Update SConstruct build scripts for iOS Simulator build
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@ -5,11 +5,14 @@ iphone_lib = [
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'#platform/iphone/os_iphone.cpp',
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#'#platform/iphone/rasterizer_iphone.cpp',
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'#platform/iphone/audio_driver_iphone.cpp',
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'#platform/iphone/sem_iphone.cpp',
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'#platform/iphone/gl_view.mm',
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'#platform/iphone/main.m',
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'#platform/iphone/app_delegate.mm',
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'#platform/iphone/view_controller.mm',
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'#platform/iphone/scoreloop_ios.mm',
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'#platform/iphone/game_center.mm',
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'#platform/iphone/in_app_store.mm',
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'#platform/iphone/Appirater.m',
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]
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@ -17,14 +20,25 @@ iphone_lib = [
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#iphone_lib = env.Library('iphone', iphone_lib)
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obj = env.Object('#platform/iphone/godot_iphone.cpp')
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env_ios = env.Clone();
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if env['ios_gles22_override'] == "yes":
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env_ios.Append(CPPFLAGS=['-DGLES2_OVERRIDE'])
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if env['ios_GLES1_override'] == "yes":
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env_ios.Append(CPPFLAGS=['-DGLES1_OVERRIDE'])
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if env['ios_appirater'] == "yes":
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env_ios.Append(CPPFLAGS=['-DAPPIRATER_ENABLED'])
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obj = env_ios.Object('#platform/iphone/godot_iphone.cpp')
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prog = None
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if env["target"]=="release":
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prog = env.Program('#bin/godot_iphone_opt', [obj] + iphone_lib)
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prog = env_ios.Program('#bin/godot_opt', [obj] + iphone_lib)
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#action = "dsymutil "+File(prog)[0].path+" -o ../build/script_exec/build/Debug-iphoneos/script_exec.app.dSYM"
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#env.AddPostAction(prog, action)
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else:
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prog = env.Program('#bin/godot', [obj] + iphone_lib)
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prog = env_ios.Program('#bin/godot', [obj] + iphone_lib)
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#action = "dsymutil "+File(prog)[0].path+" -o ../build/script_exec/build/Debug-iphoneos/script_exec.app.dSYM"
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#env.AddPostAction(prog, action)
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@ -21,8 +21,14 @@ def get_opts():
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return [
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('ISIMPLATFORM', 'name of the iphone platform', 'iPhoneSimulator'),
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('ISIMPATH', 'the path to iphone toolchain', '/Developer/Platforms/${ISIMPLATFORM}.platform'),
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('ISIMSDK', 'path to the iphone SDK', '$ISIMPATH/Developer/SDKs/${ISIMPLATFORM}4.3.sdk'),
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('ISIMPATH', 'the path to iphone toolchain', '/Applications/Xcode.app/Contents/Developer/Platforms/${ISIMPLATFORM}.platform'),
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('ISIMSDK', 'path to the iphone SDK', '$ISIMPATH/Developer/SDKs/${ISIMPLATFORM}7.0.sdk'),
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('game_center', 'Support for game center', 'yes'),
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('store_kit', 'Support for in-app store', 'yes'),
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('ios_gles22_override', 'Force GLES2.0 on iOS', 'yes'),
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('ios_GLES1_override', 'Force legacy GLES (1.1) on iOS', 'no'),
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('ios_appirater', 'Enable Appirater', 'no'),
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('ios_exceptions', 'Use exceptions when compiling on playbook', 'no'),
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]
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def get_flags():
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@ -31,6 +37,8 @@ def get_flags():
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('lua', 'no'),
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('tools', 'yes'),
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('nedmalloc', 'no'),
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('webp', 'yes'),
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('module_FacebookScorer_ios_enabled', 'no'),
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]
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@ -50,12 +58,12 @@ def configure(env):
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env['AR'] = 'ar'
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import string
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env['CCFLAGS'] = string.split('-arch i386 -fobjc-abi-version=2 -fobjc-legacy-dispatch -fmessage-length=0 -fpascal-strings -fasm-blocks -Wall -D__IPHONE_OS_VERSION_MIN_REQUIRED=40100 -isysroot $ISIMSDK -mmacosx-version-min=10.6 -DCUSTOM_MATRIX_TRANSFORM_H=\\\"build/iphone/matrix4_iphone.h\\\" -DCUSTOM_VECTOR3_TRANSFORM_H=\\\"build/iphone/vector3_iphone.h\\\"')
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env['CCFLAGS'] = string.split('-arch i386 -fobjc-abi-version=2 -fobjc-legacy-dispatch -fmessage-length=0 -fpascal-strings -fasm-blocks -Wall -D__IPHONE_OS_VERSION_MIN_REQUIRED=40100 -isysroot $ISIMSDK -mios-simulator-version-min=4.3 -DCUSTOM_MATRIX_TRANSFORM_H=\\\"build/iphone/matrix4_iphone.h\\\" -DCUSTOM_VECTOR3_TRANSFORM_H=\\\"build/iphone/vector3_iphone.h\\\"')
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env.Append(LINKFLAGS=['-arch', 'i386',
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#'-miphoneos-version-min=2.2.1',
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'-mios-simulator-version-min=4.3',
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'-isysroot', '$ISIMSDK',
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'-mmacosx-version-min=10.6',
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#'-mmacosx-version-min=10.6',
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'-Xlinker',
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'-objc_abi_version',
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'-Xlinker', '2',
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