Tree: Calling update in _gui_input less frequently
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23a2b4ab7d
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@ -2364,7 +2364,6 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
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if (pos.x < len) {
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cache.hover_type = Cache::CLICK_TITLE;
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cache.hover_index = i;
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update();
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break;
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}
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}
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@ -2383,6 +2382,9 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
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mpos.y += v_scroll->get_value();
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}
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TreeItem *old_it = cache.hover_item;
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int old_col = cache.hover_cell;
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int col, h, section;
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TreeItem *it = _find_item_at_pos(root, mpos, col, h, section);
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@ -2397,18 +2399,21 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
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}
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}
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if (it != cache.hover_item) {
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cache.hover_item = it;
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update();
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}
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cache.hover_item = it;
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cache.hover_cell = col;
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if (it && col != cache.hover_cell) {
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cache.hover_cell = col;
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update();
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if (it != old_it || col != old_col) {
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// Only need to update if mouse enters/exits a button
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bool was_over_button = old_it && old_it->cells[old_col].custom_button;
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bool is_over_button = it && it->cells[col].custom_button;
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if (was_over_button || is_over_button) {
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update();
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}
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}
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}
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}
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// Update if mouse enters/exits columns
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if (cache.hover_type != old_hover || cache.hover_index != old_index) {
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update();
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}
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