Notify mesh surface when render_priority changes
This ensures that the mesh properly takes render_priority into account when changed
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@ -2881,6 +2881,7 @@ void MaterialStorage::material_set_render_priority(RID p_material, int priority)
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if (material->data) {
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material->data->set_render_priority(priority);
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}
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material->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MATERIAL);
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}
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bool MaterialStorage::material_is_animated(RID p_material) {
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@ -2803,6 +2803,7 @@ void MaterialStorage::material_set_render_priority(RID p_material, int priority)
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if (material->data) {
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material->data->set_render_priority(priority);
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}
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material->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MATERIAL);
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}
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bool MaterialStorage::material_is_animated(RID p_material) {
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