Minor improvements to NetworkedMultiplayerCustom.xml

This commit is contained in:
David Snopek 2022-08-18 14:21:09 -05:00
parent dff0e76910
commit d3ae6566b4
1 changed files with 2 additions and 2 deletions

View File

@ -23,7 +23,7 @@
<return type="void" />
<argument index="0" name="self_peer_id" type="int" />
<description>
Initialize the peer with the given [code]peer_id[/code] (must be between 1 and 2147483647).
Initialize the peer with the given [code]self_peer_id[/code] (must be between 1 and 2147483647).
Can only be called if the connection status is [constant NetworkedMultiplayerPeer.CONNECTION_CONNECTING]. See [method set_connection_status].
</description>
</method>
@ -50,7 +50,7 @@
<argument index="1" name="buffer" type="PoolByteArray" />
<argument index="2" name="transfer_mode" type="int" />
<description>
Emitted when the local [MultiplayerAPI] generates a packet.
Emitted when the local [MultiplayerAPI] generates a packet (e.g. when calling [method Node.rpc]).
Your script should take this packet and send it to the requested peer over the network (which should call [method deliver_packet] with the data when it's received).
</description>
</signal>