-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
-Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D)
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parent
faaa012b84
commit
d438ac0aed
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@ -184,6 +184,35 @@ Ref<Resource> Resource::duplicate_for_local_scene(Node *p_for_scene, Map<Ref<Res
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return Ref<Resource>(r);
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}
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void Resource::configure_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource> > &remap_cache) {
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print_line("configure for local: " + get_class());
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List<PropertyInfo> plist;
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get_property_list(&plist);
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local_scene = p_for_scene;
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for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
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if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
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continue;
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Variant p = get(E->get().name);
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if (p.get_type() == Variant::OBJECT) {
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RES sr = p;
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if (sr.is_valid()) {
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if (sr->is_local_to_scene()) {
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if (!remap_cache.has(sr)) {
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sr->configure_for_local_scene(p_for_scene, remap_cache);
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remap_cache[sr] = sr;
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}
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}
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}
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}
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}
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}
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Ref<Resource> Resource::duplicate(bool p_subresources) const {
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List<PropertyInfo> plist;
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@ -108,6 +108,7 @@ public:
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virtual Ref<Resource> duplicate(bool p_subresources = false) const;
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Ref<Resource> duplicate_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource> > &remap_cache);
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void configure_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource> > &remap_cache);
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void set_local_to_scene(bool p_enable);
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bool is_local_to_scene() const;
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@ -208,6 +208,8 @@ RasterizerStorageGLES3::Texture *RasterizerCanvasGLES3::_bind_canvas_texture(con
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} else {
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texture = texture->get_ptr();
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if (texture->render_target)
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texture->render_target->used_in_frame = true;
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@ -243,6 +245,7 @@ RasterizerStorageGLES3::Texture *RasterizerCanvasGLES3::_bind_canvas_texture(con
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} else {
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normal_map = normal_map->get_ptr();
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glActiveTexture(GL_TEXTURE1);
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glBindTexture(GL_TEXTURE_2D, normal_map->tex_id);
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state.current_normal = p_normal_map;
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@ -1115,6 +1118,8 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons
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continue;
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}
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t = t->get_ptr();
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if (storage->config.srgb_decode_supported && t->using_srgb) {
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//no srgb in 2D
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glTexParameteri(t->target, _TEXTURE_SRGB_DECODE_EXT, _SKIP_DECODE_EXT);
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@ -1235,6 +1235,7 @@ bool RasterizerSceneGLES3::_setup_material(RasterizerStorageGLES3::Material *p_m
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} else {
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t = t->get_ptr(); //resolve for proxies
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#ifdef TOOLS_ENABLED
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if (t->detect_3d) {
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t->detect_3d(t->detect_3d_ud);
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@ -2289,10 +2290,8 @@ void RasterizerSceneGLES3::_add_geometry_with_material(RasterizerStorageGLES3::G
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} else {
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e->sort_key |= uint64_t(e->instance->depth_layer) << RenderList::SORT_KEY_OPAQUE_DEPTH_LAYER_SHIFT;
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e->sort_key |= uint64_t(e->material->index) << RenderList::SORT_KEY_MATERIAL_INDEX_SHIFT;
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}
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/*
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if (e->geometry->type==RasterizerStorageGLES3::Geometry::GEOMETRY_MULTISURFACE)
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e->sort_flags|=RenderList::SORT_FLAG_INSTANCING;
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@ -4090,7 +4089,6 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
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_setup_lights(p_light_cull_result, p_light_cull_count, p_cam_transform.affine_inverse(), p_cam_projection, p_shadow_atlas);
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_setup_reflections(p_reflection_probe_cull_result, p_reflection_probe_cull_count, p_cam_transform.affine_inverse(), p_cam_projection, p_reflection_atlas, env);
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bool use_mrt = false;
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render_list.clear();
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@ -4774,7 +4772,6 @@ void RasterizerSceneGLES3::initialize() {
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default_worldcoord_material_twosided = storage->material_create();
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storage->shader_set_code(default_worldcoord_shader_twosided, "shader_type spatial; render_mode cull_disabled,world_vertex_coords;\n");
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storage->material_set_shader(default_worldcoord_material_twosided, default_worldcoord_shader_twosided);
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}
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{
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@ -1232,6 +1232,25 @@ RID RasterizerStorageGLES3::texture_create_radiance_cubemap(RID p_source, int p_
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return texture_owner.make_rid(ctex);
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}
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void RasterizerStorageGLES3::texture_set_proxy(RID p_texture, RID p_proxy) {
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Texture *texture = texture_owner.get(p_texture);
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ERR_FAIL_COND(!texture);
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if (texture->proxy) {
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texture->proxy->proxy_owners.erase(texture);
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texture->proxy = NULL;
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}
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if (p_proxy.is_valid()) {
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Texture *proxy = texture_owner.get(p_proxy);
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ERR_FAIL_COND(!proxy);
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ERR_FAIL_COND(proxy == texture);
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proxy->proxy_owners.insert(texture);
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texture->proxy = proxy;
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}
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}
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RID RasterizerStorageGLES3::sky_create() {
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Sky *sky = memnew(Sky);
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@ -1617,7 +1636,6 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const {
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shaders.actions_scene.render_mode_values["cull_back"] = Pair<int *, int>(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_BACK);
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shaders.actions_scene.render_mode_values["cull_disabled"] = Pair<int *, int>(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_DISABLED);
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shaders.actions_scene.render_mode_flags["unshaded"] = &p_shader->spatial.unshaded;
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shaders.actions_scene.render_mode_flags["depth_test_disable"] = &p_shader->spatial.no_depth_test;
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@ -242,6 +242,9 @@ public:
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struct Texture : public RID_Data {
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Texture *proxy;
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Set<Texture *> proxy_owners;
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String path;
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uint32_t flags;
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int width, height;
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@ -301,6 +304,15 @@ public:
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detect_srgb_ud = NULL;
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detect_normal = NULL;
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detect_normal_ud = NULL;
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proxy = NULL;
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}
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_ALWAYS_INLINE_ Texture *get_ptr() {
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if (proxy) {
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return proxy; //->get_ptr(); only one level of indirection, else not inlining possible.
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} else {
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return this;
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}
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}
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~Texture() {
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@ -309,6 +321,14 @@ public:
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glDeleteTextures(1, &tex_id);
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}
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for (Set<Texture *>::Element *E = proxy_owners.front(); E; E = E->next()) {
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E->get()->proxy = NULL;
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}
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if (proxy) {
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proxy->proxy_owners.erase(this);
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}
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}
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};
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@ -343,6 +363,8 @@ public:
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virtual void texture_set_detect_srgb_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata);
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virtual void texture_set_detect_normal_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata);
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virtual void texture_set_proxy(RID p_texture, RID p_proxy);
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/* SKY API */
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struct Sky : public RID_Data {
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@ -69,6 +69,8 @@ void ViewportTexture::setup_local_to_scene() {
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ERR_FAIL_COND(!vp);
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vp->viewport_textures.insert(this);
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VS::get_singleton()->texture_set_proxy(proxy, vp->texture_rid);
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}
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void ViewportTexture::set_viewport_path_in_scene(const NodePath &p_path) {
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@ -105,8 +107,8 @@ Size2 ViewportTexture::get_size() const {
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}
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RID ViewportTexture::get_rid() const {
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ERR_FAIL_COND_V(!vp, RID());
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return vp->texture_rid;
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//ERR_FAIL_COND_V(!vp, RID());
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return proxy;
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}
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bool ViewportTexture::has_alpha() const {
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@ -147,6 +149,7 @@ ViewportTexture::ViewportTexture() {
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vp = NULL;
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set_local_to_scene(true);
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proxy = VS::get_singleton()->texture_create();
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}
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ViewportTexture::~ViewportTexture() {
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@ -154,6 +157,8 @@ ViewportTexture::~ViewportTexture() {
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if (vp) {
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vp->viewport_textures.erase(this);
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}
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VS::get_singleton()->free(proxy);
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}
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/////////////////////////////////////
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@ -2813,6 +2818,7 @@ Viewport::Viewport() {
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default_texture.instance();
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default_texture->vp = const_cast<Viewport *>(this);
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viewport_textures.insert(default_texture.ptr());
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VS::get_singleton()->texture_set_proxy(default_texture->proxy, texture_rid);
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//internal_listener = SpatialSoundServer::get_singleton()->listener_create();
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audio_listener = false;
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@ -59,6 +59,8 @@ class ViewportTexture : public Texture {
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friend class Viewport;
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Viewport *vp;
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RID proxy;
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protected:
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static void _bind_methods();
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@ -689,6 +689,10 @@ void SpatialMaterial::_update_shader() {
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}
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}
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if (flags[FLAG_ALBEDO_TEXTURE_FORCE_SRGB]) {
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code += "\talbedo_tex.rgb = mix(pow((albedo_tex.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)),vec3(2.4)),albedo_tex.rgb.rgb * (1.0 / 12.92),lessThan(albedo_tex.rgb,vec3(0.04045)));\n";
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}
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if (flags[FLAG_ALBEDO_FROM_VERTEX_COLOR]) {
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code += "\talbedo_tex *= COLOR;\n";
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}
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@ -1833,6 +1837,7 @@ void SpatialMaterial::_bind_methods() {
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ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_use_point_size"), "set_flag", "get_flag", FLAG_USE_POINT_SIZE);
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ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_world_triplanar"), "set_flag", "get_flag", FLAG_TRIPLANAR_USE_WORLD);
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ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_fixed_size"), "set_flag", "get_flag", FLAG_FIXED_SIZE);
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ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_albedo_tex_force_srgb"), "set_flag", "get_flag", FLAG_ALBEDO_TEXTURE_FORCE_SRGB);
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ADD_GROUP("Vertex Color", "vertex_color");
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ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "vertex_color_use_as_albedo"), "set_flag", "get_flag", FLAG_ALBEDO_FROM_VERTEX_COLOR);
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ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "vertex_color_is_srgb"), "set_flag", "get_flag", FLAG_SRGB_VERTEX_COLOR);
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@ -2019,6 +2024,7 @@ void SpatialMaterial::_bind_methods() {
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BIND_ENUM_CONSTANT(FLAG_AO_ON_UV2);
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BIND_ENUM_CONSTANT(FLAG_USE_ALPHA_SCISSOR);
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BIND_ENUM_CONSTANT(FLAG_TRIPLANAR_USE_WORLD);
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BIND_ENUM_CONSTANT(FLAG_ALBEDO_TEXTURE_FORCE_SRGB);
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BIND_ENUM_CONSTANT(FLAG_MAX);
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BIND_ENUM_CONSTANT(DIFFUSE_BURLEY);
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@ -181,6 +181,7 @@ public:
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FLAG_TRIPLANAR_USE_WORLD,
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FLAG_AO_ON_UV2,
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FLAG_USE_ALPHA_SCISSOR,
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FLAG_ALBEDO_TEXTURE_FORCE_SRGB,
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FLAG_MAX
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};
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@ -229,7 +230,7 @@ private:
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uint64_t blend_mode : 2;
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uint64_t depth_draw_mode : 2;
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uint64_t cull_mode : 2;
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uint64_t flags : 12;
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uint64_t flags : 13;
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uint64_t detail_blend_mode : 2;
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uint64_t diffuse_mode : 3;
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uint64_t specular_mode : 2;
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@ -232,11 +232,11 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
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Node *base = i == 0 ? node : ret_nodes[0];
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if (p_edit_state == GEN_EDIT_STATE_MAIN) {
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res->local_scene = base;
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resources_local_to_scene[res] = res;
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//for the main scene, use the resource as is
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res->configure_for_local_scene(base, resources_local_to_scene);
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} else {
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//for instances, a copy must be made
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Node *base = i == 0 ? node : ret_nodes[0];
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Ref<Resource> local_dupe = res->duplicate_for_local_scene(base, resources_local_to_scene);
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resources_local_to_scene[res] = local_dupe;
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@ -193,6 +193,8 @@ public:
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virtual void textures_keep_original(bool p_enable) = 0;
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virtual void texture_set_proxy(RID p_proxy, RID p_base) = 0;
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/* SKY API */
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virtual RID sky_create() = 0;
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@ -168,6 +168,8 @@ public:
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BIND1(textures_keep_original, bool)
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BIND2(texture_set_proxy, RID, RID)
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/* SKY API */
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BIND0R(RID, sky_create)
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@ -100,6 +100,8 @@ public:
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FUNC1(textures_keep_original, bool)
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FUNC2(texture_set_proxy, RID, RID)
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/* SKY API */
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FUNCRID(sky)
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@ -141,6 +141,8 @@ public:
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virtual void textures_keep_original(bool p_enable) = 0;
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virtual void texture_set_proxy(RID p_proxy, RID p_base) = 0;
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/* SKY API */
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virtual RID sky_create() = 0;
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