerRaster::canvas_item_add_texture_rect(RID p_item, const Rect2& p
|
|||
rect->modulate=p_modulate;
|
||||
rect->rect=p_rect;
|
||||
rect->flags=0;
|
||||
if (p_tile)
|
||||
if (p_tile) {
|
||||
rect->flags|=Rasterizer::CANVAS_RECT_TILE;
|
||||
rect->flags|=Rasterizer::CANVAS_RECT_REGION;
|
||||
rect->source=Rect2(0,0,p_rect.size.width,p_rect.size.height);
|
||||
}
|
||||
|
||||
if (p_rect.size.x<0) {
|
||||
|
||||
|
|
|
@ -64,6 +64,8 @@
|
|||
#include "addon_editor_plugin.h"
|
||||
#include "plugins/spatial_editor_plugin.h"
|
||||
#include "plugins/sample_editor_plugin.h"
|
||||
#include "plugins/texture_editor_plugin.h"
|
||||
#include "plugins/material_editor_plugin.h"
|
||||
#include "plugins/sample_library_editor_plugin.h"
|
||||
#include "plugins/sample_player_editor_plugin.h"
|
||||
#include "plugins/camera_editor_plugin.h"
|
||||
|
@ -72,6 +74,7 @@
|
|||
#include "plugins/item_list_editor_plugin.h"
|
||||
#include "plugins/stream_editor_plugin.h"
|
||||
#include "plugins/multimesh_editor_plugin.h"
|
||||
#include "plugins/mesh_instance_editor_plugin.h"
|
||||
#include "plugins/mesh_editor_plugin.h"
|
||||
#include "plugins/theme_editor_plugin.h"
|
||||
|
||||
|
@ -5818,6 +5821,7 @@ EditorNode::EditorNode() {
|
|||
HBoxContainer *prop_editor_hb = memnew( HBoxContainer );
|
||||
|
||||
prop_editor_base->add_child(prop_editor_hb);
|
||||
prop_editor_vb=prop_editor_base;
|
||||
|
||||
resource_new_button = memnew( ToolButton );
|
||||
resource_new_button->set_tooltip(TTR("Create a new resource in memory and edit it."));
|
||||
|
@ -6223,9 +6227,9 @@ EditorNode::EditorNode() {
|
|||
add_editor_plugin( memnew( MultiMeshEditorPlugin(this) ) );
|
||||
add_editor_plugin( memnew( MeshInstanceEditorPlugin(this) ) );
|
||||
add_editor_plugin( memnew( AnimationTreeEditorPlugin(this) ) );
|
||||
add_editor_plugin( memnew( SamplePlayerEditorPlugin(this) ) );
|
||||
//add_editor_plugin( memnew( SamplePlayerEditorPlugin(this) ) ); - this is kind of useless at this point
|
||||
add_editor_plugin( memnew( MeshLibraryEditorPlugin(this) ) );
|
||||
add_editor_plugin( memnew( StreamEditorPlugin(this) ) );
|
||||
//add_editor_plugin( memnew( StreamEditorPlugin(this) ) );
|
||||
add_editor_plugin( memnew( StyleBoxEditorPlugin(this) ) );
|
||||
add_editor_plugin( memnew( ParticlesEditorPlugin(this) ) );
|
||||
add_editor_plugin( memnew( ResourcePreloaderEditorPlugin(this) ) );
|
||||
|
@ -6244,9 +6248,11 @@ EditorNode::EditorNode() {
|
|||
add_editor_plugin( memnew( Polygon2DEditorPlugin(this) ) );
|
||||
add_editor_plugin( memnew( LightOccluder2DEditorPlugin(this) ) );
|
||||
add_editor_plugin( memnew( NavigationPolygonEditorPlugin(this) ) );
|
||||
add_editor_plugin( memnew( ColorRampEditorPlugin(this,true) ) );
|
||||
add_editor_plugin( memnew( ColorRampEditorPlugin(this,false) ) );
|
||||
add_editor_plugin( memnew( ColorRampEditorPlugin(this) ) );
|
||||
add_editor_plugin( memnew( CollisionShape2DEditorPlugin(this) ) );
|
||||
add_editor_plugin( memnew( TextureEditorPlugin(this) ) );
|
||||
add_editor_plugin( memnew( MaterialEditorPlugin(this) ) );
|
||||
add_editor_plugin( memnew( MeshEditorPlugin(this) ) );
|
||||
|
||||
for(int i=0;i<EditorPlugins::get_plugin_count();i++)
|
||||
add_editor_plugin( EditorPlugins::create(i,this) );
|
||||
|
|
|
@ -269,6 +269,7 @@ private:
|
|||
SceneTreeDock *scene_tree_dock;
|
||||
//ResourcesDock *resources_dock;
|
||||
PropertyEditor *property_editor;
|
||||
VBoxContainer *prop_editor_vb;
|
||||
ScenesDock *scenes_dock;
|
||||
EditorRunNative *run_native;
|
||||
|
||||
|
@ -580,6 +581,7 @@ public:
|
|||
EditorPlugin *get_editor_plugin_screen() { return editor_plugin_screen; }
|
||||
EditorPluginList *get_editor_plugins_over() { return editor_plugins_over; }
|
||||
PropertyEditor *get_property_editor() { return property_editor; }
|
||||
VBoxContainer *get_property_editor_vb() { return prop_editor_vb; }
|
||||
|
||||
static void add_editor_plugin(EditorPlugin *p_editor);
|
||||
static void remove_editor_plugin(EditorPlugin *p_editor);
|
||||
|
|
|
@ -110,6 +110,12 @@ void EditorPlugin::add_control_to_container(CustomControlContainer p_location,Co
|
|||
CanvasItemEditor::get_singleton()->get_bottom_split()->add_child(p_control);
|
||||
|
||||
} break;
|
||||
case CONTAINER_PROPERTY_EDITOR_BOTTOM: {
|
||||
|
||||
EditorNode::get_singleton()->get_property_editor_vb()->add_child(p_control);
|
||||
|
||||
} break;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -319,6 +325,8 @@ void EditorPlugin::_bind_methods() {
|
|||
BIND_CONSTANT( CONTAINER_SPATIAL_EDITOR_BOTTOM );
|
||||
BIND_CONSTANT( CONTAINER_CANVAS_EDITOR_MENU );
|
||||
BIND_CONSTANT( CONTAINER_CANVAS_EDITOR_SIDE );
|
||||
BIND_CONSTANT( CONTAINER_PROPERTY_EDITOR_BOTTOM );
|
||||
|
||||
|
||||
BIND_CONSTANT( DOCK_SLOT_LEFT_UL );
|
||||
BIND_CONSTANT( DOCK_SLOT_LEFT_BL );
|
||||
|
|
|
@ -73,7 +73,8 @@ public:
|
|||
CONTAINER_SPATIAL_EDITOR_BOTTOM,
|
||||
CONTAINER_CANVAS_EDITOR_MENU,
|
||||
CONTAINER_CANVAS_EDITOR_SIDE,
|
||||
CONTAINER_CANVAS_EDITOR_BOTTOM
|
||||
CONTAINER_CANVAS_EDITOR_BOTTOM,
|
||||
CONTAINER_PROPERTY_EDITOR_BOTTOM
|
||||
};
|
||||
|
||||
enum DockSlot {
|
||||
|
|
After Width: | Height: | Size: 253 B |
After Width: | Height: | Size: 502 B |
After Width: | Height: | Size: 493 B |
After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 1.0 KiB |
After Width: | Height: | Size: 1006 B |
|
@ -6,16 +6,13 @@
|
|||
#include "spatial_editor_plugin.h"
|
||||
#include "canvas_item_editor_plugin.h"
|
||||
|
||||
ColorRampEditorPlugin::ColorRampEditorPlugin(EditorNode *p_node, bool p_2d) {
|
||||
ColorRampEditorPlugin::ColorRampEditorPlugin(EditorNode *p_node) {
|
||||
|
||||
editor=p_node;
|
||||
ramp_editor = memnew( ColorRampEdit );
|
||||
|
||||
_2d=p_2d;
|
||||
if (p_2d)
|
||||
add_control_to_container(CONTAINER_CANVAS_EDITOR_BOTTOM,ramp_editor);
|
||||
else
|
||||
add_control_to_container(CONTAINER_SPATIAL_EDITOR_BOTTOM,ramp_editor);
|
||||
|
||||
add_control_to_container(CONTAINER_PROPERTY_EDITOR_BOTTOM,ramp_editor);
|
||||
|
||||
ramp_editor->set_custom_minimum_size(Size2(100, 48));
|
||||
ramp_editor->hide();
|
||||
|
@ -33,10 +30,8 @@ void ColorRampEditorPlugin::edit(Object *p_object) {
|
|||
|
||||
bool ColorRampEditorPlugin::handles(Object *p_object) const {
|
||||
|
||||
if (_2d)
|
||||
return p_object->is_type("ColorRamp") && CanvasItemEditor::get_singleton()->is_visible() == true;
|
||||
else
|
||||
return p_object->is_type("ColorRamp") && SpatialEditor::get_singleton()->is_visible() == true;
|
||||
return p_object->is_type("ColorRamp");
|
||||
|
||||
}
|
||||
|
||||
void ColorRampEditorPlugin::make_visible(bool p_visible) {
|
||||
|
|
|
@ -30,7 +30,7 @@ public:
|
|||
virtual bool handles(Object *p_node) const;
|
||||
virtual void make_visible(bool p_visible);
|
||||
|
||||
ColorRampEditorPlugin(EditorNode *p_node, bool p_2d);
|
||||
ColorRampEditorPlugin(EditorNode *p_node);
|
||||
~ColorRampEditorPlugin();
|
||||
|
||||
};
|
||||
|
|
|
@ -0,0 +1,381 @@
|
|||
#include "material_editor_plugin.h"
|
||||
#include "scene/main/viewport.h"
|
||||
|
||||
void MaterialEditor::_input_event(InputEvent p_event) {
|
||||
|
||||
|
||||
}
|
||||
|
||||
void MaterialEditor::_notification(int p_what) {
|
||||
|
||||
if (p_what==NOTIFICATION_FIXED_PROCESS) {
|
||||
|
||||
}
|
||||
|
||||
|
||||
if (p_what==NOTIFICATION_READY) {
|
||||
|
||||
//get_scene()->connect("node_removed",this,"_node_removed");
|
||||
|
||||
if (first_enter) {
|
||||
//it's in propertyeditor so.. could be moved around
|
||||
|
||||
light_1_switch->set_normal_texture(get_icon("MaterialPreviewLight1","EditorIcons"));
|
||||
light_1_switch->set_pressed_texture(get_icon("MaterialPreviewLight1Off","EditorIcons"));
|
||||
light_2_switch->set_normal_texture(get_icon("MaterialPreviewLight2","EditorIcons"));
|
||||
light_2_switch->set_pressed_texture(get_icon("MaterialPreviewLight2Off","EditorIcons"));
|
||||
|
||||
sphere_switch->set_normal_texture(get_icon("MaterialPreviewSphereOff","EditorIcons"));
|
||||
sphere_switch->set_pressed_texture(get_icon("MaterialPreviewSphere","EditorIcons"));
|
||||
box_switch->set_normal_texture(get_icon("MaterialPreviewCubeOff","EditorIcons"));
|
||||
box_switch->set_pressed_texture(get_icon("MaterialPreviewCube","EditorIcons"));
|
||||
|
||||
first_enter=false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (p_what==NOTIFICATION_DRAW) {
|
||||
|
||||
|
||||
Ref<Texture> checkerboard = get_icon("Checkerboard","EditorIcons");
|
||||
Size2 size = get_size();
|
||||
|
||||
draw_texture_rect(checkerboard,Rect2(Point2(),size),true);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void MaterialEditor::edit(Ref<Material> p_material) {
|
||||
|
||||
material=p_material;
|
||||
|
||||
if (!material.is_null()) {
|
||||
sphere_mesh->surface_set_material(0,material);
|
||||
box_mesh->surface_set_material(0,material);
|
||||
} else {
|
||||
|
||||
hide();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
void MaterialEditor::_button_pressed(Node* p_button) {
|
||||
|
||||
if (p_button==light_1_switch) {
|
||||
light1->set_enabled(!light_1_switch->is_pressed());
|
||||
}
|
||||
|
||||
if (p_button==light_2_switch) {
|
||||
light2->set_enabled(!light_2_switch->is_pressed());
|
||||
}
|
||||
|
||||
if (p_button==box_switch) {
|
||||
box_instance->show();
|
||||
sphere_instance->hide();
|
||||
box_switch->set_pressed(true);
|
||||
sphere_switch->set_pressed(false);
|
||||
}
|
||||
|
||||
if (p_button==sphere_switch) {
|
||||
box_instance->hide();
|
||||
sphere_instance->show();
|
||||
box_switch->set_pressed(false);
|
||||
sphere_switch->set_pressed(true);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void MaterialEditor::_bind_methods() {
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("_input_event"),&MaterialEditor::_input_event);
|
||||
ObjectTypeDB::bind_method(_MD("_button_pressed"),&MaterialEditor::_button_pressed);
|
||||
|
||||
}
|
||||
|
||||
MaterialEditor::MaterialEditor() {
|
||||
|
||||
viewport = memnew( Viewport );
|
||||
Ref<World> world;
|
||||
world.instance();
|
||||
viewport->set_world(world); //use own world
|
||||
add_child(viewport);
|
||||
viewport->set_process_input(false);
|
||||
|
||||
camera = memnew( Camera );
|
||||
camera->set_transform(Transform(Matrix3(),Vector3(0,0,3)));
|
||||
camera->set_perspective(45,0.1,10);
|
||||
viewport->add_child(camera);
|
||||
|
||||
light1 = memnew( DirectionalLight );
|
||||
light1->set_transform(Transform().looking_at(Vector3(-1,-1,-1),Vector3(0,1,0)));
|
||||
viewport->add_child(light1);
|
||||
|
||||
light2 = memnew( DirectionalLight );
|
||||
light2->set_transform(Transform().looking_at(Vector3(0,1,0),Vector3(0,0,1)));
|
||||
light2->set_color(Light::COLOR_DIFFUSE,Color(0.7,0.7,0.7));
|
||||
light2->set_color(Light::COLOR_SPECULAR,Color(0.7,0.7,0.7));
|
||||
viewport->add_child(light2);
|
||||
|
||||
sphere_instance = memnew( MeshInstance );
|
||||
viewport->add_child(sphere_instance);
|
||||
|
||||
box_instance = memnew( MeshInstance );
|
||||
viewport->add_child(box_instance);
|
||||
|
||||
Transform box_xform;
|
||||
box_xform.basis.rotate(Vector3(1,0,0),Math::deg2rad(-25));
|
||||
box_xform.basis = box_xform.basis * Matrix3().rotated(Vector3(0,1,0),Math::deg2rad(-25));
|
||||
box_xform.basis.scale(Vector3(0.8,0.8,0.8));
|
||||
box_instance->set_transform(box_xform);
|
||||
|
||||
{
|
||||
|
||||
sphere_mesh.instance();
|
||||
|
||||
|
||||
int lats=32;
|
||||
int lons=32;
|
||||
float radius=1.0;
|
||||
|
||||
DVector<Vector3> vertices;
|
||||
DVector<Vector3> normals;
|
||||
DVector<Vector2> uvs;
|
||||
DVector<float> tangents;
|
||||
Matrix3 tt = Matrix3(Vector3(0,1,0),Math_PI*0.5);
|
||||
|
||||
for(int i = 1; i <= lats; i++) {
|
||||
double lat0 = Math_PI * (-0.5 + (double) (i - 1) / lats);
|
||||
double z0 = Math::sin(lat0);
|
||||
double zr0 = Math::cos(lat0);
|
||||
|
||||
double lat1 = Math_PI * (-0.5 + (double) i / lats);
|
||||
double z1 = Math::sin(lat1);
|
||||
double zr1 = Math::cos(lat1);
|
||||
|
||||
for(int j = lons; j >= 1; j--) {
|
||||
|
||||
double lng0 = 2 * Math_PI * (double) (j - 1) / lons;
|
||||
double x0 = Math::cos(lng0);
|
||||
double y0 = Math::sin(lng0);
|
||||
|
||||
double lng1 = 2 * Math_PI * (double) (j) / lons;
|
||||
double x1 = Math::cos(lng1);
|
||||
double y1 = Math::sin(lng1);
|
||||
|
||||
|
||||
Vector3 v[4]={
|
||||
Vector3(x1 * zr0, z0, y1 *zr0),
|
||||
Vector3(x1 * zr1, z1, y1 *zr1),
|
||||
Vector3(x0 * zr1, z1, y0 *zr1),
|
||||
Vector3(x0 * zr0, z0, y0 *zr0)
|
||||
};
|
||||
|
||||
#define ADD_POINT(m_idx) \
|
||||
normals.push_back(v[m_idx]);\
|
||||
vertices.push_back(v[m_idx]*radius);\
|
||||
{ Vector2 uv(Math::atan2(v[m_idx].x,v[m_idx].z),Math::atan2(-v[m_idx].y,v[m_idx].z));\
|
||||
uv/=Math_PI;\
|
||||
uv*=4.0;\
|
||||
uv=uv*0.5+Vector2(0.5,0.5);\
|
||||
uvs.push_back(uv);\
|
||||
}\
|
||||
{ Vector3 t = tt.xform(v[m_idx]);\
|
||||
tangents.push_back(t.x);\
|
||||
tangents.push_back(t.y);\
|
||||
tangents.push_back(t.z);\
|
||||
tangents.push_back(1.0);\
|
||||
}
|
||||
|
||||
|
||||
|
||||
ADD_POINT(0);
|
||||
ADD_POINT(1);
|
||||
ADD_POINT(2);
|
||||
|
||||
ADD_POINT(2);
|
||||
ADD_POINT(3);
|
||||
ADD_POINT(0);
|
||||
}
|
||||
}
|
||||
|
||||
Array arr;
|
||||
arr.resize(VS::ARRAY_MAX);
|
||||
arr[VS::ARRAY_VERTEX]=vertices;
|
||||
arr[VS::ARRAY_NORMAL]=normals;
|
||||
arr[VS::ARRAY_TANGENT]=tangents;
|
||||
arr[VS::ARRAY_TEX_UV]=uvs;
|
||||
|
||||
sphere_mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES,arr);
|
||||
|
||||
sphere_instance->set_mesh(sphere_mesh);
|
||||
|
||||
}
|
||||
{
|
||||
|
||||
|
||||
box_mesh.instance();
|
||||
|
||||
DVector<Vector3> vertices;
|
||||
DVector<Vector3> normals;
|
||||
DVector<float> tangents;
|
||||
DVector<Vector3> uvs;
|
||||
|
||||
int vtx_idx=0;
|
||||
#define ADD_VTX(m_idx);\
|
||||
vertices.push_back( face_points[m_idx] );\
|
||||
normals.push_back( normal_points[m_idx] );\
|
||||
tangents.push_back( normal_points[m_idx][1] );\
|
||||
tangents.push_back( normal_points[m_idx][2] );\
|
||||
tangents.push_back( normal_points[m_idx][0] );\
|
||||
tangents.push_back( 1.0 );\
|
||||
uvs.push_back( Vector3(uv_points[m_idx*2+0],uv_points[m_idx*2+1],0) );\
|
||||
vtx_idx++;\
|
||||
|
||||
for (int i=0;i<6;i++) {
|
||||
|
||||
|
||||
Vector3 face_points[4];
|
||||
Vector3 normal_points[4];
|
||||
float uv_points[8]={0,0,0,1,1,1,1,0};
|
||||
|
||||
for (int j=0;j<4;j++) {
|
||||
|
||||
float v[3];
|
||||
v[0]=1.0;
|
||||
v[1]=1-2*((j>>1)&1);
|
||||
v[2]=v[1]*(1-2*(j&1));
|
||||
|
||||
for (int k=0;k<3;k++) {
|
||||
|
||||
if (i<3)
|
||||
face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1);
|
||||
else
|
||||
face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1);
|
||||
}
|
||||
normal_points[j]=Vector3();
|
||||
normal_points[j][i%3]=(i>=3?-1:1);
|
||||
}
|
||||
|
||||
//tri 1
|
||||
ADD_VTX(0);
|
||||
ADD_VTX(1);
|
||||
ADD_VTX(2);
|
||||
//tri 2
|
||||
ADD_VTX(2);
|
||||
ADD_VTX(3);
|
||||
ADD_VTX(0);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
Array d;
|
||||
d.resize(VS::ARRAY_MAX);
|
||||
d[VisualServer::ARRAY_NORMAL]= normals ;
|
||||
d[VisualServer::ARRAY_TANGENT]= tangents ;
|
||||
d[VisualServer::ARRAY_TEX_UV]= uvs ;
|
||||
d[VisualServer::ARRAY_VERTEX]= vertices ;
|
||||
|
||||
DVector<int> indices;
|
||||
indices.resize(vertices.size());
|
||||
for(int i=0;i<vertices.size();i++)
|
||||
indices.set(i,i);
|
||||
d[VisualServer::ARRAY_INDEX]=indices;
|
||||
|
||||
box_mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES,d);
|
||||
box_instance->set_mesh(box_mesh);
|
||||
box_instance->hide();
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
set_custom_minimum_size(Size2(1,150));
|
||||
|
||||
HBoxContainer *hb = memnew( HBoxContainer );
|
||||
add_child(hb);
|
||||
hb->set_area_as_parent_rect(2);
|
||||
|
||||
VBoxContainer *vb_shape = memnew( VBoxContainer );
|
||||
hb->add_child(vb_shape);
|
||||
|
||||
sphere_switch = memnew( TextureButton );
|
||||
sphere_switch->set_toggle_mode(true);
|
||||
sphere_switch->set_pressed(true);
|
||||
vb_shape->add_child(sphere_switch);
|
||||
sphere_switch->connect("pressed",this,"_button_pressed",varray(sphere_switch));
|
||||
|
||||
box_switch = memnew( TextureButton );
|
||||
box_switch->set_toggle_mode(true);
|
||||
box_switch->set_pressed(false);
|
||||
vb_shape->add_child(box_switch);
|
||||
box_switch->connect("pressed",this,"_button_pressed",varray(box_switch));
|
||||
|
||||
hb->add_spacer();
|
||||
|
||||
VBoxContainer *vb_light = memnew( VBoxContainer );
|
||||
hb->add_child(vb_light);
|
||||
|
||||
light_1_switch = memnew( TextureButton );
|
||||
light_1_switch->set_toggle_mode(true);
|
||||
vb_light->add_child(light_1_switch);
|
||||
light_1_switch->connect("pressed",this,"_button_pressed",varray(light_1_switch));
|
||||
|
||||
light_2_switch = memnew( TextureButton );
|
||||
light_2_switch->set_toggle_mode(true);
|
||||
vb_light->add_child(light_2_switch);
|
||||
light_2_switch->connect("pressed",this,"_button_pressed",varray(light_2_switch));
|
||||
|
||||
first_enter=true;
|
||||
|
||||
}
|
||||
|
||||
|
||||
void MaterialEditorPlugin::edit(Object *p_object) {
|
||||
|
||||
Material * s = p_object->cast_to<Material>();
|
||||
if (!s)
|
||||
return;
|
||||
|
||||
material_editor->edit(Ref<Material>(s));
|
||||
}
|
||||
|
||||
bool MaterialEditorPlugin::handles(Object *p_object) const {
|
||||
|
||||
return p_object->is_type("Material");
|
||||
}
|
||||
|
||||
void MaterialEditorPlugin::make_visible(bool p_visible) {
|
||||
|
||||
if (p_visible) {
|
||||
material_editor->show();
|
||||
// material_editor->set_process(true);
|
||||
} else {
|
||||
|
||||
material_editor->hide();
|
||||
// material_editor->set_process(false);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
MaterialEditorPlugin::MaterialEditorPlugin(EditorNode *p_node) {
|
||||
|
||||
editor=p_node;
|
||||
material_editor = memnew( MaterialEditor );
|
||||
add_control_to_container(CONTAINER_PROPERTY_EDITOR_BOTTOM,material_editor);
|
||||
material_editor->hide();
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
MaterialEditorPlugin::~MaterialEditorPlugin()
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,71 @@
|
|||
#ifndef MATERIAL_EDITOR_PLUGIN_H
|
||||
#define MATERIAL_EDITOR_PLUGIN_H
|
||||
|
||||
#include "tools/editor/editor_plugin.h"
|
||||
#include "tools/editor/editor_node.h"
|
||||
#include "scene/resources/material.h"
|
||||
#include "scene/3d/light.h"
|
||||
#include "scene/3d/mesh_instance.h"
|
||||
#include "scene/3d/camera.h"
|
||||
|
||||
|
||||
class MaterialEditor : public Control {
|
||||
|
||||
OBJ_TYPE(MaterialEditor, Control);
|
||||
|
||||
|
||||
Viewport *viewport;
|
||||
MeshInstance *sphere_instance;
|
||||
MeshInstance *box_instance;
|
||||
DirectionalLight *light1;
|
||||
DirectionalLight *light2;
|
||||
Camera *camera;
|
||||
|
||||
Ref<Mesh> sphere_mesh;
|
||||
Ref<Mesh> box_mesh;
|
||||
|
||||
TextureButton *sphere_switch;
|
||||
TextureButton *box_switch;
|
||||
|
||||
TextureButton *light_1_switch;
|
||||
TextureButton *light_2_switch;
|
||||
|
||||
|
||||
Ref<Material> material;
|
||||
|
||||
|
||||
void _button_pressed(Node* p_button);
|
||||
bool first_enter;
|
||||
|
||||
protected:
|
||||
void _notification(int p_what);
|
||||
void _input_event(InputEvent p_event);
|
||||
static void _bind_methods();
|
||||
public:
|
||||
|
||||
void edit(Ref<Material> p_material);
|
||||
MaterialEditor();
|
||||
};
|
||||
|
||||
|
||||
class MaterialEditorPlugin : public EditorPlugin {
|
||||
|
||||
OBJ_TYPE( MaterialEditorPlugin, EditorPlugin );
|
||||
|
||||
MaterialEditor *material_editor;
|
||||
EditorNode *editor;
|
||||
|
||||
public:
|
||||
|
||||
virtual String get_name() const { return "Material"; }
|
||||
bool has_main_screen() const { return false; }
|
||||
virtual void edit(Object *p_node);
|
||||
virtual bool handles(Object *p_node) const;
|
||||
virtual void make_visible(bool p_visible);
|
||||
|
||||
MaterialEditorPlugin(EditorNode *p_node);
|
||||
~MaterialEditorPlugin();
|
||||
|
||||
};
|
||||
|
||||
#endif // MATERIAL_EDITOR_PLUGIN_H
|
|
@ -1,300 +1,199 @@
|
|||
#include "mesh_editor_plugin.h"
|
||||
|
||||
#include "scene/3d/physics_body.h"
|
||||
#include "scene/3d/body_shape.h"
|
||||
#include "scene/gui/box_container.h"
|
||||
#include "scene/3d/navigation_mesh.h"
|
||||
#include "spatial_editor_plugin.h"
|
||||
void MeshEditor::_input_event(InputEvent p_event) {
|
||||
|
||||
void MeshInstanceEditor::_node_removed(Node *p_node) {
|
||||
|
||||
if(p_node==node) {
|
||||
node=NULL;
|
||||
options->hide();
|
||||
if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&BUTTON_MASK_LEFT) {
|
||||
|
||||
rot_x-=p_event.mouse_motion.relative_y*0.01;
|
||||
rot_y-=p_event.mouse_motion.relative_x*0.01;
|
||||
if (rot_x<-Math_PI/2)
|
||||
rot_x=-Math_PI/2;
|
||||
else if (rot_x>Math_PI/2) {
|
||||
rot_x=Math_PI/2;
|
||||
}
|
||||
_update_rotation();
|
||||
}
|
||||
}
|
||||
|
||||
void MeshEditor::_notification(int p_what) {
|
||||
|
||||
if (p_what==NOTIFICATION_FIXED_PROCESS) {
|
||||
|
||||
}
|
||||
|
||||
|
||||
if (p_what==NOTIFICATION_READY) {
|
||||
|
||||
//get_scene()->connect("node_removed",this,"_node_removed");
|
||||
|
||||
if (first_enter) {
|
||||
//it's in propertyeditor so.. could be moved around
|
||||
|
||||
light_1_switch->set_normal_texture(get_icon("MaterialPreviewLight1","EditorIcons"));
|
||||
light_1_switch->set_pressed_texture(get_icon("MaterialPreviewLight1Off","EditorIcons"));
|
||||
light_2_switch->set_normal_texture(get_icon("MaterialPreviewLight2","EditorIcons"));
|
||||
light_2_switch->set_pressed_texture(get_icon("MaterialPreviewLight2Off","EditorIcons"));
|
||||
first_enter=false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (p_what==NOTIFICATION_DRAW) {
|
||||
|
||||
|
||||
Ref<Texture> checkerboard = get_icon("Checkerboard","EditorIcons");
|
||||
Size2 size = get_size();
|
||||
|
||||
draw_texture_rect(checkerboard,Rect2(Point2(),size),true);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void MeshEditor::_update_rotation() {
|
||||
|
||||
|
||||
void MeshInstanceEditor::edit(MeshInstance *p_mesh) {
|
||||
|
||||
node=p_mesh;
|
||||
Transform t;
|
||||
t.basis.rotate(Vector3(0, 1, 0), rot_y);
|
||||
t.basis.rotate(Vector3(1, 0, 0), rot_x);
|
||||
mesh_instance->set_transform(t);
|
||||
|
||||
}
|
||||
|
||||
void MeshInstanceEditor::_menu_option(int p_option) {
|
||||
void MeshEditor::edit(Ref<Mesh> p_mesh) {
|
||||
|
||||
mesh=p_mesh;
|
||||
mesh_instance->set_mesh(mesh);
|
||||
|
||||
Ref<Mesh> mesh = node->get_mesh();
|
||||
if (mesh.is_null()) {
|
||||
err_dialog->set_text(TTR("Mesh is empty!"));
|
||||
err_dialog->popup_centered_minsize();
|
||||
|
||||
hide();
|
||||
} else {
|
||||
rot_x=0;
|
||||
rot_y=0;
|
||||
_update_rotation();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
void MeshEditor::_button_pressed(Node* p_button) {
|
||||
|
||||
if (p_button==light_1_switch) {
|
||||
light1->set_enabled(!light_1_switch->is_pressed());
|
||||
}
|
||||
|
||||
if (p_button==light_2_switch) {
|
||||
light2->set_enabled(!light_2_switch->is_pressed());
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
void MeshEditor::_bind_methods() {
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("_input_event"),&MeshEditor::_input_event);
|
||||
ObjectTypeDB::bind_method(_MD("_button_pressed"),&MeshEditor::_button_pressed);
|
||||
|
||||
}
|
||||
|
||||
MeshEditor::MeshEditor() {
|
||||
|
||||
viewport = memnew( Viewport );
|
||||
Ref<World> world;
|
||||
world.instance();
|
||||
viewport->set_world(world); //use own world
|
||||
add_child(viewport);
|
||||
viewport->set_process_input(false);
|
||||
|
||||
camera = memnew( Camera );
|
||||
camera->set_transform(Transform(Matrix3(),Vector3(0,0,3)));
|
||||
camera->set_perspective(45,0.1,10);
|
||||
viewport->add_child(camera);
|
||||
|
||||
light1 = memnew( DirectionalLight );
|
||||
light1->set_transform(Transform().looking_at(Vector3(-1,-1,-1),Vector3(0,1,0)));
|
||||
viewport->add_child(light1);
|
||||
|
||||
light2 = memnew( DirectionalLight );
|
||||
light2->set_transform(Transform().looking_at(Vector3(0,1,0),Vector3(0,0,1)));
|
||||
light2->set_color(Light::COLOR_DIFFUSE,Color(0.7,0.7,0.7));
|
||||
light2->set_color(Light::COLOR_SPECULAR,Color(0.7,0.7,0.7));
|
||||
viewport->add_child(light2);
|
||||
|
||||
mesh_instance = memnew( MeshInstance );
|
||||
viewport->add_child(mesh_instance);
|
||||
|
||||
|
||||
|
||||
set_custom_minimum_size(Size2(1,150));
|
||||
|
||||
HBoxContainer *hb = memnew( HBoxContainer );
|
||||
add_child(hb);
|
||||
hb->set_area_as_parent_rect(2);
|
||||
|
||||
hb->add_spacer();
|
||||
|
||||
VBoxContainer *vb_light = memnew( VBoxContainer );
|
||||
hb->add_child(vb_light);
|
||||
|
||||
light_1_switch = memnew( TextureButton );
|
||||
light_1_switch->set_toggle_mode(true);
|
||||
vb_light->add_child(light_1_switch);
|
||||
light_1_switch->connect("pressed",this,"_button_pressed",varray(light_1_switch));
|
||||
|
||||
light_2_switch = memnew( TextureButton );
|
||||
light_2_switch->set_toggle_mode(true);
|
||||
vb_light->add_child(light_2_switch);
|
||||
light_2_switch->connect("pressed",this,"_button_pressed",varray(light_2_switch));
|
||||
|
||||
first_enter=true;
|
||||
|
||||
rot_x=0;
|
||||
rot_y=0;
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
void MeshEditorPlugin::edit(Object *p_object) {
|
||||
|
||||
Mesh * s = p_object->cast_to<Mesh>();
|
||||
if (!s)
|
||||
return;
|
||||
}
|
||||
|
||||
switch(p_option) {
|
||||
case MENU_OPTION_CREATE_STATIC_TRIMESH_BODY:
|
||||
case MENU_OPTION_CREATE_STATIC_CONVEX_BODY: {
|
||||
|
||||
bool trimesh_shape = (p_option==MENU_OPTION_CREATE_STATIC_TRIMESH_BODY);
|
||||
|
||||
EditorSelection *editor_selection = EditorNode::get_singleton()->get_editor_selection();
|
||||
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
|
||||
|
||||
List<Node*> selection = editor_selection->get_selected_node_list();
|
||||
|
||||
if (selection.empty()) {
|
||||
Ref<Shape> shape = trimesh_shape ? mesh->create_trimesh_shape() : mesh->create_convex_shape();
|
||||
if (shape.is_null())
|
||||
return;
|
||||
|
||||
CollisionShape *cshape = memnew( CollisionShape );
|
||||
cshape->set_shape(shape);
|
||||
StaticBody *body = memnew( StaticBody );
|
||||
body->add_child(cshape);
|
||||
|
||||
Node *owner = node==get_tree()->get_edited_scene_root() ? node : node->get_owner();
|
||||
|
||||
if (trimesh_shape)
|
||||
ur->create_action(TTR("Create Static Trimesh Body"));
|
||||
else
|
||||
ur->create_action(TTR("Create Static Convex Body"));
|
||||
|
||||
ur->add_do_method(node,"add_child",body);
|
||||
ur->add_do_method(body,"set_owner",owner);
|
||||
ur->add_do_method(cshape,"set_owner",owner);
|
||||
ur->add_do_reference(body);
|
||||
ur->add_undo_method(node,"remove_child",body);
|
||||
ur->commit_action();
|
||||
return;
|
||||
}
|
||||
|
||||
if (trimesh_shape)
|
||||
ur->create_action(TTR("Create Static Trimesh Body"));
|
||||
else
|
||||
ur->create_action(TTR("Create Static Convex Body"));
|
||||
|
||||
for (List<Node*>::Element *E=selection.front();E;E=E->next()) {
|
||||
|
||||
MeshInstance *instance = E->get()->cast_to<MeshInstance>();
|
||||
if (!instance)
|
||||
continue;
|
||||
|
||||
Ref<Mesh> m = instance->get_mesh();
|
||||
if (m.is_null())
|
||||
continue;
|
||||
|
||||
Ref<Shape> shape = trimesh_shape ? m->create_trimesh_shape() : m->create_convex_shape();
|
||||
if (shape.is_null())
|
||||
continue;
|
||||
|
||||
CollisionShape *cshape = memnew( CollisionShape );
|
||||
cshape->set_shape(shape);
|
||||
StaticBody *body = memnew( StaticBody );
|
||||
body->add_child(cshape);
|
||||
|
||||
Node *owner = instance==get_tree()->get_edited_scene_root() ? instance : instance->get_owner();
|
||||
|
||||
ur->add_do_method(instance,"add_child",body);
|
||||
ur->add_do_method(body,"set_owner",owner);
|
||||
ur->add_do_method(cshape,"set_owner",owner);
|
||||
ur->add_do_reference(body);
|
||||
ur->add_undo_method(instance,"remove_child",body);
|
||||
}
|
||||
|
||||
ur->commit_action();
|
||||
|
||||
} break;
|
||||
|
||||
case MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE:
|
||||
case MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE: {
|
||||
|
||||
if (node==get_tree()->get_edited_scene_root()) {
|
||||
err_dialog->set_text(TTR("This doesn't work on scene root!"));
|
||||
err_dialog->popup_centered_minsize();
|
||||
return;
|
||||
}
|
||||
|
||||
bool trimesh_shape = (p_option==MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE);
|
||||
|
||||
Ref<Shape> shape = trimesh_shape ? mesh->create_trimesh_shape() : mesh->create_convex_shape();
|
||||
if (shape.is_null())
|
||||
return;
|
||||
|
||||
CollisionShape *cshape = memnew( CollisionShape );
|
||||
cshape->set_shape(shape);
|
||||
|
||||
Node *owner = node->get_owner();
|
||||
|
||||
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
|
||||
|
||||
if (trimesh_shape)
|
||||
ur->create_action(TTR("Create Trimesh Shape"));
|
||||
else
|
||||
ur->create_action(TTR("Create Convex Shape"));
|
||||
|
||||
ur->add_do_method(node->get_parent(),"add_child",cshape);
|
||||
ur->add_do_method(node->get_parent(),"move_child",cshape,node->get_index()+1);
|
||||
ur->add_do_method(cshape,"set_owner",owner);
|
||||
ur->add_do_reference(cshape);
|
||||
ur->add_undo_method(node->get_parent(),"remove_child",cshape);
|
||||
ur->commit_action();
|
||||
|
||||
} break;
|
||||
|
||||
case MENU_OPTION_CREATE_NAVMESH: {
|
||||
|
||||
Ref<NavigationMesh> nmesh = memnew( NavigationMesh );
|
||||
|
||||
if (nmesh.is_null())
|
||||
return;
|
||||
|
||||
nmesh->create_from_mesh(mesh);
|
||||
NavigationMeshInstance *nmi = memnew( NavigationMeshInstance );
|
||||
nmi->set_navigation_mesh(nmesh);
|
||||
|
||||
Node *owner = node==get_tree()->get_edited_scene_root() ? node : node->get_owner();
|
||||
|
||||
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
|
||||
ur->create_action(TTR("Create Navigation Mesh"));
|
||||
|
||||
ur->add_do_method(node,"add_child",nmi);
|
||||
ur->add_do_method(nmi,"set_owner",owner);
|
||||
|
||||
ur->add_do_reference(nmi);
|
||||
ur->add_undo_method(node,"remove_child",nmi);
|
||||
ur->commit_action();
|
||||
} break;
|
||||
|
||||
case MENU_OPTION_CREATE_OUTLINE_MESH: {
|
||||
|
||||
outline_dialog->popup_centered(Vector2(200, 90));
|
||||
} break;
|
||||
}
|
||||
|
||||
mesh_editor->edit(Ref<Mesh>(s));
|
||||
}
|
||||
|
||||
void MeshInstanceEditor::_create_outline_mesh() {
|
||||
bool MeshEditorPlugin::handles(Object *p_object) const {
|
||||
|
||||
Ref<Mesh> mesh = node->get_mesh();
|
||||
if (mesh.is_null()) {
|
||||
err_dialog->set_text(TTR("MeshInstance lacks a Mesh!"));
|
||||
err_dialog->popup_centered_minsize();
|
||||
return;
|
||||
}
|
||||
|
||||
Ref<Mesh> mesho = mesh->create_outline(outline_size->get_val());
|
||||
|
||||
if (mesho.is_null()) {
|
||||
err_dialog->set_text(TTR("Could not create outline!"));
|
||||
err_dialog->popup_centered_minsize();
|
||||
return;
|
||||
}
|
||||
|
||||
MeshInstance *mi = memnew( MeshInstance );
|
||||
mi->set_mesh(mesho);
|
||||
Node *owner=node->get_owner();
|
||||
if (get_tree()->get_edited_scene_root()==node) {
|
||||
owner=node;
|
||||
}
|
||||
|
||||
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
|
||||
|
||||
ur->create_action(TTR("Create Outline"));
|
||||
|
||||
ur->add_do_method(node,"add_child",mi);
|
||||
ur->add_do_method(mi,"set_owner",owner);
|
||||
|
||||
ur->add_do_reference(mi);
|
||||
ur->add_undo_method(node,"remove_child",mi);
|
||||
ur->commit_action();
|
||||
return p_object->is_type("Mesh");
|
||||
}
|
||||
|
||||
void MeshInstanceEditor::_bind_methods() {
|
||||
|
||||
ObjectTypeDB::bind_method("_menu_option",&MeshInstanceEditor::_menu_option);
|
||||
ObjectTypeDB::bind_method("_create_outline_mesh",&MeshInstanceEditor::_create_outline_mesh);
|
||||
}
|
||||
|
||||
MeshInstanceEditor::MeshInstanceEditor() {
|
||||
|
||||
|
||||
options = memnew( MenuButton );
|
||||
SpatialEditor::get_singleton()->add_control_to_menu_panel(options);
|
||||
|
||||
options->set_text("Mesh");
|
||||
options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("MeshInstance","EditorIcons"));
|
||||
|
||||
options->get_popup()->add_item(TTR("Create Trimesh Static Body"),MENU_OPTION_CREATE_STATIC_TRIMESH_BODY);
|
||||
options->get_popup()->add_item(TTR("Create Convex Static Body"),MENU_OPTION_CREATE_STATIC_CONVEX_BODY);
|
||||
options->get_popup()->add_separator();
|
||||
options->get_popup()->add_item(TTR("Create Trimesh Collision Sibling"),MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE);
|
||||
options->get_popup()->add_item(TTR("Create Convex Collision Sibling"),MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE);
|
||||
options->get_popup()->add_separator();
|
||||
options->get_popup()->add_item(TTR("Create Navigation Mesh"),MENU_OPTION_CREATE_NAVMESH);
|
||||
options->get_popup()->add_separator();
|
||||
options->get_popup()->add_item(TTR("Create Outline Mesh.."),MENU_OPTION_CREATE_OUTLINE_MESH);
|
||||
|
||||
options->get_popup()->connect("item_pressed", this,"_menu_option");
|
||||
|
||||
outline_dialog = memnew( ConfirmationDialog );
|
||||
outline_dialog->set_title(TTR("Create Outline Mesh"));
|
||||
outline_dialog->get_ok()->set_text(TTR("Create"));
|
||||
|
||||
VBoxContainer *outline_dialog_vbc = memnew( VBoxContainer );
|
||||
outline_dialog->add_child(outline_dialog_vbc);
|
||||
outline_dialog->set_child_rect(outline_dialog_vbc);
|
||||
|
||||
outline_size = memnew( SpinBox );
|
||||
outline_size->set_min(0.001);
|
||||
outline_size->set_max(1024);
|
||||
outline_size->set_step(0.001);
|
||||
outline_size->set_val(0.05);
|
||||
outline_dialog_vbc->add_margin_child(TTR("Outline Size:"),outline_size);
|
||||
|
||||
add_child(outline_dialog);
|
||||
outline_dialog->connect("confirmed",this,"_create_outline_mesh");
|
||||
|
||||
err_dialog = memnew( AcceptDialog );
|
||||
add_child(err_dialog);
|
||||
|
||||
}
|
||||
|
||||
|
||||
void MeshInstanceEditorPlugin::edit(Object *p_object) {
|
||||
|
||||
mesh_editor->edit(p_object->cast_to<MeshInstance>());
|
||||
}
|
||||
|
||||
bool MeshInstanceEditorPlugin::handles(Object *p_object) const {
|
||||
|
||||
return p_object->is_type("MeshInstance");
|
||||
}
|
||||
|
||||
void MeshInstanceEditorPlugin::make_visible(bool p_visible) {
|
||||
void MeshEditorPlugin::make_visible(bool p_visible) {
|
||||
|
||||
if (p_visible) {
|
||||
mesh_editor->options->show();
|
||||
mesh_editor->show();
|
||||
// mesh_editor->set_process(true);
|
||||
} else {
|
||||
|
||||
mesh_editor->options->hide();
|
||||
mesh_editor->edit(NULL);
|
||||
mesh_editor->hide();
|
||||
// mesh_editor->set_process(false);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
MeshInstanceEditorPlugin::MeshInstanceEditorPlugin(EditorNode *p_node) {
|
||||
MeshEditorPlugin::MeshEditorPlugin(EditorNode *p_node) {
|
||||
|
||||
editor=p_node;
|
||||
mesh_editor = memnew( MeshInstanceEditor );
|
||||
editor->get_viewport()->add_child(mesh_editor);
|
||||
mesh_editor = memnew( MeshEditor );
|
||||
add_control_to_container(CONTAINER_PROPERTY_EDITOR_BOTTOM,mesh_editor);
|
||||
mesh_editor->hide();
|
||||
|
||||
|
||||
|
||||
mesh_editor->options->hide();
|
||||
}
|
||||
|
||||
|
||||
MeshInstanceEditorPlugin::~MeshInstanceEditorPlugin()
|
||||
MeshEditorPlugin::~MeshEditorPlugin()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -1,68 +1,66 @@
|
|||
#ifndef MESH_EDITOR_PLUGIN_H
|
||||
#define MESH_EDITOR_PLUGIN_H
|
||||
|
||||
|
||||
#include "tools/editor/editor_plugin.h"
|
||||
#include "tools/editor/editor_node.h"
|
||||
#include "scene/resources/material.h"
|
||||
#include "scene/3d/light.h"
|
||||
#include "scene/3d/mesh_instance.h"
|
||||
#include "scene/gui/spin_box.h"
|
||||
#include "scene/3d/camera.h"
|
||||
|
||||
class MeshEditor : public Control {
|
||||
|
||||
OBJ_TYPE(MeshEditor, Control);
|
||||
|
||||
|
||||
class MeshInstanceEditor : public Node {
|
||||
|
||||
OBJ_TYPE(MeshInstanceEditor, Node );
|
||||
float rot_x;
|
||||
float rot_y;
|
||||
|
||||
Viewport *viewport;
|
||||
MeshInstance *mesh_instance;
|
||||
DirectionalLight *light1;
|
||||
DirectionalLight *light2;
|
||||
Camera *camera;
|
||||
|
||||
Ref<Mesh> mesh;
|
||||
|
||||
|
||||
enum Menu {
|
||||
TextureButton *light_1_switch;
|
||||
TextureButton *light_2_switch;
|
||||
|
||||
MENU_OPTION_CREATE_STATIC_TRIMESH_BODY,
|
||||
MENU_OPTION_CREATE_STATIC_CONVEX_BODY,
|
||||
MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE,
|
||||
MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE,
|
||||
MENU_OPTION_CREATE_NAVMESH,
|
||||
MENU_OPTION_CREATE_OUTLINE_MESH,
|
||||
};
|
||||
|
||||
MeshInstance *node;
|
||||
|
||||
MenuButton *options;
|
||||
|
||||
ConfirmationDialog *outline_dialog;
|
||||
SpinBox *outline_size;
|
||||
|
||||
AcceptDialog *err_dialog;
|
||||
|
||||
void _menu_option(int p_option);
|
||||
void _create_outline_mesh();
|
||||
|
||||
friend class MeshInstanceEditorPlugin;
|
||||
void _button_pressed(Node* p_button);
|
||||
bool first_enter;
|
||||
|
||||
void _update_rotation();
|
||||
protected:
|
||||
void _node_removed(Node *p_node);
|
||||
void _notification(int p_what);
|
||||
void _input_event(InputEvent p_event);
|
||||
static void _bind_methods();
|
||||
public:
|
||||
|
||||
void edit(MeshInstance *p_mesh);
|
||||
MeshInstanceEditor();
|
||||
void edit(Ref<Mesh> p_mesh);
|
||||
MeshEditor();
|
||||
};
|
||||
|
||||
class MeshInstanceEditorPlugin : public EditorPlugin {
|
||||
|
||||
OBJ_TYPE( MeshInstanceEditorPlugin, EditorPlugin );
|
||||
class MeshEditorPlugin : public EditorPlugin {
|
||||
|
||||
MeshInstanceEditor *mesh_editor;
|
||||
OBJ_TYPE( MeshEditorPlugin, EditorPlugin );
|
||||
|
||||
MeshEditor *mesh_editor;
|
||||
EditorNode *editor;
|
||||
|
||||
public:
|
||||
|
||||
virtual String get_name() const { return "MeshInstance"; }
|
||||
virtual String get_name() const { return "Mesh"; }
|
||||
bool has_main_screen() const { return false; }
|
||||
virtual void edit(Object *p_node);
|
||||
virtual bool handles(Object *p_node) const;
|
||||
virtual void make_visible(bool p_visible);
|
||||
|
||||
MeshInstanceEditorPlugin(EditorNode *p_node);
|
||||
~MeshInstanceEditorPlugin();
|
||||
MeshEditorPlugin(EditorNode *p_node);
|
||||
~MeshEditorPlugin();
|
||||
|
||||
};
|
||||
|
||||
|
|
|
@ -0,0 +1,300 @@
|
|||
#include "mesh_instance_editor_plugin.h"
|
||||
|
||||
#include "scene/3d/physics_body.h"
|
||||
#include "scene/3d/body_shape.h"
|
||||
#include "scene/gui/box_container.h"
|
||||
#include "scene/3d/navigation_mesh.h"
|
||||
#include "spatial_editor_plugin.h"
|
||||
|
||||
void MeshInstanceEditor::_node_removed(Node *p_node) {
|
||||
|
||||
if(p_node==node) {
|
||||
node=NULL;
|
||||
options->hide();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
void MeshInstanceEditor::edit(MeshInstance *p_mesh) {
|
||||
|
||||
node=p_mesh;
|
||||
|
||||
}
|
||||
|
||||
void MeshInstanceEditor::_menu_option(int p_option) {
|
||||
|
||||
Ref<Mesh> mesh = node->get_mesh();
|
||||
if (mesh.is_null()) {
|
||||
err_dialog->set_text(TTR("Mesh is empty!"));
|
||||
err_dialog->popup_centered_minsize();
|
||||
return;
|
||||
}
|
||||
|
||||
switch(p_option) {
|
||||
case MENU_OPTION_CREATE_STATIC_TRIMESH_BODY:
|
||||
case MENU_OPTION_CREATE_STATIC_CONVEX_BODY: {
|
||||
|
||||
bool trimesh_shape = (p_option==MENU_OPTION_CREATE_STATIC_TRIMESH_BODY);
|
||||
|
||||
EditorSelection *editor_selection = EditorNode::get_singleton()->get_editor_selection();
|
||||
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
|
||||
|
||||
List<Node*> selection = editor_selection->get_selected_node_list();
|
||||
|
||||
if (selection.empty()) {
|
||||
Ref<Shape> shape = trimesh_shape ? mesh->create_trimesh_shape() : mesh->create_convex_shape();
|
||||
if (shape.is_null())
|
||||
return;
|
||||
|
||||
CollisionShape *cshape = memnew( CollisionShape );
|
||||
cshape->set_shape(shape);
|
||||
StaticBody *body = memnew( StaticBody );
|
||||
body->add_child(cshape);
|
||||
|
||||
Node *owner = node==get_tree()->get_edited_scene_root() ? node : node->get_owner();
|
||||
|
||||
if (trimesh_shape)
|
||||
ur->create_action(TTR("Create Static Trimesh Body"));
|
||||
else
|
||||
ur->create_action(TTR("Create Static Convex Body"));
|
||||
|
||||
ur->add_do_method(node,"add_child",body);
|
||||
ur->add_do_method(body,"set_owner",owner);
|
||||
ur->add_do_method(cshape,"set_owner",owner);
|
||||
ur->add_do_reference(body);
|
||||
ur->add_undo_method(node,"remove_child",body);
|
||||
ur->commit_action();
|
||||
return;
|
||||
}
|
||||
|
||||
if (trimesh_shape)
|
||||
ur->create_action(TTR("Create Static Trimesh Body"));
|
||||
else
|
||||
ur->create_action(TTR("Create Static Convex Body"));
|
||||
|
||||
for (List<Node*>::Element *E=selection.front();E;E=E->next()) {
|
||||
|
||||
MeshInstance *instance = E->get()->cast_to<MeshInstance>();
|
||||
if (!instance)
|
||||
continue;
|
||||
|
||||
Ref<Mesh> m = instance->get_mesh();
|
||||
if (m.is_null())
|
||||
continue;
|
||||
|
||||
Ref<Shape> shape = trimesh_shape ? m->create_trimesh_shape() : m->create_convex_shape();
|
||||
if (shape.is_null())
|
||||
continue;
|
||||
|
||||
CollisionShape *cshape = memnew( CollisionShape );
|
||||
cshape->set_shape(shape);
|
||||
StaticBody *body = memnew( StaticBody );
|
||||
body->add_child(cshape);
|
||||
|
||||
Node *owner = instance==get_tree()->get_edited_scene_root() ? instance : instance->get_owner();
|
||||
|
||||
ur->add_do_method(instance,"add_child",body);
|
||||
ur->add_do_method(body,"set_owner",owner);
|
||||
ur->add_do_method(cshape,"set_owner",owner);
|
||||
ur->add_do_reference(body);
|
||||
ur->add_undo_method(instance,"remove_child",body);
|
||||
}
|
||||
|
||||
ur->commit_action();
|
||||
|
||||
} break;
|
||||
|
||||
case MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE:
|
||||
case MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE: {
|
||||
|
||||
if (node==get_tree()->get_edited_scene_root()) {
|
||||
err_dialog->set_text(TTR("This doesn't work on scene root!"));
|
||||
err_dialog->popup_centered_minsize();
|
||||
return;
|
||||
}
|
||||
|
||||
bool trimesh_shape = (p_option==MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE);
|
||||
|
||||
Ref<Shape> shape = trimesh_shape ? mesh->create_trimesh_shape() : mesh->create_convex_shape();
|
||||
if (shape.is_null())
|
||||
return;
|
||||
|
||||
CollisionShape *cshape = memnew( CollisionShape );
|
||||
cshape->set_shape(shape);
|
||||
|
||||
Node *owner = node->get_owner();
|
||||
|
||||
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
|
||||
|
||||
if (trimesh_shape)
|
||||
ur->create_action(TTR("Create Trimesh Shape"));
|
||||
else
|
||||
ur->create_action(TTR("Create Convex Shape"));
|
||||
|
||||
ur->add_do_method(node->get_parent(),"add_child",cshape);
|
||||
ur->add_do_method(node->get_parent(),"move_child",cshape,node->get_index()+1);
|
||||
ur->add_do_method(cshape,"set_owner",owner);
|
||||
ur->add_do_reference(cshape);
|
||||
ur->add_undo_method(node->get_parent(),"remove_child",cshape);
|
||||
ur->commit_action();
|
||||
|
||||
} break;
|
||||
|
||||
case MENU_OPTION_CREATE_NAVMESH: {
|
||||
|
||||
Ref<NavigationMesh> nmesh = memnew( NavigationMesh );
|
||||
|
||||
if (nmesh.is_null())
|
||||
return;
|
||||
|
||||
nmesh->create_from_mesh(mesh);
|
||||
NavigationMeshInstance *nmi = memnew( NavigationMeshInstance );
|
||||
nmi->set_navigation_mesh(nmesh);
|
||||
|
||||
Node *owner = node==get_tree()->get_edited_scene_root() ? node : node->get_owner();
|
||||
|
||||
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
|
||||
ur->create_action(TTR("Create Navigation Mesh"));
|
||||
|
||||
ur->add_do_method(node,"add_child",nmi);
|
||||
ur->add_do_method(nmi,"set_owner",owner);
|
||||
|
||||
ur->add_do_reference(nmi);
|
||||
ur->add_undo_method(node,"remove_child",nmi);
|
||||
ur->commit_action();
|
||||
} break;
|
||||
|
||||
case MENU_OPTION_CREATE_OUTLINE_MESH: {
|
||||
|
||||
outline_dialog->popup_centered(Vector2(200, 90));
|
||||
} break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void MeshInstanceEditor::_create_outline_mesh() {
|
||||
|
||||
Ref<Mesh> mesh = node->get_mesh();
|
||||
if (mesh.is_null()) {
|
||||
err_dialog->set_text(TTR("MeshInstance lacks a Mesh!"));
|
||||
err_dialog->popup_centered_minsize();
|
||||
return;
|
||||
}
|
||||
|
||||
Ref<Mesh> mesho = mesh->create_outline(outline_size->get_val());
|
||||
|
||||
if (mesho.is_null()) {
|
||||
err_dialog->set_text(TTR("Could not create outline!"));
|
||||
err_dialog->popup_centered_minsize();
|
||||
return;
|
||||
}
|
||||
|
||||
MeshInstance *mi = memnew( MeshInstance );
|
||||
mi->set_mesh(mesho);
|
||||
Node *owner=node->get_owner();
|
||||
if (get_tree()->get_edited_scene_root()==node) {
|
||||
owner=node;
|
||||
}
|
||||
|
||||
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
|
||||
|
||||
ur->create_action(TTR("Create Outline"));
|
||||
|
||||
ur->add_do_method(node,"add_child",mi);
|
||||
ur->add_do_method(mi,"set_owner",owner);
|
||||
|
||||
ur->add_do_reference(mi);
|
||||
ur->add_undo_method(node,"remove_child",mi);
|
||||
ur->commit_action();
|
||||
}
|
||||
|
||||
void MeshInstanceEditor::_bind_methods() {
|
||||
|
||||
ObjectTypeDB::bind_method("_menu_option",&MeshInstanceEditor::_menu_option);
|
||||
ObjectTypeDB::bind_method("_create_outline_mesh",&MeshInstanceEditor::_create_outline_mesh);
|
||||
}
|
||||
|
||||
MeshInstanceEditor::MeshInstanceEditor() {
|
||||
|
||||
|
||||
options = memnew( MenuButton );
|
||||
SpatialEditor::get_singleton()->add_control_to_menu_panel(options);
|
||||
|
||||
options->set_text("Mesh");
|
||||
options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("MeshInstance","EditorIcons"));
|
||||
|
||||
options->get_popup()->add_item(TTR("Create Trimesh Static Body"),MENU_OPTION_CREATE_STATIC_TRIMESH_BODY);
|
||||
options->get_popup()->add_item(TTR("Create Convex Static Body"),MENU_OPTION_CREATE_STATIC_CONVEX_BODY);
|
||||
options->get_popup()->add_separator();
|
||||
options->get_popup()->add_item(TTR("Create Trimesh Collision Sibling"),MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE);
|
||||
options->get_popup()->add_item(TTR("Create Convex Collision Sibling"),MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE);
|
||||
options->get_popup()->add_separator();
|
||||
options->get_popup()->add_item(TTR("Create Navigation Mesh"),MENU_OPTION_CREATE_NAVMESH);
|
||||
options->get_popup()->add_separator();
|
||||
options->get_popup()->add_item(TTR("Create Outline Mesh.."),MENU_OPTION_CREATE_OUTLINE_MESH);
|
||||
|
||||
options->get_popup()->connect("item_pressed", this,"_menu_option");
|
||||
|
||||
outline_dialog = memnew( ConfirmationDialog );
|
||||
outline_dialog->set_title(TTR("Create Outline Mesh"));
|
||||
outline_dialog->get_ok()->set_text(TTR("Create"));
|
||||
|
||||
VBoxContainer *outline_dialog_vbc = memnew( VBoxContainer );
|
||||
outline_dialog->add_child(outline_dialog_vbc);
|
||||
outline_dialog->set_child_rect(outline_dialog_vbc);
|
||||
|
||||
outline_size = memnew( SpinBox );
|
||||
outline_size->set_min(0.001);
|
||||
outline_size->set_max(1024);
|
||||
outline_size->set_step(0.001);
|
||||
outline_size->set_val(0.05);
|
||||
outline_dialog_vbc->add_margin_child(TTR("Outline Size:"),outline_size);
|
||||
|
||||
add_child(outline_dialog);
|
||||
outline_dialog->connect("confirmed",this,"_create_outline_mesh");
|
||||
|
||||
err_dialog = memnew( AcceptDialog );
|
||||
add_child(err_dialog);
|
||||
|
||||
}
|
||||
|
||||
|
||||
void MeshInstanceEditorPlugin::edit(Object *p_object) {
|
||||
|
||||
mesh_editor->edit(p_object->cast_to<MeshInstance>());
|
||||
}
|
||||
|
||||
bool MeshInstanceEditorPlugin::handles(Object *p_object) const {
|
||||
|
||||
return p_object->is_type("MeshInstance");
|
||||
}
|
||||
|
||||
void MeshInstanceEditorPlugin::make_visible(bool p_visible) {
|
||||
|
||||
if (p_visible) {
|
||||
mesh_editor->options->show();
|
||||
} else {
|
||||
|
||||
mesh_editor->options->hide();
|
||||
mesh_editor->edit(NULL);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
MeshInstanceEditorPlugin::MeshInstanceEditorPlugin(EditorNode *p_node) {
|
||||
|
||||
editor=p_node;
|
||||
mesh_editor = memnew( MeshInstanceEditor );
|
||||
editor->get_viewport()->add_child(mesh_editor);
|
||||
|
||||
mesh_editor->options->hide();
|
||||
}
|
||||
|
||||
|
||||
MeshInstanceEditorPlugin::~MeshInstanceEditorPlugin()
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,69 @@
|
|||
#ifndef MESH_INSTANCE_EDITOR_PLUGIN_H
|
||||
#define MESH_INSTANCE_EDITOR_PLUGIN_H
|
||||
|
||||
|
||||
#include "tools/editor/editor_plugin.h"
|
||||
#include "tools/editor/editor_node.h"
|
||||
#include "scene/3d/mesh_instance.h"
|
||||
#include "scene/gui/spin_box.h"
|
||||
|
||||
|
||||
class MeshInstanceEditor : public Node {
|
||||
|
||||
OBJ_TYPE(MeshInstanceEditor, Node );
|
||||
|
||||
|
||||
enum Menu {
|
||||
|
||||
MENU_OPTION_CREATE_STATIC_TRIMESH_BODY,
|
||||
MENU_OPTION_CREATE_STATIC_CONVEX_BODY,
|
||||
MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE,
|
||||
MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE,
|
||||
MENU_OPTION_CREATE_NAVMESH,
|
||||
MENU_OPTION_CREATE_OUTLINE_MESH,
|
||||
};
|
||||
|
||||
MeshInstance *node;
|
||||
|
||||
MenuButton *options;
|
||||
|
||||
ConfirmationDialog *outline_dialog;
|
||||
SpinBox *outline_size;
|
||||
|
||||
AcceptDialog *err_dialog;
|
||||
|
||||
void _menu_option(int p_option);
|
||||
void _create_outline_mesh();
|
||||
|
||||
friend class MeshInstanceEditorPlugin;
|
||||
|
||||
protected:
|
||||
void _node_removed(Node *p_node);
|
||||
static void _bind_methods();
|
||||
public:
|
||||
|
||||
void edit(MeshInstance *p_mesh);
|
||||
MeshInstanceEditor();
|
||||
};
|
||||
|
||||
class MeshInstanceEditorPlugin : public EditorPlugin {
|
||||
|
||||
OBJ_TYPE( MeshInstanceEditorPlugin, EditorPlugin );
|
||||
|
||||
MeshInstanceEditor *mesh_editor;
|
||||
EditorNode *editor;
|
||||
|
||||
public:
|
||||
|
||||
virtual String get_name() const { return "MeshInstance"; }
|
||||
bool has_main_screen() const { return false; }
|
||||
virtual void edit(Object *p_node);
|
||||
virtual bool handles(Object *p_node) const;
|
||||
virtual void make_visible(bool p_visible);
|
||||
|
||||
MeshInstanceEditorPlugin(EditorNode *p_node);
|
||||
~MeshInstanceEditorPlugin();
|
||||
|
||||
};
|
||||
|
||||
#endif // MESH_EDITOR_PLUGIN_H
|
|
@ -328,7 +328,7 @@ void SampleEditor::_update_sample() {
|
|||
return; //bye or unsupported
|
||||
|
||||
generate_preview_texture(sample,peakdisplay);
|
||||
info_label->set_text(TTR("Length:")+" "+vformat(TTR("%d frames"), sample->get_length())+" ("+String::num(sample->get_length()/(float)sample->get_mix_rate(),2)+" s), "+(sample->get_format()==Sample::FORMAT_PCM16?TTR("16 Bits"):TTR("8 Bits"))+", "+(sample->is_stereo()?TTR("Stereo"):TTR("Mono"))+".");
|
||||
info_label->set_text(TTR("Length:")+" "+String::num(sample->get_length()/(float)sample->get_mix_rate(),2)+"s");
|
||||
|
||||
library->add_sample("default",sample);
|
||||
}
|
||||
|
@ -404,6 +404,8 @@ SampleEditor::SampleEditor() {
|
|||
play->connect("pressed", this,"_play_pressed");
|
||||
stop->connect("pressed", this,"_stop_pressed");
|
||||
|
||||
set_custom_minimum_size(Size2(1,150));
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -438,10 +440,7 @@ SampleEditorPlugin::SampleEditorPlugin(EditorNode *p_node) {
|
|||
|
||||
editor=p_node;
|
||||
sample_editor = memnew( SampleEditor );
|
||||
editor->get_viewport()->add_child(sample_editor);
|
||||
sample_editor->set_area_as_parent_rect();
|
||||
sample_editor->set_anchor( MARGIN_TOP, Control::ANCHOR_END);
|
||||
sample_editor->set_margin( MARGIN_TOP, 120 );
|
||||
add_control_to_container(CONTAINER_PROPERTY_EDITOR_BOTTOM,sample_editor);
|
||||
sample_editor->hide();
|
||||
|
||||
|
||||
|
|
|
@ -0,0 +1,141 @@
|
|||
#include "texture_editor_plugin.h"
|
||||
|
||||
#include "io/resource_loader.h"
|
||||
#include "globals.h"
|
||||
#include "tools/editor/editor_settings.h"
|
||||
|
||||
void TextureEditor::_input_event(InputEvent p_event) {
|
||||
|
||||
|
||||
}
|
||||
|
||||
void TextureEditor::_notification(int p_what) {
|
||||
|
||||
if (p_what==NOTIFICATION_FIXED_PROCESS) {
|
||||
|
||||
}
|
||||
|
||||
|
||||
if (p_what==NOTIFICATION_READY) {
|
||||
|
||||
//get_scene()->connect("node_removed",this,"_node_removed");
|
||||
|
||||
}
|
||||
|
||||
if (p_what==NOTIFICATION_DRAW) {
|
||||
|
||||
|
||||
Ref<Texture> checkerboard = get_icon("Checkerboard","EditorIcons");
|
||||
Size2 size = get_size();
|
||||
|
||||
draw_texture_rect(checkerboard,Rect2(Point2(),size),true);
|
||||
|
||||
int tex_width = texture->get_width() * size.height / texture ->get_height();
|
||||
int tex_height = size.height;
|
||||
|
||||
if (tex_width>size.width) {
|
||||
tex_width=size.width;
|
||||
tex_height=texture->get_height() * tex_width / texture->get_width();
|
||||
}
|
||||
|
||||
int ofs_x = (size.width - tex_width)/2;
|
||||
int ofs_y = (size.height - tex_height)/2;
|
||||
|
||||
draw_texture_rect(texture,Rect2(ofs_x,ofs_y,tex_width,tex_height));
|
||||
|
||||
Ref<Font> font = get_font("font","Label");
|
||||
|
||||
String format;
|
||||
if (texture->cast_to<ImageTexture>()) {
|
||||
format = Image::get_format_name(texture->cast_to<ImageTexture>()->get_format());
|
||||
} else {
|
||||
format=texture->get_type();
|
||||
}
|
||||
String text = itos(texture->get_width())+"x"+itos(texture->get_height())+" "+format;
|
||||
|
||||
Size2 rect = font->get_string_size(text);
|
||||
|
||||
Vector2 draw_from = size-rect+Size2(-2,font->get_ascent()-2);
|
||||
if (draw_from.x<0)
|
||||
draw_from.x=0;
|
||||
|
||||
draw_string(font,draw_from+Vector2(2,2),text,Color(0,0,0,0.5),size.width);
|
||||
draw_string(font,draw_from-Vector2(2,2),text,Color(0,0,0,0.5),size.width);
|
||||
draw_string(font,draw_from,text,Color(1,1,1,1),size.width);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void TextureEditor::edit(Ref<Texture> p_texture) {
|
||||
|
||||
texture=p_texture;
|
||||
|
||||
if (!texture.is_null())
|
||||
update();
|
||||
else {
|
||||
|
||||
hide();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
void TextureEditor::_bind_methods() {
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("_input_event"),&TextureEditor::_input_event);
|
||||
|
||||
}
|
||||
|
||||
TextureEditor::TextureEditor() {
|
||||
|
||||
set_custom_minimum_size(Size2(1,150));
|
||||
|
||||
}
|
||||
|
||||
|
||||
void TextureEditorPlugin::edit(Object *p_object) {
|
||||
|
||||
Texture * s = p_object->cast_to<Texture>();
|
||||
if (!s)
|
||||
return;
|
||||
|
||||
texture_editor->edit(Ref<Texture>(s));
|
||||
}
|
||||
|
||||
bool TextureEditorPlugin::handles(Object *p_object) const {
|
||||
|
||||
return p_object->is_type("Texture");
|
||||
}
|
||||
|
||||
void TextureEditorPlugin::make_visible(bool p_visible) {
|
||||
|
||||
if (p_visible) {
|
||||
texture_editor->show();
|
||||
// texture_editor->set_process(true);
|
||||
} else {
|
||||
|
||||
texture_editor->hide();
|
||||
// texture_editor->set_process(false);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
TextureEditorPlugin::TextureEditorPlugin(EditorNode *p_node) {
|
||||
|
||||
editor=p_node;
|
||||
texture_editor = memnew( TextureEditor );
|
||||
add_control_to_container(CONTAINER_PROPERTY_EDITOR_BOTTOM,texture_editor);
|
||||
texture_editor->hide();
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
TextureEditorPlugin::~TextureEditorPlugin()
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,49 @@
|
|||
#ifndef TEXTURE_EDITOR_PLUGIN_H
|
||||
#define TEXTURE_EDITOR_PLUGIN_H
|
||||
|
||||
|
||||
|
||||
#include "tools/editor/editor_plugin.h"
|
||||
#include "tools/editor/editor_node.h"
|
||||
#include "scene/resources/texture.h"
|
||||
|
||||
|
||||
class TextureEditor : public Control {
|
||||
|
||||
OBJ_TYPE(TextureEditor, Control);
|
||||
|
||||
|
||||
Ref<Texture> texture;
|
||||
|
||||
protected:
|
||||
void _notification(int p_what);
|
||||
void _input_event(InputEvent p_event);
|
||||
static void _bind_methods();
|
||||
public:
|
||||
|
||||
void edit(Ref<Texture> p_texture);
|
||||
TextureEditor();
|
||||
};
|
||||
|
||||
|
||||
class TextureEditorPlugin : public EditorPlugin {
|
||||
|
||||
OBJ_TYPE( TextureEditorPlugin, EditorPlugin );
|
||||
|
||||
TextureEditor *texture_editor;
|
||||
EditorNode *editor;
|
||||
|
||||
public:
|
||||
|
||||
virtual String get_name() const { return "Texture"; }
|
||||
bool has_main_screen() const { return false; }
|
||||
virtual void edit(Object *p_node);
|
||||
virtual bool handles(Object *p_node) const;
|
||||
virtual void make_visible(bool p_visible);
|
||||
|
||||
TextureEditorPlugin(EditorNode *p_node);
|
||||
~TextureEditorPlugin();
|
||||
|
||||
};
|
||||
|
||||
#endif // TEXTURE_EDITOR_PLUGIN_H
|
|
@ -944,6 +944,7 @@ void ScriptEditorDebugger::_notification(int p_what) {
|
|||
}
|
||||
last_error_count=error_count;
|
||||
}
|
||||
|
||||
if (connection.is_null()) {
|
||||
|
||||
if (server->is_connection_available()) {
|
||||
|
|