GDScript: Use pointer instead of references in cache
They are not supposed to be kept alive and this is cleaner and less error-prone than unreferencing the elements.
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@ -603,10 +603,8 @@ Error GDScript::reload(bool p_keep_state) {
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}
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if (!source_path.empty()) {
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MutexLock lock(GDScriptCache::singleton->lock);
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Ref<GDScript> self(this);
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if (!GDScriptCache::singleton->shallow_gdscript_cache.has(source_path)) {
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GDScriptCache::singleton->shallow_gdscript_cache[source_path] = self;
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self->unreference();
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GDScriptCache::singleton->shallow_gdscript_cache[source_path] = this;
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}
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}
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}
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@ -127,7 +127,7 @@ Ref<GDScriptParserRef> GDScriptCache::get_parser(const String &p_path, GDScriptP
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singleton->dependencies[p_owner].insert(p_path);
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}
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if (singleton->parser_map.has(p_path)) {
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ref = singleton->parser_map[p_path];
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ref = Ref<GDScriptParserRef>(singleton->parser_map[p_path]);
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} else {
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if (!FileAccess::exists(p_path)) {
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r_error = ERR_FILE_NOT_FOUND;
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@ -137,8 +137,7 @@ Ref<GDScriptParserRef> GDScriptCache::get_parser(const String &p_path, GDScriptP
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ref.instance();
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ref->parser = parser;
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ref->path = p_path;
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singleton->parser_map[p_path] = ref;
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ref->unreference();
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singleton->parser_map[p_path] = ref.ptr();
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}
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r_error = ref->raise_status(p_status);
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@ -186,10 +185,7 @@ Ref<GDScript> GDScriptCache::get_shallow_script(const String &p_path, const Stri
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script->set_script_path(p_path);
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script->load_source_code(p_path);
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singleton->shallow_gdscript_cache[p_path] = script;
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// The one in cache is not a hard reference: if the script dies somewhere else it's fine.
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// Scripts remove themselves from cache when they die.
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script->unreference();
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singleton->shallow_gdscript_cache[p_path] = script.ptr();
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return script;
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}
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@ -217,7 +213,7 @@ Ref<GDScript> GDScriptCache::get_full_script(const String &p_path, Error &r_erro
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return script;
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}
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singleton->full_gdscript_cache[p_path] = script;
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singleton->full_gdscript_cache[p_path] = script.ptr();
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singleton->shallow_gdscript_cache.erase(p_path);
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return script;
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@ -226,7 +222,7 @@ Ref<GDScript> GDScriptCache::get_full_script(const String &p_path, Error &r_erro
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Error GDScriptCache::finish_compiling(const String &p_owner) {
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// Mark this as compiled.
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Ref<GDScript> script = get_shallow_script(p_owner);
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singleton->full_gdscript_cache[p_owner] = script;
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singleton->full_gdscript_cache[p_owner] = script.ptr();
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singleton->shallow_gdscript_cache.erase(p_owner);
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Set<String> depends = singleton->dependencies[p_owner];
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@ -70,9 +70,9 @@ public:
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class GDScriptCache {
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// String key is full path.
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HashMap<String, Ref<GDScriptParserRef>> parser_map;
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HashMap<String, Ref<GDScript>> shallow_gdscript_cache;
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HashMap<String, Ref<GDScript>> full_gdscript_cache;
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HashMap<String, GDScriptParserRef *> parser_map;
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HashMap<String, GDScript *> shallow_gdscript_cache;
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HashMap<String, GDScript *> full_gdscript_cache;
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HashMap<String, Set<String>> dependencies;
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friend class GDScript;
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