Fix pressing `F3` do both changing to script editor AND find next text
As `KEY_F3` was used both for changing to script editor window and, in
the script editor, for finding the next result in the last search, and
the key event is **not** consumed, the resulting behaviour was similar
to press `F3` twice, first to change to script editor and second to
find the next result of a previous search.
This PR sets the `key_pressed` status of `InputEvent` to `false` if
this event is responsible of an editor change, simulating the
consumption of the event.
Fix #17334
(cherry picked from commit 8939f44f6a
)
This commit is contained in:
parent
fa831f0224
commit
d40f40e1c9
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@ -188,6 +188,8 @@ void EditorNode::_unhandled_input(const Ref<InputEvent> &p_event) {
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Ref<InputEventKey> k = p_event;
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Ref<InputEventKey> k = p_event;
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if (k.is_valid() && k->is_pressed() && !k->is_echo() && !gui_base->get_viewport()->gui_has_modal_stack()) {
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if (k.is_valid() && k->is_pressed() && !k->is_echo() && !gui_base->get_viewport()->gui_has_modal_stack()) {
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EditorPlugin *old_editor = editor_plugin_screen;
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if (ED_IS_SHORTCUT("editor/next_tab", p_event)) {
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if (ED_IS_SHORTCUT("editor/next_tab", p_event)) {
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int next_tab = editor_data.get_edited_scene() + 1;
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int next_tab = editor_data.get_edited_scene() + 1;
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next_tab %= editor_data.get_edited_scene_count();
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next_tab %= editor_data.get_edited_scene_count();
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@ -217,6 +219,10 @@ void EditorNode::_unhandled_input(const Ref<InputEvent> &p_event) {
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} else if (ED_IS_SHORTCUT("editor/editor_prev", p_event)) {
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} else if (ED_IS_SHORTCUT("editor/editor_prev", p_event)) {
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_editor_select_prev();
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_editor_select_prev();
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}
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}
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if (old_editor != editor_plugin_screen) {
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get_tree()->set_input_as_handled();
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}
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}
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}
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}
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}
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