Merge pull request #43126 from lawnjelly/buffer_orphan_mode
Add project settings to manually specify API usage
This commit is contained in:
commit
d3ffff3ad8
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@ -447,7 +447,7 @@ void RasterizerCanvasBaseGLES2::_draw_polygon(const int *p_indices, int p_index_
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glBindBuffer(GL_ARRAY_BUFFER, data.polygon_buffer);
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uint32_t buffer_ofs = 0;
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storage->buffer_orphan_and_upload(data.polygon_buffer_size, 0, sizeof(Vector2) * p_vertex_count, p_vertices);
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storage->buffer_orphan_and_upload(data.polygon_buffer_size, 0, sizeof(Vector2) * p_vertex_count, p_vertices, GL_ARRAY_BUFFER, _buffer_upload_usage_flag, true);
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glEnableVertexAttribArray(VS::ARRAY_VERTEX);
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glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), NULL);
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@ -495,7 +495,7 @@ void RasterizerCanvasBaseGLES2::_draw_polygon(const int *p_indices, int p_index_
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.polygon_index_buffer);
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if (storage->config.support_32_bits_indices) { //should check for
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storage->buffer_orphan_and_upload(data.polygon_index_buffer_size, 0, sizeof(int) * p_index_count, p_indices, GL_ELEMENT_ARRAY_BUFFER);
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storage->buffer_orphan_and_upload(data.polygon_index_buffer_size, 0, sizeof(int) * p_index_count, p_indices, GL_ELEMENT_ARRAY_BUFFER, _buffer_upload_usage_flag, true);
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glDrawElements(GL_TRIANGLES, p_index_count, GL_UNSIGNED_INT, 0);
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storage->info.render._2d_draw_call_count++;
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} else {
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@ -503,7 +503,7 @@ void RasterizerCanvasBaseGLES2::_draw_polygon(const int *p_indices, int p_index_
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for (int i = 0; i < p_index_count; i++) {
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index16[i] = uint16_t(p_indices[i]);
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}
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storage->buffer_orphan_and_upload(data.polygon_index_buffer_size, 0, sizeof(uint16_t) * p_index_count, index16, GL_ELEMENT_ARRAY_BUFFER);
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storage->buffer_orphan_and_upload(data.polygon_index_buffer_size, 0, sizeof(uint16_t) * p_index_count, index16, GL_ELEMENT_ARRAY_BUFFER, _buffer_upload_usage_flag, true);
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glDrawElements(GL_TRIANGLES, p_index_count, GL_UNSIGNED_SHORT, 0);
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storage->info.render._2d_draw_call_count++;
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}
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@ -517,7 +517,7 @@ void RasterizerCanvasBaseGLES2::_draw_generic(GLuint p_primitive, int p_vertex_c
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glBindBuffer(GL_ARRAY_BUFFER, data.polygon_buffer);
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uint32_t buffer_ofs = 0;
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storage->buffer_orphan_and_upload(data.polygon_buffer_size, 0, sizeof(Vector2) * p_vertex_count, p_vertices);
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storage->buffer_orphan_and_upload(data.polygon_buffer_size, 0, sizeof(Vector2) * p_vertex_count, p_vertices, GL_ARRAY_BUFFER, _buffer_upload_usage_flag, true);
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glEnableVertexAttribArray(VS::ARRAY_VERTEX);
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glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), NULL);
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@ -556,7 +556,7 @@ void RasterizerCanvasBaseGLES2::_draw_generic_indices(GLuint p_primitive, const
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glBindBuffer(GL_ARRAY_BUFFER, data.polygon_buffer);
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uint32_t buffer_ofs = 0;
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storage->buffer_orphan_and_upload(data.polygon_buffer_size, 0, sizeof(Vector2) * p_vertex_count, p_vertices);
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storage->buffer_orphan_and_upload(data.polygon_buffer_size, 0, sizeof(Vector2) * p_vertex_count, p_vertices, GL_ARRAY_BUFFER, _buffer_upload_usage_flag, true);
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glEnableVertexAttribArray(VS::ARRAY_VERTEX);
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glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), NULL);
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@ -588,7 +588,7 @@ void RasterizerCanvasBaseGLES2::_draw_generic_indices(GLuint p_primitive, const
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.polygon_index_buffer);
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if (storage->config.support_32_bits_indices) { //should check for
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storage->buffer_orphan_and_upload(data.polygon_index_buffer_size, 0, sizeof(int) * p_index_count, p_indices, GL_ELEMENT_ARRAY_BUFFER);
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storage->buffer_orphan_and_upload(data.polygon_index_buffer_size, 0, sizeof(int) * p_index_count, p_indices, GL_ELEMENT_ARRAY_BUFFER, _buffer_upload_usage_flag, true);
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glDrawElements(p_primitive, p_index_count, GL_UNSIGNED_INT, 0);
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storage->info.render._2d_draw_call_count++;
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} else {
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@ -596,7 +596,7 @@ void RasterizerCanvasBaseGLES2::_draw_generic_indices(GLuint p_primitive, const
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for (int i = 0; i < p_index_count; i++) {
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index16[i] = uint16_t(p_indices[i]);
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}
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storage->buffer_orphan_and_upload(data.polygon_index_buffer_size, 0, sizeof(uint16_t) * p_index_count, index16, GL_ELEMENT_ARRAY_BUFFER);
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storage->buffer_orphan_and_upload(data.polygon_index_buffer_size, 0, sizeof(uint16_t) * p_index_count, index16, GL_ELEMENT_ARRAY_BUFFER, _buffer_upload_usage_flag, true);
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glDrawElements(p_primitive, p_index_count, GL_UNSIGNED_SHORT, 0);
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storage->info.render._2d_draw_call_count++;
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}
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@ -659,7 +659,7 @@ void RasterizerCanvasBaseGLES2::_draw_gui_primitive(int p_points, const Vector2
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}
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glBindBuffer(GL_ARRAY_BUFFER, data.polygon_buffer);
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storage->buffer_orphan_and_upload(data.polygon_buffer_size, 0, p_points * stride * 4 * sizeof(float), buffer_data);
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storage->buffer_orphan_and_upload(data.polygon_buffer_size, 0, p_points * stride * 4 * sizeof(float), buffer_data, GL_ARRAY_BUFFER, _buffer_upload_usage_flag, true);
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glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, stride * sizeof(float), NULL);
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@ -912,6 +912,12 @@ void RasterizerCanvasBaseGLES2::draw_lens_distortion_rect(const Rect2 &p_rect, f
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void RasterizerCanvasBaseGLES2::initialize() {
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bool flag_stream = GLOBAL_GET("rendering/options/api_usage_legacy/flag_stream");
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if (flag_stream)
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_buffer_upload_usage_flag = GL_STREAM_DRAW;
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else
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_buffer_upload_usage_flag = GL_DYNAMIC_DRAW;
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// quad buffer
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{
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glGenBuffers(1, &data.canvas_quad_vertices);
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@ -107,6 +107,9 @@ public:
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RasterizerStorageGLES2 *storage;
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// allow user to choose api usage
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GLenum _buffer_upload_usage_flag;
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void _set_uniforms();
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virtual RID light_internal_create();
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@ -53,26 +53,34 @@ void RasterizerCanvasGLES2::_batch_upload_buffers() {
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glBindBuffer(GL_ARRAY_BUFFER, bdata.gl_vertex_buffer);
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// usage flag is a project setting
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GLenum buffer_usage_flag = GL_DYNAMIC_DRAW;
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if (bdata.buffer_mode_batch_upload_flag_stream) {
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buffer_usage_flag = GL_STREAM_DRAW;
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}
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// orphan the old (for now)
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//glBufferData(GL_ARRAY_BUFFER, 0, 0, GL_DYNAMIC_DRAW);
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if (bdata.buffer_mode_batch_upload_send_null) {
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glBufferData(GL_ARRAY_BUFFER, 0, 0, buffer_usage_flag); // GL_DYNAMIC_DRAW);
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}
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switch (bdata.fvf) {
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case RasterizerStorageCommon::FVF_UNBATCHED: // should not happen
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break;
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case RasterizerStorageCommon::FVF_REGULAR: // no change
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glBufferData(GL_ARRAY_BUFFER, sizeof(BatchVertex) * bdata.vertices.size(), bdata.vertices.get_data(), GL_DYNAMIC_DRAW);
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glBufferData(GL_ARRAY_BUFFER, sizeof(BatchVertex) * bdata.vertices.size(), bdata.vertices.get_data(), buffer_usage_flag);
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break;
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case RasterizerStorageCommon::FVF_COLOR:
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glBufferData(GL_ARRAY_BUFFER, sizeof(BatchVertexColored) * bdata.unit_vertices.size(), bdata.unit_vertices.get_unit(0), GL_DYNAMIC_DRAW);
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glBufferData(GL_ARRAY_BUFFER, sizeof(BatchVertexColored) * bdata.unit_vertices.size(), bdata.unit_vertices.get_unit(0), buffer_usage_flag);
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break;
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case RasterizerStorageCommon::FVF_LIGHT_ANGLE:
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glBufferData(GL_ARRAY_BUFFER, sizeof(BatchVertexLightAngled) * bdata.unit_vertices.size(), bdata.unit_vertices.get_unit(0), GL_DYNAMIC_DRAW);
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glBufferData(GL_ARRAY_BUFFER, sizeof(BatchVertexLightAngled) * bdata.unit_vertices.size(), bdata.unit_vertices.get_unit(0), buffer_usage_flag);
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break;
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case RasterizerStorageCommon::FVF_MODULATED:
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glBufferData(GL_ARRAY_BUFFER, sizeof(BatchVertexModulated) * bdata.unit_vertices.size(), bdata.unit_vertices.get_unit(0), GL_DYNAMIC_DRAW);
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glBufferData(GL_ARRAY_BUFFER, sizeof(BatchVertexModulated) * bdata.unit_vertices.size(), bdata.unit_vertices.get_unit(0), buffer_usage_flag);
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break;
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case RasterizerStorageCommon::FVF_LARGE:
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glBufferData(GL_ARRAY_BUFFER, sizeof(BatchVertexLarge) * bdata.unit_vertices.size(), bdata.unit_vertices.get_unit(0), GL_DYNAMIC_DRAW);
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glBufferData(GL_ARRAY_BUFFER, sizeof(BatchVertexLarge) * bdata.unit_vertices.size(), bdata.unit_vertices.get_unit(0), buffer_usage_flag);
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break;
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}
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@ -810,7 +818,7 @@ void RasterizerCanvasGLES2::render_batches(Item::Command *const *p_commands, Ite
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}
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glBindBuffer(GL_ARRAY_BUFFER, data.ninepatch_vertices);
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glBufferData(GL_ARRAY_BUFFER, sizeof(float) * (16 + 16) * 2, buffer, GL_DYNAMIC_DRAW);
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glBufferData(GL_ARRAY_BUFFER, sizeof(float) * (16 + 16) * 2, buffer, _buffer_upload_usage_flag);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.ninepatch_elements);
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@ -3798,7 +3798,7 @@ void RasterizerStorageGLES2::_update_skeleton_transform_buffer(const PoolVector<
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glBufferData(GL_ARRAY_BUFFER, buffer_size, p_data.read().ptr(), GL_DYNAMIC_DRAW);
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} else {
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// this may not be best, it could be better to use glBufferData in both cases.
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buffer_orphan_and_upload(resources.skeleton_transform_buffer_size, 0, buffer_size, p_data.read().ptr());
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buffer_orphan_and_upload(resources.skeleton_transform_buffer_size, 0, buffer_size, p_data.read().ptr(), GL_ARRAY_BUFFER, true);
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}
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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@ -6289,6 +6289,7 @@ void RasterizerStorageGLES2::initialize() {
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config.force_vertex_shading = GLOBAL_GET("rendering/quality/shading/force_vertex_shading");
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config.use_fast_texture_filter = GLOBAL_GET("rendering/quality/filters/use_nearest_mipmap_filter");
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config.should_orphan = GLOBAL_GET("rendering/options/api_usage_legacy/orphan_buffers");
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}
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void RasterizerStorageGLES2::finalize() {
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@ -6308,4 +6309,5 @@ void RasterizerStorageGLES2::update_dirty_resources() {
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RasterizerStorageGLES2::RasterizerStorageGLES2() {
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RasterizerStorageGLES2::system_fbo = 0;
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config.should_orphan = true;
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}
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@ -96,6 +96,9 @@ public:
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GLuint depth_type;
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GLuint depth_buffer_internalformat;
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// in some cases the legacy render didn't orphan. We will mark these
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// so the user can switch orphaning off for them.
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bool should_orphan;
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} config;
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struct Resources {
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@ -1334,17 +1337,19 @@ public:
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virtual String get_video_adapter_name() const;
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virtual String get_video_adapter_vendor() const;
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void buffer_orphan_and_upload(unsigned int p_buffer_size, unsigned int p_offset, unsigned int p_data_size, const void *p_data, GLenum p_target = GL_ARRAY_BUFFER);
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void buffer_orphan_and_upload(unsigned int p_buffer_size, unsigned int p_offset, unsigned int p_data_size, const void *p_data, GLenum p_target = GL_ARRAY_BUFFER, GLenum p_usage = GL_DYNAMIC_DRAW, bool p_optional_orphan = false);
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RasterizerStorageGLES2();
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};
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// standardize the orphan / upload in one place so it can be changed per platform as necessary, and avoid future
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// bugs causing pipeline stalls
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inline void RasterizerStorageGLES2::buffer_orphan_and_upload(unsigned int p_buffer_size, unsigned int p_offset, unsigned int p_data_size, const void *p_data, GLenum p_target) {
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inline void RasterizerStorageGLES2::buffer_orphan_and_upload(unsigned int p_buffer_size, unsigned int p_offset, unsigned int p_data_size, const void *p_data, GLenum p_target, GLenum p_usage, bool p_optional_orphan) {
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// Orphan the buffer to avoid CPU/GPU sync points caused by glBufferSubData
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// Was previously #ifndef GLES_OVER_GL however this causes stalls on desktop mac also (and possibly other)
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glBufferData(p_target, p_buffer_size, NULL, GL_DYNAMIC_DRAW);
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if (!p_optional_orphan || (config.should_orphan)) {
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glBufferData(p_target, p_buffer_size, NULL, p_usage);
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}
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glBufferSubData(p_target, p_offset, p_data_size, p_data);
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}
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@ -349,7 +349,7 @@ void RasterizerCanvasBaseGLES3::_draw_polygon(const int *p_indices, int p_index_
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glBindBuffer(GL_ARRAY_BUFFER, data.polygon_buffer);
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uint32_t buffer_ofs = 0;
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storage->buffer_orphan_and_upload(data.polygon_buffer_size, buffer_ofs, sizeof(Vector2) * p_vertex_count, p_vertices);
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storage->buffer_orphan_and_upload(data.polygon_buffer_size, buffer_ofs, sizeof(Vector2) * p_vertex_count, p_vertices, GL_ARRAY_BUFFER, _buffer_upload_usage_flag);
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glEnableVertexAttribArray(VS::ARRAY_VERTEX);
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glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, false, sizeof(Vector2), CAST_INT_TO_UCHAR_PTR(buffer_ofs));
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@ -417,7 +417,7 @@ void RasterizerCanvasBaseGLES3::_draw_polygon(const int *p_indices, int p_index_
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//bind the indices buffer.
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.polygon_index_buffer);
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storage->buffer_orphan_and_upload(data.polygon_index_buffer_size, 0, sizeof(int) * p_index_count, p_indices, GL_ELEMENT_ARRAY_BUFFER);
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storage->buffer_orphan_and_upload(data.polygon_index_buffer_size, 0, sizeof(int) * p_index_count, p_indices, GL_ELEMENT_ARRAY_BUFFER, _buffer_upload_usage_flag);
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//draw the triangles.
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glDrawElements(GL_TRIANGLES, p_index_count, GL_UNSIGNED_INT, 0);
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@ -441,7 +441,7 @@ void RasterizerCanvasBaseGLES3::_draw_generic(GLuint p_primitive, int p_vertex_c
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//vertex
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uint32_t buffer_ofs = 0;
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storage->buffer_orphan_and_upload(data.polygon_buffer_size, buffer_ofs, sizeof(Vector2) * p_vertex_count, p_vertices);
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storage->buffer_orphan_and_upload(data.polygon_buffer_size, buffer_ofs, sizeof(Vector2) * p_vertex_count, p_vertices, GL_ARRAY_BUFFER, _buffer_upload_usage_flag);
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glEnableVertexAttribArray(VS::ARRAY_VERTEX);
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glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, false, sizeof(Vector2), CAST_INT_TO_UCHAR_PTR(buffer_ofs));
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@ -489,7 +489,7 @@ void RasterizerCanvasBaseGLES3::_draw_generic_indices(GLuint p_primitive, const
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//vertex
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uint32_t buffer_ofs = 0;
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storage->buffer_orphan_and_upload(data.polygon_buffer_size, buffer_ofs, sizeof(Vector2) * p_vertex_count, p_vertices);
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storage->buffer_orphan_and_upload(data.polygon_buffer_size, buffer_ofs, sizeof(Vector2) * p_vertex_count, p_vertices, GL_ARRAY_BUFFER, _buffer_upload_usage_flag);
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glEnableVertexAttribArray(VS::ARRAY_VERTEX);
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glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, false, sizeof(Vector2), CAST_INT_TO_UCHAR_PTR(buffer_ofs));
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@ -535,7 +535,7 @@ void RasterizerCanvasBaseGLES3::_draw_generic_indices(GLuint p_primitive, const
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//bind the indices buffer.
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.polygon_index_buffer);
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storage->buffer_orphan_and_upload(data.polygon_index_buffer_size, 0, sizeof(int) * p_index_count, p_indices, GL_ELEMENT_ARRAY_BUFFER);
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storage->buffer_orphan_and_upload(data.polygon_index_buffer_size, 0, sizeof(int) * p_index_count, p_indices, GL_ELEMENT_ARRAY_BUFFER, _buffer_upload_usage_flag);
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//draw the triangles.
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glDrawElements(p_primitive, p_index_count, GL_UNSIGNED_INT, 0);
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@ -610,7 +610,7 @@ void RasterizerCanvasBaseGLES3::_draw_gui_primitive(int p_points, const Vector2
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glBindBuffer(GL_ARRAY_BUFFER, data.polygon_buffer);
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//TODO the below call may need to be replaced with: p_points * stride * 4 * sizeof(float), &b[0]);
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storage->buffer_orphan_and_upload(data.polygon_buffer_size, 0, p_points * stride * 4, &b[0]);
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storage->buffer_orphan_and_upload(data.polygon_buffer_size, 0, p_points * stride * 4, &b[0], GL_ARRAY_BUFFER, _buffer_upload_usage_flag);
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glBindVertexArray(data.polygon_buffer_quad_arrays[version]);
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glDrawArrays(prim[p_points], 0, p_points);
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@ -1140,6 +1140,13 @@ void RasterizerCanvasBaseGLES3::draw_window_margins(int *black_margin, RID *blac
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void RasterizerCanvasBaseGLES3::initialize() {
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bool flag_stream = GLOBAL_GET("rendering/options/api_usage_legacy/flag_stream");
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if (flag_stream) {
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_buffer_upload_usage_flag = GL_STREAM_DRAW;
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} else {
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_buffer_upload_usage_flag = GL_DYNAMIC_DRAW;
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}
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{
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//quad buffers
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@ -102,6 +102,9 @@ public:
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RasterizerStorageGLES3 *storage;
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// allow user to choose api usage
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GLenum _buffer_upload_usage_flag;
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struct LightInternal : public RID_Data {
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struct UBOData {
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@ -1924,7 +1924,7 @@ void RasterizerCanvasGLES3::canvas_render_items_implementation(Item *p_item_list
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ris.prev_distance_field = false;
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glBindBuffer(GL_UNIFORM_BUFFER, state.canvas_item_ubo);
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glBufferData(GL_UNIFORM_BUFFER, sizeof(CanvasItemUBO), &state.canvas_item_ubo_data, GL_DYNAMIC_DRAW);
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glBufferData(GL_UNIFORM_BUFFER, sizeof(CanvasItemUBO), &state.canvas_item_ubo_data, _buffer_upload_usage_flag);
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glBindBuffer(GL_UNIFORM_BUFFER, 0);
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state.current_tex = RID();
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@ -1969,26 +1969,34 @@ void RasterizerCanvasGLES3::_batch_upload_buffers() {
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glBindBuffer(GL_ARRAY_BUFFER, bdata.gl_vertex_buffer);
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// usage flag is a project setting
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GLenum buffer_usage_flag = GL_DYNAMIC_DRAW;
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if (bdata.buffer_mode_batch_upload_flag_stream) {
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buffer_usage_flag = GL_STREAM_DRAW;
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}
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// orphan the old (for now)
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//glBufferData(GL_ARRAY_BUFFER, 0, 0, GL_DYNAMIC_DRAW);
|
||||
if (bdata.buffer_mode_batch_upload_send_null) {
|
||||
glBufferData(GL_ARRAY_BUFFER, 0, 0, buffer_usage_flag); // GL_DYNAMIC_DRAW);
|
||||
}
|
||||
|
||||
switch (bdata.fvf) {
|
||||
case RasterizerStorageCommon::FVF_UNBATCHED: // should not happen
|
||||
break;
|
||||
case RasterizerStorageCommon::FVF_REGULAR: // no change
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(BatchVertex) * bdata.vertices.size(), bdata.vertices.get_data(), GL_DYNAMIC_DRAW);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(BatchVertex) * bdata.vertices.size(), bdata.vertices.get_data(), buffer_usage_flag);
|
||||
break;
|
||||
case RasterizerStorageCommon::FVF_COLOR:
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(BatchVertexColored) * bdata.unit_vertices.size(), bdata.unit_vertices.get_unit(0), GL_DYNAMIC_DRAW);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(BatchVertexColored) * bdata.unit_vertices.size(), bdata.unit_vertices.get_unit(0), buffer_usage_flag);
|
||||
break;
|
||||
case RasterizerStorageCommon::FVF_LIGHT_ANGLE:
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(BatchVertexLightAngled) * bdata.unit_vertices.size(), bdata.unit_vertices.get_unit(0), GL_DYNAMIC_DRAW);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(BatchVertexLightAngled) * bdata.unit_vertices.size(), bdata.unit_vertices.get_unit(0), buffer_usage_flag);
|
||||
break;
|
||||
case RasterizerStorageCommon::FVF_MODULATED:
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(BatchVertexModulated) * bdata.unit_vertices.size(), bdata.unit_vertices.get_unit(0), GL_DYNAMIC_DRAW);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(BatchVertexModulated) * bdata.unit_vertices.size(), bdata.unit_vertices.get_unit(0), buffer_usage_flag);
|
||||
break;
|
||||
case RasterizerStorageCommon::FVF_LARGE:
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(BatchVertexLarge) * bdata.unit_vertices.size(), bdata.unit_vertices.get_unit(0), GL_DYNAMIC_DRAW);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(BatchVertexLarge) * bdata.unit_vertices.size(), bdata.unit_vertices.get_unit(0), buffer_usage_flag);
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
|
@ -5089,7 +5089,11 @@ void RasterizerStorageGLES3::update_dirty_multimeshes() {
|
|||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, multimesh->buffer);
|
||||
uint32_t buffer_size = multimesh->data.size() * sizeof(float);
|
||||
if (config.should_orphan) {
|
||||
glBufferData(GL_ARRAY_BUFFER, buffer_size, multimesh->data.ptr(), GL_DYNAMIC_DRAW);
|
||||
} else {
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, buffer_size, multimesh->data.ptr());
|
||||
}
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
}
|
||||
|
||||
|
@ -8553,6 +8557,8 @@ void RasterizerStorageGLES3::initialize() {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
config.should_orphan = GLOBAL_GET("rendering/options/api_usage_legacy/orphan_buffers");
|
||||
}
|
||||
|
||||
void RasterizerStorageGLES3::finalize() {
|
||||
|
@ -8572,4 +8578,5 @@ void RasterizerStorageGLES3::update_dirty_resources() {
|
|||
}
|
||||
|
||||
RasterizerStorageGLES3::RasterizerStorageGLES3() {
|
||||
config.should_orphan = true;
|
||||
}
|
||||
|
|
|
@ -106,6 +106,10 @@ public:
|
|||
|
||||
bool use_depth_prepass;
|
||||
bool force_vertex_shading;
|
||||
|
||||
// in some cases the legacy render didn't orphan. We will mark these
|
||||
// so the user can switch orphaning off for them.
|
||||
bool should_orphan;
|
||||
} config;
|
||||
|
||||
mutable struct Shaders {
|
||||
|
@ -1499,17 +1503,19 @@ public:
|
|||
virtual String get_video_adapter_name() const;
|
||||
virtual String get_video_adapter_vendor() const;
|
||||
|
||||
void buffer_orphan_and_upload(unsigned int p_buffer_size, unsigned int p_offset, unsigned int p_data_size, const void *p_data, GLenum p_target = GL_ARRAY_BUFFER);
|
||||
void buffer_orphan_and_upload(unsigned int p_buffer_size, unsigned int p_offset, unsigned int p_data_size, const void *p_data, GLenum p_target = GL_ARRAY_BUFFER, GLenum p_usage = GL_DYNAMIC_DRAW, bool p_optional_orphan = false);
|
||||
|
||||
RasterizerStorageGLES3();
|
||||
};
|
||||
|
||||
// standardize the orphan / upload in one place so it can be changed per platform as necessary, and avoid future
|
||||
// bugs causing pipeline stalls
|
||||
inline void RasterizerStorageGLES3::buffer_orphan_and_upload(unsigned int p_buffer_size, unsigned int p_offset, unsigned int p_data_size, const void *p_data, GLenum p_target) {
|
||||
inline void RasterizerStorageGLES3::buffer_orphan_and_upload(unsigned int p_buffer_size, unsigned int p_offset, unsigned int p_data_size, const void *p_data, GLenum p_target, GLenum p_usage, bool p_optional_orphan) {
|
||||
// Orphan the buffer to avoid CPU/GPU sync points caused by glBufferSubData
|
||||
// Was previously #ifndef GLES_OVER_GL however this causes stalls on desktop mac also (and possibly other)
|
||||
glBufferData(p_target, p_buffer_size, NULL, GL_DYNAMIC_DRAW);
|
||||
if (!p_optional_orphan || (config.should_orphan)) {
|
||||
glBufferData(p_target, p_buffer_size, NULL, p_usage);
|
||||
}
|
||||
glBufferSubData(p_target, p_offset, p_data_size, p_data);
|
||||
}
|
||||
|
||||
|
|
|
@ -279,6 +279,9 @@ public:
|
|||
settings_uv_contract = false;
|
||||
settings_uv_contract_amount = 0.0f;
|
||||
|
||||
buffer_mode_batch_upload_send_null = true;
|
||||
buffer_mode_batch_upload_flag_stream = false;
|
||||
|
||||
stats_items_sorted = 0;
|
||||
stats_light_items_joined = 0;
|
||||
}
|
||||
|
@ -399,6 +402,10 @@ public:
|
|||
int settings_light_max_join_items;
|
||||
int settings_ninepatch_mode;
|
||||
|
||||
// buffer orphaning modes
|
||||
bool buffer_mode_batch_upload_send_null;
|
||||
bool buffer_mode_batch_upload_flag_stream;
|
||||
|
||||
// uv contraction
|
||||
bool settings_uv_contract;
|
||||
float settings_uv_contract_amount;
|
||||
|
@ -1028,6 +1035,10 @@ PREAMBLE(void)::batch_initialize() {
|
|||
bdata.settings_light_max_join_items = CLAMP(bdata.settings_light_max_join_items, 0, 65535);
|
||||
bdata.settings_item_reordering_lookahead = CLAMP(bdata.settings_item_reordering_lookahead, 0, 65535);
|
||||
|
||||
// allow user to override the api usage techniques using project settings
|
||||
bdata.buffer_mode_batch_upload_send_null = GLOBAL_GET("rendering/options/api_usage_batching/send_null");
|
||||
bdata.buffer_mode_batch_upload_flag_stream = GLOBAL_GET("rendering/options/api_usage_batching/flag_stream");
|
||||
|
||||
// for debug purposes, output a string with the batching options
|
||||
String batching_options_string = "OpenGL ES Batching: ";
|
||||
if (bdata.settings_use_batching) {
|
||||
|
|
|
@ -2450,6 +2450,11 @@ VisualServer::VisualServer() {
|
|||
GLOBAL_DEF("rendering/quality/2d/ninepatch_mode", 0);
|
||||
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/2d/ninepatch_mode", PropertyInfo(Variant::INT, "rendering/quality/2d/ninepatch_mode", PROPERTY_HINT_ENUM, "Default,Scaling"));
|
||||
|
||||
GLOBAL_DEF_RST("rendering/options/api_usage_batching/send_null", true);
|
||||
GLOBAL_DEF_RST("rendering/options/api_usage_batching/flag_stream", false);
|
||||
GLOBAL_DEF_RST("rendering/options/api_usage_legacy/flag_stream", false);
|
||||
GLOBAL_DEF_RST("rendering/options/api_usage_legacy/orphan_buffers", true);
|
||||
|
||||
GLOBAL_DEF("rendering/batching/options/use_batching", true);
|
||||
GLOBAL_DEF_RST("rendering/batching/options/use_batching_in_editor", true);
|
||||
GLOBAL_DEF("rendering/batching/options/single_rect_fallback", false);
|
||||
|
|
Loading…
Reference in New Issue