-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)

-Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D)
This commit is contained in:
Juan Linietsky 2017-12-04 15:55:20 -03:00
parent faaa012b84
commit d438ac0aed
15 changed files with 109 additions and 14 deletions

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@ -184,6 +184,35 @@ Ref<Resource> Resource::duplicate_for_local_scene(Node *p_for_scene, Map<Ref<Res
return Ref<Resource>(r);
}
void Resource::configure_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource> > &remap_cache) {
print_line("configure for local: " + get_class());
List<PropertyInfo> plist;
get_property_list(&plist);
local_scene = p_for_scene;
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
continue;
Variant p = get(E->get().name);
if (p.get_type() == Variant::OBJECT) {
RES sr = p;
if (sr.is_valid()) {
if (sr->is_local_to_scene()) {
if (!remap_cache.has(sr)) {
sr->configure_for_local_scene(p_for_scene, remap_cache);
remap_cache[sr] = sr;
}
}
}
}
}
}
Ref<Resource> Resource::duplicate(bool p_subresources) const {
List<PropertyInfo> plist;

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@ -108,6 +108,7 @@ public:
virtual Ref<Resource> duplicate(bool p_subresources = false) const;
Ref<Resource> duplicate_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource> > &remap_cache);
void configure_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource> > &remap_cache);
void set_local_to_scene(bool p_enable);
bool is_local_to_scene() const;

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@ -208,6 +208,8 @@ RasterizerStorageGLES3::Texture *RasterizerCanvasGLES3::_bind_canvas_texture(con
} else {
texture = texture->get_ptr();
if (texture->render_target)
texture->render_target->used_in_frame = true;
@ -243,6 +245,7 @@ RasterizerStorageGLES3::Texture *RasterizerCanvasGLES3::_bind_canvas_texture(con
} else {
normal_map = normal_map->get_ptr();
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, normal_map->tex_id);
state.current_normal = p_normal_map;
@ -1115,6 +1118,8 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons
continue;
}
t = t->get_ptr();
if (storage->config.srgb_decode_supported && t->using_srgb) {
//no srgb in 2D
glTexParameteri(t->target, _TEXTURE_SRGB_DECODE_EXT, _SKIP_DECODE_EXT);

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@ -1235,6 +1235,7 @@ bool RasterizerSceneGLES3::_setup_material(RasterizerStorageGLES3::Material *p_m
} else {
t = t->get_ptr(); //resolve for proxies
#ifdef TOOLS_ENABLED
if (t->detect_3d) {
t->detect_3d(t->detect_3d_ud);
@ -2164,7 +2165,7 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements, int p_
state.scene_shader.set_conditional(SceneShaderGLES3::USE_OPAQUE_PREPASS, false);
}
void RasterizerSceneGLES3::_add_geometry(RasterizerStorageGLES3::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES3::GeometryOwner *p_owner, int p_material, bool p_depth_pass,bool p_shadow_pass) {
void RasterizerSceneGLES3::_add_geometry(RasterizerStorageGLES3::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES3::GeometryOwner *p_owner, int p_material, bool p_depth_pass, bool p_shadow_pass) {
RasterizerStorageGLES3::Material *m = NULL;
RID m_src = p_instance->material_override.is_valid() ? p_instance->material_override : (p_material >= 0 ? p_instance->materials[p_material] : p_geometry->material);
@ -2238,11 +2239,11 @@ void RasterizerSceneGLES3::_add_geometry_with_material(RasterizerStorageGLES3::G
if (!p_material->shader->spatial.uses_alpha_scissor && !p_material->shader->spatial.writes_modelview_or_projection && !p_material->shader->spatial.uses_vertex && !p_material->shader->spatial.uses_discard && p_material->shader->spatial.depth_draw_mode != RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS) {
//shader does not use discard and does not write a vertex position, use generic material
if (p_instance->cast_shadows == VS::SHADOW_CASTING_SETTING_DOUBLE_SIDED) {
p_material = storage->material_owner.getptr( !p_shadow_pass && p_material->shader->spatial.uses_world_coordinates ? default_worldcoord_material_twosided : default_material_twosided);
p_material = storage->material_owner.getptr(!p_shadow_pass && p_material->shader->spatial.uses_world_coordinates ? default_worldcoord_material_twosided : default_material_twosided);
no_cull = true;
mirror = false;
} else {
p_material = storage->material_owner.getptr( !p_shadow_pass && p_material->shader->spatial.uses_world_coordinates ? default_worldcoord_material : default_material);
p_material = storage->material_owner.getptr(!p_shadow_pass && p_material->shader->spatial.uses_world_coordinates ? default_worldcoord_material : default_material);
}
}
@ -2289,10 +2290,8 @@ void RasterizerSceneGLES3::_add_geometry_with_material(RasterizerStorageGLES3::G
} else {
e->sort_key |= uint64_t(e->instance->depth_layer) << RenderList::SORT_KEY_OPAQUE_DEPTH_LAYER_SHIFT;
e->sort_key |= uint64_t(e->material->index) << RenderList::SORT_KEY_MATERIAL_INDEX_SHIFT;
}
/*
if (e->geometry->type==RasterizerStorageGLES3::Geometry::GEOMETRY_MULTISURFACE)
e->sort_flags|=RenderList::SORT_FLAG_INSTANCING;
@ -4090,7 +4089,6 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
_setup_lights(p_light_cull_result, p_light_cull_count, p_cam_transform.affine_inverse(), p_cam_projection, p_shadow_atlas);
_setup_reflections(p_reflection_probe_cull_result, p_reflection_probe_cull_count, p_cam_transform.affine_inverse(), p_cam_projection, p_reflection_atlas, env);
bool use_mrt = false;
render_list.clear();
@ -4774,7 +4772,6 @@ void RasterizerSceneGLES3::initialize() {
default_worldcoord_material_twosided = storage->material_create();
storage->shader_set_code(default_worldcoord_shader_twosided, "shader_type spatial; render_mode cull_disabled,world_vertex_coords;\n");
storage->material_set_shader(default_worldcoord_material_twosided, default_worldcoord_shader_twosided);
}
{

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@ -1232,6 +1232,25 @@ RID RasterizerStorageGLES3::texture_create_radiance_cubemap(RID p_source, int p_
return texture_owner.make_rid(ctex);
}
void RasterizerStorageGLES3::texture_set_proxy(RID p_texture, RID p_proxy) {
Texture *texture = texture_owner.get(p_texture);
ERR_FAIL_COND(!texture);
if (texture->proxy) {
texture->proxy->proxy_owners.erase(texture);
texture->proxy = NULL;
}
if (p_proxy.is_valid()) {
Texture *proxy = texture_owner.get(p_proxy);
ERR_FAIL_COND(!proxy);
ERR_FAIL_COND(proxy == texture);
proxy->proxy_owners.insert(texture);
texture->proxy = proxy;
}
}
RID RasterizerStorageGLES3::sky_create() {
Sky *sky = memnew(Sky);
@ -1617,7 +1636,6 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const {
shaders.actions_scene.render_mode_values["cull_back"] = Pair<int *, int>(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_BACK);
shaders.actions_scene.render_mode_values["cull_disabled"] = Pair<int *, int>(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_DISABLED);
shaders.actions_scene.render_mode_flags["unshaded"] = &p_shader->spatial.unshaded;
shaders.actions_scene.render_mode_flags["depth_test_disable"] = &p_shader->spatial.no_depth_test;

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@ -242,6 +242,9 @@ public:
struct Texture : public RID_Data {
Texture *proxy;
Set<Texture *> proxy_owners;
String path;
uint32_t flags;
int width, height;
@ -301,6 +304,15 @@ public:
detect_srgb_ud = NULL;
detect_normal = NULL;
detect_normal_ud = NULL;
proxy = NULL;
}
_ALWAYS_INLINE_ Texture *get_ptr() {
if (proxy) {
return proxy; //->get_ptr(); only one level of indirection, else not inlining possible.
} else {
return this;
}
}
~Texture() {
@ -309,6 +321,14 @@ public:
glDeleteTextures(1, &tex_id);
}
for (Set<Texture *>::Element *E = proxy_owners.front(); E; E = E->next()) {
E->get()->proxy = NULL;
}
if (proxy) {
proxy->proxy_owners.erase(this);
}
}
};
@ -343,6 +363,8 @@ public:
virtual void texture_set_detect_srgb_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata);
virtual void texture_set_detect_normal_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata);
virtual void texture_set_proxy(RID p_texture, RID p_proxy);
/* SKY API */
struct Sky : public RID_Data {

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@ -69,6 +69,8 @@ void ViewportTexture::setup_local_to_scene() {
ERR_FAIL_COND(!vp);
vp->viewport_textures.insert(this);
VS::get_singleton()->texture_set_proxy(proxy, vp->texture_rid);
}
void ViewportTexture::set_viewport_path_in_scene(const NodePath &p_path) {
@ -105,8 +107,8 @@ Size2 ViewportTexture::get_size() const {
}
RID ViewportTexture::get_rid() const {
ERR_FAIL_COND_V(!vp, RID());
return vp->texture_rid;
//ERR_FAIL_COND_V(!vp, RID());
return proxy;
}
bool ViewportTexture::has_alpha() const {
@ -147,6 +149,7 @@ ViewportTexture::ViewportTexture() {
vp = NULL;
set_local_to_scene(true);
proxy = VS::get_singleton()->texture_create();
}
ViewportTexture::~ViewportTexture() {
@ -154,6 +157,8 @@ ViewportTexture::~ViewportTexture() {
if (vp) {
vp->viewport_textures.erase(this);
}
VS::get_singleton()->free(proxy);
}
/////////////////////////////////////
@ -2813,6 +2818,7 @@ Viewport::Viewport() {
default_texture.instance();
default_texture->vp = const_cast<Viewport *>(this);
viewport_textures.insert(default_texture.ptr());
VS::get_singleton()->texture_set_proxy(default_texture->proxy, texture_rid);
//internal_listener = SpatialSoundServer::get_singleton()->listener_create();
audio_listener = false;

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@ -59,6 +59,8 @@ class ViewportTexture : public Texture {
friend class Viewport;
Viewport *vp;
RID proxy;
protected:
static void _bind_methods();

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@ -689,6 +689,10 @@ void SpatialMaterial::_update_shader() {
}
}
if (flags[FLAG_ALBEDO_TEXTURE_FORCE_SRGB]) {
code += "\talbedo_tex.rgb = mix(pow((albedo_tex.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)),vec3(2.4)),albedo_tex.rgb.rgb * (1.0 / 12.92),lessThan(albedo_tex.rgb,vec3(0.04045)));\n";
}
if (flags[FLAG_ALBEDO_FROM_VERTEX_COLOR]) {
code += "\talbedo_tex *= COLOR;\n";
}
@ -1833,6 +1837,7 @@ void SpatialMaterial::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_use_point_size"), "set_flag", "get_flag", FLAG_USE_POINT_SIZE);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_world_triplanar"), "set_flag", "get_flag", FLAG_TRIPLANAR_USE_WORLD);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_fixed_size"), "set_flag", "get_flag", FLAG_FIXED_SIZE);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_albedo_tex_force_srgb"), "set_flag", "get_flag", FLAG_ALBEDO_TEXTURE_FORCE_SRGB);
ADD_GROUP("Vertex Color", "vertex_color");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "vertex_color_use_as_albedo"), "set_flag", "get_flag", FLAG_ALBEDO_FROM_VERTEX_COLOR);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "vertex_color_is_srgb"), "set_flag", "get_flag", FLAG_SRGB_VERTEX_COLOR);
@ -2019,6 +2024,7 @@ void SpatialMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(FLAG_AO_ON_UV2);
BIND_ENUM_CONSTANT(FLAG_USE_ALPHA_SCISSOR);
BIND_ENUM_CONSTANT(FLAG_TRIPLANAR_USE_WORLD);
BIND_ENUM_CONSTANT(FLAG_ALBEDO_TEXTURE_FORCE_SRGB);
BIND_ENUM_CONSTANT(FLAG_MAX);
BIND_ENUM_CONSTANT(DIFFUSE_BURLEY);

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@ -181,6 +181,7 @@ public:
FLAG_TRIPLANAR_USE_WORLD,
FLAG_AO_ON_UV2,
FLAG_USE_ALPHA_SCISSOR,
FLAG_ALBEDO_TEXTURE_FORCE_SRGB,
FLAG_MAX
};
@ -229,7 +230,7 @@ private:
uint64_t blend_mode : 2;
uint64_t depth_draw_mode : 2;
uint64_t cull_mode : 2;
uint64_t flags : 12;
uint64_t flags : 13;
uint64_t detail_blend_mode : 2;
uint64_t diffuse_mode : 3;
uint64_t specular_mode : 2;

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@ -232,11 +232,11 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
Node *base = i == 0 ? node : ret_nodes[0];
if (p_edit_state == GEN_EDIT_STATE_MAIN) {
res->local_scene = base;
resources_local_to_scene[res] = res;
//for the main scene, use the resource as is
res->configure_for_local_scene(base, resources_local_to_scene);
} else {
//for instances, a copy must be made
Node *base = i == 0 ? node : ret_nodes[0];
Ref<Resource> local_dupe = res->duplicate_for_local_scene(base, resources_local_to_scene);
resources_local_to_scene[res] = local_dupe;

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@ -193,6 +193,8 @@ public:
virtual void textures_keep_original(bool p_enable) = 0;
virtual void texture_set_proxy(RID p_proxy, RID p_base) = 0;
/* SKY API */
virtual RID sky_create() = 0;

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@ -168,6 +168,8 @@ public:
BIND1(textures_keep_original, bool)
BIND2(texture_set_proxy, RID, RID)
/* SKY API */
BIND0R(RID, sky_create)

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@ -100,6 +100,8 @@ public:
FUNC1(textures_keep_original, bool)
FUNC2(texture_set_proxy, RID, RID)
/* SKY API */
FUNCRID(sky)

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@ -141,6 +141,8 @@ public:
virtual void textures_keep_original(bool p_enable) = 0;
virtual void texture_set_proxy(RID p_proxy, RID p_base) = 0;
/* SKY API */
virtual RID sky_create() = 0;