Merge pull request #29951 from raphael10241024/add_physics_2d_optimize
add 2d physic optimization similar to 3d physics
This commit is contained in:
commit
d40dbd6d11
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@ -76,6 +76,13 @@ void CollisionObjectSW::set_shape_transform(int p_index, const Transform &p_tran
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//_shapes_changed();
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}
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void CollisionObjectSW::set_shape_as_disabled(int p_idx, bool p_enable) {
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shapes.write[p_idx].disabled = p_enable;
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if (!pending_shape_update_list.in_list()) {
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PhysicsServerSW::singleton->pending_shape_update_list.add(&pending_shape_update_list);
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}
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}
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void CollisionObjectSW::remove_shape(ShapeSW *p_shape) {
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//remove a shape, all the times it appears
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@ -139,8 +139,11 @@ public:
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_FORCE_INLINE_ void set_ray_pickable(bool p_enable) { ray_pickable = p_enable; }
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_FORCE_INLINE_ bool is_ray_pickable() const { return ray_pickable; }
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_FORCE_INLINE_ void set_shape_as_disabled(int p_idx, bool p_enable) { shapes.write[p_idx].disabled = p_enable; }
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_FORCE_INLINE_ bool is_shape_set_as_disabled(int p_idx) const { return shapes[p_idx].disabled; }
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void set_shape_as_disabled(int p_idx, bool p_enable);
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_FORCE_INLINE_ bool is_shape_set_as_disabled(int p_idx) const {
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CRASH_BAD_INDEX(p_idx, shapes.size());
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return shapes[p_idx].disabled;
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}
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_FORCE_INLINE_ void set_collision_layer(uint32_t p_layer) { collision_layer = p_layer; }
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_FORCE_INLINE_ uint32_t get_collision_layer() const { return collision_layer; }
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@ -29,6 +29,7 @@
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/*************************************************************************/
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#include "collision_object_2d_sw.h"
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#include "servers/physics_2d/physics_2d_server_sw.h"
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#include "space_2d_sw.h"
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void CollisionObject2DSW::add_shape(Shape2DSW *p_shape, const Transform2D &p_transform, bool p_disabled) {
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@ -43,8 +44,12 @@ void CollisionObject2DSW::add_shape(Shape2DSW *p_shape, const Transform2D &p_tra
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s.one_way_collision_margin = 0;
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shapes.push_back(s);
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p_shape->add_owner(this);
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_update_shapes();
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_shapes_changed();
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if (!pending_shape_update_list.in_list()) {
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Physics2DServerSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
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}
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// _update_shapes();
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// _shapes_changed();
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}
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void CollisionObject2DSW::set_shape(int p_index, Shape2DSW *p_shape) {
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@ -54,8 +59,12 @@ void CollisionObject2DSW::set_shape(int p_index, Shape2DSW *p_shape) {
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shapes.write[p_index].shape = p_shape;
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p_shape->add_owner(this);
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_update_shapes();
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_shapes_changed();
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if (!pending_shape_update_list.in_list()) {
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Physics2DServerSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
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}
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// _update_shapes();
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// _shapes_changed();
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}
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void CollisionObject2DSW::set_shape_metadata(int p_index, const Variant &p_metadata) {
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@ -70,8 +79,12 @@ void CollisionObject2DSW::set_shape_transform(int p_index, const Transform2D &p_
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shapes.write[p_index].xform = p_transform;
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shapes.write[p_index].xform_inv = p_transform.affine_inverse();
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_update_shapes();
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_shapes_changed();
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if (!pending_shape_update_list.in_list()) {
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Physics2DServerSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
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}
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// _update_shapes();
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// _shapes_changed();
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}
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void CollisionObject2DSW::set_shape_as_disabled(int p_idx, bool p_disabled) {
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@ -89,9 +102,15 @@ void CollisionObject2DSW::set_shape_as_disabled(int p_idx, bool p_disabled) {
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if (p_disabled && shape.bpid != 0) {
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space->get_broadphase()->remove(shape.bpid);
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shape.bpid = 0;
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_update_shapes();
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if (!pending_shape_update_list.in_list()) {
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Physics2DServerSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
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}
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//_update_shapes();
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} else if (!p_disabled && shape.bpid == 0) {
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_update_shapes(); // automatically adds shape with bpid == 0
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if (!pending_shape_update_list.in_list()) {
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Physics2DServerSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
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}
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//_update_shapes(); // automatically adds shape with bpid == 0
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}
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}
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@ -122,8 +141,11 @@ void CollisionObject2DSW::remove_shape(int p_index) {
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shapes[p_index].shape->remove_owner(this);
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shapes.remove(p_index);
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_update_shapes();
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_shapes_changed();
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if (!pending_shape_update_list.in_list()) {
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Physics2DServerSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
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}
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// _update_shapes();
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// _shapes_changed();
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}
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void CollisionObject2DSW::_set_static(bool p_static) {
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@ -239,7 +261,8 @@ void CollisionObject2DSW::_shape_changed() {
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_shapes_changed();
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}
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CollisionObject2DSW::CollisionObject2DSW(Type p_type) {
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CollisionObject2DSW::CollisionObject2DSW(Type p_type) :
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pending_shape_update_list(this) {
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_static = true;
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type = p_type;
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@ -78,6 +78,8 @@ private:
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uint32_t collision_layer;
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bool _static;
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SelfList<CollisionObject2DSW> pending_shape_update_list;
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void _update_shapes();
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protected:
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@ -902,6 +902,8 @@ void Physics2DServerSW::body_apply_torque_impulse(RID p_body, real_t p_torque) {
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Body2DSW *body = body_owner.get(p_body);
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ERR_FAIL_COND(!body);
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_update_shapes();
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body->apply_torque_impulse(p_torque);
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}
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@ -910,6 +912,8 @@ void Physics2DServerSW::body_apply_impulse(RID p_body, const Vector2 &p_pos, con
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Body2DSW *body = body_owner.get(p_body);
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ERR_FAIL_COND(!body);
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_update_shapes();
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body->apply_impulse(p_pos, p_impulse);
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body->wakeup();
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};
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@ -944,6 +948,8 @@ void Physics2DServerSW::body_set_axis_velocity(RID p_body, const Vector2 &p_axis
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Body2DSW *body = body_owner.get(p_body);
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ERR_FAIL_COND(!body);
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_update_shapes();
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Vector2 v = body->get_linear_velocity();
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Vector2 axis = p_axis_velocity.normalized();
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v -= axis * axis.dot(v);
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@ -1052,6 +1058,8 @@ bool Physics2DServerSW::body_test_motion(RID p_body, const Transform2D &p_from,
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ERR_FAIL_COND_V(!body->get_space(), false);
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ERR_FAIL_COND_V(body->get_space()->is_locked(), false);
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_update_shapes();
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return body->get_space()->test_body_motion(body, p_from, p_motion, p_infinite_inertia, p_margin, r_result, p_exclude_raycast_shapes);
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}
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@ -1238,6 +1246,8 @@ Physics2DServer::JointType Physics2DServerSW::joint_get_type(RID p_joint) const
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void Physics2DServerSW::free(RID p_rid) {
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_update_shapes(); // just in case
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if (shape_owner.owns(p_rid)) {
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Shape2DSW *shape = shape_owner.get(p_rid);
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@ -1335,6 +1345,8 @@ void Physics2DServerSW::step(real_t p_step) {
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if (!active)
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return;
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_update_shapes();
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doing_sync = false;
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last_step = p_step;
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@ -1418,6 +1430,14 @@ void Physics2DServerSW::finish() {
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memdelete(direct_state);
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};
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void Physics2DServerSW::_update_shapes() {
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while (pending_shape_update_list.first()) {
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pending_shape_update_list.first()->self()->_shape_changed();
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pending_shape_update_list.remove(pending_shape_update_list.first());
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}
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}
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int Physics2DServerSW::get_process_info(ProcessInfo p_info) {
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switch (p_info) {
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@ -70,6 +70,9 @@ class Physics2DServerSW : public Physics2DServer {
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static Physics2DServerSW *singletonsw;
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//void _clear_query(Query2DSW *p_query);
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friend class CollisionObject2DSW;
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SelfList<CollisionObject2DSW>::List pending_shape_update_list;
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void _update_shapes();
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RID _shape_create(ShapeType p_shape);
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